MIRAGE Discussion

A custom mode with cool features including the SEAS as a playable nation
(knows also as Funmode)
User avatar
Dharko
Posts: 14
Joined: Thu Aug 11, 2016 8:35 am

Re: MIRAGE Discussion

Post by Dharko »

Hi friends MrMorgana and Scrat, I wonder: if is possible to eliminate the "death aura" when an unit dies, or replace it for blood, I think this could give more "realistic" sensation to the end of the life of our beloved pets -_-

Paraworld FTW ¬¬

User avatar
MrMorgana
- Admin -
Posts: 938
Joined: Tue Aug 18, 2009 12:42 pm
Location: Koprulu Sector

Re: MIRAGE Discussion

Post by MrMorgana »

Gatling rider wrote:Hi guys !
Sorry if i'm slow for the french traduction. It's because i have lot of works with university. But i don't forget the traduction of Mirage. I have already translated all new units and upgrades in french, i need to translate mirage options and other details now.
i wanted to ask you, how much time do you need to finish french translation?

User avatar
Scrat
- Mod -
Posts: 14168
Joined: Sat Jul 14, 2007 14:44 pm
Location: Bamberg / Budapest
Contact:

Re: MIRAGE Discussion

Post by Scrat »

Dharko wrote:Hi friends MrMorgana and Scrat, I wonder: if is possible to eliminate the "death aura" when an unit dies, or replace it for blood, I think this could give more "realistic" sensation to the end of the life of our beloved pets -_-

Paraworld FTW ¬¬
I like the idea (maybe as a Client option?)
since Boosterpack changes the aura animation from yellow to white, meddling with it is possible, but I don't know how.

User avatar
AnthonyCole
- Admin -
Posts: 2089
Joined: Sat Apr 18, 2009 13:17 pm

Re: MIRAGE Discussion

Post by AnthonyCole »

You mean that effect? The bloodpatch removes it. Just use it ^^

User avatar
Dharko
Posts: 14
Joined: Thu Aug 11, 2016 8:35 am

Re: MIRAGE Discussion

Post by Dharko »

Or something like that please :lol: :lol: Is too much??
https://www.youtube.com/watch?v=ajKMrg1_oyA

User avatar
MrMorgana
- Admin -
Posts: 938
Joined: Tue Aug 18, 2009 12:42 pm
Location: Koprulu Sector

Re: MIRAGE Discussion

Post by MrMorgana »

Dharko, go to client settings in mirage (Options menu/Client tab), then open Game-mechanic settings, then enable Blood Effects. After that start a new game and check what happens

User avatar
Dharko
Posts: 14
Joined: Thu Aug 11, 2016 8:35 am

Re: MIRAGE Discussion

Post by Dharko »

Txs MrMorgana for ask, I know this option is excelent!

And is the reason I request You for some posibility to eliminate or replace the white-red-yellow aura when a unit-pet dies :(

User avatar
Dharko
Posts: 14
Joined: Thu Aug 11, 2016 8:35 am

Re: MIRAGE Discussion

Post by Dharko »

I love the multi-tribu options, txs masters :!: :!:

but I thought in popcap x 2 would be possible when added a new tribu :cry:

52 popcap x 2(new tribu) = 104popcap
or
250 popcap x 2(new tribu) = 500popcap

If is complicated to do, is ok, but was only an idea.... :roll:

User avatar
Scrat
- Mod -
Posts: 14168
Joined: Sat Jul 14, 2007 14:44 pm
Location: Bamberg / Budapest
Contact:

Re: MIRAGE Discussion

Post by Scrat »

hmm that doesn't work.. but you can enable the supply system which allows for more than 52 units in general, regardless of whether you control multiple tribes at once

kirkbaldwin1
Posts: 48
Joined: Sun Feb 08, 2015 3:20 am

my dear MrMorgana and scrat,i didn't connect to this site until now

Post by kirkbaldwin1 »

my dear MrMorgana and scrat,i didn't connect to this site until now,i don't know why,i can't connect to this site for almost a whole year,i was quite frustrated and harrowing,today finally make it somehow when i unlock firewall 445 port,don't know why?is it that case that your site uses 445 port?
i locked firewall 445 port,your site can be connected as well,obviously not about 445 port matter,perhaps the cause is about your server update,pose the disconnection?.
best wishes.

User avatar
AnthonyCole
- Admin -
Posts: 2089
Joined: Sat Apr 18, 2009 13:17 pm

Re: MIRAGE Discussion

Post by AnthonyCole »

HTTPS standard port is 443. You can also connect on standard HTTP (Port 80). You do not need any port forwarding to access websites.

