- There is nowhere described way to raise and lower landscape blocks:
select needed blocks with the "Level" button and use the Home/End buttons to lower /raise the block - Almost invisible button in the seq editor that allows you to hide all camera tracks
- Some usl scripts still arent used, they arent even initialized in Leveleditor.ini:
\leveled\Scripts\scape\ViewMaterialNoise.usl
\leveled\Scripts\scape\ViewScape.usl
SDK stuff
SDK stuff
- AnthonyCole
- - Admin -
- Posts: 2134
- Joined: Sat Apr 18, 2009 13:17 pm
Re: SDK stuff
Could you also document how exactly the SEQ editor works? I used it a long time ago. You can move units and set keyframes and so on, but I think I forgot all about it.
I've never seen code like this.
CEP Moddb | CEP download
ParaWelt TicTacToe | Multiplayer TicTacToe/Connect four/etc
CEP Moddb | CEP download
ParaWelt TicTacToe | Multiplayer TicTacToe/Connect four/etc
Re: SDK stuff
This is quite a lot of text and images.AnthonyCole wrote: ↑Sat Jun 13, 2020 17:04 pm Could you also document how exactly the SEQ editor works? I used it a long time ago. You can move units and set keyframes and so on, but I think I forgot all about it.
- AnthonyCole
- - Admin -
- Posts: 2134
- Joined: Sat Apr 18, 2009 13:17 pm
Re: SDK stuff
Well, if you want to do it, I think it would benefit modders greatly!
I've never seen code like this.
CEP Moddb | CEP download
ParaWelt TicTacToe | Multiplayer TicTacToe/Connect four/etc
CEP Moddb | CEP download
ParaWelt TicTacToe | Multiplayer TicTacToe/Connect four/etc