| | Type | Name | Arguments | X | - | void | constructor | (
) |
X | - | void | destructor | (
) |
X | - | ref CWaterTurret | op_Assign | (
ref CWaterTurret ) |
X | - | bool | CanFly | (
) |
X | - | bool | CanSwim | (
) |
X | - | bool | CanWalk | (
) |
X | - | void | ClearLookAtPos | (
) |
X | - | Quat | GetAdditionalRot | (
) |
X | - | Quat | GetAdditionalRotDest | (
) |
X | - | real | GetAdditionalRotDur | (
) |
X | - | int | GetAge | (
) |
X | - | bool | GetAlarmSign | (
) |
X | - | ^CAttribs | GetAttribs | (
) |
X | - | int | GetClassID | (
) |
X | - | real | GetCollisionRadius | (
) |
X | - | real | GetCollisionRadiusInner | (
) |
X | S | int | GetConstructLevel | (
bitset p_dwFlags ) |
X | - | int | GetConstructLevel | (
) |
X | - | int | GetDestructLevel | (
) |
X | - | bool | GetDisguiseSign | (
) |
X | - | bitset | GetFlags | (
) |
X | - | bool | GetGroupedChild | (
int p_iIdx , ref CGuid po_rG ) |
X | - | bool | GetGroupedParent | (
ref CGuid po_rGuid ) |
X | - | CGuid | GetGuid | (
) |
X | - | bool | GetHideMiniMap | (
) |
X | - | bool | GetIcedFlag | (
) |
X | - | ref vec3 | GetLastPos | (
) |
X | - | vec3 | GetLookAtPos | (
) |
X | - | int | GetMaxGroupedChildSlots | (
) |
X | - | string | GetName | (
) |
X | - | bool | GetNoParticles | (
) |
X | - | bool | GetOnWall | (
) |
X | - | int | GetOwner | (
) |
X | - | bool | GetPoisonedFlag | (
) |
X | - | vec3 | GetPos | (
) |
X | - | real | GetPosX | (
) |
X | - | real | GetPosY | (
) |
X | - | real | GetPosZ | (
) |
X | - | bitset | GetRndInvMask | (
) |
X | - | bool | GetRndInvMaskSingleFlagInv | (
int p_iIdx ) |
X | - | Quat | GetRot | (
) |
X | - | vec3 | GetRotation | (
) |
X | - | bool | GetShowSpeedLines | (
) |
X | - | bool | GetSwimming | (
) |
X | - | CTechTree | GetTechTree | (
) |
X | - | ^CTechTreeDef | GetTechTreeDef | (
) |
X | - | CFourCC | GetType | (
) |
X | - | bitset | GetVisibleMask | (
) |
X | - | bool | HasGroupedChildren | (
) |
X | - | bool | HasGroupedParent | (
) |
X | - | bool | HasTechTree | (
) |
X | - | ^CAttribs | InitAttribs | (
) |
X | - | ^CTechTreeDef | InitTechTreeDef | (
) |
X | - | bool | IsAggressive | (
) |
X | - | bool | IsAmphibian | (
) |
X | - | bool | IsConstructible | (
) |
X | - | bool | IsDeconstructible | (
) |
X | - | bool | IsDestructible | (
) |
X | - | bool | IsDisableShadowCast | (
) |
X | - | bool | IsDisableShadowReceive | (
) |
X | - | bool | IsDynamicBBox | (
) |
X | - | bool | IsHitable | (
) |
X | - | int | IsInCombatRangeAttackZone | (
^CObjBase p_pxEnemy , real p_fMaxDist1 , real p_fMaxDist2 , real p_fMaxDist3 , real p_fPConeFallOff ) |
X | - | bool | IsNoCulling | (
) |
X | - | bool | IsPFBlocker | (
) |
X | - | bool | IsPlaceBlocker | (
) |
X | - | bool | IsSelectable | (
) |
X | - | bool | IsVisInFOW | (
) |
X | - | void | Rotate | (
vec3 p_kvrV ) |
X | - | void | SetAdditionalRot | (
Quat p_krqRot ) |
X | - | void | SetAge | (
int p_iAge ) |
X | - | void | SetAggressive | (
bool p_bValue ) |
X | - | void | SetAlarmSign | (
bool p_bValue ) |
X | - | void | SetAmphibian | (
) |
X | - | void | SetCanFly | (
bool p_bValue ) |
X | - | void | SetCanSwim | (
bool p_bValue ) |
X | - | void | SetCanWalk | (
bool p_bValue ) |
X | - | void | SetConstructLevel | (
int p_iLevel ) |
X | - | void | SetConstructible | (
bool p_bValue ) |
X | - | void | SetDeconstructible | (
bool p_bValue ) |
X | - | void | SetDestructLevel | (
int p_iLevel ) |
X | - | void | SetDestructible | (
bool p_bValue ) |
X | - | void | SetDisableShadowCast | (
bool p_bValue ) |
X | - | void | SetDisableShadowReceive | (
bool p_bValue ) |
X | - | void | SetDynamicBBox | (
bool p_bValue ) |
X | - | void | SetFOW | (
real p_fSize ) |
X | - | void | SetHideMiniMap | (
bool p_bOn ) |
X | - | void | SetHitable | (
bool p_bValue ) |
X | - | void | SetIcedFlag | (
bool p_bValue ) |
X | - | void | SetLookAtPos | (
vec3 p_vPos ) |
X | - | void | SetNoCulling | (
bool p_bValue ) |
X | - | void | SetNoParticles | (
bool p_bValue ) |
X | - | void | SetOnWall | (
bool p_bValue ) |
X | - | void | SetOwner | (
int p_iOwner ) |
X | - | void | SetPlaceBlocker | (
bool p_bValue ) |
X | - | void | SetPoisonedFlag | (
bool p_bValue ) |
X | - | void | SetRndInvMask | (
bitset p_dwMask ) |
X | - | void | SetRndInvMaskSingleFlagInv | (
int p_iIdx , bool p_bSet ) |
X | - | void | SetSelectable | (
bool p_bValue ) |
X | - | void | SetShowSpeedLines | (
bool p_bValue ) |
X | - | void | SetSwimming | (
bool p_bValue ) |
X | - | void | SetVisInFOW | (
bool p_bValue ) |
X | - | void | SetVisible | (
bool p_bVisible ) |
X | - | void | SetVisibleMask | (
bitset p_dwVisibleMask ) |
X | - | void | ShutAttribs | (
) |
X | - | void | ShutTechTreeDef | (
) |
X | - | bool | AddGroupedChild | (
CObjHndl p_hObj ) |
X | - | bool | AddGroupedChild | (
^CGameObj p_pxObj ) |
X | - | bool | AddGroupedChildren | (
CGuid p_krxG ) |
X | - | void | AdvanceAction | (
CObjHndl p_hGoalObj , real p_fMinDistance , int p_iPrefSpeed , CFourCC p_xWalkSet , real p_fMaxRange ) |
X | - | void | AdvanceAction | (
CObjHndl p_hGoalObj , CGameObj.CAdvanceActionParams p_krxParams ) |
X | - | void | AdvanceAction | (
CObjHndl p_hGoalObj , real p_fMinDistance , int p_iPrefSpeed ) |
X | - | void | AdvanceAction | (
CObjHndl p_hGoalObj ) |
X | - | void | AdvanceAction | (
CObjHndl p_hGoalObj , real p_fMinDistance , int p_iPrefSpeed , CFourCC p_xWalkSet , real p_fMaxRange , vec3 p_kvrRootPos ) |
X | - | void | AdvanceAction | (
CObjHndl p_hGoalObj , real p_fMinDistance , int p_iPrefSpeed , CFourCC p_xWalkSet ) |
X | - | void | AdvanceAction | (
CObjHndl p_hGoalObj , real p_fMinDistance ) |
X | - | void | AdvanceAction | (
CObjHndl p_hGoalObj , real p_fMinDistance , int p_iPrefSpeed , CFourCC p_xWalkSet , real p_fMaxRange , vec3 p_kvrRootPos , vec3 p_kvrGoalOffset ) |
X | - | void | AdvanceActionMaxRange | (
CObjHndl p_hGoalObj , real p_fMaxRange ) |
X | - | void | AdvanceWallAction | (
