MIRAGE Discussion

A custom mode with cool features including the SEAS as a playable nation
(knows also as Funmode)
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Dharko
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Re: MIRAGE Discussion

Post by Dharko » Thu Apr 13, 2017 4:31 am

Hi friends MrMorgana and Scrat, I wonder: if is possible to eliminate the "death aura" when an unit dies, or replace it for blood, I think this could give more "realistic" sensation to the end of the life of our beloved pets -_-

Paraworld FTW ¬¬

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MrMorgana
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Re: MIRAGE Discussion

Post by MrMorgana » Fri Apr 14, 2017 16:09 pm

Gatling rider wrote:Hi guys !
Sorry if i'm slow for the french traduction. It's because i have lot of works with university. But i don't forget the traduction of Mirage. I have already translated all new units and upgrades in french, i need to translate mirage options and other details now.
i wanted to ask you, how much time do you need to finish french translation?

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Scrat
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Re: MIRAGE Discussion

Post by Scrat » Sat Apr 15, 2017 11:32 am

Dharko wrote:Hi friends MrMorgana and Scrat, I wonder: if is possible to eliminate the "death aura" when an unit dies, or replace it for blood, I think this could give more "realistic" sensation to the end of the life of our beloved pets -_-

Paraworld FTW ¬¬
I like the idea (maybe as a Client option?)
since Boosterpack changes the aura animation from yellow to white, meddling with it is possible, but I don't know how.

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AnthonyCole
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Re: MIRAGE Discussion

Post by AnthonyCole » Wed Apr 26, 2017 12:34 pm

You mean that effect? The bloodpatch removes it. Just use it ^^

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Dharko
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Re: MIRAGE Discussion

Post by Dharko » Wed Apr 26, 2017 17:49 pm

Or something like that please :lol: :lol: Is too much??
https://www.youtube.com/watch?v=ajKMrg1_oyA

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MrMorgana
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Re: MIRAGE Discussion

Post by MrMorgana » Wed Apr 26, 2017 20:19 pm

Dharko, go to client settings in mirage (Options menu/Client tab), then open Game-mechanic settings, then enable Blood Effects. After that start a new game and check what happens

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Dharko
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Re: MIRAGE Discussion

Post by Dharko » Thu Apr 27, 2017 5:47 am

Txs MrMorgana for ask, I know this option is excelent!

And is the reason I request You for some posibility to eliminate or replace the white-red-yellow aura when a unit-pet dies :(

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Dharko
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Re: MIRAGE Discussion

Post by Dharko » Thu May 11, 2017 21:26 pm

I love the multi-tribu options, txs masters :!: :!:

but I thought in popcap x 2 would be possible when added a new tribu :cry:

52 popcap x 2(new tribu) = 104popcap
or
250 popcap x 2(new tribu) = 500popcap

If is complicated to do, is ok, but was only an idea.... :roll:

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Scrat
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Re: MIRAGE Discussion

Post by Scrat » Fri May 12, 2017 8:19 am

hmm that doesn't work.. but you can enable the supply system which allows for more than 52 units in general, regardless of whether you control multiple tribes at once

kirkbaldwin1
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Joined: Sun Feb 08, 2015 4:20 am

my dear MrMorgana and scrat,i didn't connect to this site until now

Post by kirkbaldwin1 » Sun May 13, 2018 16:00 pm

my dear MrMorgana and scrat,i didn't connect to this site until now,i don't know why,i can't connect to this site for almost a whole year,i was quite frustrated and harrowing,today finally make it somehow when i unlock firewall 445 port,don't know why?is it that case that your site uses 445 port?
i locked firewall 445 port,your site can be connected as well,obviously not about 445 port matter,perhaps the cause is about your server update,pose the disconnection?.
best wishes.

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AnthonyCole
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Re: MIRAGE Discussion

Post by AnthonyCole » Mon Jun 04, 2018 15:09 pm

HTTPS standard port is 443. You can also connect on standard HTTP (Port 80). You do not need any port forwarding to access websites.

Robert-F.
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Re: MIRAGE Discussion

Post by Robert-F. » Sun Feb 10, 2019 1:04 am

Hi,

any eta on a new version? It was very quiet here the last year...

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MrMorgana
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Re: MIRAGE Discussion

Post by MrMorgana » Sun Feb 10, 2019 13:47 pm

sadly yes, despite DryFun/Vitor working hard on model, textures and graphical stuff, and others on maps, i had very little spare time for pw altogether. Hopefully this changes soon...

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DryFun
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Re: MIRAGE Discussion

Post by DryFun » Sun Feb 10, 2019 19:54 pm

4564768678980707686.png
4564768678980707686.png (42.52 KiB) Viewed 4422 times
still alive
still without devtools
  • ImageImageImageImageImage

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Scrat
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Re: MIRAGE Discussion

Post by Scrat » Mon Feb 11, 2019 18:49 pm

Dryfun what is that picture :) looks like Cole taking a dump

Satankiller
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Re: MIRAGE Discussion

Post by Satankiller » Mon Apr 22, 2019 17:04 pm

Hey guys, is a new update still in the making? I've been planning on getting back in this game filled with loving memories.

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DryFun
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Re: MIRAGE Discussion

Post by DryFun » Mon Apr 22, 2019 18:43 pm

Satankiller wrote:
Mon Apr 22, 2019 17:04 pm
Hey guys, is a new update still in the making? I've been planning on getting back in this game filled with loving memories.
Yes
still alive
still without devtools
  • ImageImageImageImageImage

kirkbaldwin1
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Re: MIRAGE Discussion

Post by kirkbaldwin1 » Thu May 23, 2019 16:34 pm

dear MrMorgana and Scrat,long time no see,how u doing?im glad im back again,come push for v2.7,hope u add some new features ,such as,player and CPU can buid stone mine quarry,so that stone won't be run out of,best wishes.

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Scrat
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Re: MIRAGE Discussion

Post by Scrat » Thu May 30, 2019 22:10 pm

hi Kirk, nice to see you again :) if you enable epoch 6 you can build stone mines with norsemen, since they are most reliant on stones. we are sometimes in the discord chat http://discord.com/channels/27236308230 ... 2309828610

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