[CEP/SEASMOD] Join us!

Makes the SEAS playable and adds features!
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AnthonyCole
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[CEP/SEASMOD] Join us!

Post by AnthonyCole »

We are looking for some helpers for the CEP/SEASMOD. If you want to help, please send a PM to me or Kharg or add me in Xfire (see my signature).

Needed:
  • 3D Modellers (3ds max)
  • 3ds max plugin developers/experts
  • Paint.net/GIMP/Photoshop experts (for textures)
  • Scripters (for USL and/or techtree)
  • Mappers (for making multiplayer/campaign/coop levels)
  • Testers (for testing beta versions)
  • Creative Persons (f.e. for story)
  • Voice Actors (For the campaign and the units)
  • Screenshotters (For the splash screens)
  • Video makers!
  • Spanish Translators
  • Russian Translators
  • French Translators
  • Polish Translators
If you think you have other skills which will contribute to our project, tell us!
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yclari
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Re: [SEASMOD] Join us!

Post by yclari »

Thank to your site infos (and 3 reinstallations, thank vista), I can now use the SDK.

I can help you :

Testers (for testing our stuff)
no problem, with my french version of the game

Translaters (helping us translating the descriptions)
in French, when my work let me time.

Mappers (to make good SEAS-levels)
I will try to make levels and SEAS-levels, but good levels, we will see.

Scripters (for USL and/or techtree)
only when truly needed, it would take time, and I have little time.
However beautiful the strategy, you should occasionally look at the results.
Winston Churchill
TheZoo
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Re: [SEASMOD] Join us!

Post by TheZoo »

Wenn i have my new CD, I help with mapping and testing :mrgreen:
Image

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AnthonyCole
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Re: [SEASMOD] Join us!

Post by AnthonyCole »

Nice :D
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Kharg
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Re: [SEASMOD] Join us!

Post by Kharg »

yclari wrote:Thank to your site infos (and 3 reinstallations, thank vista), I can now use the SDK.

I can help you :

Testers (for testing our stuff)
no problem, with my french version of the game

Translaters (helping us translating the descriptions)
in French, when my work let me time.

Mappers (to make good SEAS-levels)
I will try to make levels and SEAS-levels, but good levels, we will see.

Scripters (for USL and/or techtree)
only when truly needed, it would take time, and I have little time.
Hi, Nice we need translaters an testers :) if u wan't to join you are ok :)
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• Creator of the: • Current Projects:
  • SEASMOD
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Code: Select all

Kharg: I'll go to Nottingham on Monday for a 15 days trip! :D
AyCe: Make some screenshots!
Elrond
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Re: [SEASMOD] Join us!

Post by Elrond »

Hey, I will be happy to help with the skinning, textures and once i get more familar with the game techtree too
Image
A merge of all my work
Hopefully this is the feature of ParaWorld
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AnthonyCole
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Re: [SEASMOD] Join us!

Post by AnthonyCole »

Ok! Welcome in the team :)
TheZoo
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Re: [SEASMOD] Join us!

Post by TheZoo »

We need NEW Units as Spacial Units for the SEAS but...
You know... :roll:
Image

Spruch des Monats: I'm back, baby!
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Scrat
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Re: [SEASMOD] Join us!

Post by Scrat »

I'm in for the techtree, as before. And mapping and testing too of cause. ;)
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Re: [SEASMOD] Join us!

Post by TheZoo »

I make Custommaps playable for SEAS. Look at my SEAS Mod Maps Thread.
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Yugito Nii
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Re: [SEASMOD] Join us!

Post by Yugito Nii »

I can test the maps, too. I would like to make a map, but i'm not so good at it. :lol:
Hold! This is the tomb of Great Lord Gwyn.
Tarnished, it shall not be, by the feet of men.
If thou art a true discipline of the Dark Sun, cast aside thine ire,
hear the voice of mineself, Gwyndolin, and kneel before me.
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yclari
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Re: [SEASMOD] Join us!

Post by yclari »

french texts for the SEASMOD

:D :D :D
Attachments
Data SEASMOD BoosterPack1 locale fr Texts.zip
french text for SEASMOD
(26.98 KiB) Downloaded 572 times
However beautiful the strategy, you should occasionally look at the results.
Winston Churchill
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Scrat
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Re: [SEASMOD] Join us!

Post by Scrat »

Nice! Image We couldn't await recieving it. ;)
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Kharg
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Re: [SEASMOD] Join us!