CObjHndl p_hGoalObj , CGameObj.CAdvanceActionParams p_krxParams , bool p_bDestOnScape , bool p_bDontChangeState ) |
X | - | void | AlignScape | (
) |
X | - | void | AnimAction | (
string p_ksrAnim ) |
X | - | void | AnimAction | (
string p_ksrAnim , int p_iNumLoops , bool p_bStart , bool p_bEnd ) |
X | - | void | AnimActionStopLoop | (
) |
X | - | void | AnnounceState | (
string p_ksrState ) |
X | - | void | BallisticAction | (
vec3 p_vDestination , real p_fSpeed ) |
X | - | void | BallisticAction | (
vec3 p_vDestination , real p_fSpeed , real p_fG , bool p_bColDet , string p_sImpactAnim ) |
X | - | void | BallisticAction | (
vec3 p_vDestination , real p_fSpeed , real p_fG , bool p_bColDet ) |
X | - | void | BallisticAction | (
vec3 p_vDestination , real p_fSpeed , real p_fG ) |
X | - | void | BallisticAction | (
vec3 p_vDestination ) |
X | - | void | BallisticAction | (
vec3 p_vDestination , real p_fSpeed , real p_fG , bool p_bColDet , string p_sImpactAnim , CObjHndl p_hTargetObj ) |
X | - | bool | CheckLineOfSightFight | (
^CGameObj p_pxEnemy , real p_fMaxDist ) |
X | - | bool | CheckUnitCollision | (
) |
X | - | void | ClearAnim | (
) |
X | - | void | ClrCurrentCommandID | (
) |
X | - | void | CreateTimer | (
int p_iTimerID , CGameTimeSpan p_kxrInterval , bool p_bRepeat , int p_iRandomStart ) |
X | - | void | CreateTimer | (
int p_iTimerID , CGameTimeSpan p_kxrInterval , bool p_bRepeat ) |
X | - | void | Delete | (
) |
X | - | void | DeleteAllTimers | (
) |
X | - | void | DeleteTimer | (
int p_iTimerID ) |
X | - | bool | DoStartSiegeClimb | (
^CGameObj p_pxSiege ) |
X | - | bool | EndCurrentLoopAnim | (
) |
X | - | bool | EndCurrentLoopAnim | (
ref CGameTime po_rxEndTime , real p_fMinDur ) |
X | - | void | FallAction | (
vec3 p_krvImpulse , string p_krsAnim ) |
X | - | void | FallAction | (
vec3 p_krvImpulse , string p_krsAnim , string p_krsAnimGetUp ) |
X | - | void | FallActionDest | (
vec3 p_krvDestPos , string p_krsAnim , string p_krsAnimGetUp , real p_fDelay ) |
X | - | bool | FindNearestAttackZone | (
vec3 p_krvAttackerPos , ref vec3 po_rvPos , ref real po_rfRadius , real p_fMinHeigth , real p_fMaxHeigth ) |
X | - | bool | FindNearestAttackZone | (
vec3 p_krvAttackerPos , ref vec3 po_rvPos , ref real po_rfRadius ) |
X | - | void | FlexLinkAction | (
CObjHndl p_krxTarget , CFourCC p_krxLink , real p_fStabil , vec3 p_krvOffset ) |
X | - | void | FlexLinkAction | (
CObjHndl p_krxTarget , CFourCC p_krxLink , real p_fStabil ) |
X | - | void | FlexLinkAction | (
CObjHndl p_krxTarget , CFourCC p_krxLink , real p_fStabil , vec3 p_krvOffset , string p_krsMoveAnim ) |
X | - | void | FlightAction | (
vec3 p_kvrDest , int p_iPrefSpeed , CFourCC p_xWalkSet , bitset p_dwFlightMode , real p_fCombatHeight ) |
X | - | void | FlightAction | (
vec3 p_kvrDest , int p_iPrefSpeed , CFourCC p_xWalkSet , bitset p_dwFlightMode ) |
X | - | void | FlightAction | (
vec3 p_kvrDest , int p_iPrefSpeed , bitset p_dwFlightMode ) |
X | - | ^CActAdvanceWalk | GetActAdvanceWalk | (
) |
X | - | string | GetActionDesc | (
) |
X | - | bool | GetCamouflage | (
) |
X | - | bool | GetCanUseSiege | (
) |
X | - | vec3 | GetCenter | (
) |
X | - | string | GetClassName | (
) |
X | - | string | GetCurActionDesc | (
) |
X | - | vec3 | GetCurDir | (
) |
X | - | vec3 | GetCurWalkTarget | (
) |
X | - | real | GetCurrentAnimLength | (
) |
X | - | int | GetCurrentAnimMode | (
) |
X | - | string | GetCurrentAnimName | (
) |
X | - | int | GetCurrentCommandID | (
) |
X | - | ^CGroupWalk | GetCurrentGroupWalk | (
) |
X | - | int | GetCurrentMasterCommandID | (
) |
X | - | int | GetCurrentWalkSpeed | (
) |
X | - | bool | GetDbgCrashOnSetAction | (
) |
X | - | bool | GetDbgCrashOnSetAnim | (
) |
X | - | bool | GetDisguised | (
) |
X | - | ^CGameEvtQueue | GetEvents | (
) |
X | - | bool | GetFOWTempVisible | (
) |
X | - | ^CObjFSM | GetFSM | (
) |
X | - | void | GetFormationInfo | (
ref real po_frAttackRange , ref real po_frArmor , ref real po_frSpeed , ref real po_frHitpoints ) |
X | - | void | GetFormationWeights | (
ref real po_rfH , ref real po_rfV ) |
X | - | bool | GetFreeBorderBlocker | (
) |
X | - | bool | GetFreePos | (
ref vec3 po_rvDest ) |
X | - | bool | GetFreePos | (
ref vec3 po_rvDest , real p_fMaxDist ) |
X | - | vec3 | GetFuturePos | (
CGameTime p_xTime ) |
X | - | Quat | GetFutureRot | (
CGameTime p_xTime ) |
X | - | string | GetGfxName | (
) |
X | - | ^CGameObj | GetGroupedParentObj | (
) |
X | - | ^CGameObj | GetGroupedRootParentObj | (
) |
X | - | CObjHndl | GetHandle | (
) |
X | - | bool | GetIgnoreSlope | (
) |
X | - | ^CInventory | GetInventory | (
) |
X | - | bool | GetIsGate | (
) |
X | - | bool | GetIsSieging | (
) |
X | - | bool | GetIsTower | (
) |
X | - | bool | GetIsTrap | (
) |
X | - | bool | GetIsVanished | (
) |
X | - | bool | GetIsWall | (
) |
X | - | bool | GetLinkParentInfo | (
ref CObjHndl po_rxParent , ref CFourCC po_rxLink ) |
X | - | bool | GetLinkPosObj | (
CFourCC p_krxLink , ref vec3 po_rvPos ) |
X | - | bool | GetLinkPosRotObj | (
CFourCC p_krxLink , ref vec3 po_rvPos , ref Quat po_rqRot ) |
X | - | bool | GetLinkPosRotWorld | (
CFourCC p_krxLink , ref vec3 po_rvPos , ref Quat po_rqRot ) |
X | - | bool | GetLinkPosWorld | (
CFourCC p_krxLink , ref vec3 po_rvPos ) |
X | - | bool | GetNoAutoMove | (
) |
X | - | bitset | GetOwnerVisMask | (
) |
X | - | bitset | GetPFBlockerMask | (
) |
X | - | bool | GetPerformingTask | (
) |
X | - | real | GetRadius | (
) |
X | - | string | GetSecActionDesc | (
) |
X | - | bool | GetServerOnly | (
) |
X | - | vec3 | GetSize | (
) |
X | - | string | GetTechTreeDesc | (
) |
X | - | bool | GetWallMapObj | (
) |
X | - | void | HandleEditorCommand | (
string p_sCommand , ^CGameObj p_pxObject , vec3 p_vPos , string p_sMiscParams ) |
X | - | void | HandleEvent | (
ref CGameEvtPtr p_rxEvtPtr ) |
X | - | void | HandleGamePlayCommand | (
string p_sCommand , ^CGameObj p_pxObject , vec3 p_vPos , string p_sMiscParams ) |
