CAcceptDeliveries
CActAdvanceWalk
CActFlight
CAction
CAction.CResourceCosts
CActionAIKotHAreas
CActionActivateRegion
CActionAddKOTHSector
CActionAddToGroup
CActionAiAggressionMode
CActionAiBehavior
CActionAiCallModule
CActionAiDefendArea
CActionAiFight
CActionAiLockUnit
CActionAiRegion
CActionBlockSlots
CActionComplexCreate
CActionCreateObj
CActionDelObj
CActionDialogScene
CActionDiplomacy
CActionDiplomacy.CDiplomacyChange
CActionEffect
CActionEffectObj
CActionFactory
CActionFeedback
CActionGameOver
CActionGiveBoni
CActionHelp
CActionInfoBar
CActionMapPing
CActionMaps
CActionMoveRegion
CActionMusic
CActionNewsTicker
CActionNode
CActionObjAppear
CActionObjDo
CActionObjFinder
CActionOccupy
CActionPlaceCam
CActionPlayerCaps
CActionPopulationLimit
CActionQuest
CActionQuestionMark
CActionQuickSave
CActionQuit
CActionReplaceObj
CActionRessource
CActionScreenRegion
CActionSequence
CActionSetNeutForAnml
CActionShowFOW
CActionSound
CActionSpawnGroup
CActionTechTreePages
CActionTechTreePages.CFilter
CActionTechTreePages.CFilterDesc
CActionTimer
CActionTransportMounting
CActionTrigActive
CActionUIFeedbackFrame
CActionUnit
CActionVars
CActionVirtTime
CActionWaypoints
CActionWeather
CAdaArrow
CAdaDeathShot
CAiInterface
CAiPlayer
CAje
CAjeCronosaurus
CAjeTrex
CAjeUnlimitedBuilding
CAlarmed
CAlloScrunch
CAllosaurus
CAmphibian
CAnimCtrl
CAnimObj
CAnimal
CAnkylosaurus
CAnurognathus
CArc
CAreaDamage
CArenaAnimal
CArrow
CAtmoSoundObj
CAttribBonus
CAttribs
CAutoScout
CAutoScout.CScoutPoint
CBLDGConditionsMgr
CBLDGConditionsMgr.CPlayerBuildings
CBLDGMgr
CBabbageMinigun
CBaryonyx
CBasePlayer
CBigCrater
CBigSizeShip
CBirdieBuildUp
CBloodHu_Cage
CBoardAmphibianCoordinator
CBoardCoordinator
CBoardShipCoordinator
CBoardingMgr
CBoniBucket
CBonus
CBrachioHarvest
CBrachio_Food
CBrachiosaurus
CBuildDownBuilding
CBuildLadder
CBuildUp
CBuildUpBase
CBuildUpBuilding
CBuildUpBuilding.CInvalid
CBuildUpFactory
CBuildUpFight
CBuildUpTransporter
CBuildUpTransporterOpen
CBuildUpWeapon
CBuildUpWeaponTransporter
CBuilding
CBuilding.CBuildUpLink
CBuildingCorpse
CBuildingCost
CBunker
CBurningArrow
CBurstArrow
CCaptain
CCatamaran
CCauldron
CChangeTracker
CChangeTrackerList
CCharacter
CCharacter.CWeaponGfx
CCharacterBash
CCharacterCorpse
CClassNode
CClimbBrachio
CClimbLadder
CClimbSiegeTower
CColObj
CColoredBox
CConditionBuilding
CConditionCheckGroup
CConditionCheckObj
CConditionDead
CConditionDimGate
CConditionDiplomacy
CConditionDlgSceneEnd
CConditionDying
CConditionFactory
CConditionFightEnd
CConditionInSight
CConditionIsFighting
CConditionItem
CConditionObjFinder
CConditionObjProps
CConditionPlayer
CConditionPlayerDead
CConditionPlayerDead.CObjDelSubscriber
CConditionPlayerDead.CObjNewSubscriber
CConditionQuest
CConditionRandomTimer
CConditionRegion
CConditionSequenceEnd
CConditionTaskAbort
CConditionTaskAbort.CTaskHook
CConditionTechTree
CConditionTime
CConditionTimer
CConditionTribute
CConditionTrue
CConditionVars
CConditionWaypointReached
CConfig
CCornfield
CCorsair
CDecoAnimObj
CDecoAnimal
CDecoBuilding
CDecoChar
CDecoColAnimObj
CDecoColObj
CDecoObj
CDefenderObj
CDefensePoint
CDelayedArmySpawn
CDelayedArmySpawn.CJobQueue
CDelayedArmySpawn.CSpawnJob
CDeleteMeDummy
CDeliverResources
CDestroyVHCL
CDinoAmmoEgg
CDinoBullet
CDinoScare
CDino_Food
CDiplomacySrvMgr
CDlgSceneSource
CDockInfo
CDockWall
CDominationFlag
CDominationFlag.CAreaChangeSink
CDonkeyKong
CDragBox
CDropItem
CDucentiquinquagintagintamal