Post by Kharg »

Thank you yclari :D now i need only the file main_fr in /Sunflowers/ParaWorld/Data/Locale/fr/Texts
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• Creator of the: • Current Projects:
  • SEASMOD
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Code: Select all

Kharg: I'll go to Nottingham on Monday for a 15 days trip! :D
AyCe: Make some screenshots!
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yclari
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Re: [SEASMOD] Join us!

Post by yclari »

the file you asked : Do I need to modify or add lines ?
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main_fr.zip
(21.35 KiB) Downloaded 526 times
However beautiful the strategy, you should occasionally look at the results.
Winston Churchill
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Kharg
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Re: [SEASMOD] Join us!

Post by Kharg »

yclari wrote:the file you asked : Do I need to modify or add lines ?
Thanks no you don't need to modify or add lines i need this file for fix the point buy bug :D
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• Creator of the: • Current Projects:
  • SEASMOD
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Code: Select all

Kharg: I'll go to Nottingham on Monday for a 15 days trip! :D
AyCe: Make some screenshots!
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Jmaster888
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Re: [SEASMOD] Join us!

Post by Jmaster888 »

Hey do you guys still needs a mapper :?:
Image
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my Paraworld map(s)
http://forum.para-welt.com/viewtopic.php?f=11&t=1186

Image
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AnthonyCole
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Re: [SEASMOD] Join us!

Post by AnthonyCole »

Sure :D Continue as now, and make nice SEAS-Maps :)
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Kharg
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Re: [SEASMOD] Join us!

Post by Kharg »

Make some nice seas map and you can join! ^_^
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• Creator of the: • Current Projects:
  • SEASMOD
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Code: Select all

Kharg: I'll go to Nottingham on Monday for a 15 days trip! :D
AyCe: Make some screenshots!
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MrMorgana
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Re: [SEASMOD] Join us!

Post by MrMorgana »

Hi! I read your (Kharg :) ) message, and I would like to join the SEAS team.
So what to do next :?:
The Dustriders are nomads, who endlessly roam the parallel world with their tamed dinosaurs, which they use both as riding animals and as powerfull combat units, designed to strike fear into the hearts of their enemies.
Feel the power as you destroy enemy after enemy using the T-Rex Titan, the king of dinosaurs!
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Scrat
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Re: [SEASMOD] Join us!

Post by Scrat »

Well it depends on where your strenghts lie. Can you modify files, check for bugs, give some creative ideas, test games, do good mapping, anything like that is required and very welcome. ;)
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MrMorgana
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Re: [SEASMOD] Join us!

Post by MrMorgana »

So, I don't really know, where my strength lie, (time will tell :))
So give me something to work on, please :)
The Dustriders are nomads, who endlessly roam the parallel world with their tamed dinosaurs, which they use both as riding animals and as powerfull combat units, designed to strike fear into the hearts of their enemies.
Feel the power as you destroy enemy after enemy using the T-Rex Titan, the king of dinosaurs!
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Scrat
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Re: [SEASMOD] Join us!

Post by Scrat »

Okay, I give you multiple choice:

1st)
Tarnas weapon does not work properly. Make it work (if you choose this job, I will give you the latest techtree so we don't mess our works up).

2nd)
Seasmod enables 9 Players instead of 8. Make a neat 9 player map to play on.

3rd)
We are planning to insert Miyagi as new hero (he is kinda like pirate captain). For his animation, we plan to take a baryonyx with a samurai rider and a pirate flag on its back. Try to put those three things together without making the original baryonyx look different.

So this is what I could think of. Choose the one you want. :D
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Kharg
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Re: [SEASMOD] Join us!

Post by Kharg »

MrMorgana wrote:So, I don't really know, where my strength lie, (time will tell :))
So give me something to work on, please :)
Please download X-FIRE so we can speak there :P
▓▒▒▓▒▒▓▒▒▓▒▒▓▒▒▓▒▒▓▒▒▓▒▒▓
• Creator of the: • Current Projects:
  • SEASMOD
▓▒▒▓▒▒▓▒▒▓▒▒▓▒▒▓▒▒▓▒▒▓▒▒▓

Code: Select all

Kharg: I'll go to Nottingham on Monday for a 15 days trip! :D
AyCe: Make some screenshots!
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MrMorgana
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Re: [SEASMOD] Join us!

Post by MrMorgana »

I had not so much time today, but I will, ASAP :)
The Dustriders are nomads, who endlessly roam the parallel world with their tamed dinosaurs, which they use both as riding animals and as powerfull combat units, designed to strike fear into the hearts of their enemies.
Feel the power as you destroy enemy after enemy using the T-Rex Titan, the king of dinosaurs!
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