- SetPos(int, int) and SetSize(int, int) functions in the ...\Scripts\Game\UI classes
- CCardBitmapMgr.GetBlendBitmap(string p_ksrSpec) function in classes ...\Scripts\Game\UI
- CMiniMap.SetDestinationSize(point p_kxrSize) function
- Other functions in classes ...\Scripts\Game\UI that use interface dimensions
- Width and height values in ...\Scripts\Game\UI\*.srf files
- Scale (if scale = int) in ...\Scripts\Game\UI*.srf files
- Interface textures in Data\Base\UI
- x, y, w, h values in Data\Base\UI\All_def.txt
- Font size in Data\Base\UI\VisDef_GAM2.vis
- Unit icons in AC (we can use the original icon size for AC or try rendering scaled icons on top)
- WG, HQ, etc timers
- Map image in the loading window and lobby
(we can use CGameWrap.GetMapInfoList(string p_ksrDir, ref CMapInfoList po_xrMapInfoList, int p_iPreviewPicWidth, int p_iPreviewPicHeight) but its too slow, because it scales all map images at once) - Position of the lobby and gameinfo windows
- Players map ping (we can use CMiniMap.NewMarker() and CMiniMap.NewMarkerReuse())