CDummySoundObj
CEAXEnvironmentObj
CEffectInfo
CEnchain
CEnterBunker
CEntrench
CEusmilus
CEvtClass
CEvtPointer
CEvtQueue
CEvtSink
CEvtSource
CEvtTest
CFSM
CFX
CFeed
CFeedback
CFeedbackEventMgr
CFeedbackEventMgr.CFeedbackEventMgrTick
CFeignDeath
CFight
CFightingObj
CFightingObj.CActionObj
CFightingObj.CCamouflageLayer
CFightingObj.CDmgTimer
CFightingObj.CEnemyListSorter
CFightingObj.CFightAnim
CFightingObj.CPatrolInfo
CFightingObj.CPoisonTick
CFightingObj.CSpecialAbilitiesContainer
CFightingObj.CSpecialAbility
CFightingObj.CSpecialAbility.CAbilityData
CFightingObj.CTakeDmgCache
CFightingObj.CTempSortString
CFightingObj.CWeaponCache
CFinishingMove
CFinishingMoveMgr
CFinishingMoveMgr.CFighterDef
CFinishingMoveMgr.CGroupDef
CFinishingMoveMgr.CMoveDef
CFinishingMoveMgr.CMoveDef.CAnims
CFinishingMoveMgr.CMoveDef.CBodyPart
CFireCannon
CFireWorkObj
CFirefly
CFireplace
CFireworks
CFishShoal
CFishing
CFishingBoat
CFishnet
CFlameThrower
CFlee
CFlock
CFlyingTrade
CFlyingTrader
CFlyingTraderMgr
CFlyingTraderObj
CFollowEnemy
CFood
CFoodFood
CForestSrvMgr
CForestSrvMgr.CTree
CFormPreview
CFountain
CFountain.CHealRequest
CFountainHeal
CFourCC
CFrozeShips
CFruitFood
CFruit_Food
CGallimimus
CGameAttribs
CGameBase
CGameEvtPtr
CGameEvtQueue
CGameEvtSource
CGameLogger
CGameObj
CGameObj.CAdvanceActionParams
CGameOverMgr
CGameOverMgr.CPlayerState
CGameSrv
CGameTime
CGameTimeSpan
CGate
CGateFOWVIsible
CGenericHarvest
CGetCorn
CGetFood
CGetUnlimited
CGfxMgrBase
CGraphData
CGroupObj
CGroupWalk
CGroupWalkHndl
CGrowingField
CGuid
CGuidList
CHC_Wall
CHangAround
CHarbour
CHarvest
CHarvester
CHarvesterTask
CHashIntFloat
CHashIntFloat.CIterator
CHashIntInt
CHashIntInt.CIterator
CHashIntString
CHashIntString.CIterator
CHashStringFloat
CHashStringFloat.CIterator
CHashStringInt
CHashStringInt.CIterator
CHashStringString
CHashStringString.CIterator
CHealANML
CHealAll
CHealUnits
CHelper
CHero
CHndl
CHndlList
CHoverCraft
CHu
CHuFMVActor
CHuStatue
CHuTavern
CHuUndead
CHumanPlayer
CHuntingLodge
CIOPath
CIceLance
CIgnoreSlope
CIguanodon
CIllusion
CIllusionCorpse
CImpResinField
CInfoObject
CInsects
CInsectsObj
CIntervallEffectItem
CIntrospection
CIntrospection.CClassInfo
CIntrospection.CMemberInfo
CInventory
CItem
CItemEffect
CItemEffectInvoker
CItemMgr
CItemSpawn
CItemTaskHook
CJetpack
CJumpOffWall
CKOTHMgr
CKOTHSector
CKOTHTimer
CKamikazeVelociraptor
CKennel
CKennelEusmilus
CKentrosaurus
CLacerate
CLadder
CLadder.CBuildUpInfo
CLakeOfDamage
CLakeOfHealing
CLargeHouse
CLaunchPad
CLeaveSiegeTower
CLevel
CLevelInfo
CLevelInfo.CPlayerSlot
CLevelInfoHost
CLifeTimeObj
CLightObj
CLockPicking
CLongRangeProjectile
CLumberjack
CLumbermill
CMaZi
CMacrolemys
CMagicCauldron
CMammoth
CMammothTrumpet
CManagedBoardingPassenger
CManagedBoardingTransporter
CMarketplace
CMayorSpecialMove
CMechWalker
CMediumHouse
CMediumSizeShip
CMega_fressen
CMegaloceros
CMickDundeeMove
CMine
CMineLayer
CMineTask
CMinefield
CMiscNonIdiObj
CMoreScalps
CMultiArrow
CMultiPlayerHostMgr
CMuraenoSubmarine
CNPCMgr
CNPCSeller
CNamedValueList
CNest
CNest.CTimeTable
CNest.CTimeTable.CEntry
CNewsTickerData
CNinigi
CNinigiDilophosaurus
CNinigiLumbermill
CNinigiSmallTower
CNinigi_Defense_Skewer
CNinigi_Defense_Skewer_Gate
CNinigi_Dilophosaurus_Nest
CNoFreeBorderBlockerBuilding
CNodeArray
CNonInventGrill
CNotify
CObjBase
CObjBase.TSCEvent
CObjClassMgrBase
CObjCluster
CObjFSM
CObjFinder
CObjHndl
CObjList
CObjMgrHost
CObjPlaceChecker
CObjPlaceCheckerSrv