X | - | bool | HasAction | (
) |
X | - | bool | HasAnim | (
string p_ksrAnim ) |
X | - | bool | HasFallAction | (
) |
X | - | bool | HasJetPackAction | (
) |
X | - | bool | HasLink | (
CFourCC p_krxLink ) |
X | - | bool | HasLinkGFX | (
) |
X | - | bool | HasPFBlocker | (
) |
X | - | bool | HasSecondaryAction | (
) |
X | - | bool | HasTimer | (
int p_iTimerID ) |
X | - | bool | HasWalkAction | (
) |
X | - | bool | HasWalkSet | (
CFourCC p_pxFCC ) |
X | - | ^CGameEvtQueue | InitEvents | (
) |
X | - | ^CObjFSM | InitFSM | (
) |
X | - | ^CInventory | InitInventory | (
int p_iSize ) |
X | - | void | InvalidateAttrib | (
string p_ksrKey ) |
X | - | void | InvalidateTechTreeCache | (
) |
X | - | void | InvokeGenericSCEvent | (
int p_iID , real p_fValidInterval , real p_fStartDelay ) |
X | - | void | InvokeGenericSCEvent | (
int p_iID , real p_fValidInterval ) |
X | - | void | InvokeSCEvent | (
bitset p_dwEvtType , real p_fValidInterval ) |
X | - | void | InvokeSCEvent | (
bitset p_dwEvtType , real p_fValidInterval , real p_fStartDelay ) |
X | - | bool | IsGroupWalkPending | (
) |
X | - | bool | IsInWater | (
) |
X | - | bool | IsLargeAnimal | (
) |
X | - | bool | IsMarkedForDelete | (
) |
X | - | bool | IsPerformingAction | (
) |
X | - | void | JetPackAction | (
vec3 p_vDestination ) |
X | - | void | JumpAction | (
string p_ksrAnim , vec3 p_krvDest , Quat p_krqEndRot , real p_fStartDelay , real p_fSpeed ) |
X | - | void | JumpAction | (
string p_ksrAnim , vec3 p_krvDest , Quat p_krqEndRot , real p_fStartDelay ) |
X | - | void | LinkAction | (
CObjHndl p_krxTarget , CFourCC p_krxLink ) |
X | - | void | LinkAction | (
CObjHndl p_krxTarget , CFourCC p_krxLink , vec3 p_krvOffsetPos ) |
X | - | void | Load | (
^CUOFReaderNode p_pxReaderNode ) |
X | - | void | MoveAction | (
vec3 p_vDestination , real p_fSpeed , real p_fDirAlign ) |
X | - | void | MoveAction | (
vec3 p_vDestination , real p_fSpeed ) |
X | - | void | MoveAnimAction | (
vec3 p_vDestination , real p_fSpeed , real p_fDirAlign , string p_ksrAnim ) |
X | - | void | MoveAnimAction | (
vec3 p_vDestination , real p_fSpeed , string p_ksrAnim ) |
X | - | void | OnActionEnd | (
bool p_bBroken ) |
X | - | void | OnActionPreEnd | (
bool p_bBroken ) |
X | - | void | OnActionStart | (
) |
X | - | void | OnAmphibianWaterLandTransition | (
bool p_bWaterToLand ) |
X | - | void | OnAutoGatePassUnit | (
) |
X | - | void | OnDockedWallDeleted | (
) |
X | - | real | OnGetFormationInfoArmor | (
) |
X | - | real | OnGetFormationInfoAttackRange | (
) |
X | - | real | OnGetFormationInfoHitpoints | (
) |
X | - | real | OnGetFormationInfoSpeed | (
) |
X | - | void | OnInit | (
bool p_bLoad ) |
- | - | void | OnObjClassChange | (
) |
X | - | void | OnPostLoad | (
) |
X | - | void | OnTechTreeChange | (
ref CStringArray p_rasChanges ) |
X | - | void | OnTechTreeChange | (
) |
X | - | void | PauseAction | (
) |
X | - | void | RegisterFlockingBoid | (
) |
X | - | bool | RemAllLinkGFX | (
) |
X | - | bool | RemGroupedChild | (
^CGameObj p_pxObj ) |
X | - | bool | RemGroupedChild | (
CObjHndl p_hObj ) |
X | - | bool | RemGroupedChildren | (
CGuid p_krxG ) |
X | - | bool | RemGroupedChildren | (
int p_iIdx ) |
X | - | bool | RemLinkGFX | (
CFourCC p_krxLink ) |
X | - | void | RemoveFromWall | (
) |
X | - | void | RemovePFBlocker | (
) |
X | - | void | RideAction | (
CObjHndl p_krxTarget , CFourCC p_krxLink , vec3 p_krvOffsetPos ) |
X | - | void | RotateAction | (
Quat p_krqRot , string p_krsAnim ) |
X | - | void | RotateAction | (
Quat p_krqRot ) |
X | - | void | RotateAction | (
Quat p_krqRot , CFourCC p_xWalkSet ) |
X | - | void | RotateAction | (
Quat p_krqRot , string p_krsAnim , real p_fMaxDur ) |
X | - | void | RotateActionSLE | (
Quat p_krqRot , string p_krsAnim , real p_fMaxDur , int p_iNumLoops , bool p_bStart , bool p_bEnd ) |
X | - | void | RotateActionSpeed | (
Quat p_krqRot , real p_fRotSpeed ) |
X | - | void | Save | (
^CUOFWriterNode p_pxWriterNode ) |
X | - | void | SecRotAction | (
Quat p_krqRot , real p_fDur ) |
X | - | void | SecondaryActionGetHit | (
vec3 p_krvSlideDir , real p_fDelay ) |
X | - | void | SecondaryMoveAction | (
vec3 p_vDestination , real p_fSpeed ) |
X | - | void | SecondaryRotateAction | (
Quat p_krqRot ) |
X | - | bool | SetAnim | (
string p_ksrAnim , int p_iAnimMode ) |
X | - | bool | SetAnim | (
string p_ksrAnim , int p_iAnimMode , int p_iStartFrame , ref real po_frAnimLength ) |
X | - | bool | SetAnim | (
string p_ksrAnim , int p_iAnimMode , int p_iStartFrame ) |
X | - | void | SetAttrib | (
string p_sName , string p_sValue ) |
X | - | void | SetCamouflage | (
bool p_bValue ) |
X | - | void | SetCamouflage | (
bool p_bValue , bool p_bVisible ) |
X | - | void | SetCanUseSiege | (
bool p_bOn ) |
X | - | void | SetCurrentCommandID | (
int p_iNewID ) |
X | - | void | SetDbgCrashOnSetAction | (
bool p_bVal ) |
X | - | void | SetDbgCrashOnSetAnim | (
bool p_bVal ) |
X | - | void | SetDefaultWalkSet | (
CFourCC p_pxFCC ) |
X | - | void | SetDisguised | (
bool p_bDisguised ) |
X | - | void | SetFOWTempVisible | (
bool p_bVal ) |
X | - | void | SetFreeBorderBlocker | (
bool p_bOn ) |
X | - | void | SetGFX | (
string p_ksrName ) |
X | - | void | SetIgnoreSlope | (
bool p_bOn ) |
X | - | void | SetIsGate | (
bool p_bOn ) |
X | - | void | SetIsSieging | (
bool p_bOn ) |
X | - | void | SetIsTrap | (
bool p_bOn ) |
X | - | void | SetIsVanished | (
bool p_bOn ) |
X | - | void | SetIsWall | (
bool p_bOn ) |
X | - | bool | SetLinkGFX | (
CFourCC p_krxLink , string p_ksrGFXName , string p_ksrAnim ) |
X | - | bool | SetLinkGFX | (
string p_krsFCC , string p_ksrGFXName ) |
X | - | bool | SetLinkGFX | (
CFourCC p_krxLink , string p_ksrGFXName ) |
X | - | bool | SetLinkGFX | (
string p_ksrGFXName ) |
X | - | void | SetName | (
string p_ksrName ) |
X | - | void | SetNoAutoMove | (
bool p_bOn ) |
X | - | void | SetPFBlockerMask | (
bitset p_dwMask ) |
X | - | void | SetPerformingTask | (
