| | Type | Name | Arguments | - | - | CGuid | m_xGuid |
- | - | CGuid | m_xTargetObj |
- | - | string | m_sAction |
- | - | string | m_sAdditionalParams |
- | - | bool | m_bFromCond |
- | - | bool | m_bTargetFromCond |
- | - | real | m_fSecs |
- | - | string | m_sAttribName |
- | - | int | m_iCheckSubj |
- | - | CActionObjFinder | m_xObjFinder |
- | - | CActionObjFinder | m_xSubFinder |
X | - | void | constructor | (
) |
X | - | void | destructor | (
) |
X | - | ref CActionObjDo | op_Assign | (
ref CActionObjDo ) |
X | - | bool | OnPush | (
ref CEvtPointer p_rxEP ) |
X | - | void | CreateTimer | (
int p_iTimerID , CGameTimeSpan p_kxrInterval , bool p_bRepeat , int p_iRandomStart ) |
X | - | void | CreateTimer | (
int p_iTimerID , CGameTimeSpan p_kxrInterval , bool p_bRepeat ) |
X | - | void | DeleteAllTimers | (
) |
X | - | void | DeleteTimer | (
int p_iTimerID ) |
X | - | ^CTrigger | GetAttachedTrigger | (
) |
X | - | int | GetDifficulty | (
) |
X | - | string | GetName | (
) |
X | - | bool | HasTimer | (
int p_iTimerID ) |
- | - | void | Load | (
^CUOFReaderNode p_pxNode ) |
X | - | int | NumTimers | (
) |
X | - | void | OnResizeMap | (
int p_iOffsetX , int p_iOffsetY , ^CAttribs p_pxDescAttribs ) |
- | - | void | Save | (
^CUOFWriterNode p_pxNode ) |
X | - | void | SetName | (
string p_ksrName ) |
X | - | void | constructor | (
ref CAttribs p_rxAttr ) |
- | - | void | HandleAction | (
^CGameObj p_pxObj , ref CObjList p_rxSubs ) |
- | - | void | DoWalkAction | (
^CGameObj p_pxObj , vec3 p_vDest , int p_iSpeed ) |
- | - | void | DoAttack | (
^CGameObj p_pxObj , ref CObjList p_rxFoes ) |
- | - | void | DoAnimAction | (
^CGameObj p_pxObj , string p_sAnim , int p_iNumLoops ) |
- | - | void | DoKill | (
^CGameObj p_pxObj ) |
- | - | void | DoAbortTask | (
^CGameObj p_pxObj ) |
- | - | void | DoInvulnerability | (
^CGameObj p_pxObj , bool p_bEnable , real p_fSecs ) |
- | - | void | DoShotgunAction | (
^CGameObj p_pxObj , ref CObjList p_rxFoes ) |
- | - | void | DoThrowdownAction | (
^CGameObj p_pxObj , ref CObjList p_rxFoes ) |
- | - | void | DoAjeQuicksand | (
^CGameObj p_pxObj , ref CObjList p_rxFoes ) |
- | - | void | DoWhirlewind | (
^CGameObj p_pxObj , ref CObjList p_rxFoes ) |
- | - | void | DoDisguise | (
^CGameObj p_pxObj ) |
- | - | void | DoOracle | (
^CGameObj p_pxObj , vec3 p_vPos ) |
- | - | void | DoEntrench | (
^CGameObj p_pxObj , vec3 p_vPos ) |
- | - | void | DoLockpicking | (
^CGameObj p_pxObj , vec3 p_vPos ) |
- | - | void | DoCamouflage | (
^CGameObj p_pxObj , vec3 p_vPos ) |