CObjQuery
CObjState
CObjStateFactory
CObjTime
CObjValueList
COdinsPatch
CParasaurolophus
CPathfinder
CPatrol
CPaw
CPennantOfHealing
CPestConfig
CPickUp
CPirateBoss
CPirateBossArrow
CPirateBossBuildUp
CPirateBossCannons
CPirateBossRow
CPirateBossSail
CPirateBossTail
CPirateMainship
CPitfall
CPlaceMgr
CPlaceMgr.CPlaceMgrTick
CPlaceWaterMine
CPlaceWaterTurret
CPlayer
CPlayerAttribs
CPlayerBase
CPlayerInfo
CPlayerSlotID
CPointBuyResult
CPoisonDung
CPos
CPosMgr
CPrepareUnboard
CProdLog
CProduct
CProductTrailer
CProjectileMgr
CProjectileMgr.CInitDesc
CProjectileMgr.CSpawnDesc
CPropDB
CPropDB.CNode
CPyramidCardObject
CQuestItem
CQuestMgr
CQuestMgr.CQuest
CQuestMgrHost
CQuestionMark
CQuicksand
CQuicksandTask
CRallyBuilding
CRallyPoint
CRecruitPool
CRecruitPool.CRecruit
CRegion
CRegionBase
CRegionBase.TNodeData
CRegionMgr
CRegionObj
CRegionSink
CRepair
CRepairDesc
CRepairNoCost
CRequirementsMgr
CResKick
CResinField
CResiner
CResource
CResourceAnimal
CResurrect
CRideCup
CRocketBoat
CRocketRamp
CSEAS
CSacrifice
CSaltasaurus
CSandInGears
CScapeHeightBrush
CScapeMaterialBrush
CScapeMgrSrv
CScareCrow
CScareMap
CScareMap.CEntry
CScorpionBoss
CScorpionPanel
CSeasBigCannon
CSeasCarrier
CSeasDefenseTower
CSeasHQLavaObj
CSeasHelicopter
CSeasMGTower
CSeasSteelwork
CSeasTurretTower
CSeismosaurus
CSequenceInfo
CSequenceSource
CServerApp
CServerApp.CPlayerHQInfo
CServerUtils
CSettings
CShakeOff
CShell
CShellBase
CShip
CShipCorpse
CShootBurningArrow
CShootBurstArrow
CShootMultiShot
CShotgun
CShowFOWObj
CShowWorld
CSiegeTower
CSign
CSimpleAttribs
CSimpleKOTHSector
CSkullProtector
CSleep
CSmallestHouse
CSmokeThrower
CSnareTrap
CSniperArrow
CSoundEvent
CSoundEventMgr
CSoundEventMgrHost
CSourceFileLineSplitter
CSpecialActionTask
CSpecialLance
CSpirit
CSpiritBase
CSpiritMgr
CSrvWrap
CStartLocation
CStartLocationMgr
CStartLocator
CState
CStateFactory
CStateFactoryMgr
CStatisticMgr
CStatisticSample
CStatsMgr
CStatsMgr.CPlayerStats
CStatsMgr.CPlayerStats.CTributeStats
CStatsView
CStealthBuilding
CSteamRam
CSteamShip
CSteamTank
CStegosaurus
CStone
CStonemason
CStringArray
CStunningRoar
CSubRegion
CSweepingBlow
CSwimmingAnimal
CSwimmingHarbour
CSwimmingNest
CTableData
CTargetItem
CTargetTask
CTask
CTaskBuildUp
CTaskChangeItem
CTaskChangeSubscriber
CTaskFactory
CTaskHook
CTaskMgr
CTaskMgr.CQueue
CTechTree
CTechTree.CNode
CTechTreeDef
CTechTreeDef.TFilterChangeDesc
CTechTreeDef.TFilterChangeDesc.TFilter
CTechTreeMgr
CTemple
CTermites
CTermitesObj
CTeslaBarn
CTeslaCampaignTower
CTeslaHouse
CTeslaTask
CTeslaTower
CTheLite
CThrowdownshot
CTime
CTimeMgr
CTimeMgrBase
CTimeSpan
CTimerIDTick
CTimerObj
CTimerTick
CTitanTriceratops
CTmpLinkSlot
CTornado
CTornadoObj
CTorpedo
CTorpedoTurtle
CTower
CTrackerDino
CTrade
CTradeCart
CTradeDino
CTradeTransporter
CTraderGoods
CTradingOrder
CTrafficTest
CTrafficTest.CDieTimer
CTrainingDummy
CTrainingDummyANML
CTransportObj
CTransportObj.CHPManager
CTransportShip
CTransportTurtle
CTrap
CTrap.CTrapEffect
CTrap.CTrapQuery
CTrapped
CTreasureMap
CTree
CTrex
CTriceratops
CTrigger
CTrigger.IAction
CTrigger.ICondition
CTriggerDesc
CTriggerDesc.CAction
CTriggerDesc.CCondition
CTriggerDescMgr
CTriggerDescMgr.CHierarchyDesc
CTriggerDescMgr.CNode
CTriggerMgr
CTriggerMgr.IActionFactory
CTriggerMgr.IConditionFactory
CTurret
CUOFReaderNode
CUOFWriterNode
CUnboardShip
CUndeadWarrior
CUniversalCorpse
CUniversalCorpse.CSource
CUniversalLinkObj
CUniversalTriggerCondition
