You can activate it with Root/Pest/Global/ShowKTweakHub = '1' in settings.cfg
KTweakHub window size stored in the registry - HKCU/Software/SpieleEntwicklungsKombinat/KTweakHub/Paraworld/Window
Known settings:
Code: Select all
1: Shader
0 AllowNormalMapping
3 iSetConstType
21 bDumpStreamedMeshes
22 bRenderDynamicMesh
23 bRenderStaticMesh
49 DynamicMeshShader
50 DumpMeshStats RenderPass 0
51 DumpMeshStats RenderPass 1
52 DumpMeshStats RenderPass 2
53 DumpMeshStats RenderPass 3
54 DumpMeshStats RenderPass 4
55 DumpMeshStats ShadowPass
56 DumpMeshStats ReflectionPass
57 Render Skeleton
58 Render No Skeleton
61 EnvironmentMappng
63 Reset
96 ShadowFilter
2: RenderTests
1 RenderJobStream ForceFlush
6 ms bForceFlush
7 Render: Mesh
8 Render: Mesh Alpha
9 Render: MeshAnim
10 Render: MeshAnim Alpha
11 Render: MeshSkinned
12 Render: Cloth
13 Render: ClothSkinned
14 BillCloudShader
15 bSortStreamDataMesh
16 bSortStreamDataMeshSkinned
17 bSingleMaterial
18 bSingleMaterialParticle
19 RenderParticles
20 RenderSpeedlines
24 bRenderANML
25 bRenderBLDG
26 bRenderCHTR
27 bRenderSHIP
28 bRenderTREE
29 bRenderVHCL
30 bRenderFOOD
31 bRenderSTON
32 bRenderVGTN
33 bRenderWOOD
34 bRenderForest
35 bWireframe
36 SkipStreamedMeshes
3: DebugHelper
2 ShowVisPath
5 ShowHelperVolumes
70 ShowAllRegions
75 s bInvertLightClipping
76 s bDoLightClipping
77 ShowSelectionVolumes
4: Particles
4 MaxCount
46 DumpStats
110 DoWaterClip
5: LOD
37 ForceUnitLod
71 enable tweaks
113 Char,Hero,Vhcl Lod 0 bis
114 Char,Hero,Vhcl Lod 1 bis
115 Char,Hero,Vhcl Lod 2 bis
116 Char,Hero,Vhcl Lod 3 bis
117 Anml Lod 0 bis
118 Anml Lod 1 bis
119 Anml Lod 2 bis
120 Anml Lod 3 bis
6: Water
38 Reflection: Scape
38 Reflection: Object
38 Reflection: Sky
41 Render: SolidPolyCollector
42 Render: StaticMesh
7: SoundTest
43 Sounds per Second
44 FadeRamp
45 FadeRampMusic
8: VideoMemSink
47 AllocVideoMem (MB)
48 AllocAGP (MB)
9: ShadowTweaks
59 ShadowMode
60 MeshVertexOffset
72 SkipRenderShadowMap
73 bSkipBillcloudShadow
80 BillCloudShadowed
81 BillCloudShaderFast
82 AnimatedBillCloud
83 DontAnimateBillCloudShadows
84 m fDepthBias
85 m fBiasModifierClamp
86 m fBiasModifierBase
87 SlopeBias Shader
88 SBS GradientBiasClamp
89 SBS ShadowGradientBias
90 SBS ShadowStartFade
91 SBS ShadowEndFade
92 SampleScale
93 Dif. shadowcol for obj,space
94 ShadowIntensity
97 ScapeShadow
10: RenderTests2
62 CDXGContext::Render2D
74 DisableBillCloudSeeding
11: Bink
64 SkipPresentPass
12: RenderClouds
65 No texture
66 Show all clouds
67 Fade horizon scale
13: ObjMgr
68 s_bDisableClothCollision
69 bDumpRenderList
14: Bones
78 SkipBones
79 SkipIdentityAnim
15: FXTest
95 enable
16: Grass
98 bRenderGrass
99 bRenderFlower
100 bRenderStone
101 bRenderDebugVolumes
102 bRenderNormals
103 bCulling
104 bDepthPass
105 bSelfShadowing
106 bAlphaSoft
107 bDistanceScale
108 bDistanceAlpha
109 iStoneCnt
17: SelectionRender
111 UseAdditive
112 UseSpans