MIRAGE 2.5.8

A custom mode with cool features including the SEAS as a playable nation
(knows also as Funmode)
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MrMorgana
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Joined: Tue Aug 18, 2009 12:42 pm
Location: Koprulu Sector

MIRAGE 2.5.8

Post by MrMorgana »

MIRAGE 2.5.8

>>> DOWNLOAD <<<


Includes Phantom mode and Crash RPG. Click on the links for more info.


I post the change log here again

ChangeLog:
------------------

General:
  • Unfinished buildings won't receive production commands, if there is any finished building in the active selection
  • Flying units didn't take damage from weapon buildup, even if the buildup could attack flying units -> this has been fixed
  • Fixed the bug with giving for remaining points (from pointbuy) skulls (the game always gave a static number of skulls, no matter how many points the players have left)
  • Updated supply values -> added missing units (like new seas wreckages) and increased supply value of several units (all basic infantry, infantry specialist and basic and some level 2 animals of all tribes)
  • Updated the description of several units (e.g. some special units don't have certain abilities by now)
  • I did a sloppy work with caching the last (5) used IP addresses (the IP used at joining always got saved again, no matter if it was already, and this way if the same IP is used for several times, the cache would contain only that one, not older but different IP addresses) -> it is working now as it intended to be in the first place
  • Changed how camera style toggling works: the camera styles aren't mixed anymore, if new zooming is disabled, only the old system works and vice versa
  • Dot and comma ('.' ',') don't serve camera functions anymore -> their functions are inherited by the PgUp and PgDn keys (in free style zooming mode)
  • Although the new weapon tooltips provide better infromation about weapon and defense bonuses, the old ++,--,etc. system is restored now
  • In pointbuy menu (shopping list) the vehicles tab is removed, the vehicles (and dr transport turtle) can be found on the cavalry tab once again
  • With 200 supply system enabled, placing certain buildings (like dr floating harbour) caused always crashes -> this has been fixed
  • Players can buy skulls in Pointbuy menu from now on (current price is: 15 points for 1 skull)
  • Remaining (unused) points from pointbuy will be given as food for the player
  • 1000000 points are (once again) available in level settings
  • Damage caused by big corpses falling to the ground (like titans) can be disabled from now on (within mirage sever settings)
  • 99% maximal defense is once again the default value, but 100% defense can be enabled (within mirage sever settings)
  • Diplomacy locked status will be saved from now on
  • Daytime bar and and server setting of it have been removed
  • If IP address (to join game via TCP/IP) is copy-pasted, and at the end, any whitespace characters (space/tab) got also copied, those will be removed, once the player clicks on the join button
  • Heroes unlock special stuff for the tribes from level 4 once again
  • Changed default hotkey to open Special actions submenu from 'A' to 'E'
  • Added new hotkey to select all controllable, fighting (relevant) animals, infantry and vehicles: Ctrl+F2
  • Added new hotkey to select all controllable, fighting (relevant) ships: Ctrl+F4
  • Nest of aggressive animals is once again marked as aggressive objects if nest respawn option is on
  • Hero pool is not a default feature but a gameplay option from now on
  • Free hero specials is not a default feature but a gameplay option from now on
  • Kill count increasing skulls given by the death of unit is not a default feature but a gameplay option from now on
  • Added 6th epoch for all tribes
  • Healers will from now on heal allied units more frequently (own units are still prioritized)
  • Animals will play 'victory' animations (roaring, scratching, etc) from now on
  • Resources gained by killing trading units has been changed -> profit from the last trip of the trade unit will be given from now on (i.e. trade units, which didn't make any profit before getting destroyed, won't give any resources)
  • Players minimal population capacity is increased from 2 to 3
  • Units thrown to the ground can't be commanded until they get up (from now on)
  • Treasure chests can be picked up even from water (caused sometimes because of special scape) with amphibious (Miyagi, stinger, etc)
  • The 'No HQ timer' option is removed from server settings page -> to disable HQ timer, the hq timer value must be set to -1
  • Shift+F4 is from now on a shortcut key for opening/closing helpmenu window
  • Walls and gates can't be ignited anymore
  • Anti-building units (like long range catapults, rammer, battle ram) has ranged defense boni against buildings from now on (the actual values are different for the various units)
  • Shift-right clicking on any icon in the army controller will level up the corresponding unit to the highest level possible (if the requirements are fulfilled)
  • By Alt-clicking (if the object selection is empty!) on any icon in the army controller, will dismount the corresponding unit from its transporter(s) (even if its a passenger of allied object)
  • There is a new client option, to filter out tribes (like seas) from random tribe selection
  • Adder's Mapeditor-Symmetrie-Mod is included from now on
  • Mapeditor has been a bit modified (like nests) to make things easier...
