[CEP/SEASMOD] Make S.E.A.S. playable in Paraworld

Makes the SEAS playable and adds features!
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Kharg
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Re: [SEASMOD] Make S.E.A.S. playable in Paraworld

Post by Kharg »

New version of seasmod will be something TOTALLY NEW! you'll see, we have much surprises for you ;)
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• Creator of the: • Current Projects:
  • SEASMOD
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Kharg: I'll go to Nottingham on Monday for a 15 days trip! :D
AyCe: Make some screenshots!
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Re: [SEASMOD] Make S.E.A.S. playable in Paraworld

Post by timopw »

@Kharg and what is totally new?
Map gewerten mit Punkte:
0-1 = sehr schlecht
2 = schlecht
3 = gut
4-5 und hoher = sehr gut

mfg timopw
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Re: [SEASMOD] Make S.E.A.S. playable in Paraworld

Post by Apfellord »

-removed-
Last edited by Apfellord on Wed Sep 20, 2023 12:26 pm, edited 1 time in total.
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Re: [SEASMOD] Make S.E.A.S. playable in Paraworld

Post by Entoursis »

Hello

Did I understand right that SEAS require special maps to play on? And it's impossible to simply start any map in skirmish and always have 4 tribes available, is it right?
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Re: [SEASMOD] Make S.E.A.S. playable in Paraworld

Post by JK1011 »

well, almost all the offical maps have been edited with an extra map that alows all 4 tribes to be played, these maps are normaly ending with # and sometimes * but i think those are booster enabled maps, anyways, pretty much all usermade maps are seas enabled so have fun
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Re: [SEASMOD] Make S.E.A.S. playable in Paraworld

Post by AnthonyCole »

1. Install PW
2. Install BP2.0
3. Install SEASMOD
4. Install Mappack
5. Launch SEASMOD
6. Start skirmish
7. Select a map with a # or check if you can play the SEAS anyway
(coldblooded works, so test on this map)
8. Enjoy!
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Re: [SEASMOD] Make S.E.A.S. playable in Paraworld

Post by AnthonyCole »

SEASMOD 3.6 is up!

SEASMOD 3.6
------------------
- Added more speech notifications
- Fixed bug that carriers in Mission 12 have only 1 HP
- Added icons for SEAS vehicle upgrades
- Fixed some texts
- Added icons for poison ammo
- Fixed some stats
- Fixed Sentinel: now upgrade is for Stone and works!
- Added Mission 4.2 seasmodified by Synkro
- Added Dustriders funtitan soundset (arena trex) thx to Arvinder
- Fixed MK II Defense
- Fixed seas worker harvesting speed
- Balanced some cost
- Now the SEAS have a working warpgate (DC one)
- Balanced Miyagi T2
- Added 2 new treasures
- Improved AI
- Balanced Trader T2
- Added a Localizer to make custom texts
- Fixed BfPW "Success - you lost!" bug
- Fixed _NT_AI_RESSOURCE_STONE-Bug when being asked for stone... finally!
- Added a little screen showing your SEASMOD version in main menu
- Added lose and win music
- Fixed Kleemann T5 for MKII
- SEAS carriers can fish
- Tarna has a new special move (still secret :P) and a lot more :D
- Added missing bloodpatch
- Added FPS settings in the options menu
- Changed the campaign menu

DOWNLOAD (52,9 MB)
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Re: [SEASMOD] Make S.E.A.S. playable in Paraworld

Post by Kharg »

And of course new Tarna's Riders :mrgreen:

P.S: we forgot to add a file so Tarna Resurrect will not work but don't worry, will be fixed in 3.6.1 =)
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• Creator of the: • Current Projects:
  • SEASMOD
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Code: Select all

Kharg: I'll go to Nottingham on Monday for a 15 days trip! :D
AyCe: Make some screenshots!
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Re: [SEASMOD] Make S.E.A.S. playable in Paraworld

Post by AnthonyCole »

SEASMOD 3.6.1 out now!!

Update here: http://para-welt.com/seasmod/
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Re: [SEASMOD] Make S.E.A.S. playable in Paraworld

Post by Kharg »

Kharg is back ;D
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• Creator of the: • Current Projects:
  • SEASMOD
▓▒▒▓▒▒▓▒▒▓▒▒▓▒▒▓▒▒▓▒▒▓▒▒▓

Code: Select all

Kharg: I'll go to Nottingham on Monday for a 15 days trip! :D
AyCe: Make some screenshots!
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Re: [SEASMOD] Make S.E.A.S. playable in Paraworld

Post by MrMorgana »

Finally, good news (=
The Dustriders are nomads, who endlessly roam the parallel world with their tamed dinosaurs, which they use both as riding animals and as powerfull combat units, designed to strike fear into the hearts of their enemies.
Feel the power as you destroy enemy after enemy using the T-Rex Titan, the king of dinosaurs!
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Re: [SEASMOD] Make S.E.A.S. playable in Paraworld

Post by MrMorgana »

SEASMOD seems to be dead without you guys...
The Dustriders are nomads, who endlessly roam the parallel world with their tamed dinosaurs, which they use both as riding animals and as powerfull combat units, designed to strike fear into the hearts of their enemies.
Feel the power as you destroy enemy after enemy using the T-Rex Titan, the king of dinosaurs!
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Re: [SEASMOD] Make S.E.A.S. playable in Paraworld

