[CEP/SEASMOD] Make S.E.A.S. playable in Paraworld
Re: [SEASMOD] Make S.E.A.S. playable in Paraworld
The carrier needs to be fixed, indeed... but what file is to be changed?
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Re: [SEASMOD] Make S.E.A.S. playable in Paraworld
Techtree and classes i think
so i wanna insert custom icons and spash screen in seasmod look at this album ^.^
http://s490.photobucket.com/albums/rr26 ... e%20icons/
so i wanna insert custom icons and spash screen in seasmod look at this album ^.^
http://s490.photobucket.com/albums/rr26 ... e%20icons/
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Re: [SEASMOD] Make S.E.A.S. playable in Paraworld
Sorry, but i think the font does not really fit to the SEAS. How about Verdana?
I've never seen code like this.
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Re: [SEASMOD] Make S.E.A.S. playable in Paraworld
Good idea.
I'd prefer the first, but with a little darker text and in Verdana indeed... and for the Eye, the red one seems to be better than the grey. Looks more Seasish.
I'd prefer the first, but with a little darker text and in Verdana indeed... and for the Eye, the red one seems to be better than the grey. Looks more Seasish.
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Re: [SEASMOD] Make S.E.A.S. playable in Paraworld
I have found a sort of bug,
When the trade triceratops was not built from the depository in earlier version of the SEAS mod (when it was name resource triceratops) it used to have a mechanical arm on its back. Now the arm has gone and it looks more like the regular triceratops.
The arm that should be on its back:
The trade triceratops ingame now:
If it was removed for some reason then I think it should be put back if possible because it defined it as the trade dino, and it made it look more like a trade unit.
Also it name at the moment is the T1500, although the T series seems to be made up of combat units. Maybe it should introduced into a new series, like TT1500 or something else, just an idea. As I guess its T because of it being a "t"riceratops and so this it the trade triceraptops, hence my idea of TT.
When the trade triceratops was not built from the depository in earlier version of the SEAS mod (when it was name resource triceratops) it used to have a mechanical arm on its back. Now the arm has gone and it looks more like the regular triceratops.
The arm that should be on its back:
The trade triceratops ingame now:
If it was removed for some reason then I think it should be put back if possible because it defined it as the trade dino, and it made it look more like a trade unit.
Also it name at the moment is the T1500, although the T series seems to be made up of combat units. Maybe it should introduced into a new series, like TT1500 or something else, just an idea. As I guess its T because of it being a "t"riceratops and so this it the trade triceraptops, hence my idea of TT.
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Re: [SEASMOD] Make S.E.A.S. playable in Paraworld
yes, i can't fix this bug because the classname add that things to triceratops another name? uhm CBT-T1500 it's a good name xDDD
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• Creator of the: • Current Projects:
- SEASMOD
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Re: [SEASMOD] Make S.E.A.S. playable in Paraworld
for the first bit (the bug) thats a shame, oh well, at least we got a trade dino for SEAS.
and second the name, yer I forgot about the CBT, its fine as is.
and second the name, yer I forgot about the CBT, its fine as is.
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Re: [SEASMOD] Make S.E.A.S. playable in Paraworld
Guys what u think if we add all the custom maps in the seasmod?
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Re: [SEASMOD] Make S.E.A.S. playable in Paraworld
Lol. That was planned already...
I've never seen code like this.
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Re: [SEASMOD] Make S.E.A.S. playable in Paraworld
Make a seperate map-pack... even when the mod is fully done
Add 5 converted multiplayer-maps to your mod - but that should be enough for a core pack
Add 5 converted multiplayer-maps to your mod - but that should be enough for a core pack
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Re: [SEASMOD] Make S.E.A.S. playable in Paraworld
I don't understand why. Yclaris Mappack is important, than comes mine...
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Re: [SEASMOD] Make S.E.A.S. playable in Paraworld
I'm fine if you make one big file. But my experience is when you want to play a multiplayer game and need to update the game fast, it's best to have a small pack to do that. Something you can download in a minute...
Maybe make two file packets...
Maybe make two file packets...
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Re: [SEASMOD] Make S.E.A.S. playable in Paraworld
for now the seasmod is only 16.4 MB with map without map is it 5MB ^^
Large Mod = More Download
Large Mod = More Download
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- SEASMOD
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Re: [SEASMOD] Make S.E.A.S. playable in Paraworld
If it contains all maps, including custom maps?
Well...
Well...
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Re: [SEASMOD] Make S.E.A.S. playable in Paraworld
Triceratops wrote:If it contains all maps, including custom maps?
Well...