CUniversalTriggerMgr
CUnlimitedBuilding
CUpgradeObj
CUserProfile
CUserProfileList
CVegetation
CVehicle
CVehicleCorpse
CVelociraptorHandler
CVersionInfo
CVirtualProduceUnit
CWMAPlayer
CWalkToObj
CWalkToPos
CWall
CWallMap
CWallMap.CWall
CWallMapSrv
CWardenSpecialMove
CWarehouse
CWarpGate
CWarpMgr
CWaterMine
CWaterSanctuaryGate
CWaterTurret
CWaypointSubscriptionMgr
CWeaponDesc
CWeaponEvaluator
CWeaponEvaluator.CCacheEntry
CWeaponItem
CWeaponMgr
CWehrspinne
CWildBoar
CWood
CWoolly_Rhino
Console
Filesystem
Filesystem.CFile
Filesystem.CFileAttributes
Filesystem.CFileList
Filesystem.CPerforce
IItemMgr
IServerApp
IStartLocationMgr
IUniversalTriggerCondition
KLog
KOggVorbisPlayer
Math
Network
Profiler
Profiler.KSCP
Profiler.TCPUTime
Quat
Random
System
TStateClassID
TStatisticData
Windows

CCharacterCorpse (Base: CUniversalCorpse)

TypeNameArguments
--string m_sCaste
--CObjHndl m_xHeadObj
--bool m_bStillAnim
--int m_iStillAnimFrame
X-void constructor ( )
X-void destructor ( )
X-ref CCharacterCorpse op_Assign ( ref CCharacterCorpse )
X-bool CanFly ( )
X-bool CanSwim ( )
X-bool CanWalk ( )
X-void ClearLookAtPos ( )
X-Quat GetAdditionalRot ( )
X-Quat GetAdditionalRotDest ( )
X-real GetAdditionalRotDur ( )
X-int GetAge ( )
X-bool GetAlarmSign ( )
X-^CAttribs GetAttribs ( )
X-int GetClassID ( )
X-real GetCollisionRadius ( )
X-real GetCollisionRadiusInner ( )
XSint GetConstructLevel ( bitset p_dwFlags )
X-int GetConstructLevel ( )
X-int GetDestructLevel ( )
X-bool GetDisguiseSign ( )
X-bitset GetFlags ( )
X-bool GetGroupedChild ( int p_iIdx , ref CGuid po_rG )
X-bool GetGroupedParent ( ref CGuid po_rGuid )
X-CGuid GetGuid ( )
X-bool GetHideMiniMap ( )
X-bool GetIcedFlag ( )
X-ref vec3 GetLastPos ( )
X-vec3 GetLookAtPos ( )
X-int GetMaxGroupedChildSlots ( )
X-string GetName ( )
X-bool GetNoParticles ( )
X-bool GetOnWall ( )
X-int GetOwner ( )
X-bool GetPoisonedFlag ( )
X-vec3 GetPos ( )
X-real GetPosX ( )
X-real GetPosY ( )
X-real GetPosZ ( )
X-bitset GetRndInvMask ( )
X-bool GetRndInvMaskSingleFlagInv ( int p_iIdx )
X-Quat GetRot ( )
X-vec3 GetRotation ( )
X-bool GetShowSpeedLines ( )
X-bool GetSwimming ( )
X-CTechTree GetTechTree ( )
X-^CTechTreeDef GetTechTreeDef ( )
X-CFourCC GetType ( )
X-bitset GetVisibleMask ( )
X-bool HasGroupedChildren ( )
X-bool HasGroupedParent ( )
X-bool HasTechTree ( )
X-^CAttribs InitAttribs ( )
X-^CTechTreeDef InitTechTreeDef ( )
X-bool IsAggressive ( )
X-bool IsAmphibian ( )
X-bool IsConstructible ( )
X-bool IsDeconstructible ( )
X-bool IsDestructible ( )
X-bool IsDisableShadowCast ( )
X-bool IsDisableShadowReceive ( )
X-bool IsDynamicBBox ( )
X-bool IsHitable ( )
X-int IsInCombatRangeAttackZone ( ^CObjBase p_pxEnemy , real p_fMaxDist1 , real p_fMaxDist2 , real p_fMaxDist3 , real p_fPConeFallOff )
X-bool IsNoCulling ( )
X-bool IsPFBlocker ( )
X-bool IsPlaceBlocker ( )
X-bool IsSelectable ( )
X-bool IsVisInFOW ( )
X-void Rotate ( vec3 p_kvrV )
X-void SetAdditionalRot ( Quat p_krqRot )
X-void SetAge ( int p_iAge )
X-void SetAggressive ( bool p_bValue )
X-void SetAlarmSign ( bool p_bValue )
X-void SetAmphibian ( )
X-void SetCanFly ( bool p_bValue )
X-void SetCanSwim ( bool p_bValue )
X-void SetCanWalk ( bool p_bValue )
X-void SetConstructLevel ( int p_iLevel )
X-void SetConstructible ( bool p_bValue )
X-void SetDeconstructible ( bool p_bValue )
X-void SetDestructLevel ( int p_iLevel )
X-void SetDestructible ( bool p_bValue )