Post by Retro36 »

Hey guys i so want to play as SEAS Units in paraworld but whenever i download the packs it just doesnt work. I DO have paraworld the game. and i have downloaded the Buster pack from the site also the map pack pack, then i downloaded the seas mod . Whenver i click on ANY Of the icons after i have downloaded them It just goes Paraworld is allready running (When its not) and then the screen freezes and to get it to unfreeze i have to click the windows key and it pops up with Move getoutice Or somthing into COBJ. Please help!!!! :evil: :evil: :evil: Just worked it out it says : UNDECLARED FUNCTION "geticedflag" in class COBJ
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AnthonyCole
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Re: [SEASMOD] Make S.E.A.S. playable in Paraworld

Post by AnthonyCole »

1. Restart your computer.
2. Download & Install the Boosterpack (Boosterpack 2.0)
3. ???
4. Profit!
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Re: [SEASMOD] Make S.E.A.S. playable in Paraworld

Post by Triceratops »

Uninstall Paraworld before you reboot your Computer. Dont delete your savegames though if you get asked for this
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Re: [CEP/SEASMOD] Make S.E.A.S. playable in Paraworld

Post by MrMorgana »

okay, we should consider what to do next in CEP:

what things we want to make, what we want to fix/change/balance
or what spells/abilities we would like to give seas medic

everyone lets talk, just like in the good old times =)
The Dustriders are nomads, who endlessly roam the parallel world with their tamed dinosaurs, which they use both as riding animals and as powerfull combat units, designed to strike fear into the hearts of their enemies.
Feel the power as you destroy enemy after enemy using the T-Rex Titan, the king of dinosaurs!
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Re: [CEP/SEASMOD] Make S.E.A.S. playable in Paraworld

Post by Triceratops »

Seas will get some material from Mirage too?
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Re: [CEP/SEASMOD] Make S.E.A.S. playable in Paraworld

Post by MrMorgana »

Triceratops wrote:Seas will get some material from Mirage too?
i think yes, at least AyCe would like to use some of the new seas units in cep campaign :)
The Dustriders are nomads, who endlessly roam the parallel world with their tamed dinosaurs, which they use both as riding animals and as powerfull combat units, designed to strike fear into the hearts of their enemies.
Feel the power as you destroy enemy after enemy using the T-Rex Titan, the king of dinosaurs!
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AnthonyCole
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Re: [CEP/SEASMOD] Make S.E.A.S. playable in Paraworld

Post by AnthonyCole »

well, especially all the bugfixes ^^
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Re: [CEP/SEASMOD] Make S.E.A.S. playable in Paraworld

Post by AnthonyCole »

New CEP is online!

http://para-welt.com/cep/
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Re: [CEP/SEASMOD] Make S.E.A.S. playable in Paraworld

Post by Triceratops »

Good work, the change log is quite impressive. Are you still on vacation?
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Re: [CEP/SEASMOD] Make S.E.A.S. playable in Paraworld

Post by Scrat »

I'm proud of you all, this is amazingly great work, especially the campaign mission. Can't wait to go on playing. :) and that anti crash window is so cool
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Re: [CEP/SEASMOD] Make S.E.A.S. playable in Paraworld

Post by AnthonyCole »

@tric Nope, school starts tomorrow

@scrat Yeah, we are the best ^^ The anti-crash window is just cause I haven't had another good idea for detecting if pw has crashed. Somehow the changes in the settings files need to be undone, and with that window and the other process running in the background we make "sure" this happens. Can still fail because of the user ^^
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Re: [CEP/SEASMOD] Make S.E.A.S. playable in Paraworld

Post by Triceratops »

Suggestions for changes (CEP) (collected tonight)

- Babbit's Exo: Jump-skill description is missing
- Small SEAS tent is using too much space
- SEAS Carrier is too strong
- Kleemans t4 upgrade for SEAS (poison ammo for turrets) -> the description of Kleeman should hint that only turrets are affected
- The current funtitan system is annoying, the best would be to remove it, or make huge changes with the units
- The big pirate harbor is useless, its only for like 2-3 unit, but uses too much space
- 'New Epoch available'-message is repeating every 10 seconds / There is not enough resources but the messages appears anyway
- A button is missing to turn off this message
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Re: [CEP/SEASMOD] Make S.E.A.S. playable in Paraworld

Post by MrMorgana »

There are a couple of (important) things that needs to be decided:

1.) A new special power for Trader (Larry) because the current entrench is not nearly a hero like ability :\
(ideas so far: some suggested insects from nm druid, other ideas can be found in Trader topic)

2.) Babbits Exo second (maybe upgradeable) ability -> currently he (it? ^^) is the seas' lvl5 titan, so he should have 2 abilities >.>
(ideas so far: Arvinder already suggested 1 ability in dropbox, or it could be the ability of normal babbit - a minigun-like action)

3.) Tarna' lvl2 aura -> currently its increasing nearby (own+allied) units' defence against animals, but we already discussed, thats its lame, so something new would be cool
(ideas so far: well there are a couple of good ideas in Tarna thread))
The Dustriders are nomads, who endlessly roam the parallel world with their tamed dinosaurs, which they use both as riding animals and as powerfull combat units, designed to strike fear into the hearts of their enemies.
Feel the power as you destroy enemy after enemy using the T-Rex Titan, the king of dinosaurs!
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