Wild animals hitpoints and skulls location

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ParaworldFan
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Wild animals hitpoints and skulls location

Post by ParaworldFan »

I noticed, that the wild animals, except arena ones, have hp and skull increasing, while leveling them up. By searching tech tree million times, I figured out, that it should be located somewhere else. I asked lot of times Dryfun, but I didn’t get the answer, so I want to Ask Henry and maybe others, if they know where it is located? It will help me a lot....
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Re: Wild animals hitpoints and skulls location

Post by MrMorgana »

what do you mean by leveling them up? ingame or in mapeditor?
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Re: Wild animals hitpoints and skulls location

Post by ParaworldFan »

Ingame, but in mapeditor they also get additional hit points and skulls, like other normal animal
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Re: Wild animals hitpoints and skulls location

Post by MrMorgana »

Okay, i checked techtree too, and it's not there, so it has been hardcoded at some point.
Anyways, why would it help you a lot?
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Re: Wild animals hitpoints and skulls location

Post by ParaworldFan »

Because like I said, I was paying detailed attention to campaign and neutral creeps. And btw, I think it will help you. I ve checked by trying to level up wild allosaurus in original game and boosterpack, and their hp and skulls remains unchanged. So, it’s only in mirage, so it was you or someone other who added it.
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Re: Wild animals hitpoints and skulls location

Post by MrMorgana »

It was me, that is true, but you still didn't answer my question, why (or how) would it help you a lot. And same applies for it helping me.
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Re: Wild animals hitpoints and skulls location

Post by MrMorgana »

Btw, it has been listed in ReadMe.txt at 2.5.1 version changes:
- Wild animals can level up on their own, if they kill enough animals/units (mainly carnivores will level up) -> they get level up bonuses and better weapons -> same goes for warden animals
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Re: Wild animals hitpoints and skulls location

Post by ParaworldFan »

I level them up like normal unit, just for skull costs, from start, they not kill anyone. And by reading what you said, I suppose, that located somewhere in .usl scripts? If it is, I would like to know which one it is. Also, you mentioned that they increase their weapon. In tt they don’t have weapon levels, except level one, and they don’t charge it while being leveled up, or just new damage which was settled up by script not displays in unit info. Anyway, I need a script or file where there is located.
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Re: Wild animals hitpoints and skulls location

Post by MrMorgana »

still not answering my question :D
and yes, if you take control of them and level them up manually, that's certainly not doing automatically by killing anything
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Re: Wild animals hitpoints and skulls location

Post by ParaworldFan »

Just give me the file name plz
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Re: Wild animals hitpoints and skulls location

Post by Scrat »

what's the (ingame) real-life use of players levelling them up? i'm genuinely curious
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Re: Wild animals hitpoints and skulls location

Post by ParaworldFan »

Custom maps. But script that mentioned Henry is rarely can be noticed btw
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Re: Wild animals hitpoints and skulls location

Post by MrMorgana »

Yes, its rarely used, because animals don't get many kills normally, so its kinda like a hidden feature. Just like that you can tame wild animals, but most of the players don't even know about it. (^_^)
Anyways, sorry, but i don't feel like i should spend too much time finding that code part (as of now), but i will eventually, (even if for nothing else) to make sure that the damage increase will be visible in HUD.
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Re: Wild animals hitpoints and skulls location

Post by ParaworldFan »

Okay 😸
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Re: Wild animals hitpoints and skulls location

Post by Scrat »

(you can actually tame wild animals? with Miyagi enslavement or how?)
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Re: Wild animals hitpoints and skulls location

Post by ParaworldFan »

I just preplaced them through SDK, if you are wondering how I found out the leveling up thing. Also you can get dinosaur nest, player owner and animals spawn as your units, but they take a slot. This trick was done on mission 10 defender with warden allo, oh in single this was done also lol xD
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Re: Wild animals hitpoints and skulls location

Post by MrMorgana »

Scrat wrote: Thu Apr 30, 2020 22:52 pm (you can actually tame wild animals? with Miyagi enslavement or how?)
not with Miyagi, that's for sure, but i should check ingame if the method really still works. If yes, then i will show you ingame
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Re: Wild animals hitpoints and skulls location

Post by ParaworldFan »

Can’t wait to see😃
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Re: Wild animals hitpoints and skulls location

Post by Scrat »

wasn't it one of the plans for that Cowboy or Explorer or what-was-it hero we were talking about a few years ago? if it's possible, it seems like a nice addition to the list of things Miyagi can win over, like the workers :)
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Re: Wild animals hitpoints and skulls location

Post by MrMorgana »

Needing only to use Miyagi's level 3 ability is too easy Scrat :)
The reason it is so hidden, that it wouldn't be abused (getting wild animals can be unfair under certain conditions).
Anyways, i checked it, and still works
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Re: Wild animals hitpoints and skulls location

Post by ParaworldFan »

Does the weapon change display in HUD? Have you checked it?
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Re: Wild animals hitpoints and skulls location

Post by MrMorgana »

I didn't need to check it, because you already stated that it does not. And I haven't fixed it yet.
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Re: Wild animals hitpoints and skulls location

Post by Scrat »

... so how does it work?
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Re: Wild animals hitpoints and skulls location

Post by ParaworldFan »

I do not remember if I ve been mentioning that, the wild animals have this kind of bug, while being leveled up in game...
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Re: Wild animals hitpoints and skulls location

Post by MrMorgana »

seems like you are not fully owning the objects spawned by wild animal nests, hmm...
with the secret method, the icons are working properly, so those shouldn't be the source of the problem
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