KTweakHub

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Zidell
- Dragon Clan -
- Dragon Clan -
Posts: 268
Joined: Tue Mar 24, 2015 13:53 pm

KTweakHub

Post by Zidell »

This is a window with additional game settings, mainly related to render stuff. Appears as a separate window when the game starts.
You can activate it with Root/Pest/Global/ShowKTweakHub = '1' in settings.cfg
KTweakHub window size stored in the registry - HKCU/Software/SpieleEntwicklungsKombinat/KTweakHub/Paraworld/Window

Known settings:

Code: Select all

1: Shader
	0 AllowNormalMapping
	3 iSetConstType
	21 bDumpStreamedMeshes
	22 bRenderDynamicMesh
	23 bRenderStaticMesh
	49 DynamicMeshShader
	50 DumpMeshStats RenderPass 0
	51 DumpMeshStats RenderPass 1
	52 DumpMeshStats RenderPass 2
	53 DumpMeshStats RenderPass 3
	54 DumpMeshStats RenderPass 4
	55 DumpMeshStats ShadowPass
	56 DumpMeshStats ReflectionPass
	57 Render Skeleton
	58 Render No Skeleton
	61 EnvironmentMappng
	63 Reset
	96 ShadowFilter
2: RenderTests
	1 RenderJobStream ForceFlush
	6 ms bForceFlush
	7 Render: Mesh
	8 Render: Mesh Alpha
	9 Render: MeshAnim
	10 Render: MeshAnim Alpha
	11 Render: MeshSkinned
	12 Render: Cloth
	13 Render: ClothSkinned
	14 BillCloudShader
	15 bSortStreamDataMesh
	16 bSortStreamDataMeshSkinned
	17 bSingleMaterial
	18 bSingleMaterialParticle
	19 RenderParticles
	20 RenderSpeedlines
	24 bRenderANML
	25 bRenderBLDG
	26 bRenderCHTR
	27 bRenderSHIP
	28 bRenderTREE
	29 bRenderVHCL
	30 bRenderFOOD
	31 bRenderSTON
	32 bRenderVGTN
	33 bRenderWOOD
	34 bRenderForest
	35 bWireframe
	36 SkipStreamedMeshes
3: DebugHelper
	2 ShowVisPath
	5 ShowHelperVolumes
	70 ShowAllRegions
	75 s bInvertLightClipping
	76 s bDoLightClipping
	77 ShowSelectionVolumes
4: Particles
	4 MaxCount
	46 DumpStats
	110 DoWaterClip
5: LOD
	37 ForceUnitLod
	71 enable tweaks
	113 Char,Hero,Vhcl Lod 0 bis
	114 Char,Hero,Vhcl Lod 1 bis
	115 Char,Hero,Vhcl Lod 2 bis
	116 Char,Hero,Vhcl Lod 3 bis
	117 Anml Lod 0 bis
	118 Anml Lod 1 bis
	119 Anml Lod 2 bis
	120 Anml Lod 3 bis
6: Water
	38 Reflection: Scape
	38 Reflection: Object
	38 Reflection: Sky
	41 Render: SolidPolyCollector
	42 Render: StaticMesh
7: SoundTest
	43 Sounds per Second
	44 FadeRamp
	45 FadeRampMusic
8: VideoMemSink
	47 AllocVideoMem (MB)
	48 AllocAGP (MB)
9: ShadowTweaks
	59 ShadowMode
	60 MeshVertexOffset
	72 SkipRenderShadowMap
	73 bSkipBillcloudShadow
	80 BillCloudShadowed
	81 BillCloudShaderFast
	82 AnimatedBillCloud
	83 DontAnimateBillCloudShadows
	84 m fDepthBias
	85 m fBiasModifierClamp
	86 m fBiasModifierBase
	87 SlopeBias Shader
	88 SBS GradientBiasClamp
	89 SBS ShadowGradientBias
	90 SBS ShadowStartFade
	91 SBS ShadowEndFade
	92 SampleScale
	93 Dif. shadowcol for obj,space
	94 ShadowIntensity
	97 ScapeShadow
10: RenderTests2
	62 CDXGContext::Render2D
	74 DisableBillCloudSeeding
11: Bink
	64 SkipPresentPass
12: RenderClouds
	65 No texture
	66 Show all clouds
	67 Fade horizon scale
13: ObjMgr
	68 s_bDisableClothCollision
	69 bDumpRenderList
14: Bones
	78 SkipBones
	79 SkipIdentityAnim
15: FXTest
	95 enable
16: Grass
	98 bRenderGrass
	99 bRenderFlower
	100 bRenderStone
	101 bRenderDebugVolumes
	102 bRenderNormals
	103 bCulling
	104 bDepthPass
	105 bSelfShadowing
	106 bAlphaSoft
	107 bDistanceScale
	108 bDistanceAlpha
	109 iStoneCnt
17: SelectionRender
	111 UseAdditive
	112 UseSpans
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