  • Heterodontosaurus although being categorized as a small carnivore was neutral (fights back when attacked) -> its an aggressive animal from now on
  • Wild predators (carnivores) will hunt wild animals from now on
  • Teleport gates will release the units in front of the gate from now on
  • Teleport gates can have a rally point from now on, so that units released from them will go to the rally position
  • Henodus (turtle) and Bothriolepis (fish) can be used as spawn animals from swimming animals nests from now on
  • New server option has been added: down-leveling, which gives various permisson for leveling down units (works via ac)
  • Maximal speed of wild Euoplocephalus has been increased from 1 to 2
  • The change to remove fruit bushes at building placement is now only optional (there is a new settings at mirage server page for this)
  • New server option has been added: treasure sharing: if enabled, then the bonus effect from artifacts are shared amongst team members, but it works only with locked diplomacy
  • New server option has been added: wild animals in FOW, which makes wild animals and nests visible in the fog of war
  • New server option has been added: no flying units, which can remove flying units from now on (Zeppelin is still available always, but can't fly over anything if flying units are disabled)
  • New server option has been added: titan slots, which adds each titan +2 transport slots
  • When cheats are activated, a message will be desiplayed in the main menu as well as in multiplayer menu and the chat window in the pre-game lobby (source code from CEP, thanks to AyCe :))
  • The current MIRAGE version (and build number in the case of test versions) will be displayed in the main menu from now on (under the menu buttons)
  • The version button in main menu has been modified: it no longer opens a window which displays the current MIRAGE version, only opens the MIRAGE webpage from now on
  • From now on newly produced units will enter portals automatically if the rally point of their producing building is set on portals
  • Since the map-makers can place multiple items of the same artifacts (2-3 ankhs of power) to avoid the effect bugs, any player can obtain only one item form any artifact classes at the same time. Further more, if treasure sharing is enabled, only one artifact of the same class can be obtained by the corresponding team
  • Maximal speed of wild Macrolemys has been increased from 1 to 2
  • Healing from transport basket option has been reworked, so that the healing value in percentage (from 0% to 100%) can be set from now on (0% means that the option is disabled)
  • Fixed a bug, which removed unfinished buildings from player's building-condition-list, which could in certain cases prevent dc players from epoch advancing
  • Info window shows from now on seismo-titan's secondary weapon-buildup stats (same goes for all similar units, like logcannon-tric-titan)
  • Fixed ranged weapons of several units (where the enddamage was bigger than the base damage)
  • Added 160%-200% handicap levels
  • Handicap wasn't working if player choosed SEAS (on certain maps) -> this has been fixed
  • Default gamespeed (a value used for resetting gamespeed in multiplayer games) can be set freely between 0.01 and 4.0 in the options menu from now on
  • Added a new function to version checker, which allows it to save the external IP to a temporary file, and the game reads it and displays this address instead of the local one
  • Added a new server option to enable/disable transport ships from epoch 1 (if disabled they are producible from epoch 2)
  • Autocast abilities have been broken since a couple of versions -> this has been fixed
  • Added new client option to use WASD keys instead of arrow keys for moving the camera
  • Added new sub-gameplay mode for deathmatches -> Phantom mode (you may know this from Supreme Commander or Starcraft 1/2, probably the latter)
  • Added new server setting -> maximum gametime, which limits the length of the matches, i. e. if the time is over its a draw (for non defender games only)
  • Since i added a hotkey for retry button at endscreen, it could be activated even if it was invisible -> this has been fixed
  • Armor piercing value (since it can be different) will be shown on from now on
  • In multiplayer window (opened from main menu) the Internet button has been restored, because we found a way to replace gamespy functionality. Internet button is now the last (for this to work, you need to have hex edited excutables, for more info & help, ask us on the forum)
  • Added new server setting: pause limitation, which means any player can pause the game max. 'x' times
  • Added new server setting: unpause, which allows other players to unpause the game. If pause limit is set, unpausing someone else's pause takes away one tactical pause
  • Added new server setting: speed up, which reduces the duration to build, produce and upgrade (most) stuff and increases resource harvesting cap. of workers (and co.)
  • Rearranged mirage server settings, because there were too many and it was hard to navigate through them (and some more are still planned, so there would have been not enough space...)
  • Usage and working mechanic of Siege units/buildings have been improved (also fixed some bugs related to them)
  • Using healing wells will be now easier. Also if the selected unit is already at the target, it won't try to find a suitable and free position around it
  • Fixed Deco-Archaeopteryx texture
  • Added new client option to display markers for aura, healing, attack and sight range (sight range has blue color, attack range has red, alarm range has purple, healing radius yellow, other auras green). With Crtl+Shift+R/T/F the range markers can be enabled/disabled (by default only healing and aura markers are visible)
  • Removed Switch off SSS button is replaced by Start PWTool button
  • Added training dummy animals for new units, and for old units which didn't have beforehand (like most dragon clan animals...). Dustrider animal farms keep their gates open, while the training dummy animal is outside. Training dummies gets deleted, before the actual unit appears from now on (it was ugly, when duration was shortened by effects like Ada's T5, or treasures and both the unit and the dummy were visible at the same time.
