Balancing: S.E.A.S. & other units
- Lord Quinex
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Re: Balancing: S.E.A.S. & other units
What the...?
Very, very strange. But ok, so you've got only two upgrades for the CBT, and you don't need two different harvester except the workers.
And Zoo, I on't think we need so much names. I choosed Inquisitor because of the strong attacks against strong units and building and Emperor because of the units strenght, but I don't really understand what "MoMe", "Apokalyptik" or "the choosen one" has to do whith a strong unit against machines.
Very, very strange. But ok, so you've got only two upgrades for the CBT, and you don't need two different harvester except the workers.
And Zoo, I on't think we need so much names. I choosed Inquisitor because of the strong attacks against strong units and building and Emperor because of the units strenght, but I don't really understand what "MoMe", "Apokalyptik" or "the choosen one" has to do whith a strong unit against machines.
Das neue Licht der Wissenschaft leuchtet heller als das alte der Zauberei.
Aber warum scheinen wir dann nicht mehr so weit zu sehen?
Aber warum scheinen wir dann nicht mehr so weit zu sehen?
Re: Balancing: S.E.A.S. & other units
Yep, as the animation is unused by the AI and due to it's not having a real job except of fighting (like a normal CBT-500) we made him a non-violent level 1 unit that can trade (is produced by the seas market place, forgot its name).
The name.. hey! I got it! Executor MK III =D
The name.. hey! I got it! Executor MK III =D
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- Lord Quinex
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Re: Balancing: S.E.A.S. & other units
Not really, if the Executor Mk. II should be the Titan, it would be more than a bit confusing to name the normal unit Executor Mk. III
Das neue Licht der Wissenschaft leuchtet heller als das alte der Zauberei.
Aber warum scheinen wir dann nicht mehr so weit zu sehen?
Aber warum scheinen wir dann nicht mehr so weit zu sehen?
Re: Balancing: S.E.A.S. & other units
..
There can only be one titan. That's a natural law.
The SEAS have two, with the emperor three possible titans. So why not make the emperor to the titan, so the player needs to upgrade every 'normal' executioner? Wouldn't be too bad imo...
Or we leave Babbit's exo-enforcer for titan in order to satisfy the aesthetes and let the executioners be half-titans, so the SEAS have one and a half titan and one to get with a hero.
There can only be one titan. That's a natural law.
The SEAS have two, with the emperor three possible titans. So why not make the emperor to the titan, so the player needs to upgrade every 'normal' executioner? Wouldn't be too bad imo...
Or we leave Babbit's exo-enforcer for titan in order to satisfy the aesthetes and let the executioners be half-titans, so the SEAS have one and a half titan and one to get with a hero.
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Re: Balancing: S.E.A.S. & other units
Babbits Exo-Entforcer should be Babbits special Unit.
- Kharg
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Re: Balancing: S.E.A.S. & other units
No it's the seas titan ^^
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Re: Balancing: S.E.A.S. & other units
And what should be Babbits Special Unit?
And a Titan isn't at level 5
And a Titan isn't at level 5
Re: Balancing: S.E.A.S. & other units
The Seas don't really fit into the titan system.. Babbit has to give them a T5 (but therefore stronger than normal) titan.
And the executioners are something like... lesser titans.
And the executioners are something like... lesser titans.
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3rd Place X-Mas Tournament 2010.
2nd Place Saturday Battle Tournament 2010.
3rd Place X-Mas Tournament 2010.
- Lord Quinex
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Re: Balancing: S.E.A.S. & other units
In my opinion, the Executor Mk. II should be the only titan. Than the SEAS would have a good distanced Titan.
Why? Babbits Exo-Skelleton should be a special thing you could only build once (only one Babbit^^)
The Emperor is only a normal level-4-unit, the normal Executor too.
Where is the problem?
Why? Babbits Exo-Skelleton should be a special thing you could only build once (only one Babbit^^)
The Emperor is only a normal level-4-unit, the normal Executor too.
Where is the problem?
Das neue Licht der Wissenschaft leuchtet heller als das alte der Zauberei.
Aber warum scheinen wir dann nicht mehr so weit zu sehen?
