MIRAGE Discussion

A custom mode with cool features including the SEAS as a playable nation
(knows also as Funmode)
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MrMorgana
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Re: MIRAGE Discussion

Post by MrMorgana » Sat Mar 02, 2013 12:53 pm

Scrat wrote:So no way of letting them pop at right in the transporter?
ofc everything can be done
why are you asking it exactly?
The Dustriders are nomads, who endlessly roam the parallel world with their tamed dinosaurs, which they use both as riding animals and as powerfull combat units, designed to strike fear into the hearts of their enemies.
Feel the power as you destroy enemy after enemy using the T-Rex Titan, the king of dinosaurs!

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Scrat
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Re: MIRAGE Discussion

Post by Scrat » Sat Mar 02, 2013 19:58 pm

dunno. might be fun. if you can invent epochs and upgrades while being transported, why not produce units? might be nice, imagine you put one mobile HQ into zeppelin, by the time he is at his destination he has 9 workers to accompany him, gathering resources.
or a mobile brachio camp assisted by archers?
just an idea

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Re: MIRAGE Discussion

Post by MrMorgana » Sat Mar 02, 2013 21:10 pm

Scrat wrote:dunno. might be fun. if you can invent epochs and upgrades while being transported, why not produce units? might be nice, imagine you put one mobile HQ into zeppelin, by the time he is at his destination he has 9 workers to accompany him, gathering resources.
or a mobile brachio camp assisted by archers?
just an idea
i see, thats really a nice strategy indeed. we'll see about it...
The Dustriders are nomads, who endlessly roam the parallel world with their tamed dinosaurs, which they use both as riding animals and as powerfull combat units, designed to strike fear into the hearts of their enemies.
Feel the power as you destroy enemy after enemy using the T-Rex Titan, the king of dinosaurs!

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Triceratops
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Re: MIRAGE Discussion

Post by Triceratops » Sun Mar 03, 2013 22:59 pm

I recommend a walking breeding place, transporting eggs and creating dinosaurs or other animal units.

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MrMorgana
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Re: MIRAGE Discussion

Post by MrMorgana » Mon Mar 04, 2013 1:03 am

Triceratops wrote:I recommend a walking breeding place, transporting eggs and creating dinosaurs or other animal units.
basically a mobile camp, which can produce dinosaurs?
The Dustriders are nomads, who endlessly roam the parallel world with their tamed dinosaurs, which they use both as riding animals and as powerfull combat units, designed to strike fear into the hearts of their enemies.
Feel the power as you destroy enemy after enemy using the T-Rex Titan, the king of dinosaurs!

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Triceratops
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Re: MIRAGE Discussion

Post by Triceratops » Mon Mar 04, 2013 10:27 am

Yes but more like a mobile nest or the ankylo catapults. Maybe they can spawn units or they can produce them, that's still for discussion. But the idea is basically an egg transporting vehicle or animal, on which the eggs can breed and are like a plague cart

Either very morbid like this:

Image


Or horrific like this:

Image


Or this:

Image

but with dinosaur eggs and several abilities to use them

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MrMorgana
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Re: MIRAGE Discussion

Post by MrMorgana » Mon Mar 04, 2013 12:23 pm

"plague cart" - yuck :? :evil:
Triceratops wrote:but with dinosaur eggs and several abilities to use them
what kind of abilities do you imagine?

anyways, this gave me an idea for a new brachio mobile camp upgrade - 'hatchery' =)
The Dustriders are nomads, who endlessly roam the parallel world with their tamed dinosaurs, which they use both as riding animals and as powerfull combat units, designed to strike fear into the hearts of their enemies.
Feel the power as you destroy enemy after enemy using the T-Rex Titan, the king of dinosaurs!

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Scrat
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Re: MIRAGE Discussion

Post by Scrat » Tue Mar 05, 2013 20:25 pm

MrMorgana wrote:anyways, this gave me an idea for a new brachio mobile camp upgrade - 'hatchery' =)
Agreed!!

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Re: MIRAGE Discussion

Post by tobigoku » Sat Apr 20, 2013 10:46 am

Hallo falls ich hier falsch bin dann sagt es mir bitte, aber ich habe eine Frage bezüglich dem Mirage Mod.

Kann man irgendetwas dagegen machen das er nicht alle 5-10 minute oder sogar kürzer abstürtzt?

Ich sammle nämlich gerade Paraworld Spiele um mit Kumpels mindestens zu 4rt spielen zu können. Und ich weiss jetzt schon das wenn ich mit ihnen zock und das so oft abstürtzt die gleich keinen bock mehr haben werden.

Und ich möcht gern mit ihnen den Mirage Mod zocken. Mehr als nur 52 Einheiten bauen, unendlich Resourcen, mehrere Titanen, Helden und anderen Einheiten zum einsatz bringen und andere Features das find ich geil.

Das Standard Model is dagegen ja nix.^^

Also wie gesagt falls einer Rat weiss würde ich mich freuen. Hab schon probiert den Cache zu löschen bringt aber auch nix. Hab noch Windows XP weiss garnicht wies bei 7 oder 8 funtioniert.