  • Made a workaround to solve the stacking of air units (also enabled a flight action for most of them when they are in idle state)
  • Flying units were activating water mines by flying over them (although they didn't suffer damage from the explosion) -> this has been fixed (they don't activate the mines anymore)
  • Frozen units played sometimes various idle animations -> with a client-sided idle anim-manager check its fixed now (probably)
  • Added new client option to display object lines to rally points and for portals, to show their exit points
  • Sending units to new locations, which have rally points (like seas carrier, or dr mobile hq), used to reset their rally points -> this has been fixed
  • Trap effects (timed or object based) used to cancel each other -> this has been fixed
  • Area throwing effects (like area damage from seismo's attack) used to break animation of units catched by snare traps -> this has been fixed
  • Injured baryonyx used to hump walk on water instead of swimming -> this has been fixed
  • Big, wild animals like mammoths and brachiosaurus deal aoe damage from now on
  • A new spirit system has been made (the changes are just too much to list them all...), but its optional
  • Biological ships leave food corpses behind and they can be resurrected as well from now on
  • While the game is paused, any player could place multiple lines of walls on top of each other -> this has been fixed
  • Improved unboarding mechanic, so that units will less likely be unboarded at unwalkable locations, thus preventing them to walk on mountains, etc
  • Added new server option: techtree stealing, which allows players to use the build/produce menu and special abilities of other tribes (if they get any of their units, like via Tarna's resurrection)
  • Added new server option, which allows players to produce the workers of other tribes from the get-go
  • The launcher update notification function was not working (because the wrong value type was used for comparison) -> this has been fixed
AI:
  • AI will use all of the hero abilities from now on
  • AI will use also old abilities, which it couldn't before (like resurrect)
  • AI can only have 1 unit on level 5 (since 2.5.3 version it could have 3)
  • AI will try to place water turrets from now on
  • Default AI setting will be Random once again
  • AI usage of basic trade units (not the ships) has been improved
  • AI couldn't place seas carrier properly -> this has been fixed
  • For quite some time AI could produce dustrider brachios on level 1, and other units on non-standard levels -> this has been fixed
  • AI couldn't use reveal ability -> this has been fixed
  • AI is now capable of using zeppelins for transporting units
Heroes:
  • Changed Darkmoon's name back to Miyagi (he is now Captain Miyagi)
  • AI can't use hero skills anymore, if the hero isn't on the required level (its also disabled on server side, so it hopefully will work)
  • Maximum range of Headshot has been increased from 40 to 60 (ingame) meters
  • Mechanization ability had a scripting error, which resulted population count reducement at both converting Babbit into exo suit form, and getting Babbit back from destroyed suit -> this has been fixed
  • Barry and Harry will automatically start assisting Larry in his current task upon being summoned from now on
  • Heroes once again are having only 1 special skill ability (on level 3)
  • Mechanization upgrade of Babbit is now a new SEAS special upgrade for him, which has to be researched first (and one time) at laboratory, then at Babbit himself (every time the player want to convert him into a mechanical unit)
  • Buildings got ranged buff icon in Miyagi's viccinity (although the increased attack frequency is not meant for buildings) -> this has been fixed
  • Kleemann's T5 global bonus reduces the reactivation costs of SEAS robot-wreckages
  • Taslow's lvl3 ability worked on dc battlecruiser and seas stinger even if it was in flying mode -> this has been fixed
  • Miyagi's unit size is set from 5 to 0, (just like Stina), so that he can't be knocked down by bigger units
  • Stina lvl5 bonus once again gives only +20 close combat defense for animal units
  • Heroes on level 4/5 makes production buildings of their special units available even if the required epoch is not reached yet (e.g. dustrider medium animal farm can be built on epoch 1 if the player has Stina on level 4/5)
  • Animation for Governor's Whirlwind ability has beeen replaced to a proper one
  • Taslow's special, lvl3 ability lacked a position checking function, so even if he didn't arrive at the target's location, the action got still performed, and this allowed it to be exploited (like setting taslow into an area closed off by walls and killing visible enemy vehicles) -> this has been fixed
Dragonclan:
  • Battle cruiser was missing from NewPointbuyCost.txt, so that it couldn't be bought in pointbuy menu -> it is added now
  • Accidentally removed Monk's hotkey -> its fixed now
  • Swapped hotkey for producing level 1 and level 2 archers at dojo (lvl1-> E, lvl2 -> A)
  • Battlecruiser deals from now on only 25% damage vs buildings (15% was before) and 25% vs ships (100% was before)
  • Fire cauldron doesn't damage enemies around it anymore
  • Zeppelin can't fight anymore
  • Small tower deals from now on only 50% damage against buildings (100% was before)
  • Production costs of water turret has been decrased (from 250 wood to 200)
  • Added new submenu for traps (hotkey for opening it is: 'A')
  • Water trading upgrade is from now on a local upgrade for each individual fishing boat (duration: 10s, costs: F:250/W:50/S:50)
  • Kill count doesn't increase Sumo wrestler's max hitpoints anymore
  • Seismosaurus titan has max speed 2 from now on
  • Seismosaurus titan has no more explosive payload and high impact payload modes
  • Seismosaurus titan has again (as in boosterpack) 5m hitrange and armorpiercing attack
  • Changed several hotkeys, because of new units, buildings, etc.