X-void SetDisableShadowCast ( bool p_bValue )
X-void SetDisableShadowReceive ( bool p_bValue )
X-void SetDynamicBBox ( bool p_bValue )
X-void SetFOW ( real p_fSize )
X-void SetHideMiniMap ( bool p_bOn )
X-void SetHitable ( bool p_bValue )
X-void SetIcedFlag ( bool p_bValue )
X-void SetLookAtPos ( vec3 p_vPos )
X-void SetNoCulling ( bool p_bValue )
X-void SetNoParticles ( bool p_bValue )
X-void SetOnWall ( bool p_bValue )
X-void SetOwner ( int p_iOwner )
X-void SetPlaceBlocker ( bool p_bValue )
X-void SetPoisonedFlag ( bool p_bValue )
X-void SetRndInvMask ( bitset p_dwMask )
X-void SetRndInvMaskSingleFlagInv ( int p_iIdx , bool p_bSet )
X-void SetSelectable ( bool p_bValue )
X-void SetShowSpeedLines ( bool p_bValue )
X-void SetSwimming ( bool p_bValue )
X-void SetVisInFOW ( bool p_bValue )
X-void SetVisible ( bool p_bVisible )
X-void SetVisibleMask ( bitset p_dwVisibleMask )
X-void ShutAttribs ( )
X-void ShutTechTreeDef ( )
X-bool AddGroupedChild ( CObjHndl p_hObj )
X-bool AddGroupedChild ( ^CGameObj p_pxObj )
X-bool AddGroupedChildren ( CGuid p_krxG )
X-void AdvanceAction ( CObjHndl p_hGoalObj , real p_fMinDistance , int p_iPrefSpeed , CFourCC p_xWalkSet , real p_fMaxRange )
X-void AdvanceAction ( CObjHndl p_hGoalObj , CGameObj.CAdvanceActionParams p_krxParams )
X-void AdvanceAction ( CObjHndl p_hGoalObj , real p_fMinDistance , int p_iPrefSpeed )
X-void AdvanceAction ( CObjHndl p_hGoalObj )
X-void AdvanceAction ( CObjHndl p_hGoalObj , real p_fMinDistance , int p_iPrefSpeed , CFourCC p_xWalkSet , real p_fMaxRange , vec3 p_kvrRootPos )
X-void AdvanceAction ( CObjHndl p_hGoalObj , real p_fMinDistance , int p_iPrefSpeed , CFourCC p_xWalkSet )
X-void AdvanceAction ( CObjHndl p_hGoalObj , real p_fMinDistance )
X-void AdvanceAction ( CObjHndl p_hGoalObj , real p_fMinDistance , int p_iPrefSpeed , CFourCC p_xWalkSet , real p_fMaxRange , vec3 p_kvrRootPos , vec3 p_kvrGoalOffset )
X-void AdvanceActionMaxRange ( CObjHndl p_hGoalObj , real p_fMaxRange )
X-void AdvanceWallAction ( CObjHndl p_hGoalObj , CGameObj.CAdvanceActionParams p_krxParams , bool p_bDestOnScape , bool p_bDontChangeState )
X-void AlignScape ( )
X-void AnimAction ( string p_ksrAnim )
X-void AnimAction ( string p_ksrAnim , int p_iNumLoops , bool p_bStart , bool p_bEnd )
X-void AnimActionStopLoop ( )
X-void AnnounceState ( string p_ksrState )
X-void BallisticAction ( vec3 p_vDestination , real p_fSpeed )
X-void BallisticAction ( vec3 p_vDestination , real p_fSpeed , real p_fG , bool p_bColDet , string p_sImpactAnim )
X-void BallisticAction ( vec3 p_vDestination , real p_fSpeed , real p_fG , bool p_bColDet )
X-void BallisticAction ( vec3 p_vDestination , real p_fSpeed , real p_fG )
X-void BallisticAction ( vec3 p_vDestination )
X-void BallisticAction ( vec3 p_vDestination , real p_fSpeed , real p_fG , bool p_bColDet , string p_sImpactAnim , CObjHndl p_hTargetObj )
X-bool CheckLineOfSightFight ( ^CGameObj p_pxEnemy , real p_fMaxDist )
X-bool CheckUnitCollision ( )
X-void ClearAnim ( )
X-void ClrCurrentCommandID ( )
X-void CreateTimer ( int p_iTimerID , CGameTimeSpan p_kxrInterval , bool p_bRepeat , int p_iRandomStart )
X-void CreateTimer ( int p_iTimerID , CGameTimeSpan p_kxrInterval , bool p_bRepeat )
X-void Delete ( )
X-void DeleteAllTimers ( )
X-void DeleteTimer ( int p_iTimerID )
X-bool DoStartSiegeClimb ( ^CGameObj p_pxSiege )
X-bool EndCurrentLoopAnim ( )
X-bool EndCurrentLoopAnim ( ref CGameTime po_rxEndTime , real p_fMinDur )
