Root = '_' {
	RemoveReason_ {
		Kick = '%s has been kicked!'
		Ban = '%s has been banned!'
		Protocol = '%s was kicked due to a protocol error!'
		Timeout = '%s timed out!'
		Left = '%s left the game.'
		Lost = '%s lost connection!'
		Version = '%1$s has an incompatible version (%2$s) and can not connect!'
		Custom = '%1$s got kicked: %2$s'
		Undefined = '%1$s got removed from the game (%2$d).'
		Overflow = '%1$s overflowed server buffer.'
	}
	
	DisconnectReason_ {
		ConnectingFailed = 'Connecting failed!'
		InvalidConnectArguments = 'Invalid target address parameters.'
		UnknownHost = 'Unknown target address.'
		ConnectionLost = 'Connection lost!'
		Quit = 'You quit the game.'
		Kicked = 'You were kicked!'
		Banned = 'You got banned from this server!'
		Full = 'The server is full!'
		GameInProgress = 'The game has already started!'
		Timeout = 'Server timed out!'
		Protocol = 'Protocol error: %s'
		Not_A_Peer = 'This does not appear to be a game server.'
		Version = 'Server version differs (%s)!'
		NetworkFail = 'Starting failed: Port in use!'
		Cancelled = 'User cancelled the connecting.'
		Generic = 'Client disconnected.'
		UnknownServerReason = 'Undefined server reason (%d)'
		Overflow = 'Connection buffer overflow!'
		TooManyLocalPlayers = 'The server does not support all local players.'
		Custom = 'Kicked: %s'
		Serverstop = 'The host ended the game.'
	}
	
	Chat_ {
		PlayerJoined = '%s has joined the game.'
		NewAdmin = '%s is the new game master.'
		Welcome = 'Welcome to %s!'
		Hosting = 'You are hosting %s!'
		Disconnected = 'You got disconnected from the server:'
		ExternalIP = 'Your external IP address is %s'
		PlayerChangedName = '\'%1$s\' changed his name to \'%2$s\''
		
		Server_ {
			NoInternet = 'Warning: Broadcast/Internet server browser service could not be started. Settings of this session will not be available in the Internet server browser. Reason: %s'
			NoLAN = 'Warning: LAN server browser service could not be started. The session won\'t show up in the LAN server browser! Reason: %s'
			AbortStart = 'Starting was aborted!'
			StartIn = 'Game starting in %d ...'
			Restarted = 'Game restarted...'
		}
	}
	
	UI_ {
		Loading = 'Loading...'
		Disconnected_Back = 'Back to main menu'
	
		Connect_ {
			LocalServer = 'local server'
			Resolving = 'Resolving hostname...'
			Connecting = 'Connecting...'
			Waiting = 'Waiting for server...'
			Data = 'Receiving data...'
			Abort = 'Abort connecting'
		}
	
		ServerBrowser_ {
			Title = 'Server Browser: %s'
			Mode = 'Mode: %s'
			Join = 'Join game'
			Refresh = 'Refresh'
			FullRefresh = 'Full refresh'
			Back = 'Go back'
			Abort = 'Abort refresh'
			
			Mode_ {
				Internet = 'Internet'
				LAN = 'LAN'
				Favorites = 'Favorites'
			}
			
			Status_ {
				Aborted = 'Aborted refreshing.'
				ParsingAddresses = 'Parsing addresses... (%d%%)'
				Favs_Loading = 'Loading favorites...'
				Refreshing = 'Refreshing servers... (%d%%)'
				Error = 'Error: %s'
				NoServers = 'No servers were found.'
				OneServer = '1 server was found.'
				NumServers = '%d servers were found.'
				Master_ {
					Error_ {
						Protocol = 'Master Server internal error (%s)'
						Communication = 'Error contacting Master Server.'
					}
					Contacting = 'Contacting Master Server...'
				}
			}
	
			§Favorites
			OK = 'OK'
			AddFav = 'Add favorite'
			RemFav = 'Remove favorite'
			NewFav = 'New favorite:'
			AlreadyFaved = 'Server is already in favorites.'
			Faved = 'Server added to favorites.'
			Unfaved = 'Server removed from favorites.'
			Invalid = 'Invalid input.'
	
			Label_ {
				Status = 'St'
				Status_TT = 'Server status'
				Name = 'Name'
				Name_TT = 'The name of the server'
				Players = 'Players'
				Players_TT = 'Current Players / Max. Players (+CPUs)'
				Ping = 'Ping'
				Ping_TT = 'Communication delay in milliseconds'
				Clear = 'X'
				Clear_TT = 'Clear sorting'
	
				§GameSpecific
				OpenGame = 'Op'
				OpenGame_TT = 'Open game (allows joining while game in progress)'
				InProgress = 'Pg'
				InProgress_TT = 'Game is currently in progress'
			}
	
			§Tooltips
			Server_ {
				Error = 'Address error'
				Port = '(UDP %d)'
				Version = 'Version %s'
				Incompatible = '(INCOMPATIBLE!)'
				Contacted = 'Contacted %d time(s)'
				Unreachable = 'Could not be reached'
				PasswordRequired = 'Password is required'
			}
		}
	}
}