  • Pirate ship is moved to epoch 6
  • Emporium is available from epoch 2, but trade cart still only from epoch 3
  • From now on only poison trap remains hidden even if it has been sprung
  • Lacerate's damage has been decrased from 400 to 300, but it removes ranged defense of the target for 8 seconds
  • Buildup duration of mine field has been decrased from 30 seconds to 20
  • Buildup duration of spike trap has been decrased from 20 seconds to 10
  • Buildup duration of poison trap has been decrased from 20 seconds to 10
  • Buildup duration of snare trap has been decrased from 15 seconds to 10
  • Buildup duration of fire trap has been decrased from 10 seconds to 8
  • Monk gets ceasefire ability, which prevents the selected unit from fighting or being attacked
  • Damage of demolition charge is restored to boosterpack stat
  • Duration of enchain is decrased from 20 to 15 seconds
  • Biological ship units (Muraenosaurus) can be poisoned from now on
  • Ice spearman's basic weapon damage is from now on pair with that of normal spearman
  • Ice spearman has armor piercing from now on
  • Spearman's attack deals 75% damage against vehicles from now on (previously it was only 25%)
  • Seismosaurus titan's close and ranged defense values are decrased from 25 to 15
  • Pirate boss ship does full damage vs all unit types once again
  • There is a new level 3 dino unit from epoch 4: the Triceratops rider, which can deal splash damage
  • The new Triceratops unit gets a (researchable) special ability: Frightening -> this ability decreases the attack rate of nearby enemies for a limited amount of time
  • Mortars can't attack air units from now on
    buildings (100% was before)
  • Seismosaurus titan doesn't have any transport slots by default from now on
  • Second archer range upgrade is now available from epoch 5
  • There is a new level 3 dino unit from epoch 3: the Saltasaurus launcher, which uses a ranged weapon and has armorpiercing
  • Water turrets range has been decreased from 50m to 40m
  • Monk's temporarily fatal bonds and hourglass abilities has been removed
  • War drums gets a new (researchable) special ability from epoch 3: Song of Valor -> this ability increases the attack rate of nearby allied units for a limited amount of time
  • Rocket ramps have armor piercing once again
  • Rocket ramps cost again 1500 wood and 1000 stone (back from 1000W/700S)
  • Fishing boats can be produced as trading ships instantly from now on (duration: 20s, costs: F:250/W:100/S:50)
  • Cooldown for Lock picking ability was not working -> this has been fixed
  • Increased muraeno submarine's damage to 100 (lvl 3) (from 70)
  • Icespearman is invisible to the enemy (until she attacks) from now on
  • Fire boats got air weapon so that dc has now also a ship capable of fighting against flyers
  • There is a new upgrade at the animal farm from epoch 3: Voracity, which allows predators a life steal ability against biological units
  • There is a new upgrade at the temple from epoch 4: Monk enhanched range, which increases the healing and spell casting range of monk
  • Seismo's gattling guns had 30 minrange somehow... -> its set back to bp stat (20)
  • Changed production costs of salta launcher from 500/200/30 to 500/120/70 (Food/Wood/Stone)
  • Added a new, lvl2 animal unit from epoch 3: launcher-rider
  • Babbit gives a new unit from now on: dc stinger (lvl3 vehicle)
Dustriders:
  • After putting siege brachio back to big animal farm, i forgot to update the hotkey for it -> this has been fixed
  • Increased Venom thrower's hitrange from 5 to 10 (m)
  • Accidentally removed Shaman's hotkey -> its fixed now
  • After setting siege brachio back to be produced on level 3, i haven't updated its resource costs -> costs are increased from 600/200/70 to 1200/300/120 (Food/Wood/Stone)
  • Catapult brachio conversion is only visible from epoch 4 onwards
  • Brachio transporter has 5 passenger slots since 2.5.3, just forgot to mention in changelog
  • Brachio transporter couldn't be converted into other forms if it had passengers (maybe other units had same problem too) -> its fixed now
  • Zeppelin can't fight anymore
  • Pteranodon rider deals from now on only 25% vs ships (100% was before)
  • Slaughterhouse will play its own animation from now on, if workers are occupied there
  • Standard Ankylosaurus can be converted directly into raptor ammo using catapult version from now on
  • For caudal bash the minimal activation requirement has been reduced from 4 enemies to 3
  • Rammer doesn't incapacitate buildings from now on
  • Changed several hotkeys, because of new units, buildings, etc.