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Re: MIRAGE Discussion

Post by MrMorgana » Sat Apr 20, 2013 13:02 pm

tobigoku wrote:Hallo falls ich hier falsch bin dann sagt es mir bitte, aber ich habe eine Frage bezüglich dem Mirage Mod.

Kann man irgendetwas dagegen machen das er nicht alle 5-10 minute oder sogar kürzer abstürtzt?

Ich sammle nämlich gerade Paraworld Spiele um mit Kumpels mindestens zu 4rt spielen zu können. Und ich weiss jetzt schon das wenn ich mit ihnen zock und das so oft abstürtzt die gleich keinen bock mehr haben werden.

Und ich möcht gern mit ihnen den Mirage Mod zocken. Mehr als nur 52 Einheiten bauen, unednlich Resource, mehrere Titananen, Helden und anderen Einheiten zum einsatz bringen und andere Features das find ich geil.

Das Standard Modell is dagegen ja nix.^^

Also wie gesagt falls einer Rat weiss würde ich mich freuen. Hab schon probiert den Cache zu löschen bringt aber auch nix. Hab noch Windows XP weiss garnicht wies bei 7 oder 8 funtioniert.
leider ist es wegen einer datei, aber ein fix gibt es schon, und das scheint es zu korrigieren, bald gebe ich eine neue version aus
The Dustriders are nomads, who endlessly roam the parallel world with their tamed dinosaurs, which they use both as riding animals and as powerfull combat units, designed to strike fear into the hearts of their enemies.
Feel the power as you destroy enemy after enemy using the T-Rex Titan, the king of dinosaurs!

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tobigoku
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Re: MIRAGE Discussion

Post by tobigoku » Sat Apr 20, 2013 14:19 pm

Oh das hört sich gut an danke.^^

Find die arbeit die ihr da schon seit langem reingesteckt habt echt super.

Hab am anfang ja noch den SEAS mod mitbekommen wos Mirage und so nochgarnicht gab.^^

P.S. Wann ihr die neue Version bereitstellen werdet wisst ihr nicht zufällig oder?

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AnthonyCole
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Re: MIRAGE Discussion

Post by AnthonyCole » Mon Apr 22, 2013 6:08 am

SEASMOD ist jetzt CEP ^^

Sry für OT: :P

Wenn du Keys brauchst frag mich per PM.
Um PW auf den neusten Stand & ohne CD zu bringen (also dass es auch auf win7/8 etc läuft) machstes so:

1. PW installieren
2. Boosterpack 2.0 installieren
3. Win7 fix installieren (geht nicht nur für Win7 ;) )
4. Mappack/Mods installieren

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Re: MIRAGE Discussion

Post by Triceratops » Mon Apr 22, 2013 10:07 am

Henry, könntest du den benötigten Mirage File hier hochladen?

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MrMorgana
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Re: MIRAGE Discussion

Post by MrMorgana » Sun May 26, 2013 0:27 am

status report: working on the new hotkey system and new abilities for heroes (+2 abilities atm...), and because of this i would like to know your oppinion about Miyagi (pirate captain)

currently he has the "Walking Bomb" ability (on level 3)
if you know this ability, what is your oppinion? is it good or lame?

just asking, because i tested some new abilities for him, like "Plunder" [resource stealing from enemy], "Hostage" [take control over enemy infantry, e.g. workers...] and "Scorch" [sets enemy bases on fire], and because all of them are pretty good, maybe i would replace his current t3 ability with one of them
The Dustriders are nomads, who endlessly roam the parallel world with their tamed dinosaurs, which they use both as riding animals and as powerfull combat units, designed to strike fear into the hearts of their enemies.
Feel the power as you destroy enemy after enemy using the T-Rex Titan, the king of dinosaurs!

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Boristeam09
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Re: MIRAGE Discussion

Post by Boristeam09 » Sun May 26, 2013 19:32 pm

Give him all four ;)
Brauchst du etwas?
Frag ruhig!


Skype: akaNighogh
XFire: Boristeam09

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Re: MIRAGE Discussion

Post by MrMorgana » Sat Jul 06, 2013 14:44 pm

Boristeam09 wrote:Give him all four ;)
its not that easy to give all heroes 4 abilities ^^
btw, i just had an idea for a new ability (not necessarily for a hero):
treasure theft - the unit (e.g. ninja) can take away treasure from targeted unit

what do you think about it?
The Dustriders are nomads, who endlessly roam the parallel world with their tamed dinosaurs, which they use both as riding animals and as powerfull combat units, designed to strike fear into the hearts of their enemies.
Feel the power as you destroy enemy after enemy using the T-Rex Titan, the king of dinosaurs!