Aber warum scheinen wir dann nicht mehr so weit zu sehen?
Re: Balancing: S.E.A.S. & other units
The problem, my little friend, is that those three executioners will look very similar and not very titan-like. I have to admit, Babbit's suit is not very different looking from a normal enforcer either, but at least the level difference is higher.
Btw, Babbit's suit is a range unit as well.
And it's not the real titan.. it's a unit stronger than a titan. And the MKII or the emperor, I don't care which one, is the normal titan.
Btw, Babbit's suit is a range unit as well.
And it's not the real titan.. it's a unit stronger than a titan. And the MKII or the emperor, I don't care which one, is the normal titan.
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2nd Place Saturday Battle Tournament 2010.
3rd Place X-Mas Tournament 2010.
2nd Place Saturday Battle Tournament 2010.
3rd Place X-Mas Tournament 2010.
- Kharg
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Re: Balancing: S.E.A.S. & other units
About New Heroes:
Miyagi*
Trader
Queen
Cowboy*
*Miyagi:
Pirates Captain you can found model in Sunflowers/ParaWorld/Data/Base/Texture/Character/ninigi/pirates files pirates_ninigi_captain
*CowBoy: Model in Sunflowers/ParaWorld/Data/Base/Texture/Character/
Files Cowboy.tga
Miyagi*
Trader
Queen
Cowboy*
*Miyagi:
Pirates Captain you can found model in Sunflowers/ParaWorld/Data/Base/Texture/Character/ninigi/pirates files pirates_ninigi_captain
*CowBoy: Model in Sunflowers/ParaWorld/Data/Base/Texture/Character/
Files Cowboy.tga
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- Kharg
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Re: Balancing: S.E.A.S. & other units
you can open the model with Paint.netTheZoo wrote:How are they? (The Models)
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Re: Balancing: S.E.A.S. & other units
Afaik there's only the textures. They don't have animations.
I hope I am wrong..
I hope I am wrong..
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3rd Place X-Mas Tournament 2010.
2nd Place Saturday Battle Tournament 2010.
3rd Place X-Mas Tournament 2010.
- Kharg
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Re: Balancing: S.E.A.S. & other units
MiyagiScrat wrote:Afaik there's only the textures. They don't have animations.
I hope I am wrong..
Queen
Trader
have the animations but cowboy not O.o
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Re: Balancing: S.E.A.S. & other units
I try...
Hmmm Myagi has a big head...
Hmmm Myagi has a big head...
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Re: Balancing: S.E.A.S. & other units
I Don't Know lolTheZoo wrote:I try...
Hmmm Myagi has a big head...
Special Unit:
Cole: Super Warrior (better warrior)
Stina: Eusmilius Rider
Bèla: Marksman
Babbit: (exo flame thrower?)
Warden: Stigymoloch Nest
Druid: Speaker (more defense/attack for near unit)
Leighton: Flame Thrower
Kleemann: (a poison unit??)
Taslow: (Electric Walls?)
Trader: Zeppelin (Global unit)
Ada: Ninja Assassins
Mayor: Better Walls (maybe pirate or holy city walls?)
Queen:
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Re: Balancing: S.E.A.S. & other units
Kharg wrote:I Don't Know lolTheZoo wrote:I try...
Hmmm Myagi has a big head...
Special Unit:
Cole: Super Warrior (better warrior)
Stina: Eusmilius Rider
Bèla: Marksman
Babbit: (exo flame thrower?)
Warden: Stigymoloch Nest
Druid: Speaker (more defense/attack for near unit)
Leighton: Flame Thrower Upgrade for them
Kleemann: (a poison unit??) Magical Liopleurodon
Taslow: (Electric Walls?) Electric in PW YEEEEEES Big Cannon?
Trader: Zeppelin (Global unit)
Ada: Ninja Assassins
Mayor: Better Walls (maybe pirate or holy city walls?) Poison Upgrade for Walls? (like Stonefall)
Queen: Amazon Spearwarrior
- Kharg
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Re: Balancing: S.E.A.S. & other units
TheZoo wrote:Kharg wrote:I Don't Know lolTheZoo wrote:I try...