bool p_bVal ) |
X | - | void | SetPos | (
vec3 p_vPos ) |
X | - | void | SetRot | (
Quat p_qOrientation ) |
X | - | void | SetRotation | (
vec3 p_vOrientation ) |
X | - | bool | SetSLEAnim | (
string p_ksrAnim , int p_iNumLoops ) |
X | - | bool | SetSLEAnim | (
string p_ksrAnim , int p_iNumLoops , bool p_bStart , bool p_bEnd , ref real po_frAnimLength ) |
X | - | bool | SetSLEAnim | (
string p_ksrAnim , int p_iNumLoops , bool p_bStart , bool p_bEnd ) |
X | - | void | SetServerOnly | (
bool p_bVal ) |
X | - | bool | SetType | (
string p_ksrType ) |
X | - | void | SetWallMapObj | (
bool p_bOn ) |
X | - | void | ShutEvents | (
) |
X | - | void | ShutFSM | (
) |
X | - | void | ShutInventory | (
) |
X | - | void | TerminateAction | (
) |
X | - | string | TransGFXName | (
string p_ksrName ) |
X | - | void | UnpauseAction | (
) |
X | - | void | WaitAction | (
real p_fDuration ) |
X | - | void | WalkAction | (
vec3 p_vDest , int p_iPrefSpeed , bool p_bUsePathfinder , bool p_bHeightAdaption , ^CGameObj p_pxGoalObj , CFourCC p_xWalkSet ) |
X | - | void | WalkAction | (
vec3 p_vDest , int p_iPrefSpeed ) |
X | - | void | WalkAction | (
vec3 p_vDest ) |
X | - | void | WalkAction | (
vec3 p_vDest , int p_iPrefSpeed , bool p_bUsePathfinder , bool p_bHeightAdaption , ^CGameObj p_pxGoalObj , CFourCC p_xWalkSet , bool p_bUseMaterial ) |
X | - | void | WalkAction | (
vec3 p_vDest , int p_iPrefSpeed , bool p_bUsePathfinder , bool p_bHeightAdaption , ^CGameObj p_pxGoalObj ) |
X | - | void | WalkAction | (
vec3 p_vDest , int p_iPrefSpeed , bool p_bUsePathfinder ) |
X | - | void | WalkAction | (
vec3 p_vDest , int p_iPrefSpeed , bool p_bUsePathfinder , bool p_bHeightAdaption ) |
X | - | void | WallWalkAction | (
vec3 p_kvrDest , bool p_bDestOnScape , int p_iPrefSpeed , bool p_bBreakOnScape ) |
X | - | void | WallWalkAction | (
vec3 p_kvrDest , bool p_bDestOnScape , int p_iPrefSpeed , bool p_bUsePathfinder , bool p_bHeightAdaption , CFourCC p_xWalkSet , bool p_bBreakOnScape ) |
X | - | void | SetLastDamage | (
int p_iOwner ) |
X | - | int | GetLastDamage | (
) |
X | S | void | ToggleGodModeForAllObjects | (
) |
X | - | void | AddItemName | (
string p_sName ) |
X | - | void | AddItem | (
CObjHndl p_xItem ) |
X | - | void | RemoveItem | (
CObjHndl p_xItem ) |
X | - | int | AddProdQueueItem | (
string p_sClass ) |
X | - | void | RemoveProdQueueItem | (
int p_iID ) |
X | - | void | SetGodMode | (
bool p_bState ) |
X | - | real | GetBonusSum | (
int p_iType ) |
X | - | void | ForceBoniUpdate | (
) |
X | - | void | AddCamouflageEffect | (
string p_sType ) |
X | - | void | AddCamouflageEffect | (
string p_sType , CObjHndl p_xSrcObj ) |
X | - | bool | HasCamouflageEffect | (
string p_sType ) |
X | - | bool | HasValidCamouflageEffect | (
string p_sType ) |
X | - | void | RemoveCamouflageEffect | (
string p_sType ) |
X | - | void | RemoveCamouflageEffect | (
string p_sType , CObjHndl p_xSrcObj ) |
X | - | void | Reveal | (
) |
X | - | void | UpdateCamouflageLayers | (
) |
X | - | void | OnReveal | (
) |
X | - | void | SetEffectFlag | (
bitset p_dwFlag , bool p_bOn ) |
X | - | void | AddRangedBuff | (
string p_sBuff ) |
X | - | void | RemoveRangedBuff | (
string p_sBuff ) |
- | - | string | GetCamouflageAnml | (
) |
X | - | bool | GetEffectFlag | (
bitset p_dwFlag ) |
X | - | ^CBoniBucket | GetBoniBucket | (
int p_iType ) |
X | - | void | OnTaskStarted | (
) |
X | - | void | OnEmptyTaskList | (
) |
X | - | void | SetIdleAnim | (
) |
X | - | ^CWeaponMgr | GetWeaponMgr | (
) |
X | - | void | HandleHealing | (
) |
X | - | void | SetGroup | (
CObjHndl p_xGroup ) |
X | - | CObjHndl | GetGroup | (
) |
X | - | void | SetTransportClass | (
int p_iSize ) |
X | - | real | GetLongRangeFireDelay | (
) |
X | - | real | GetLongRangeFireSpeed | (
) |
X | - | real | GetLongRangeFireFalloff | (
) |
X | - | bool | IsFeignDeath | (
) |
X | - | void | SetFeignDeath | (
bool p_bDeath ) |
X | - | ref int | GetInvulnerable | (
) |
X | - | void | SetInvulnerable | (
int p_iInvulnerable ) |
X | - | void | SetLDInvulnerable | (
bool p_bValue ) |
X | - | bool | GetLDInvulnerable | (
) |
X | - | void | StartANMLImmunityTimer | (
) |
X | - | ref bool | GetFinished | (
) |
X | - | void | SetFinished | (
bool p_bFinished ) |
X | - | bool | DoesAreaDamage | (
) |
X | - | void | SetGettingFinished | (
bool p_bValue ) |
X | - | void | SetTrappedGfx | (
string p_sClass , real p_fDuration ) |
X | - | void | SetTrapped | (
CObjHndl p_xTrapHndl ) |
X | - | void | SetTrapped | (
bool p_bTrapped ) |
X | - | void | SetTrapped | (
real p_fDuration ) |
X | - | void | SetDundeed | (
real p_fDuration ) |
X | - | void | StartPatrol | (
ref array p_ravWaypoints , int p_iPatrolMode , int p_iSpeed ) |
X | - | void | StartPatrol | (
ref array p_ravWaypoints , int p_iPatrolMode , int p_iSpeed , bool p_bStraightWalk ) |
X | - | void | AddPatrolPoint | (
vec3 p_vPos , int p_iSpeed ) |
X | - | void | StopPatrol | (
) |
X | - | void | Dump | (
string p_sString ) |
X | - | void | CheckPatrol | (
) |
X | - | bool | IsTrapped | (
) |
X | - | void | SetTaskImmediate | (
^CTask p_pxTask ) |
X | - | void | AddTask | (
^CTask p_pxTask , bool p_bQueue ) |
X | - | void | BreakCurTask | (
) |
X | - | void | OnDoFirstStrike | (
real p_fTimeToHit ) |
X | - | void | UpdateDeliveries | (
) |
X | - | void | AcceptDeliveries | (
) |
X | - | CObjHndl | GetCurEnemy | (
) |
X | - | void | SetCurEnemy | (
CObjHndl p_xHndl ) |
X | - | void | ReturnToFight | (
) |
X | - | void | MemorizeCurrentFightState | (
CObjHndl p_xCurEnemy , bool p_bUserCommand , bool p_bNoUserBerserkerMode ) |
X | - | void | SetFollowFailed | (
bool p_bFailed ) |
X | - | bool | InvalidateTechTree | (
) |
- | - | void | OnChangeToIdleState | (
string p_sTaskName ) |
X | - | void | OnIdleEnter | (
^CState p_pxFrom , ^CState p_pxTo ) |
X | - | void | OnIdleTick | (
int p_iTime ) |
X | - | void | OnIdleLeave | (
^CState p_pxFrom , ^CState p_pxTo ) |
