| | Type | Name | Arguments | - | - | CObjHndl | m_xWorker |
- | - | CObjHndl | m_xBuilding |
- | - | CGameTime | m_xLastTick |
- | - | CFourCC | m_xLink |
- | - | vec3 | m_vCurTarget |
- | - | string | m_sState |
- | - | bool | m_bNoLink |
- | - | bool | m_bFirstHit |
- | - | bool | m_bLastHit |
- | - | real | m_fStep |
- | - | real | m_fTimeFactor |
- | - | array | m_asResources |
- | - | array | m_aiCosts |
- | - | CObjList | m_xIgnoreBuildUps |
- | - | CObjList | m_xWallsDone |
- | - | CFourCC | m_xFCCRightHandLink |
- | - | string | m_sWeapon |
X | - | void | constructor | (
) |
X | - | void | destructor | (
) |
X | - | ref CRepair | op_Assign | (
ref CRepair ) |
X | - | void | AddSubState | (
^CState p_pxSub ) |
X | - | ^CState | FindSubStateRecursive | (
string p_ksrName ) |
X | - | ^CState | FindTopSubState | (
string p_ksrName ) |
X | - | ^CFSM | GetFSM | (
) |
X | - | ^CStateFactory | GetFactory | (
) |
X | - | string | GetName | (
) |
X | - | ^CState | GetParent | (
) |
X | - | ^CState | GetSubState | (
int p_iIndex ) |
X | - | bool | IsParentOf | (
^CState p_pxSub ) |
X | - | bool | IsSubOf | (
^CState p_pxParent ) |
X | - | int | NumSubs | (
) |
X | - | void | RemSubState | (
^CState p_pxSub ) |
X | - | void | SetFSM | (
^CFSM p_pxFSM ) |
X | - | void | SetFactory | (
^CStateFactory p_pxFactory ) |
X | - | void | SetName | (
string p_sName ) |
X | - | void | SetStateClassID | (
TStateClassID p_kxrStateClassID ) |
- | - | void | USLOnEnter | (
^CState p_pxFrom , ^CState p_pxTo ) |
- | - | void | USLOnLeave | (
^CState p_pxFrom , ^CState p_pxTo ) |
X | - | void | USLOnSubChange | (
^CState p_pxFrom , ^CState p_pxTo ) |
- | - | void | USLOnTick | (
int p_iTime ) |
X | - | void | DumpState | (
) |
X | - | void | Load | (
^CUOFReaderNode p_pxReaderNode ) |
X | - | void | OnPostLoad | (
) |
X | - | void | Save | (
^CUOFWriterNode p_pxWriterNode ) |
X | - | bool | IsUserCommand | (
) |
X | - | void | TaskEndProtector | (
) |
X | - | void | PayBack | (
) |
X | - | void | SetUserCommand | (
bool p_bUserCommand ) |
X | - | void | SetCivil | (
bool p_bCivil ) |
X | - | ref bool | IsCivil | (
) |
X | - | bool | Break | (
) |
X | - | void | ActionCanceled | (
) |
X | - | void | ActionSucceeded | (
) |
X | - | void | UpdateAggressionPos | (
CObjHndl p_xHndl ) |
X | - | void | UpdateAggressionPos | (
CObjHndl p_xHndl , bool p_bForce ) |
X | - | bool | OnActionEnd | (
bool p_bBroken ) |
X | - | void | Skip | (
) |
X | - | void | EndTask | (
) |
- | S | vec3 | GetAdoptedDest | (
vec3 p_vPos , vec3 p_vDest , real p_fOffset ) |
- | S | vec3 | GetLookAtRot | (
vec3 p_vPos ) |
- | - | vec3 | UseComplexGundlachAlgorithm | (
vec3 p_vPos , real p_fOffset ) |
X | - | void | SetCurrentTarget | (
vec3 p_vPos ) |
X | - | void | SetCurrentTarget | (
CObjHndl p_xObj ) |
X | - | void | SetMaxCounter | (
int p_iMax ) |
X | - | void | IncCounter | (
) |
X | - | void | ResetCounter | (
) |
X | - | bool | CounterOverFlow | (
) |
X | - | bool | HasArrivedTarget | (
vec3 p_vCurPos , real p_fRadius ) |
X | - | bool | CanFollow | (
) |
X | - | void | Init | (
CObjHndl p_xWorker , CObjHndl p_xBuilding , CObjList p_xIgnoreTargets ) |
- | - | bool | UpdateResourceCosts | (
real p_fTimeFactor , ^CAttribs p_pxPlayerAttribs , bool p_bNoCosts ) |