  • Bazaar is available from epoch 2, but trade dino still only from epoch 3
  • Slaughterhouse is available from epoch 2, but it has only 2 worker slots. On epoch 3, it gets +2 slots
  • Added 3 new upgrades for spearman: increased range, increased frequency and increased damage
  • Carcharadonto nest has been replaced with gallimimus nest
  • Shaman can't heal by default anymore, it must be researched at the temple (the upgrade is available from epoch 4, costs -> F:400/W:200/S:150)
  • Biological ship units (Mosasaurus, etc) can be poisoned from now on
  • Spearman's attack deals 75% damage against vehicles from now on (previously it was only 25%)
  • Archer rider on T-Rex titan deals full damage against buildings as well (previously it was only 25%)
  • Stunning roar's effect time is increased from 7 to 8 seconds and area of effect from 10 m to 12
  • Poison thrower's normal damage has been increased from 5/10/15/20/30 to 5/15/25/45/85
  • Poison thrower's poison damage has been decreased from 20/20/25/35/50 to 5/15/20/30/45
  • T-Rex titan doesn't have any transport slots by default from now on
  • Tyranno rider doesn't have armor penalty aura from now on
  • Tyranno rider gets an archer buildup for ranged attacks
  • Allosaurus gets a new upgrade at epoch 5 -> Keen eyes, which gives the animal an armor penalty aura against enemy units
  • Triceratops transporter has no longer armor piercing
  • Triceratops transporter's defense values are increased from 0/0 to 50/50 (close combat/ranged)
  • Second archer range upgrade is now available from epoch 5
  • Mosasaurus has been redesigned -> it has no longer torpedoes, but a catapult buildup instead
  • Liopleurodon has from now on an archer buildup
  • Bone palisade can be (locally) upgraded into wall from now on (if the necessary requirements are fulfilled)
  • Tracker dinos can reveal entrenched, disguised, and feign death units from now on
  • Shaman's camouflage ability has been reworked, so that it will work more like in the original game, i.e. no fake animal will be produced, only the shaman will use an animal model, but it will still be invisible on the minimap for enemy players. additionally clicking on the ground with the special cursor will give the shaman the predefined animal model of that level. and non swimming aggressive animals can also be used for the camouflage
  • Siege brachio is available from epoch 3 from now on
  • Huge animal farm is available from epoch 3 from now on
  • Weapon builder is available from epoch 3 (once again)
  • T-Rex titan's basic attack deals only 20% area damage to secondary targets from now on
  • Large tower had the same selection sound as small tower (since original game!) ->this has been fixed
  • Pteranodon rider couldn't be resurrected -> this has been fixed
  • Casting multiple tornadoes does not stack the damage anymore
  • Removed brachio transporter's +200 HP bonus, now it has the same amount as other forms
  • Assassin is invisible to the enemy (until he attacks) from now on
  • Increased scouts's attack range of spit from 10.0 to 12.0 (that is basically for making scouts be able to use their ranged attack. With 10.0 they almost always used their melee attack once they got into combat range to the target)
  • Rammer is from now is good against everything (except for ships), has 300 hp more on each level, has 50 damage less on each level, 50-50 rc and cc armor, and gets the ability to knock over most enemy units
  • Increased brachio mobile camp's range from 25 to 45
Norsemen:
  • Accidentally removed Druids's hotkey -> its fixed now
  • Falling stones damage starts on 100 damage, then small wall upgrade increases it by +200, and reinforced wall upgrade by another +200
  • Undead warrior (Kleemann t4) doesn't have poisoning aura anymore
  • Zeppelin can't fight anymore
  • Kennel smilodon's attack frequency has been decrased (from 36 apm to 28)
  • Kennel smilodon's attack damage has been decrased (from 28/33/43/63/103 to 20/25/35/55/95)
  • Water trading upgrade is from now on a local upgrade for each individual fishing boat (duration: 10s, costs: F:250/W:50/S:50)
  • Detection radius of oracle ability has been increased from 20 to 30m
  • Kill count doesn't increase Berserker's attack strength anymore
  • Triceratops titan has max speed 2 from now on
  • Changed several hotkeys, because of new units, buildings, etc.