X | - | int | AddAutoSpecialMove | (
string p_sTTPath ) |
X | - | bool | CheckSpecialMoves | (
^CFightingObj p_pxEnemy ) |
X | - | void | UpdateAttribs | (
bool p_bLoad ) |
X | - | CObjHndl | GetProduceUnit | (
) |
X | - | void | CreatePersonalProduceUnit | (
) |
X | - | void | CreatePersonalProduceUnit | (
bool p_bSetReady ) |
- | - | void | CreatePersonalRegion | (
string p_sRegionClass , vec3 p_vDimension , bitset p_dwType ) |
- | - | void | DeletePersonalRegion | (
) |
- | - | bool | HasPersonalRegion | (
) |
X | - | bool | DoesCountInUnitLimit | (
) |
- | - | void | AddUnit | (
) |
- | - | void | RemoveUnit | (
) |
- | - | bool | UpdateDestructionFlags | (
) |
- | - | void | StartTT | (
) |
- | - | void | SetStartFilter | (
bool p_bEnable ) |
- | - | void | SetNewStartFilterOwner | (
int p_iOwner ) |
- | - | bool | UpdateSpecialActions | (
ref int p_riTimerID ) |
X | - | bool | AddSpecialActionTimer | (
string p_sTTPath ) |
X | - | bool | CheckSpecialActionTimer | (
string p_sTTPath ) |
X | - | bool | ResetSpecialActionTimer | (
string p_sTTPath ) |
- | - | void | ReWriteActionAttribs | (
) |
X | - | ref CObjHndl | AddFX | (
string p_sFX , real p_fTime ) |
X | - | bool | RemoveFX | (
string p_sFX ) |
X | - | void | ClearFX | (
) |
X | - | int | GetLevel | (
) |
- | - | bool | CompareTechTreeLevel | (
int p_iLevel ) |
- | - | void | SetLevelFilter | (
bool p_bEnable ) |
- | - | void | SetLevelFilter | (
bool p_bEnable , string p_sPath ) |
X | - | bool | SetLevel | (
int p_iLevel ) |
X | - | bool | SetLevelClean | (
int p_iLevel ) |
X | - | void | DoLevelUpAnim | (
) |
X | - | void | SetUnique | (
bool p_bUnique ) |
X | - | real | GetHitpoints | (
) |
X | - | real | GetMaxHitpoints | (
) |
- | - | void | SetMaxHitpoints | (
real p_fMaxHitpoints ) |
X | - | void | SetHitpoints | (
real p_fHitpoints ) |
X | - | bool | IsSeriouslyInjured | (
) |
X | - | string | GetPlayerTribeName | (
) |
X | - | string | GetTribeName | (
) |
X | - | void | GetBestWeapon | (
) |
X | - | void | GetBestWeapon | (
^CFightingObj p_pxEnemy , bool p_bUpdate ) |
- | - | bool | CompareCaste | (
string p_sCastes ) |
- | - | bool | MustHaveUser | (
) |
X | - | void | ExamineFlags | (
) |
X | - | void | UpdateGfxFlags | (
) |
- | - | void | UpdateFormationAttribs | (
) |
X | - | void | UpdateAggressionPos | (
vec3 p_vPos ) |
X | - | real | GetTechTreeHitpoints | (
) |
X | - | real | GetHealingRadius | (
) |
X | - | real | GetHealingAmount | (
^CFightingObj p_pxTarget ) |
X | - | real | GetTechTreeValueR | (
string p_sName , real p_fDefValue ) |
X | - | int | GetTechTreeValueI | (
string p_sName , int p_iDefValue ) |
X | - | real | GetSelfTimeFactor | (
) |
X | - | void | GetTechTreeFlags | (
ref array p_rasFlags ) |
X | - | int | GetTechTreeAggressiv | (
) |
X | - | bitset | GetDirection | (
vec3 p_vDir ) |
X | - | bitset | GetDirection8 | (
vec3 p_vDir ) |
X | - | ^CTaskMgr | GetTaskMgr | (
) |
X | - | ^CTask | GetCurTask | (
) |
X | - | string | GetCurTaskName | (
) |
- | - | void | DoGetHitReaction | (
) |
X | - | void | SetHitReactionTimer | (
real p_fSecs , vec3 p_vDir ) |
X | - | void | OnKill | (
) |
X | - | void | Damage | (
real p_fDamage ) |
X | - | real | TakeDmg | (
^CFightingObj p_pxEnemy ) |
X | - | real | TakeDmg | (
^CFightingObj p_pxEnemy , real p_fFactor ) |
X | - | void | ClearDamageCache | (
) |
X | - | real | TakeDmg | (
^CFightingObj p_pxEnemy , real p_fFactor , real p_fHitDelay ) |
- | - | void | ProvidePoison | (
real p_fDmg , int p_iMaxCount ) |
- | - | void | DecayPoison | (
) |
X | - | ref bool | CheckGrantResourcesBLDG | (
) |
X | - | ref bool | CheckGrantResourcesSHIP | (
) |
X | - | void | GrantResources | (
int p_iPlayer ) |
X | - | void | SetBuildAction | (
string p_sAction ) |
X | - | ref string | GetBuildAction | (
) |
X | - | void | InvokeAreaThrow | (
ref vec3 p_rvPos , real p_fRange ) |
X | - | bool | CheckMaxAutoprodDist | (
CObjHndl p_xObj ) |
X | - | bool | CheckMaxAutoprodDist | (
vec3 p_vPos ) |
X | S | void | InvokeAreaThrow | (
ref vec3 p_rvPos , real p_fRange , int p_iOwner , int p_iSizeClass ) |
X | S | void | InvokeAreaThrow | (
ref vec3 p_rvPos , ref CObjList p_rxEnemies , int p_iSizeClass ) |
X | S | bool | CalcSizeClassAreaThrow | (
int p_iFighterSize , int p_iEnemySize , ref real po_rfStrength ) |
X | S | bool | CalcSizeClassThrow | (
int p_iFighterSize , int p_iEnemySize , ref real po_rfStrength ) |
- | - | void | ProvideDmg | (
int p_iID ) |
X | - | void | ResetCamouflageTimer | (
) |
X | - | bool | CanDisguise | (
) |
X | - | int | GetScalpValue | (
) |
X | - | void | TriggerTimer | (
real p_fSecs ) |
X | - | void | TakeDirectDmg | (
real p_fDmg ) |
X | - | void | TakeDirectDmg | (
real p_fDmg , real p_fArmorPiercing ) |
X | - | void | TakeDirectDmg | (
real p_fDmg , real p_fArmorPiercing , int p_iDmgDealer ) |
X | - | void | TakeDirectDmg | (
real p_fDmg , int p_iDmgDealer ) |
X | - | void | TakeDirectMeleeDmg | (
real p_fDmg ) |
X | - | void | TakeDirectMeleeDmg | (
real p_fDmg , real p_fArmorPiercing ) |
X | - | void | TakeDirectMeleeDmg | (
real p_fDmg , int p_iDmgDealer ) |
X | - | void | OnAttack | (
^CGameObj p_pxEnemy ) |
X | - | void | OnDefend | (
^CGameObj p_pxEnemy ) |
X | - | void | AddEnemy | (
CObjHndl p_xEnemy , bool p_bDefend ) |
X | - | void | PreCheckForEnemies | (
) |
X | - | void | UpdateFightFactors | (
) |
X | - | bool | ExamineEnemies | (
bool p_bAlarm ) |
X | - | bool | ExamineEnemies | (
bool p_bAlarm , bool p_bFillEnemyList ) |
X | - | void | SortEnemyList | (
ref CObjList p_rxList , real p_fAttackRange , bool p_bSortMinAttackRange , bool p_bAttackOwn ) |
X | - | void | FillEnemyList | (
ref CObjList p_rxDirectList , ref CObjList p_rxAlarmList ) |
X | - | bool | IsInCombatRange | (
^CFightingObj p_pxEnemy ) |
X | - | bool | IsInCombatRange | (
^CFightingObj p_pxEnemy , bool p_bUpdateWeapons ) |
X | - | bool | IsInCombatRange | (
^CFightingObj p_pxEnemy , ref bool po_rbInMinRange , ref CObjHndl p_rxLastMinRangeTarget ) |
