1) Cutscenes should be making game paused in skirmish maps, in multiplayer, and game shouldn’t be unpaused until the last watching player will end/skip sequence
2) Filter in mirage bide, which will allow to enable/disable sequence skipping
3) Script changing that will allow to change diplomacy in multiplayer through triggers even if its, locked in settings or teams was settled up by custom_level_data.txt
4) Needs Techtree filter which will allow enable free hero units only to current HQ and not for everyone
5) Fixing in SDK conditioned named “True”. It’s not opening right now
6) Allowing to view Quest window in skirmish multiplayer
7) Fixing singleplayer gates and walls

9) Adding in sequence editor ability to add “Flag” to animals
10)In skirmish selecting would be good if maps from mirage, boosterpack and original paw will be displaying in different folders and not in one whole list
11) Fixing the trigger “NewStickerMessage”
12) Making ninigi_pirate_ship have whole animation of destruction
Hope, Henry will see it.