  • Log cannon titan is from now on an epoch 6 extra
  • Flying mode for jetpack warrior is from now on an epoch 6 extra
  • 1 new unit is added on epoch 6
  • Ballista Pteranodon has been replaced by Pteranodon rider, which is like the Dustrider one, but benefits from archer upgrades
  • Pteranodon rider deals from now on only 25% damage vs buildings (100% was before) and 25% vs ships (100% was before)
  • Undead/zombie warrior will restore hitpoints while being entrenched from now on (15 hitpoints per second)
  • Spearman's attack deals 75% damage against vehicles from now on (previously it was only 25%)
  • Lancer's attack deals 75% damage against vehicles from now on (previously it was only 25% and 10%)
  • Triceratops titan's close and ranged defense values are decrased from 35 to 25
  • Battle rhino's pennant effect will once again work on the rhino itself
  • Magic cauldron has no healing effect any longer
  • Mobile suit deals no more armor piercing damage
  • Second archer range upgrade is now available from epoch 5
  • Battle tank has no more the Steam Cannon upgrade
  • The rhino armor upgrade is moved back from epoch 4 to epoch 5 (like in bp)
  • Dragon boat can attack air units from now on
  • Illusions cast by druid will mimic the caster from now on, i.e. if the druid starts specific tasks (like meteor attack) the illusions will do the same (ofc they won't be able to cast additional meteors, they just pretend doing so)
  • Log cannon titan's speed is increased from 2 to 3
  • Jetpack warriors in flying mode uses slingshot as a weapon from now on
  • Fishing boats can be produced as trading ships instantly from now on (duration: 20s, costs: F:250/W:100/S:50)
  • Cooldown of jetpack ability was not working properly -> this has been fixed
  • Pteranodon rider couldn't be resurrected -> this has been fixed
  • Animation for Warrior's Roar ability has beeen replaced to a proper one
  • Weapon frequency of falling stones is set back to boosterpack state (max 6 attacks every minutes from 12)
  • Rhino transporter's speed is increased by 1 (SEK nerfed it back previously, changing it from 3 to 2, that balance change is now reverted)
  • Killer is invisible to the enemy (until he attacks) from now on
  • Plague of locusts also affects wood inventory from now on
  • Plague of locusts has now 60 seconds cooldown (from 180)
  • Illusions can heal now
  • Illusion has now 60 seconds cooldown (from 240)
  • Oracle has now 40 seconds cooldown (from 120)
  • Meteor deals now 700 damage (also 700 enddamage), but its true damage (100% armor piercing)
SEAS:
  • CBT-M1500 was missing from NewPointbuyCost.txt, so that it couldn't be bought in pointbuy menu -> is added now
  • Stinger couldn't be bought on level 2 in pointbuy menu -> now it can be
  • Burst Mode won't damage nearby allied units anymore
  • Duration of Stinger's local upgrades has been decrased from 30 to 15 seconds (it took way too long to switch them into flying/walking mode)
  • Enemy units will less likely attack robot wreckages automatically (their aggro priority is decreased)
  • Helicopter in flying mode deals from now on only 25% damage vs buildings (50% was before) and 25% vs ships (100% was before)
  • CNT-100 deals from now on only 50% damage vs vehicles, ships and buildings (100% was before)
  • CBT-500 deals from now on only 50% damage vs buildings (100% was before) and 90% vs vehicles (100% was before)
  • CBT-T1000 deals from now on only 50% damage vs buildings (100% was before)
  • Zeppelin can't fight anymore
  • Tower has been renamed to 'SEAS tower'
  • SEAS tower deals from now on only 50% damage against buildings (100% was before)
  • Machinegun nest deals from now on 100% damage against vehicles (50% was before)
  • Defense turret deals from now on on 50% damage against buildings (100% was before)
  • ML Cross-Sword Cannon deals from now on only 30% damage against buildings (100% was before)
  • Added automatized harvest upgrade for greenhouse
  • Decrased production costs of carnotaurus from 300/0/0 to 180/0/0 (Food/Wood/Stone)
  • Decrased hitpoints of carnotaurus from 500/600/800/1100/1600 to 300/400/600/900/1400 (Lvl1/Lvl2/Lvl3/Lvl4/Lvl5)
  • Decrased skulls of carnotaurus from 30/35/45/55/75 to 8/13/23/33/53 (Lvl1/Lvl2/Lvl3/Lvl4/Lvl5)
  • Decrased attack strength of carnotaurus from 20/25/35/55/95 to 15/20/30/50/90 (Lvl1/Lvl2/Lvl3/Lvl4/Lvl5)
  • Weapon of CBT-M1500 has been changed -> frequency: 50 attacks/minute, damage 12/18/24/36/60 (Lvl1/Lvl2/Lvl3/Lvl4/Lvl5), which is the same output as for nm ballista rhino
  • Cyborg titan doesn't have the turret weapon buildup anymore
  • Cyborg titan isn't poison immune anymore
  • Regenerative coating upgrade has been removed
  • Fortified buildings upgrade has been added, which increases buildings hitpoints by 25%
  • Building plating upgrade has been added, which adds certain buildings 35/35 defense
  • Changed several hotkeys, because of new units, buildings, etc.