X | - | bool | IsInCombatRange | (
^CFightingObj p_pxEnemy , ref bool po_rbInMinRange , ref CObjHndl p_rxLastMinRangeTarget , real p_fAttackRange ) |
X | - | bool | IsInCombatRange | (
^CFightingObj p_pxEnemy , ref bool po_rbInMinRange , ref CObjHndl p_rxLastMinRangeTarget , real p_fAttackRange , bool p_bUpdateWeapons ) |
X | - | bool | IsInScapeCombatRange | (
vec3 p_vAttackPos , ref bool po_rbInMinRange ) |
X | - | int | GetAttackType | (
) |
X | - | void | SetAttackType | (
int p_iType ) |
X | - | void | SetDmg | (
real p_fDmg ) |
X | - | real | GetDmg | (
) |
X | - | ref real | GetPoisonDmg | (
) |
X | - | void | SetPoisonDmg | (
real p_fDmg ) |
X | - | ref int | GetPoisonMaxTickCount | (
) |
X | - | void | SetPoisonMaxTickCount | (
int p_iTickCount ) |
X | - | void | SetWeaponSizeClass | (
int p_iWeaponSizeClass ) |
X | - | int | GetWeaponSizeClass | (
) |
X | - | void | SetHitRange | (
real p_fHitRange ) |
X | - | ref real | GetHitRange | (
) |
X | - | void | SetRealHitRange | (
real p_fHitRange ) |
X | - | ref real | GetRealHitRange | (
) |
X | - | void | SetEndDmg | (
real p_fEndDmg ) |
X | - | ref real | GetEndDmg | (
) |
X | - | void | SetFormationPriorityFront2Back | (
real p_fFront ) |
X | - | void | SetFormationPriorityCenter2Side | (
real p_fCenter ) |
X | - | ref vec2 | GetFormationPriority | (
) |
X | - | void | SetMinDmg | (
real p_fDmg ) |
X | - | void | SetProtection | (
real p_fProt ) |
X | - | ref real | GetProtection | (
) |
X | - | void | SetRangedProtection | (
real p_fProt ) |
X | - | ref real | GetRangedProtection | (
) |
X | - | bool | IsDead | (
) |
X | - | void | SetDead | (
bool p_bValue ) |
X | - | void | ChangeMaxHitpoints | (
real p_fNewMax ) |
X | - | void | AddHitpoints | (
real p_fAdd ) |
X | - | void | SetTransportObj | (
CObjHndl p_xHndl ) |
X | - | CObjHndl | GetTransportObj | (
) |
X | - | void | UpdateHitpoints | (
) |
X | - | void | UpdateRageUnit | (
) |
X | - | ref CFourCC | GetWalkSet | (
) |
X | - | ref CFourCC | GetHumpWalkSet | (
) |
X | - | void | Die | (
) |
X | - | bool | SelfDestruct | (
) |
X | - | void | DiePerHarakiri | (
) |
- | - | bool | SetExploTimer | (
) |
X | - | void | DieFastAndSilent | (
) |
- | - | bool | AuthorizationPicardFourSevenAlphaTango | (
) |
X | - | void | SetReaction | (
real p_fDmg ) |
X | - | real | GetAttackDirection | (
) |
X | - | void | SetAttackDirection | (
real p_fDirection ) |
X | - | void | RotateToEnemy | (
^CFightingObj p_pxEnemy , vec3 p_vPos ) |
X | - | void | RotateToEnemy | (
^CFightingObj p_pxEnemy , vec3 p_vPos , string p_sOverlayAnim , real p_fOverlayRatio ) |
X | - | real | GetAngleToR | (
^CGameObj p_pxTarget ) |
X | - | real | GetAngleToR | (
vec3 p_vPos ) |
X | - | Quat | GetAngleToQ | (
^CGameObj p_pxTarget ) |
X | - | Quat | GetAngleToQ | (
vec3 p_vPos ) |
- | - | bool | StartFireworks | (
string p_sTTPath ) |
- | - | bool | StartSweepingBlow | (
string p_sTTPath ) |
X | - | void | SetHitDone | (
) |
X | - | void | ResetHitDone | (
) |
X | - | bool | CanDoNextHit | (
real p_fDuration ) |
X | - | bool | AttackEnemy | (
^CFightingObj p_pxEnemy , vec3 p_vTarget , ref bool p_rbRotated ) |
X | - | void | DoCaptainAttackAnim | (
) |
X | - | void | Penetrate | (
^CFightingObj p_pxEnemy ) |
X | - | void | Penetrate | (
^CFightingObj p_pxEnemy , vec3 p_vPos ) |
X | - | void | Penetrate | (
vec3 p_vPos ) |
X | - | void | Penetrate | (
^CFightingObj p_pxEnemy , real p_fAngle ) |
X | - | void | GetPenetratedObjs | (
vec3 p_vTarget , real p_fRadius , ref CObjList p_rxObjs , real p_fAngle ) |
X | - | void | EndFight | (
) |
X | - | void | OnStartFight | (
) |
X | - | string | GetFirstStrikeAnim | (
) |
X | - | bool | FollowEnemy | (
^CFightingObj p_pxEnemy , bool p_bAttackScape ) |
X | - | void | SetAggressionWalk | (
bool p_bAggressionWalk ) |
X | - | void | SetAggressionWalk | (
bool p_bAggressionWalk , bool p_bAggrTNoAnml ) |
X | - | bool | IsAbleToWalk | (
) |
X | - | void | GoTo | (
vec3 p_vPos , bool p_bUserCommand , int p_iSpeed , bool p_bUsePathfinder , bool p_bHeightAdaption ) |
X | - | void | GoTo | (
vec3 p_vPos , bool p_bUserCommand , int p_iSpeed , bool p_bUsePathfinder , bool p_bHeightAdaption , bool p_bOnWall ) |
X | - | void | GoTo | (
vec3 p_vPos , bool p_bUserCommand , int p_iSpeed , bool p_bUsePathfinder , bool p_bHeightAdaption , bool p_bOnWall , bool p_bQueued ) |
X | - | void | GoTo | (
vec3 p_vPos , bool p_bUserCommand , int p_iSpeed , bool p_bUsePathfinder , bool p_bHeightAdaption , bool p_bOnWall , bool p_bQueued , bool p_bUseMaterial ) |
X | - | void | GoTo | (
CObjHndl p_xTarget , ref CGameObj.CAdvanceActionParams p_rxParams , bool p_bUserCommand , bool p_bQueued ) |
X | - | void | GoToObj | (
CObjHndl p_xTarget , bool p_bUserCommand , bool p_bQueued ) |
X | - | bool | IsAbleToFight | (
) |
X | - | void | SetCanFightAttrib | (
bool p_bCanFight ) |
X | - | bool | IsInFight | (
) |
- | - | void | InvokeFightTask | (
CObjHndl p_xTarget , vec3 p_vPos , bool p_bUserCommand ) |
- | - | void | InvokeFightTask | (
CObjHndl p_xTarget , vec3 p_vPos , bool p_bUserCommand , bool p_bAddTask ) |
- | - | void | InvokeFightTask | (
CObjHndl p_xTarget , vec3 p_vPos , bool p_bUserCommand , bool p_bAddTask , bool p_bNoUserBerserkerMode ) |
X | - | bool | IsBerserking | (
) |
X | - | bool | IsBerserkTarget | (
^CGameObj p_pxObj ) |
X | - | void | Fight | (
^CGameObj p_pxTarget , vec3 p_vPos , bool p_bUserCommand ) |
X | - | void | ShoutForHelp | (
bool p_bForced ) |
- | - | bool | PlayHelpSound | (
^CGameObj p_pxEnemy , CObjList p_xFriends ) |
X | - | void | SetMovableInFight | (
bool p_bMove ) |
X | - | bool | GetMovableInFight | (
) |
- | - | void | UpdateAggressive | (
) |
- | - | void | ActivateAggroTimer | (
) |
X | - | int | GetAggressive | (
) |
X | - | void | SetAlarmed | (
bool p_bStatus ) |
X | - | void | SetAlarmed | (
bool p_bStatus , CObjHndl p_xObj ) |
X | - | void | SetThreatTask | (