It contains all maps converted by yclari and TheZoo ^_^
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Re: [SEASMOD] Make S.E.A.S. playable in Paraworld
For make the BigCannon work we should modify the code in Building.usl
export proc void AbortTask()
if(!m_bActivated)then
m_bActivated=true;
var ^CGameObj pxO=CSrvWrap.GetObjMgr()^.CreateObj("seas_hq_big_cannon_cannon", GetOwner());
AddGroupedChildren(pxO^.GetGuid());
var CFourCC xLink="we";
pxO^.LinkAction(m_xTurret,xLink);
m_xBirdie=pxO^.GetHandle();
endif;
endproc;
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Re: [SEASMOD] Make S.E.A.S. playable in Paraworld
Is that the S.E.A.S. artillery gun?
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Re: [SEASMOD] Make S.E.A.S. playable in Paraworld
Is the SEAS Big Cannon
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Re: [SEASMOD] Make S.E.A.S. playable in Paraworld
i try with:
someone can help me to make a script?
but don't Work!!if(m_bBuildingReady && (m_pxBuildUp==null || m_iBuildUpType==CBuildUpBase.TYPE_NONE))then
m_iBuildUpType = CBuildUpBase.TYPE_WEAPON;
m_pxBuildUp = CBuildUpFactory.Get().CreateBuildUp(m_iBuildUpType);
m_pxBuildUp^.SetParent(GetHandle());
var ^CGameObj pxO = CSrvWrap.GetObjMgr()^.CreateObj("seas_hq_big_cannon_cannon", GetOwner());
AddGroupedChildren(pxO^.GetGuid());
var CFourCC xLink="we";
pxO^.LinkAction(m_xTurret,xLink);
m_xBirdie=pxO^.GetHandle();
endif;
endproc;
someone can help me to make a script?
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Re: [SEASMOD] Make S.E.A.S. playable in Paraworld
Try the other cannon's script
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Re: [SEASMOD] Make S.E.A.S. playable in Paraworld
So version 3.3 is 99,9% ready what we must do :
Make The point buy fix for French Translation X
Make it small X
Testing X
Make An Installer
Make The point buy fix for French Translation X
Make it small X
Testing X
Make An Installer
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• Creator of the: • Current Projects:
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- SEASMOD
Code: Select all
Kharg: I'll go to Nottingham on Monday for a 15 days trip! :D
AyCe: Make some screenshots!
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Re: [SEASMOD] Make S.E.A.S. playable in Paraworld
SEASMOD - Version 3.3 (2/Dec/2009) By Kharg
ChangeLog:
- Better Icons
- Added icon for zeppelin
- Added some sounds for unit
- Now you can click zeppelin (but not build)
- Better description for siege unit
- Better description for Seas buildings (UK)
- Updated the AI file for seas and boosterpack (30%)
- Fixed Point buy bug
- Added Polish Language (Tomeis)
- Added French Language (Yclari)
- More range for bela 40/42/44/46/50
- Bela view port to 60
- Now babbit exo enforcer cost only 9000 Points (in point buy menu)
- Now CBT-T1500 stats are normal
- Epoch Upgrade Cost normal like Norsemen
- Now steelwork cost much more
- Now the seas Head Quarter have a resource Cap of 300 instead 1000
- Removed Carrier Self Heal
- Fixed CBT-T1500 Description (UK)
- Better Folders System
- Now the AI can send a limit of 50 skulls instead of 25
Thanks To:
Kharg
Ayce
Scrat
yclari
-exo-
Akkarin
THEEVERGOD
Tomeis
TheZoo
Adder
For Sharing their work
the developers lost their time to do this! ^^ so respect their work!!
Download: http://www.moddb.com/mods/seasmod
ChangeLog:
- Better Icons
- Added icon for zeppelin
- Added some sounds for unit
- Now you can click zeppelin (but not build)
- Better description for siege unit
- Better description for Seas buildings (UK)
- Updated the AI file for seas and boosterpack (30%)
- Fixed Point buy bug
- Added Polish Language (Tomeis)
- Added French Language (Yclari)
- More range for bela 40/42/44/46/50
- Bela view port to 60
- Now babbit exo enforcer cost only 9000 Points (in point buy menu)
- Now CBT-T1500 stats are normal
- Epoch Upgrade Cost normal like Norsemen
- Now steelwork cost much more
- Now the seas Head Quarter have a resource Cap of 300 instead 1000
- Removed Carrier Self Heal
- Fixed CBT-T1500 Description (UK)
- Better Folders System
- Now the AI can send a limit of 50 skulls instead of 25
Thanks To:
Kharg
Ayce
Scrat
yclari
-exo-
Akkarin
THEEVERGOD
Tomeis
TheZoo
Adder
For Sharing their work
the developers lost their time to do this! ^^ so respect their work!!
Download: http://www.moddb.com/mods/seasmod
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• Creator of the: • Current Projects:
• Creator of the: • Current Projects:
- SEASMOD
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Kharg: I'll go to Nottingham on Monday for a 15 days trip! :D
AyCe: Make some screenshots!
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Re: [SEASMOD] Make S.E.A.S. playable in Paraworld
Wheres A link or download button at?