Balancing: S.E.A.S. & other units

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Lord Quinex
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Re: Balancing: S.E.A.S. & other units

Post by Lord Quinex »

What the...?

Very, very strange. But ok, so you've got only two upgrades for the CBT, and you don't need two different harvester except the workers.

And Zoo, I on't think we need so much names. I choosed Inquisitor because of the strong attacks against strong units and building and Emperor because of the units strenght, but I don't really understand what "MoMe", "Apokalyptik" or "the choosen one" has to do whith a strong unit against machines.
Das neue Licht der Wissenschaft leuchtet heller als das alte der Zauberei.
Aber warum scheinen wir dann nicht mehr so weit zu sehen?

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Re: Balancing: S.E.A.S. & other units

Post by Scrat »

Yep, as the animation is unused by the AI and due to it's not having a real job except of fighting (like a normal CBT-500) we made him a non-violent level 1 unit that can trade (is produced by the seas market place, forgot its name).

The name.. hey! I got it! :lol: Executor MK III =D

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Re: Balancing: S.E.A.S. & other units

Post by Lord Quinex »

Not really, if the Executor Mk. II should be the Titan, it would be more than a bit confusing to name the normal unit Executor Mk. III
Das neue Licht der Wissenschaft leuchtet heller als das alte der Zauberei.
Aber warum scheinen wir dann nicht mehr so weit zu sehen?

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Re: Balancing: S.E.A.S. & other units

Post by Scrat »

..

There can only be one titan. That's a natural law.

The SEAS have two, with the emperor three possible titans. So why not make the emperor to the titan, so the player needs to upgrade every 'normal' executioner? Wouldn't be too bad imo...

Or we leave Babbit's exo-enforcer for titan in order to satisfy the aesthetes and let the executioners be half-titans, so the SEAS have one and a half titan and one to get with a hero. :D

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Re: Balancing: S.E.A.S. & other units

Post by TheZoo »

Babbits Exo-Entforcer should be Babbits special Unit.
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Re: Balancing: S.E.A.S. & other units

Post by Kharg »

No it's the seas titan ^^
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Re: Balancing: S.E.A.S. & other units

Post by TheZoo »

And what should be Babbits Special Unit?

And a Titan isn't at level 5
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Re: Balancing: S.E.A.S. & other units

Post by Scrat »

The Seas don't really fit into the titan system.. Babbit has to give them a T5 (but therefore stronger than normal) titan.

And the executioners are something like... lesser titans. :D

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Re: Balancing: S.E.A.S. & other units

Post by Lord Quinex »

In my opinion, the Executor Mk. II should be the only titan. Than the SEAS would have a good distanced Titan.

Why? Babbits Exo-Skelleton should be a special thing you could only build once (only one Babbit^^)

The Emperor is only a normal level-4-unit, the normal Executor too.

Where is the problem?
Das neue Licht der Wissenschaft leuchtet heller als das alte der Zauberei.
Aber warum scheinen wir dann nicht mehr so weit zu sehen?

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Re: Balancing: S.E.A.S. & other units

Post by Scrat »

The problem, my little friend, is that those three executioners will look very similar and not very titan-like. I have to admit, Babbit's suit is not very different looking from a normal enforcer either, but at least the level difference is higher.

Btw, Babbit's suit is a range unit as well. ;)

And it's not the real titan.. it's a unit stronger than a titan. And the MKII or the emperor, I don't care which one, is the normal titan.

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Re: Balancing: S.E.A.S. & other units

Post by Kharg »

About New Heroes:
Miyagi*
Trader
Queen
Cowboy*

*Miyagi:
Pirates Captain you can found model in Sunflowers/ParaWorld/Data/Base/Texture/Character/ninigi/pirates files pirates_ninigi_captain

*CowBoy: Model in Sunflowers/ParaWorld/Data/Base/Texture/Character/
Files Cowboy.tga
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• Creator of the: • Current Projects:
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Re: Balancing: S.E.A.S. & other units

Post by TheZoo »

How are they? (The Models)
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Re: Balancing: S.E.A.S. & other units

Post by Kharg »

TheZoo wrote:How are they? (The Models)
you can open the model with Paint.net
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Re: Balancing: S.E.A.S. & other units

Post by Scrat »

Afaik there's only the textures. They don't have animations. :(
I hope I am wrong..

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Re: Balancing: S.E.A.S. & other units

Post by Kharg »

Scrat wrote:Afaik there's only the textures. They don't have animations. :(
I hope I am wrong..
Miyagi
Queen
Trader
have the animations but cowboy not O.o
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Re: Balancing: S.E.A.S. & other units

Post by TheZoo »

I try...

Hmmm Myagi has a big head...
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Re: Balancing: S.E.A.S. & other units

Post by Kharg »

TheZoo wrote:I try...

Hmmm Myagi has a big head...
I Don't Know lol
Special Unit:
Cole: Super Warrior (better warrior)
Stina: Eusmilius Rider
Bèla: Marksman
Babbit: (exo flame thrower?)
Warden: Stigymoloch Nest
Druid: Speaker (more defense/attack for near unit)
Leighton: Flame Thrower
Kleemann: (a poison unit??)
Taslow: (Electric Walls?)
Trader: Zeppelin (Global unit)
Ada: Ninja Assassins
Mayor: Better Walls (maybe pirate or holy city walls?)
Queen:
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Re: Balancing: S.E.A.S. & other units

Post by TheZoo »

Kharg wrote:
TheZoo wrote:I try...