Hmmm Myagi has a big head...
Special Unit:
Cole: Super Warrior (better warrior)
Stina: Eusmilius Rider
Bèla: Marksman
Babbit: (exo flame thrower?)
Warden: Stigymoloch Nest
Druid: Speaker (more defense/attack for near unit)
Leighton: Flame Thrower Upgrade for them
Kleemann: (a poison unit??) Magical Liopleurodon
Taslow: (Electric Walls?) Electric in PW YEEEEEES Big Cannon?
Trader: Zeppelin (Global unit)
Ada: Ninja Assassins
Mayor: Better Walls (maybe pirate or holy city walls?) Poison Upgrade for Walls? (like Stonefall)
Queen: Amazon Spearwarrior
Mayor: Better Walls
Taslow: Big Cannon
Kleemann: (no magical Lio...)
Queen: 1 unit each level
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Re: Balancing: S.E.A.S. & other units
no no lio LOLTheZoo wrote:unmagical Lio?
Leighton: Flame Thrower
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Re: Balancing: S.E.A.S. & other units
Hero bonus units (requires hero T4)
Anthony Cole:
Meelee warrior unit. Has the animation of berserker and is called Mercenary killer. Soundset of norsemen warrior.
HP: 1,000-1,500-2,000
Level: 3
Damage: 70-95-140
Armor: 25 (CC)
Armor (RC): 20
Movespeed: 3
Attackspeed: 40
Buildable in: Weapon maker like building.
Rescosts: 200f ; 150w ; 100s
Sightrange: 40
Buildup duration: 20 seconds
Skulls: 50
Stina Holmlund:
Eusmilus rider. Looks like the adequate DC-unit with a seas-ish rider. Soundset of DC-eusmilus. Stats are alike.
Béla András Benedek:
MG shooter is available (will be removed for default menu). Soundset of DC gatling rider. Buildable in barracks.
Arch Druid:
Speaker. Supportive building. Has the animation of a seas speaktower. Selection sound of the norsemen barracks. Adds +10% attack damage and armor to own/allied units within a range of 30 metres.
HP: 500
Armor: 0 (CC/RC)
Sightrange: 50 metres
Buildup duration: 15 seconds
Rescosts: 50f ; 75 w ; 30s
Skulls: 20
Nikolaj Taslow:
The seas big cannon is buildable. A massive, cumbersome defense structure. Selection sound of telescope tower.
HP: 4,500
Damage: 500 (armor piercing)
Area affected by damage: 15 metres
Miniattackrange: 50 metres
Maximum attackrange: 150 metres
Sightrange: 70 metres
Attackspeed: 6
Buildup duration: 120 seconds
Rescosts: 400f ; 1500w ; 1200s
Skulls: 100
James Warden:
Tracker lemur. A small lemur (= Ninja Monkey) that works like the Dustriders' tracker dino.
HP: 300
Level: 0
Damage: 30 (RC) ; 50 (CC)
Armor: 50 (CC)
Armor (RC): 50
Movespeed: 3
Attackspeed: 30
Attackrange: 15 metres
Buildable in: Garage.
Rescosts: 100f
Sightrange: 70
Buildup duration: 20 seconds
Skulls: 5
Governor:
Reinforced wall. Gives a strong wall to the Seas - the wall is like NM reinforced wall.
Heinrich Kleemann:
Poisoned wall: Upgrade that poisons close combat units that attack parts of the fence. Deals 10 poison damage a second for 20 seconds.
Jarvis Babbit:
Subsidiary outpost: A building that produces guards, marksmen, rocketmen, medics, sentinels, exo-enforcers and exo-flamethrowers. Good so you don't need a lot of buildings. Has the animation of harbour depository. 6000 HP. Unit costs and buildup durations are the same as they are in barracks/garage.
Ada Loven:
Stone killer. Has the animation of the Valhalla guard killers. Function is comparable to the one of NM killer, but heavier in HP/armor and lighter in damage.
HP: 500 - 750 - 1000
Level: 3
Damage: 200* (area)
Range: Meelee
Armor: 50 (CC/RC)
Movespeed: 3
David Leighton:
Flame thrower is buildable. Can be built in weapon maker like building.
