ObjBrush

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Zidell
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Joined: Tue Mar 24, 2015 13:53 pm

ObjBrush

Post by Zidell »

ObjBrush folder contains files that smooth and change the texture of the landscape when you place buildings.

Each 8x8 pixel square is 1 material terrain block in the game, which can be seen by turning on the Mat mode in Preferences in the ParaWorld SDK.
Alpha channel set scape smoothing strength, white - max smoothing, black - no smoothing.

Landscape texture are the colors in the ObjBrush file:
  • #000000 Standard level texture
  • #0000FF Underwater texture (blue frame in SDK)
  • #00FF00 Grass (green frame in SDK)
  • #00FFFF Forest
  • #FF0000 Unpassable mountains (red frame in SDK)
  • #FF00FF Road (white frame in SDK)
  • #FFFF00 Sand/Dirt
  • #FFFFFF Unpassable ice, lava, mountains, etc. (red frame in SDK)
The ObjBrush file can be of any size, so the entire map can be smoothed, but this is only visually and only for the player who placed a building.
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