X-void FallAction ( vec3 p_krvImpulse , string p_krsAnim )
X-void FallAction ( vec3 p_krvImpulse , string p_krsAnim , string p_krsAnimGetUp )
X-void FallActionDest ( vec3 p_krvDestPos , string p_krsAnim , string p_krsAnimGetUp , real p_fDelay )
X-bool FindNearestAttackZone ( vec3 p_krvAttackerPos , ref vec3 po_rvPos , ref real po_rfRadius , real p_fMinHeigth , real p_fMaxHeigth )
X-bool FindNearestAttackZone ( vec3 p_krvAttackerPos , ref vec3 po_rvPos , ref real po_rfRadius )
X-void FlexLinkAction ( CObjHndl p_krxTarget , CFourCC p_krxLink , real p_fStabil , vec3 p_krvOffset )
X-void FlexLinkAction ( CObjHndl p_krxTarget , CFourCC p_krxLink , real p_fStabil )
X-void FlexLinkAction ( CObjHndl p_krxTarget , CFourCC p_krxLink , real p_fStabil , vec3 p_krvOffset , string p_krsMoveAnim )
X-void FlightAction ( vec3 p_kvrDest , int p_iPrefSpeed , CFourCC p_xWalkSet , bitset p_dwFlightMode , real p_fCombatHeight )
X-void FlightAction ( vec3 p_kvrDest , int p_iPrefSpeed , CFourCC p_xWalkSet , bitset p_dwFlightMode )
X-void FlightAction ( vec3 p_kvrDest , int p_iPrefSpeed , bitset p_dwFlightMode )
X-^CActAdvanceWalk GetActAdvanceWalk ( )
X-string GetActionDesc ( )
X-bool GetCamouflage ( )
X-bool GetCanUseSiege ( )
X-vec3 GetCenter ( )
X-string GetClassName ( )
X-string GetCurActionDesc ( )
X-vec3 GetCurDir ( )
X-vec3 GetCurWalkTarget ( )
X-real GetCurrentAnimLength ( )
X-int GetCurrentAnimMode ( )
X-string GetCurrentAnimName ( )
X-int GetCurrentCommandID ( )
X-^CGroupWalk GetCurrentGroupWalk ( )
X-int GetCurrentMasterCommandID ( )
X-int GetCurrentWalkSpeed ( )
X-bool GetDbgCrashOnSetAction ( )
X-bool GetDbgCrashOnSetAnim ( )
X-bool GetDisguised ( )
X-^CGameEvtQueue GetEvents ( )
X-bool GetFOWTempVisible ( )
X-^CObjFSM GetFSM ( )
X-void GetFormationInfo ( ref real po_frAttackRange , ref real po_frArmor , ref real po_frSpeed , ref real po_frHitpoints )
X-void GetFormationWeights ( ref real po_rfH , ref real po_rfV )
X-bool GetFreeBorderBlocker ( )
X-bool GetFreePos ( ref vec3 po_rvDest )
X-bool GetFreePos ( ref vec3 po_rvDest , real p_fMaxDist )
X-vec3 GetFuturePos ( CGameTime p_xTime )
X-Quat GetFutureRot ( CGameTime p_xTime )
X-string GetGfxName ( )
X-^CGameObj GetGroupedParentObj ( )
X-^CGameObj GetGroupedRootParentObj ( )
X-CObjHndl GetHandle ( )
X-bool GetIgnoreSlope ( )
X-^CInventory GetInventory ( )
X-bool GetIsGate ( )
X-bool GetIsSieging ( )
X-bool GetIsTower ( )
X-bool GetIsTrap ( )
X-bool GetIsVanished ( )
X-bool GetIsWall ( )
X-bool GetLinkParentInfo ( ref CObjHndl po_rxParent , ref CFourCC po_rxLink )
X-bool GetLinkPosObj ( CFourCC p_krxLink , ref vec3 po_rvPos )
X-bool GetLinkPosRotObj ( CFourCC p_krxLink , ref vec3 po_rvPos , ref Quat po_rqRot )
X-bool GetLinkPosRotWorld ( CFourCC p_krxLink , ref vec3 po_rvPos , ref Quat po_rqRot )
X-bool GetLinkPosWorld ( CFourCC p_krxLink , ref vec3 po_rvPos )
X-bool GetNoAutoMove ( )
X-bitset GetOwnerVisMask ( )
X-bitset GetPFBlockerMask ( )
X-bool GetPerformingTask ( )
X-real GetRadius ( )
X-string GetSecActionDesc ( )
X-bool GetServerOnly ( )
X-vec3 GetSize ( )
X-string GetTechTreeDesc ( )
X-bool GetWallMapObj ( )
X-void HandleEditorCommand ( string p_sCommand , ^CGameObj p_pxObject , vec3 p_xPos , string p_sMiscParams )
X-void HandleEvent ( ref CGameEvtPtr p_rxEvtPtr )
X-void HandleGamePlayCommand ( string p_sCommand , ^CGameObj p_pxObject , vec3 p_xPos , string p_sMiscParams )
X-bool HasAction ( )