Tarna:
Amazon spearman (totally like the DR unit, buildable on level 2). Especially used for killing animal units. Can be built in the barracks.
Trader:
Zeppelin.
Anthony Cole:
Meelee warrior unit. Has the animation of berserker and is called Mercenary killer. Soundset of norsemen warrior.
HP: 1,000-1,500-2,000
Level: 3
Damage: 70-95-140
Armor: 25 (CC)
Armor (RC): 20
Movespeed: 3
Attackspeed: 40
Buildable in: Weapon maker like building.
Rescosts: 200f ; 150w ; 100s
Sightrange: 40
Buildup duration: 20 seconds
Skulls: 50
Stina Holmlund:
Eusmilus rider. Looks like the adequate DC-unit with a seas-ish rider. Soundset of DC-eusmilus. Stats are alike.
Béla András Benedek:
MG shooter is available (will be removed for default menu). Soundset of DC gatling rider. Buildable in barracks.
Arch Druid:
Speaker. Supportive building. Has the animation of a seas speaktower. Selection sound of the norsemen barracks. Adds +10% attack damage and armor to own/allied units within a range of 30 metres.
HP: 500
Armor: 0 (CC/RC)
Sightrange: 50 metres
Buildup duration: 15 seconds
Rescosts: 50f ; 75 w ; 30s
Skulls: 20
Nikolaj Taslow:
The seas big cannon is buildable. A massive, cumbersome defense structure. Selection sound of telescope tower.
HP: 4,500
Damage: 500 (armor piercing)
Area affected by damage: 15 metres
Miniattackrange: 50 metres
Maximum attackrange: 150 metres
Sightrange: 70 metres
Attackspeed: 6
Buildup duration: 120 seconds
Rescosts: 400f ; 1500w ; 1200s
Skulls: 100
James Warden:
Tracker lemur. A small lemur (= Ninja Monkey) that works like the Dustriders' tracker dino.
HP: 300
Level: 0
Damage: 30 (RC) ; 50 (CC)
Armor: 50 (CC)
Armor (RC): 50
Movespeed: 3
Attackspeed: 30
Attackrange: 15 metres
Buildable in: Garage.
Rescosts: 100f
Sightrange: 70
Buildup duration: 20 seconds
Skulls: 5
Governor:
Reinforced wall. Gives a strong wall to the Seas - the wall is like NM reinforced wall.
Heinrich Kleemann:
Poisoned wall: Upgrade that poisons close combat units that attack parts of the fence. Deals 10 poison damage a second for 20 seconds.
Jarvis Babbit:
Subsidiary outpost: A building that produces guards, marksmen, rocketmen, medics, sentinels, exo-enforcers and exo-flamethrowers. Good so you don't need a lot of buildings. Has the animation of harbour depository. 6000 HP. Unit costs and buildup durations are the same as they are in barracks/garage.
Ada Loven:
Stone killer. Has the animation of the Valhalla guard killers. Function is comparable to the one of NM killer, but heavier in HP/armor and lighter in damage.
HP: 500 - 750 - 1000
Level: 3
Damage: 200* (area)
Range: Meelee
Armor: 50 (CC/RC)
Movespeed: 3
David Leighton:
Flame thrower is buildable. Can be built in weapon maker like building.
Tarna:
Amazon spearman (totally like the DR unit, buildable on level 2). Especially used for killing animal units. Can be built in the barracks.
Trader:
Zeppelin.
2nd Place Johnnyzocker's Tournament 2008.
2nd Place Saturday Battle Tournament 2010.
3rd Place X-Mas Tournament 2010.
2nd Place Saturday Battle Tournament 2010.
3rd Place X-Mas Tournament 2010.
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Re: Balancing: S.E.A.S. & other units
I still vote for magic Lio...
- Kharg
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Re: Balancing: S.E.A.S. & other units
We can't make that ******* Lio as unit... Animals unit can't be tribe unit (not all)TheZoo wrote:I still vote for magic Lio...
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Re: Balancing: S.E.A.S. & other units
Liopleurodon based on the Kronosaurus, it has even a sattle.