  • Scorpion and great/big cannon are moved to epoch 6
  • Steelwork is available from epoch 2, but trade dino still only from epoch 3
  • Cyborg titan got 2 new abilities: cyborg roar and cyborg explosion
  • Reactivating robot wreckages costs more from now on (half of the costs of a new unit)
  • Executor shake from now on doesn't give any attack bonus, but intimidates enemies around the executor
  • Added new upgrade: internal preignitor, which increases the basic and fire damage dealt by flamthrower, flamethrower mobile suit and scorpion
  • Added new upgrade: robot plating, which increases the defense values of all vehicles by +10
  • Added new upgrade: imroved repair tools, which increases worker's repairing frequency
  • Added new upgrade: dna modification, which allows animal units to slowly restore health while out of combat
  • Added new upgrade: suicide, which gives medic the suicide ability
  • Added suicide ability for medic, which allows him to place bombs into own units, which explode after a short duration, killing the host and damaging nearby objects
  • Added new upgrade: medkit, which increases medic's healing value
  • Zeppelin is produced in the laboratory from now on
  • Added reactor core upgrade for laboratory, which allows it to produce 2 units there simultaneously
  • Added new upgrade: auto tracking, which increases attack range of turrets and other fighting buildings by 10%
  • Added new upgrade: maelstrom rounds, which increases atk of turrets and other fighting buildings
  • Added new upgrade: automatization, which allows greenhouse to harvest food on its own (i.e. without workers)
  • Stimpack ability wasn't working whit Shift key together -> its fixed now
  • Hitpoints of JDT-200 (Polakanthus) are increased by +300 (each level)
  • JDT-200 can transport only 3 infantry units
  • JDT-200 has again a marksman rider
  • JDT-200 once again damages opponents in close combat, this damage is increased on higher levels by +10 (on level 2 it is 25)
  • Exo flamethrower is from now on a T3 unit (available from Epoch 4)
  • Production times of Exo flamethrower is increased from 25 to 50 seconds
  • Production costs of Exo flamethrower are increased from F:50/W:300/S:150 to F:200/W:400/S:300 (costs of reactivating are changed accordingly)
  • Exo flamethrower's attack deals only 50% damage against buildings (it was 75% previously)
  • Exo flamethrower's attack frequency is decreased from 25 to 20 attacks per minute
  • Exo flamethrower's attackrange is decreased from 20 to 15
  • Exo flamethrower's close and ranged defense values are increased from 20 to 30
  • Biological ship units (Dunkleosteus, etc) can be poisoned from now on
  • Cyborg titan's attack frequency is decreased from 40 to 30 attacks per minute
  • Cyborg titan's close and ranged defense values are increased from 0 to 10
  • Cyborg titan's main weapon doesn't deal poison damage anymore
  • Bunker's unit-slot number is increased from 5 to 10
  • Scorpion's defense values are decrased from 40/40 to 25/25
  • Scorpion's hitpoints are decrased by 3000 (on each level)
  • Stinger's attack frequency in flying mode has been decrased from 60 to 40 attacks per minute
  • Stinger's attack damage has been increased from 4/7/10/20/40 to 6/14/23/42/80
  • Guards and Marksmans don't have individual upgrades for increased damage, defense and range anymore
  • Infantry units get general 12 (4x3) new upgrades for increased damage, defense and range (for ranged weapons) on epoch 2, epoch 3, epoch 4 and epoch 5
  • Rocketman's attack deals only 15% damage against infantry and animals (50% was previously)
  • Cyborg titan doesn't have any transport slots by default from now on
  • Giganto rider can't heal itself by attacking biological units from now
  • Giganto rider ha from now on a rocketman weapon buildup
  • Carrier can attack air units from now on
  • Hunter seeker can reveal entrenched, disguised, and feign death units (well, mostly ships ofc) from now on
  • Ada on level 4 gives the sniper instead of the tamer (level 3 infantry at the laboratory). This unit is a very long range assassin
  • Arch druid on level 4 gives seas the loud speaker instead of the healing well, and this building increases surronding unit's defense values
  • Healing well in from now on an epoch 4 building
  • Giganoto rider/guardian was written wrong (giganto) -> it has been fixed
  • SEAS finally got a siege construction to climb enemy walls (which is like norsemen's ladder) -> staircase
  • Redesigned carrier: cost 75 wood only, it has 750 HP (lvl 1), and no armor, weapon deals 25 damage with an attack speed of 6 attacks/minute. On Epoch 3 it gets an upgrade (available for 150 wood and 150 stone), which gives all carriers 20 attacks per minute and a hitrange of 15 (same size like the dr torpedo turtle has)
  • Submarine's damage is reduced to 70 (lvl 3) (from 100)
  • Cyborg Triceratopses: Each seas triceratops has 1500 HP (lvl 3) and 0 CC and RC armor. Attack speeds of CBT-500 and CBT-1000 are changed from 40 to 30 (attacks/minute) (lvl 3) and their attack damage to 40 (lvl 3). CBT-500 got armor piercing, so that it will be a good alternative to the CBT-1000 (which otherwise would be stronger per se, since it has 3 units to transport + the marksman riding it). The CBT-1500 has 60 attack speed and 20 damage (lvl 3).
