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Re: MIRAGE Discussion

Posted: Thu Apr 13, 2017 4:31 am
by Dharko
Hi friends MrMorgana and Scrat, I wonder: if is possible to eliminate the "death aura" when an unit dies, or replace it for blood, I think this could give more "realistic" sensation to the end of the life of our beloved pets -_-

Paraworld FTW ¬¬

Re: MIRAGE Discussion

Posted: Fri Apr 14, 2017 16:09 pm
by MrMorgana
Gatling rider wrote:Hi guys !
Sorry if i'm slow for the french traduction. It's because i have lot of works with university. But i don't forget the traduction of Mirage. I have already translated all new units and upgrades in french, i need to translate mirage options and other details now.
i wanted to ask you, how much time do you need to finish french translation?

Re: MIRAGE Discussion

Posted: Sat Apr 15, 2017 11:32 am
by Scrat
Dharko wrote:Hi friends MrMorgana and Scrat, I wonder: if is possible to eliminate the "death aura" when an unit dies, or replace it for blood, I think this could give more "realistic" sensation to the end of the life of our beloved pets -_-

Paraworld FTW ¬¬
I like the idea (maybe as a Client option?)
since Boosterpack changes the aura animation from yellow to white, meddling with it is possible, but I don't know how.

Re: MIRAGE Discussion

Posted: Wed Apr 26, 2017 12:34 pm
by AnthonyCole
You mean that effect? The bloodpatch removes it. Just use it ^^

Re: MIRAGE Discussion

Posted: Wed Apr 26, 2017 17:49 pm
by Dharko
Or something like that please :lol: :lol: Is too much??
https://www.youtube.com/watch?v=ajKMrg1_oyA

Re: MIRAGE Discussion

Posted: Wed Apr 26, 2017 20:19 pm
by MrMorgana
Dharko, go to client settings in mirage (Options menu/Client tab), then open Game-mechanic settings, then enable Blood Effects. After that start a new game and check what happens

Re: MIRAGE Discussion

Posted: Thu Apr 27, 2017 5:47 am
by Dharko
Txs MrMorgana for ask, I know this option is excelent!

And is the reason I request You for some posibility to eliminate or replace the white-red-yellow aura when a unit-pet dies :(

Re: MIRAGE Discussion

Posted: Thu May 11, 2017 21:26 pm
by Dharko
I love the multi-tribu options, txs masters :!: :!:

but I thought in popcap x 2 would be possible when added a new tribu :cry:

52 popcap x 2(new tribu) = 104popcap
or
250 popcap x 2(new tribu) = 500popcap

If is complicated to do, is ok, but was only an idea.... :roll:

Re: MIRAGE Discussion

Posted: Fri May 12, 2017 8:19 am
by Scrat
hmm that doesn't work.. but you can enable the supply system which allows for more than 52 units in general, regardless of whether you control multiple tribes at once