CObjHndl p_xHndl ) |
X | - | string | GetThreatAnim | (
) |
X | - | void | SetInvisibleFlag | (
bool p_bStatus ) |
X | - | ref bool | GetInvisibleFlag | (
) |
X | - | void | SetProjectile | (
string p_sArrow ) |
X | - | ref string | GetProjectile | (
) |
X | - | bool | NextJob | (
CObjHndl p_xTarget , CObjList p_xIgnoreBuildUps ) |
X | - | void | SetRealProjectile | (
string p_sArrow ) |
X | - | ref string | GetRealProjectile | (
) |
X | - | ^CArrow | CreateProjectileAndShoot | (
^CFightingObj p_pxEnemy , vec3 p_vPos ) |
X | - | ^CArrow | CreateProjectileAndShoot | (
^CFightingObj p_pxEnemy , vec3 p_vPos , string p_sProjectileType ) |
X | - | void | CreateProjectileAndShootBuildUp | (
^CFightingObj p_pxEnemy , vec3 p_vPos , ^CBuildUpWeapon p_pxBuildUp ) |
X | - | real | GetProjectileDelay | (
) |
X | - | void | SetProjectileDelay | (
real p_fDelay ) |
X | - | ref real | GetProjectileFallOff | (
) |
X | - | void | SetProjectileFallOff | (
real p_fFallOff ) |
X | - | ref real | GetProjectileSpeed | (
) |
X | - | void | SetProjectileSpeed | (
real p_fSpeed ) |
X | - | void | SetProjectileJitter | (
real p_fJitter ) |
X | - | real | GetProjectileJitter | (
) |
X | - | void | SetPenetration | (
bool p_bPenetration ) |
X | - | void | SetPenetrationAngle | (
real p_fPenetrationAngle ) |
X | - | ref bool | GetPenetration | (
) |
X | - | ref real | GetPenetrationAngle | (
) |
X | - | vec3 | GetProjectileStartPos | (
) |
X | - | vec3 | GetProjectileStartPos | (
int p_iIdx ) |
X | - | CFourCC | GetProjectileLink | (
) |
X | - | real | GetProjectileFallOffCone | (
real p_fRange ) |
X | - | real | GetProjectileFallOffCone | (
) |
X | - | void | ShowWeapons | (
) |
X | - | void | UpdateWeaponsGfx | (
) |
X | - | void | HideWeapons | (
) |
X | - | real | GetWeaponDuration | (
) |
X | - | void | SetWeaponDuration | (
real p_fDuration ) |
X | - | ref real | GetHitDelay | (
) |
X | - | void | SetHitDelay | (
real p_fHitDelay ) |
X | - | int | GetAggressionState | (
) |
X | - | void | SetAggressionState | (
int p_iState ) |
X | - | ref real | GetMinAttackRange | (
) |
X | - | void | SetMinAttackRange | (
real p_fValue ) |
X | - | ref real | GetRealMinAttackRange | (
) |
X | - | void | SetRealMinAttackRange | (
real p_fValue ) |
X | - | real | GetAttackRange | (
) |
X | - | void | SetAttackRange | (
real p_fRange ) |
X | - | ref real | GetSecondaryRangeM | (
) |
X | - | ref real | GetSecondaryRangeS | (
) |
X | - | void | SetSecondaryRangeM | (
real p_fRange ) |
X | - | void | SetSecondaryRangeS | (
real p_fRange ) |
X | - | void | SetFOWRange | (
real p_fRange ) |
X | - | ref real | GetFOWRange | (
) |
X | - | ref real | GetArmorPiercing | (
) |
X | - | void | SetArmorPiercing | (
real p_fValue ) |
X | - | ref real | GetAlarmRange | (
) |
X | - | void | PickUp | (
CObjHndl p_xItem , bool p_bQueue ) |
X | - | void | DropItem | (
CGuid p_xGuid , vec3 p_vDropPos , bool p_bQueue ) |
X | - | void | UseItem | (
^CGameObj p_pxObject ) |
X | - | void | SetAlarmRange | (
real p_fRange ) |
X | - | bool | InitFinishingMove | (
^CGameObj p_pxFighter , ^CGameObj p_pxEnemy ) |
X | - | string | GetNextFightAnim | (
) |
X | - | string | GetFightAnim | (
) |
X | - | ref real | GetProjectileOn | (
) |
X | - | ref real | GetProjectileOff | (
) |
X | - | void | SetProjectileOnTimer | (
) |
X | - | void | SetProjectileOffTimer | (
) |
X | - | void | ProjectileOn | (
) |
X | - | void | ProjectileOff | (
) |
X | - | void | SetFightAnim | (
ref CFightingObj.CFightAnim p_rxAnim ) |
X | - | void | ClearFightAnims | (
) |
X | - | void | AddFightAnim | (
string p_sAnim ) |
X | - | void | AddFightAnim | (
ref CFightingObj.CFightAnim p_rxAnim ) |
X | - | void | UpdateTechTree | (
) |
X | - | void | UpdateEquipment | (
) |
X | - | bool | WeaponHasChanged | (
) |
X | - | bool | OwnWeaponHasChanged | (
) |
X | - | void | UpdateWeapons | (
string p_sPrimaryWeapon ) |
- | - | real | GetAICheatModifier | (
) |
- | - | void | ClearWeaponCache | (
) |
- | - | void | AddWeaponCache | (
) |
- | - | void | ReloadWeaponCache | (
^CFightingObj.CWeaponCache p_pxWeapon ) |
- | - | void | UpdateSizeClass | (
) |
- | - | void | UpdateSpeed | (
) |
X | - | int | GetDefaultSpeed | (
) |
X | - | void | SetDefaultSpeed | (
int p_iSpeed ) |
X | - | int | GetMaxSpeed | (
) |
X | - | void | SetMaxSpeed | (
int p_iSpeed ) |
X | - | string | GetLeftHandWeapon | (
) |
X | - | string | GetRightHandWeapon | (
) |
X | - | string | GetCurrentWeapon | (
) |
X | - | string | GetSecondaryWeaponM | (
) |
X | - | string | GetSecondaryWeaponS | (
) |
X | - | string | GetArmor | (
) |
X | - | void | UpdateWeaponBoni | (
) |
X | - | void | AddBoni | (
string p_sPath , ref CBonus p_rxBonus ) |
X | - | ref CBonus | GetAttackBoni | (
) |
X | - | real | CalcAttackBoni | (
real p_fDamage ) |
X | - | real | AddTemporaryAttackBoni | (
real p_fDamage ) |
X | - | real | AddTemporaryDefenseBoni | (
real p_fProtection ) |
X | - | real | AddTemporaryRangeBoni | (
) |
X | - | real | AddTemporaryRangedDefenseBoni | (
real p_fProtection ) |
X | - | ref CBonus | GetDefenseBoni | (
) |
X | - | string | GetObjPath | (
) |
- | - | void | UpdateObjPath | (
) |
- | - | void | UpdateRangeNDamageInformation | (
) |
X | - | bool | UpdateGfx | (
) |
- | - | void | UpdateFOW | (
) |
X | - | void | UpdateMods | (
) |
X | - | real | GetTechTreeModifier | (
string p_sType , bool p_bRelative ) |
X | - | real | GetClassTechTreeModifier | (
string p_sType , bool p_bRelative ) |
X | - | real | GetTechTreeActionModifier | (
string p_sClass , string p_sType ) |
- | - | bool | GiveCommandsToTransportObj | (
string p_sCommand , string p_sMiscParams ) |
- | - | void | SetDefensiveMode | (
string p_sMiscParams ) |
X | - | void | AbortTask | (
) |
- | - | bool | ProcessTTFilter | (
^CGameObj p_pxObj , string p_sTTP , bool p_bSetFilter ) |
X | - | void | AutoScout | (
) |
X | - | void | AddPriorityTarget | (
CObjHndl p_xTarget ) |