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Re: MIRAGE Discussion

Post by wafflefries777 » Sat Jul 06, 2013 21:24 pm

Am I the only one that really misses the 200 unit limit? :mrgreen:
Image

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Re: MIRAGE Discussion

Post by MrMorgana » Sat Jul 06, 2013 22:05 pm

wafflefries777 wrote:Am I the only one that really misses the 200 unit limit? :mrgreen:
the 200 unit limit (or better said supply capacity) is a switchable option ;D
you can enable it before any new game
The Dustriders are nomads, who endlessly roam the parallel world with their tamed dinosaurs, which they use both as riding animals and as powerfull combat units, designed to strike fear into the hearts of their enemies.
Feel the power as you destroy enemy after enemy using the T-Rex Titan, the king of dinosaurs!

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Re: MIRAGE Discussion

Post by MrMorgana » Tue Aug 06, 2013 16:31 pm

because some players had issues with camera zooming (in tutorial mission, like chipmunk) i made the camera zooming switchable, so that in options menu anyone can set the default zooming-mod for mousewheel-usage (if its either the new or old one, and then using together with Ctrl (Strg for germans) will be the other)

the only question remains, which should be the default by first (before a player could change it in the new version): the new or old zooming

because many players don't even read the readme file, they won't know that it can be changed, or they will think that the extended zooming is removed

please tell me your opinion about this matter
The Dustriders are nomads, who endlessly roam the parallel world with their tamed dinosaurs, which they use both as riding animals and as powerfull combat units, designed to strike fear into the hearts of their enemies.
Feel the power as you destroy enemy after enemy using the T-Rex Titan, the king of dinosaurs!

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Re: MIRAGE Discussion

Post by Adder » Tue Aug 06, 2013 17:51 pm

the traditional wy of zooming should standard for the campaign maps, especially the map that requires it.
Image

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Re: MIRAGE Discussion

Post by MrMorgana » Sat Sep 07, 2013 20:30 pm

once i've almost finished the description for the new hero abilities, i had to realize, that a couple of them were very unrealistic and/or didn't fit the corresponding hero
here is a new list of the hero abilities (or upgrade) (the original ability of some heroes will be replaced/modified/rearranged; they are in ascending order - lvl3->4->5...):

Babbit: Minigun, Jetpack, Mobile suit (its a local upgrade like at brachios)
Bela: Sniper shot, Shattering shot, Cluster arrows
Cole: Shotgun, Intimidate, Unbreakable will
Warden: One with nature, Domestication, Call of the Wild
Arch Druid: Mend, World of Trees, Eruption
Larry: Brotherhood, Detonate, Ceasefire
Leighton: Vanish, Demotion, Execution
Ada: Neurotoxic dart, Anesthetic dart, Head shot
Governor: Whirling blade, Duel, Deafening roar
Kleemann: Sacrifice, Locust swarm, Graveyard
Miyagi: Plunder, Blockage, Bribe
Stina: Hypnosis, Enrage, Lethal wound
Tarna: Repulsion aura, Shallow grave, Seismic strike
Tesla: Pinning shot, Vehicle destruction, Teleport

its still possible that there will be some changes though

if you have any questions, ideas or suggestions, please feel free to post it ;D
The Dustriders are nomads, who endlessly roam the parallel world with their tamed dinosaurs, which they use both as riding animals and as powerfull combat units, designed to strike fear into the hearts of their enemies.
Feel the power as you destroy enemy after enemy using the T-Rex Titan, the king of dinosaurs!

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Re: MIRAGE Discussion

Post by Adder » Sat Sep 07, 2013 20:50 pm

Call of the Wild sounds interesting. Will it free an animal unit of the enemy?
Image

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Re: MIRAGE Discussion

Post by MrMorgana » Sat Sep 07, 2013 21:00 pm

Adder wrote:Call of the Wild sounds interesting. Will it free an animal unit of the enemy?
that is actually a pretty cool idea =D

the original idea was much 'sloppier', it would have called Warden's allo from missi 10 (seas jungle temple)

what do you think, how should it work if the enemy animal gets be freed? like rampaging for x time, and attacking its owner?
The Dustriders are nomads, who endlessly roam the parallel world with their tamed dinosaurs, which they use both as riding animals and as powerfull combat units, designed to strike fear into the hearts of their enemies.
Feel the power as you destroy enemy after enemy using the T-Rex Titan, the king of dinosaurs!

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Re: MIRAGE Discussion

Post by Adder » Sat Sep 07, 2013 21:15 pm

The spell would affect animals and conductor/animal combos.

I would guess Call of the Wild would work like this:
Would free level 5 animal for some time, or if it has no conductor free it completely
Would free level 4 animal for twice the time, or if it has no conductor free it completely
Would free level 3 animal for three time the time, or if it has no conductor free it completely
Would free level 1 animal and level 2 completely, or if it has no conductor free it completely

The animal would be under control of Gaia, it would act like an aggressive animal if elvel 5 or 4, neutral otherwise.

After being freed, the animal woudl be invulnerable for some time so that missiles don't do damage. After that it would act like a free animal, i.e. counterattak if hit or attacked. Ah yes and after being freed, it would lose being enenmy target to others.

Feel free to use only some ideas.
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Re: MIRAGE Discussion

Post by Scrat » Sun Sep 08, 2013 9:06 am

It all sounds very interesting, looking forward to reading more :)

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