  • Exo flamethrower: its an epoch 4 unit from now on
  • Executioner: it has 3000 HP on lvl 4 and 3500 HP on lvl 5, 30 rc and cc armor and on lvl 4 90, on lvl 5 130 armor piercing attack
  • Minigun executioner: it has 4000 HP on lvl 4 and 4500 HP on lvl 5, with 80 dmg and 50 apm for range weapon on lvl 4, and 120 dmg and 50 apm for range weapon on lvl 5, 120 dmg for meelee on lvl 4, 160 dmg for meelee on lvl 5, it has no armor piercing attack by default.
  • Great cannon's HP is reduced from 10k to 5k, range reduced from 1000 to 600, damage increased from 250 to 500, deals only 30% damage against buildings (50% previously), increased attack frequency from 4 to 6 apm
  • Great cannon can't attack wild animals if they are in FOW, even if they are visible in FOW
  • Changed building costs of turret tower from 0/250/250 to 0/350/350 (Food/Wood/Stone)
  • Changed building costs of small cannon from 0/500/500 to 0/400/400 (Food/Wood/Stone)
  • Changed building costs of laboratory from 0/200/150 to 0/150/150 (Food/Wood/Stone)
  • Changed production costs of rocketman from 100/60/0 to 60/120/25 (Food/Wood/Stone)
  • Changed production costs of medic from 150/30/20 to 150/80/50 (Food/Wood/Stone)
  • Changed production costs of marksman from 50/50/0 to 50/70/0 (Food/Wood/Stone)
  • Changed production costs of gunner from 100/50/20 to 60/120/0 (Food/Wood/Stone)
  • Changed production costs of flamethrower from 80/80/0 to 80/100/0 (Food/Wood/Stone)
  • Changed production costs of submarine from 150/150/0 to 100/130/0 (Food/Wood/Stone)
  • Changed production costs of hovercraft from 0/80/50 to 0/120/0 (Food/Wood/Stone)
  • Changed production costs of MKII from 1500/1500/750 to 250/1000/500 (Food/Wood/Stone) (changed wreck's reactivation accordingly)
  • Changed production costs of Executioner from 1500/1500/750 to 250/500/400 (Food/Wood/Stone) (changed wreck's reactivation accordingly)
  • Changed production costs of black widow from 400/300/200 to 400/500/350 (Food/Wood/Stone) (changed wreck's reactivation accordingly)
  • Changed production costs of mobile suit flamethrower from 300/450/150 to 300/350/150 (Food/Wood/Stone) (changed wreck's reactivation accordingly)
  • Changed production costs of mobile suit from 50/300/150 to 120/170/0 (Food/Wood/Stone) (changed wreck's reactivation accordingly)
  • Changed production costs of sentinel from 50/140/60 to 150/50/0 (Food/Wood/Stone) (changed wreck's reactivation accordingly)
  • Changed production costs of CNT-100 from 180/0/0 to 100/0/0 (Food/Wood/Stone)
  • Changed production costs of CBT-500 from 500/140/60 to 400/90/40 (Food/Wood/Stone)
  • Changed production costs of CBT-T1000 from 500/240/60 to 400/190/30 (Food/Wood/Stone)
  • Changed production costs of CBT-M1500 from 500/140/60 to 400/120/70 (Food/Wood/Stone)
  • Changed costs of greenhouse's automatization from 500/300/0 to 500/500/0 (Food/Wood/Stone)
  • Sniper is invisible to the enemy (until she attacks) from now on
  • Balanced small cannon's and mg nest's stats...
  • Removed the cyborg triceratops conversion upgrade (function can still be activated via mapeditor)
  • Added a new upgrade, which increases defence of animal units (available from epoch 5)
and its still possible i left out some changes, sorry for those ^^
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Scrat
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Re: MIRAGE 2.5.8

Post by Scrat »

Out now !!!!!!!!!
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