X | - | void | ClearPriorityList | (
) |
X | - | void | StopEverything | (
) |
X | - | void | CancelAction | (
string p_sTTPath ) |
- | - | void | Notify | (
string p_sMiscParams ) |
X | - | void | HandleWalkCommand | (
vec3 p_vPos , string p_sMiscParams ) |
X | - | void | UpdateWalkTargetAttribs | (
) |
X | - | void | UpdatePatrolTargetAttribs | (
) |
X | - | bool | SetRallyPoint | (
vec3 p_vPoint , CObjHndl p_xTarget ) |
X | - | vec3 | GetRallyPosition | (
int p_iPrevention ) |
X | - | ref CObjHndl | GetRallyTarget | (
) |
- | - | void | SetRageUnit | (
bool p_bValue ) |
- | - | bool | GetRageUnit | (
) |
- | - | void | SetRallySite | (
bool p_bRally ) |
X | - | bool | GetRallySite | (
) |
X | - | void | HealMe | (
real p_fAddHitpoints ) |
X | - | void | FullHeal | (
) |
X | - | void | FountainHeal | (
^CGameObj p_pxO ) |
X | - | int | GetTransportClass | (
) |
X | - | void | BoardTransport | (
^CGameObj p_pxTransport , vec3 p_vPos , bool p_bUserCommand , string p_sParams ) |
X | - | void | StopBoarding | (
) |
X | - | int | NeededSpaceInTransport | (
) |
X | - | bool | IsOnShip | (
) |
X | - | bool | IsOnOpenTransporter | (
) |
X | - | void | SetTaskDescription | (
string p_sDesc ) |
X | - | void | Rotate2Obj | (
CObjHndl p_xObj ) |
X | - | void | SetTrumpetEffect | (
) |
X | - | void | SetStoned | (
real p_fDuration ) |
X | - | void | SetIced | (
real p_fDuration ) |
X | - | void | SetPawEffect | (
) |
X | - | real | GetProdSpeedFactor | (
CFourCC p_xType ) |
X | - | ^CAttribs | GetPlayerAttribs | (
) |
X | - | bool | CanHarvest | (
) |
X | - | bool | CanBuild | (
) |
X | - | void | CreateSpirit | (
) |
- | - | bool | SetResInvCap | (
real p_fResInvCap ) |
- | - | void | HarvestTask | (
^CGameObj p_pxObject , vec3 p_vPos ) |
- | - | void | MineTask | (
^CGameObj p_pxObject , vec3 p_vPos ) |
- | - | void | GetFoodTask | (
^CGameObj p_pxObject , vec3 p_vPos ) |
X | - | void | DoCutAnim | (
) |
X | - | void | DoMineAnim | (
) |
X | - | void | DoTakeAnim | (
) |
X | - | void | LinkToStock | (
string p_sGFX ) |
X | - | void | ClearLink | (
) |
X | - | bool | LinkOccupied | (
) |
X | - | real | GetResInv | (
) |
X | - | real | GetResInvStone | (
) |
X | - | real | GetResInvCap | (
) |
X | - | void | SetResInv | (
real p_fValue ) |
X | - | void | SetResInvStone | (
real p_fValue ) |
X | - | bool | CheckInResInv | (
) |
X | - | bool | CheckInResInvStone | (
) |
X | - | void | StopBuildUpFighting | (
) |
- | - | void | SetReleaseWhileDying | (
) |
- | - | bool | IsReleaseWhileDying | (
) |
X | - | bool | HasBuildUp | (
) |
X | - | bool | HasBuildUp | (
int p_iType ) |
X | - | int | NumAdditionalBuildUps | (
) |
X | - | bool | HasAdditionalBuildUp | (
int p_iIndex ) |
X | - | void | SetBuildUp | (
int p_iType ) |
X | - | void | AddAdditionalBuildUp | (
int p_iType ) |
X | - | void | SetAdditionalBuildUp | (
int p_iType ) |
X | - | bool | IsBuildUpBusy | (
) |
X | - | void | SetBuildUpBusy | (
real p_fDuration ) |
X | - | void | ResetFlag | (
) |
X | - | ^CBuildUpBase | GetBuildUp | (
) |
X | - | ^CBuildUpBase | GetAdditionalBuildUp | (
int p_iIndex ) |
X | - | void | CreateCaptain | (
) |
X | - | void | LinkCaptainObj | (
) |
X | - | bool | GetCaptainLink | (
ref CFourCC po_rxLink , ref bool po_rbIsBuildUpLink ) |
X | - | int | NumPassengers | (
) |
X | - | int | NumFreeSeats | (
) |
X | - | bool | RegisterPassenger | (
CObjHndl p_xPassenger ) |
X | - | void | UnregisterPassenger | (
CObjHndl p_xPassenger ) |
X | - | bool | IsBuildUpAutoAttack | (
) |
X | - | void | DoBuildUpCaptainAttackAnim | (
) |
X | - | void | DoCaptainAnim | (
) |
X | - | void | SwitchToAttackMode | (
) |
X | - | void | SwitchToWalkMode | (
) |
X | - | bool | IsFull | (
) |
X | - | bool | IsFull | (
CObjHndl p_xPassenger ) |
- | - | bool | CanDropPassenger | (
CObjHndl p_xPassenger , ref vec3 po_rvDropPos ) |
- | - | bool | CanDropPassengerWalkingUnit | (
CObjHndl p_xPassenger , ref vec3 po_rvDropPos ) |
- | - | bool | CanDropPassengerSwimmingUnit | (
CObjHndl p_xPassenger , ref vec3 po_rvDropPos ) |
- | - | void | PlacePassengerIntoWorld | (
CObjHndl p_xPassenger , vec3 p_vDropPosition ) |
X | - | bool | OnDismount | (
CObjHndl p_xPassenger ) |
X | - | bool | OnDismount | (
CObjHndl p_xPassenger , bool p_bForceDismount , vec3 p_vDropPosition ) |
X | - | bool | OnMount | (
CObjHndl p_xPassenger ) |
X | - | void | HandleAction | (
string p_sAction ) |
X | - | void | DestroyBuildUp | (
) |
X | - | int | GetMaxPassengers | (
) |
X | - | void | SetMaxPassengers | (
int p_iNum ) |
X | - | string | GetPassengerLoopAnim | (
) |
X | - | void | PrepareUnboard | (
vec3 p_vPos ) |
X | - | void | Unboard | (
CObjHndl p_xPassenger ) |
X | - | bool | DismountAll | (
) |
X | - | bool | DismountAll | (
vec3 p_vFinalDestination ) |
X | - | ref CObjList | GetPassengers | (
) |
X | - | void | CheckLevelFlag | (
) |
- | - | void | UpdatePassengerAttribs | (
) |
X | - | void | UpdateMaxPassengers | (
) |
X | - | void | UpdateCaptainClass | (
) |
X | - | string | GetCaptainClass | (
) |
- | - | vec3 | GetRandomOffset | (
vec3 p_vLandPos ) |
X | - | void | SetCaptainAnim | (
string p_sAnim ) |
X | - | void | SetCaptainAttackAnim | (
string p_sAnim ) |
X | - | string | GetCaptainAnim | (
) |
X | - | string | GetCaptainAttackAnim | (
) |
X | - | real | GetWaterHeight | (
) |
X | - | bool | ResInvIsFull | (
string p_sType ) |
X | - | bool | ResInvIsEmpty | (
string p_sType ) |
X | - | real | GetResourceInventorySize | (
) |
X | - | real | GetResInvSpace | (
string p_sType ) |
X | - | bool | ResInvAdd | (
string p_sType , real p_fCount ) |
X | - | bool | CheckInResInv | (
string p_sType ) |
X | - | void | SetSpraySize | (
int p_iSize ) |
X | - | ^CGameObj | CreateShipCorpse | (
) |
- | - | bool | SetDestructionType | (
string p_sDestructionObjName , string p_sSinkAnim ) |
X | - | void | Fishing | (
^CGameObj p_pxObject , bool p_bQueue ) |
X | - | real | GetTechTreeResourceInvCap | (
) |