X-bool HasAnim ( string p_ksrAnim )
X-bool HasFallAction ( )
X-bool HasJetPackAction ( )
X-bool HasLink ( CFourCC p_krxLink )
X-bool HasLinkGFX ( )
X-bool HasPFBlocker ( )
X-bool HasSecondaryAction ( )
X-bool HasTimer ( int p_iTimerID )
X-bool HasWalkAction ( )
X-bool HasWalkSet ( CFourCC p_pxFCC )
X-^CGameEvtQueue InitEvents ( )
X-^CObjFSM InitFSM ( )
X-^CInventory InitInventory ( int p_iSize )
X-void InvalidateAttrib ( string p_ksrKey )
X-void InvalidateTechTreeCache ( )
X-void InvokeGenericSCEvent ( int p_iID , real p_fValidInterval , real p_fStartDelay )
X-void InvokeGenericSCEvent ( int p_iID , real p_fValidInterval )
X-void InvokeSCEvent ( bitset p_dwEvtType , real p_fValidInterval )
X-void InvokeSCEvent ( bitset p_dwEvtType , real p_fValidInterval , real p_fStartDelay )
X-bool IsGroupWalkPending ( )
X-bool IsInWater ( )
X-bool IsLargeAnimal ( )
X-bool IsMarkedForDelete ( )
X-bool IsPerformingAction ( )
X-void JetPackAction ( vec3 p_vDestination )
X-void JumpAction ( string p_ksrAnim , vec3 p_krvDest , Quat p_krqEndRot , real p_fStartDelay , real p_fSpeed )
X-void JumpAction ( string p_ksrAnim , vec3 p_krvDest , Quat p_krqEndRot , real p_fStartDelay )
X-void LinkAction ( CObjHndl p_krxTarget , CFourCC p_krxLink )
X-void LinkAction ( CObjHndl p_krxTarget , CFourCC p_krxLink , vec3 p_krvOffsetPos )
X-void Load ( ^CUOFReaderNode p_pxReaderNode )
X-void MoveAction ( vec3 p_vDestination , real p_fSpeed , real p_fDirAlign )
X-void MoveAction ( vec3 p_vDestination , real p_fSpeed )
X-void MoveAnimAction ( vec3 p_vDestination , real p_fSpeed , real p_fDirAlign , string p_ksrAnim )
X-void MoveAnimAction ( vec3 p_vDestination , real p_fSpeed , string p_ksrAnim )
X-void OnActionEnd ( bool p_bBroken )
X-void OnActionPreEnd ( bool p_bBroken )
X-void OnActionStart ( )
X-void OnAmphibianWaterLandTransition ( bool p_bWaterToLand )
X-void OnAutoGatePassUnit ( )
X-void OnDockedWallDeleted ( )
X-real OnGetFormationInfoArmor ( )
X-real OnGetFormationInfoAttackRange ( )
X-real OnGetFormationInfoHitpoints ( )
X-real OnGetFormationInfoSpeed ( )
X-void OnInit ( bool p_bLoad )
X-void OnObjClassChange ( )
X-void OnPostLoad ( )
X-void OnTechTreeChange ( ref CStringArray p_rxChanges )
X-void OnTechTreeChange ( )
X-void PauseAction ( )
X-void RegisterFlockingBoid ( )
X-bool RemAllLinkGFX ( )
X-bool RemGroupedChild ( ^CGameObj p_pxObj )
X-bool RemGroupedChild ( CObjHndl p_hObj )
X-bool RemGroupedChildren ( CGuid p_krxG )
X-bool RemGroupedChildren ( int p_iIdx )
X-bool RemLinkGFX ( CFourCC p_krxLink )
X-void RemoveFromWall ( )
X-void RemovePFBlocker ( )
X-void RideAction ( CObjHndl p_krxTarget , CFourCC p_krxLink , vec3 p_krvOffsetPos )
X-void RotateAction ( Quat p_krqRot , string p_krsAnim )
X-void RotateAction ( Quat p_krqRot )
X-void RotateAction ( Quat p_krqRot , CFourCC p_xWalkSet )
X-void RotateAction ( Quat p_krqRot , string p_krsAnim , real p_fMaxDur )
X-void RotateActionSLE ( Quat p_krqRot , string p_krsAnim , real p_fMaxDur , int p_iNumLoops , bool p_bStart , bool p_bEnd )
X-void RotateActionSpeed ( Quat p_krqRot , real p_fRotSpeed )
X-void Save ( ^CUOFWriterNode p_pxWriterNode )
X-void SecRotAction ( Quat p_krqRot , real p_fDur )
X-void SecondaryActionGetHit ( vec3 p_krvSlideDir , real p_fDelay )
X-void SecondaryMoveAction ( vec3 p_vDestination , real p_fSpeed )
X-void SecondaryRotateAction ( Quat p_krqRot )
X-bool SetAnim ( string p_ksrAnim , int p_iAnimMode )
