Annoying AI bug.
- wafflefries777
- Posts: 118
- Joined: Sat Jul 11, 2009 22:50 pm
- Location: USA
Annoying AI bug.
A lot of my skirmish matches have dud AIs. Dud as in they dont move at all or start. They just stand at their base. They only thing they react to is if you attack them. Is there a way to fix this? Its not fun if theres multiple allies or enemies that dont even start their base. Thanks for any help.

- AnthonyCole
- - Admin -
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- Joined: Sat Apr 18, 2009 13:17 pm
Re: Annoying AI bug.
This may happen when the AI has too little space. Or some other bug in the AI files. It's difficult to fix since it requires a lot of testing, which is complicated because this does not always happen.
I've never seen code like this.
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ParaWelt TicTacToe | Multiplayer TicTacToe/Connect four/etc
- wafflefries777
- Posts: 118
- Joined: Sat Jul 11, 2009 22:50 pm
- Location: USA
Re: Annoying AI bug.
this bug i have mpstly with the Dustriders and thats very boring when this happened. 


Tyranno Destroy's any Resistance !!!
Tyranno Der Thread Necromancer
Re: Annoying AI bug.
Are you sure you didn't put the AI setting to passive or random?
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- Triceratops
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Re: Annoying AI bug.
Like Scrat said, and I want to add please make a note of the map, ai setting and the chosen tribes (all players and ais) and post it here
Re: Annoying AI bug.
Valley of Death the Dustriders

Tyranno Destroy's any Resistance !!!
Tyranno Der Thread Necromancer
Re: Annoying AI bug.
The map is fine, I played it several times without impairments. 

2nd Place Johnnyzocker's Tournament 2008.
2nd Place Saturday Battle Tournament 2010.
3rd Place X-Mas Tournament 2010.


2nd Place Saturday Battle Tournament 2010.
3rd Place X-Mas Tournament 2010.
Re: Annoying AI bug.
I Love this map but when my teammates are the Dustriders they Stand there and do nothing

Tyranno Destroy's any Resistance !!!
Tyranno Der Thread Necromancer
Re: Annoying AI bug.
with the ai dr, they have a tendency to send out the mobile hq to stones on the other side of the map, despite having stone near the base, if this happens and the enemy keep destroying the hq, then instead of building up the ai will be attempting to make another hq to replace the one lost, if this cycle becomes stuck then its easy to see why it looks like the AI is doing nothing, even if they are not on passive.
It is especially bad on a map with your allies as dr on level 9 on aggressive ai setting and with 100k starting points still manage to die through not having a hq
Note that in mirage, picking random, will pick either offensive, balanced or aggressive but not passive, however passive is still available as an option.
It is especially bad on a map with your allies as dr on level 9 on aggressive ai setting and with 100k starting points still manage to die through not having a hq

Note that in mirage, picking random, will pick either offensive, balanced or aggressive but not passive, however passive is still available as an option.

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- wafflefries777
- Posts: 118
- Joined: Sat Jul 11, 2009 22:50 pm
- Location: USA
Re: Annoying AI bug.
The AI were set on balanced,aggressive, or defensive. I was playing 3 different maps on CEP. 1 was official (Ajuba city) and 2 fan made maps. I played 4v4 so my ally and enemy were both affected. The tribes seemed to not matter since NM,DC, and DR were affected.To fix it I had to abandon game and set it up again. It doesnt sound bad but i like playing with fog on so its quite annoying to spend time building an army to relize the enemy is is a dud.
