That was possibly THE most important step to take.MrMorgana wrote:good news: from now on, SEAS is playable on every sek map =)
Henry, you are an official member of The Seasmod Hall Of Fame now.
Not like u hadn't been but nvm ..
That was possibly THE most important step to take.MrMorgana wrote:good news: from now on, SEAS is playable on every sek map =)
what bout me? lolz only jkScrat wrote:Henry, you are an official member of The Seasmod Hall Of Fame now.
Not like u hadn't been but nvm ..
Arvinder wrote:what bout me? lolz only jkScrat wrote:Henry, you are an official member of The Seasmod Hall Of Fame now.
Not like u hadn't been but nvm ..
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Kharg: I'll go to Nottingham on Monday for a 15 days trip! :D
AyCe: Make some screenshots!
Kharg wrote:
Who are you?
nope, it isn't used yet, and actually a good candidatScrat wrote:How about big headquarter gate? Or is that already used in wall upgrades?
no chance, all of the 5 parts are way to much big, the collision radius is more than exceptableTriceratops wrote: Ok, seriously, what about the 'planet accelerator' from mission 16? Any chance we could make a smaller one out of its parts?
nice idea, but something that has some animation would be betterAnthonyCole wrote:I would vote for the Difference Machine
thats also a good idea, but the problem is, that it hasn't the blue whirl effect on its ownScrat wrote:Or tesla machine from sequence end mission seven with a big blue dimension whirl
you know we can't duplicate models (if we change texture, that would affect dragonclans warpgate as well)Scrat wrote:And if we take dc gate animation and color it like seas gate? And those parts that don't fit we can make invisible?
unfortunatelly there is no scripting interface to scale models (the client exe has an internal method for that, also used for actors in sequences, but that is out of reach )Scrat wrote:and just the little machine made bigger?
well, there is a possibility to split up the activation of some features, like supply and mana, in the same mode =)Scrat wrote:Question: Is it possible to split activation up?
e.g. from
3 new heroes
units+ and flying units+
buildings+
New features
Fixed bugs
200 supply
Mana system
Reactivated Siege units
only load files for
units+ and flying units+
New features
Fixed bugs
Reactivated Siege units
is there a way without making 15 different mods?
Exactly, where you can tick the dim.gate, or diplomacy, you will be able to choose between supply and so onScrat wrote:Smooth
Like what, tick the features you wanna play with?