X-bool SetAnim ( string p_ksrAnim , int p_iAnimMode , int p_iStartFrame , ref real po_frAnimLength )
X-bool SetAnim ( string p_ksrAnim , int p_iAnimMode , int p_iStartFrame )
X-void SetAttrib ( string p_ksrName , string p_ksrValue )
X-void SetCamouflage ( bool p_bCamouflage )
X-void SetCamouflage ( bool p_bCamouflage , bool p_bInvis )
X-void SetCanUseSiege ( bool p_bOn )
X-void SetCurrentCommandID ( int p_iNewID )
X-void SetDbgCrashOnSetAction ( bool p_bVal )
X-void SetDbgCrashOnSetAnim ( bool p_bVal )
X-void SetDefaultWalkSet ( CFourCC p_pxFCC )
X-void SetDisguised ( bool p_bDisguised )
X-void SetFOWTempVisible ( bool p_bVal )
X-void SetFreeBorderBlocker ( bool p_bOn )
X-void SetGFX ( string p_ksrName )
X-void SetIgnoreSlope ( bool p_bOn )
X-void SetIsGate ( bool p_bOn )
X-void SetIsSieging ( bool p_bOn )
X-void SetIsTrap ( bool p_bOn )
X-void SetIsVanished ( bool p_bOn )
X-void SetIsWall ( bool p_bOn )
X-bool SetLinkGFX ( CFourCC p_krxLink , string p_ksrGFXName , string p_ksrAnim )
X-bool SetLinkGFX ( string p_krsFCC , string p_ksrGFXName )
X-bool SetLinkGFX ( CFourCC p_krxLink , string p_ksrGFXName )
X-bool SetLinkGFX ( string p_ksrGFXName )
X-void SetName ( string p_ksrName )
X-void SetNoAutoMove ( bool p_bOn )
X-void SetPFBlockerMask ( bitset p_dwMask )
X-void SetPerformingTask ( bool p_bVal )
X-void SetPos ( vec3 p_krvP )
X-void SetRot ( Quat p_qOrientation )
X-void SetRotation ( vec3 p_vOrientation )
X-bool SetSLEAnim ( string p_ksrAnim , int p_iNumLoops )
X-bool SetSLEAnim ( string p_ksrAnim , int p_iNumLoops , bool p_bStart , bool p_bEnd , ref real po_frAnimLength )
X-bool SetSLEAnim ( string p_ksrAnim , int p_iNumLoops , bool p_bStart , bool p_bEnd )
X-void SetServerOnly ( bool p_bVal )
X-bool SetType ( string p_ksrType )
X-void SetWallMapObj ( bool p_bOn )
X-void ShutEvents ( )
X-void ShutFSM ( )
X-void ShutInventory ( )
X-void TerminateAction ( )
X-string TransGFXName ( string p_ksrName )
X-void UnpauseAction ( )
X-void WaitAction ( real p_fDuration )
X-void WalkAction ( vec3 p_vDest , int p_iPrefSpeed , bool p_bUsePathfinder , bool p_bHeightAdaption , ^CGameObj p_pxGoalObj , CFourCC p_xWalkSet )
X-void WalkAction ( vec3 p_vDest , int p_iPrefSpeed )
X-void WalkAction ( vec3 p_vDest )
X-void WalkAction ( vec3 p_vDest , int p_iPrefSpeed , bool p_bUsePathfinder , bool p_bHeightAdaption , ^CGameObj p_pxGoalObj , CFourCC p_xWalkSet , bool p_bUseMaterial )
X-void WalkAction ( vec3 p_vDest , int p_iPrefSpeed , bool p_bUsePathfinder , bool p_bHeightAdaption , ^CGameObj p_pxGoalObj )
X-void WalkAction ( vec3 p_vDest , int p_iPrefSpeed , bool p_bUsePathfinder )
X-void WalkAction ( vec3 p_vDest , int p_iPrefSpeed , bool p_bUsePathfinder , bool p_bHeightAdaption )
X-void WallWalkAction ( vec3 p_kvrDest , bool p_bDestOnScape , int p_iPrefSpeed , bool p_bBreakOnScape )
X-void WallWalkAction ( vec3 p_kvrDest , bool p_bDestOnScape , int p_iPrefSpeed , bool p_bUsePathfinder , bool p_bHeightAdaption , CFourCC p_xWalkSet , bool p_bBreakOnScape )
X-void SetHPPercent ( int p_iPercent )
X-void SetFoodObj ( CObjHndl p_xFood )
X-void SetSource ( ^CGameObj p_pxSource )
X-string GetSourceClass ( )
X-void SetDieAnim ( string p_sAnim , bool p_bPlayAnim )
X-void Init ( string p_sGfx , string p_sName , real p_fDuration )
--void PlayAnim ( int p_iMode )
X-int GetLevel ( )
X-void SetCaste ( string p_sCaste )
X-void SetHead ( CObjHndl p_xHndl )
X-void SetStillAnim ( string p_sAnim , int p_iFrame )