Each 8x8 pixel square is 1 material terrain block in the game, which can be seen by turning on the Mat mode in Preferences in the ParaWorld SDK.
Alpha channel set scape smoothing strength, white - max smoothing, black - no smoothing.
Landscape texture are the colors in the ObjBrush file:
- #000000 Standard level texture
- #0000FF Underwater texture (blue frame in SDK)
- #00FF00 Grass (green frame in SDK)
- #00FFFF Forest
- #FF0000 Unpassable mountains (red frame in SDK)
- #FF00FF Road (white frame in SDK)
- #FFFF00 Sand/Dirt
- #FFFFFF Unpassable ice, lava, mountains, etc. (red frame in SDK)