Hmmm Myagi has a big head...
I Don't Know lol
Special Unit:
Cole: Super Warrior (better warrior)
Stina: Eusmilius Rider
Bèla: Marksman
Babbit: (exo flame thrower?) :?
Warden: Stigymoloch Nest
Druid: Speaker (more defense/attack for near unit)
Leighton: Flame Thrower Upgrade for them :mrgreen:
Kleemann: (a poison unit??) Magical Liopleurodon :D
Taslow: (Electric Walls?) Electric in PW YEEEEEES Big Cannon?
Trader: Zeppelin (Global unit)
Ada: Ninja Assassins
Mayor: Better Walls (maybe pirate or holy city walls?) Poison Upgrade for Walls? (like Stonefall)
Queen: Amazon Spearwarrior
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Re: Balancing: S.E.A.S. & other units

Post by Kharg »

TheZoo wrote:
Kharg wrote:
TheZoo wrote:I try...

Hmmm Myagi has a big head...
I Don't Know lol
Special Unit:
Cole: Super Warrior (better warrior)
Stina: Eusmilius Rider
Bèla: Marksman
Babbit: (exo flame thrower?) :?
Warden: Stigymoloch Nest
Druid: Speaker (more defense/attack for near unit)
Leighton: Flame Thrower Upgrade for them :mrgreen:
Kleemann: (a poison unit??) Magical Liopleurodon :D
Taslow: (Electric Walls?) Electric in PW YEEEEEES Big Cannon?
Trader: Zeppelin (Global unit)
Ada: Ninja Assassins
Mayor: Better Walls (maybe pirate or holy city walls?) Poison Upgrade for Walls? (like Stonefall)
Queen: Amazon Spearwarrior

Mayor: Better Walls
Taslow: Big Cannon
Kleemann: (no magical Lio...)
Queen: 1 unit each level
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Re: Balancing: S.E.A.S. & other units

Post by TheZoo »

unmagical Lio?
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Re: Balancing: S.E.A.S. & other units

Post by Kharg »

TheZoo wrote:unmagical Lio?
no no lio LOL
Leighton: Flame Thrower
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Re: Balancing: S.E.A.S. & other units

Post by Scrat »

Hero bonus units (requires hero T4)



Anthony Cole:
Meelee warrior unit. Has the animation of berserker and is called Mercenary killer. Soundset of norsemen warrior.
HP: 1,000-1,500-2,000
Level: 3
Damage: 70-95-140
Armor: 25 (CC)
Armor (RC): 20
Movespeed: 3
Attackspeed: 40
Buildable in: Weapon maker like building.
Rescosts: 200f ; 150w ; 100s
Sightrange: 40
Buildup duration: 20 seconds
Skulls: 50


Stina Holmlund:
Eusmilus rider. Looks like the adequate DC-unit with a seas-ish rider. Soundset of DC-eusmilus. Stats are alike.


Béla András Benedek:
MG shooter is available (will be removed for default menu). Soundset of DC gatling rider. Buildable in barracks.


Arch Druid:
Speaker. Supportive building. Has the animation of a seas speaktower. Selection sound of the norsemen barracks. Adds +10% attack damage and armor to own/allied units within a range of 30 metres.
HP: 500
Armor: 0 (CC/RC)
Sightrange: 50 metres
Buildup duration: 15 seconds
Rescosts: 50f ; 75 w ; 30s
Skulls: 20


Nikolaj Taslow:
The seas big cannon is buildable. A massive, cumbersome defense structure. Selection sound of telescope tower.
HP: 4,500
Damage: 500 (armor piercing)
Area affected by damage: 15 metres
Miniattackrange: 50 metres
Maximum attackrange: 150 metres
Sightrange: 70 metres
Attackspeed: 6
Buildup duration: 120 seconds
Rescosts: 400f ; 1500w ; 1200s
Skulls: 100


James Warden:
Tracker lemur. A small lemur (= Ninja Monkey) that works like the Dustriders' tracker dino.
HP: 300
Level: 0
Damage: 30 (RC) ; 50 (CC)
Armor: 50 (CC)
Armor (RC): 50
Movespeed: 3
Attackspeed: 30
Attackrange: 15 metres
Buildable in: Garage.
Rescosts: 100f
Sightrange: 70
Buildup duration: 20 seconds
Skulls: 5


Governor:
Reinforced wall. Gives a strong wall to the Seas - the wall is like NM reinforced wall.


Heinrich Kleemann:
Poisoned wall: Upgrade that poisons close combat units that attack parts of the fence. Deals 10 poison damage a second for 20 seconds.


Jarvis Babbit:
Subsidiary outpost: A building that produces guards, marksmen, rocketmen, medics, sentinels, exo-enforcers and exo-flamethrowers. Good so you don't need a lot of buildings. Has the animation of harbour depository. 6000 HP. Unit costs and buildup durations are the same as they are in barracks/garage.

Ada Loven:
Stone killer. Has the animation of the Valhalla guard killers. Function is comparable to the one of NM killer, but heavier in HP/armor and lighter in damage.
HP: 500 - 750 - 1000
Level: 3
Damage: 200* (area)
Range: Meelee
Armor: 50 (CC/RC)
Movespeed: 3


David Leighton:
Flame thrower is buildable. Can be built in weapon maker like building.


Tarna:
Amazon spearman (totally like the DR unit, buildable on level 2). Especially used for killing animal units. Can be built in the barracks.


Trader:
Zeppelin.

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Re: Balancing: S.E.A.S. & other units

Post by TheZoo »

I still vote for magic Lio...
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Re: Balancing: S.E.A.S. & other units

Post by Kharg »

TheZoo wrote:I still vote for magic Lio...
We can't make that ******* Lio as unit... Animals unit can't be tribe unit (not all)
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Re: Balancing: S.E.A.S. & other units

Post by TheZoo »

Liopleurodon based on the Kronosaurus, it has even a sattle.
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