Robert-F.
Posts: 2
Joined: Thu Mar 22, 2012 22:57 pm
Location: Lipperreihe
Contact:

Re: MIRAGE Discussion

Post by Robert-F. »

Hi,

any eta on a new version? It was very quiet here the last year...

User avatar
MrMorgana
- Admin -
Posts: 938
Joined: Tue Aug 18, 2009 12:42 pm
Location: Koprulu Sector

Re: MIRAGE Discussion

Post by MrMorgana »

sadly yes, despite DryFun/Vitor working hard on model, textures and graphical stuff, and others on maps, i had very little spare time for pw altogether. Hopefully this changes soon...

User avatar
Zidell
- Dragon Clan -
- Dragon Clan -
Posts: 236
Joined: Tue Mar 24, 2015 13:53 pm

Re: MIRAGE Discussion

Post by Zidell »

4564768678980707686.png
4564768678980707686.png (42.52 KiB) Viewed 7601 times
Image

User avatar
Scrat
- Mod -
Posts: 14168
Joined: Sat Jul 14, 2007 14:44 pm
Location: Bamberg / Budapest
Contact:

Re: MIRAGE Discussion

Post by Scrat »

Dryfun what is that picture :) looks like Cole taking a dump

Satankiller
Posts: 3
Joined: Wed May 10, 2017 16:42 pm

Re: MIRAGE Discussion

Post by Satankiller »

Hey guys, is a new update still in the making? I've been planning on getting back in this game filled with loving memories.

User avatar
Zidell
- Dragon Clan -
- Dragon Clan -
Posts: 236
Joined: Tue Mar 24, 2015 13:53 pm

Re: MIRAGE Discussion

Post by Zidell »

Satankiller wrote:
Mon Apr 22, 2019 16:04 pm
Hey guys, is a new update still in the making? I've been planning on getting back in this game filled with loving memories.
Yes
Image

kirkbaldwin1
Posts: 48
Joined: Sun Feb 08, 2015 3:20 am

Re: MIRAGE Discussion

Post by kirkbaldwin1 »

dear MrMorgana and Scrat,long time no see,how u doing?im glad im back again,come push for v2.7,hope u add some new features ,such as,player and CPU can buid stone mine quarry,so that stone won't be run out of,best wishes.

User avatar
Scrat
- Mod -
Posts: 14168
Joined: Sat Jul 14, 2007 14:44 pm
Location: Bamberg / Budapest
Contact:

Re: MIRAGE Discussion

Post by Scrat »

hi Kirk, nice to see you again :) if you enable epoch 6 you can build stone mines with norsemen, since they are most reliant on stones. we are sometimes in the discord chat http://discord.com/channels/27236308230 ... 2309828610

kirkbaldwin1
Posts: 48
Joined: Sun Feb 08, 2015 3:20 am

Re: MIRAGE Discussion

Post by kirkbaldwin1 »

Dear MrMorgana and Scrat,just come to say hi,miss you already,especailly in this period of Coronavirus overrun globally.
take good care of yourself.best wishes.

User avatar
MrMorgana
- Admin -
Posts: 938
Joined: Tue Aug 18, 2009 12:42 pm
Location: Koprulu Sector

Re: MIRAGE Discussion

Post by MrMorgana »

thanks, you too

User avatar
Scrat
- Mod -
Posts: 14168
Joined: Sat Jul 14, 2007 14:44 pm
Location: Bamberg / Budapest
Contact:

Re: MIRAGE Discussion

Post by Scrat »

Thank you Kirk, it was nice to hear from you. Hope you are well :)

Robert-F.
Posts: 2
Joined: Thu Mar 22, 2012 22:57 pm
Location: Lipperreihe
Contact:

Re: MIRAGE Discussion

Post by Robert-F. »

Hi, any new eta on 2.6.3? :)

User avatar
Zidell
- Dragon Clan -
- Dragon Clan -
Posts: 236
Joined: Tue Mar 24, 2015 13:53 pm

Re: MIRAGE Discussion

Post by Zidell »

This year?
Image

User avatar
Scrat
- Mod -
Posts: 14168
Joined: Sat Jul 14, 2007 14:44 pm
Location: Bamberg / Budapest
Contact:

Re: MIRAGE Discussion

Post by Scrat »

this year. i'm sure. :)

Post Reply

Return to “MIRAGE”