Located in Paraworld\Data\Base\Texture and used to initialize textures. It contains the texture filename, file format and resolution.
Dxt1 texture type is used where transparency is not needed. dxt1a is like dxt1, but it supports transparency. Dxt5 supports transparency and translucency. You can also use the tga type.
To replace the old texture with a new one, you need to save the new texture with the format and name of the old texture.
For example, if you created a new texture for a warrior, but with a higher resolution (1024x1024), you should save this texture as hu_warrior_ (1024) in the Paraworld\Data\Base\Texture\Character\hu folder and also in the detailtable.txt you need to find a line with the warrior texture (hu_warrior dxt5 64 128 256) and add a new resolution. It should look like this: hu_warrior dxt5 64 128 256 1024
detailtable.txt settings:
-dontchange - doesnt affect the game, just shows that its better not to change this line for the game to work correctly
-nomipmap - disable mipmaps for this texture
-additive - set the texture type as additive
-premultiply - set the texture type as premultiply
-atlas: effects - use the information from the texture atlas for this texture (Paraworld\Data\Base\Texture\TextureAtlas)
detailtable.txt
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