[CEP/SEASMOD] Make S.E.A.S. playable in Paraworld
Re: [CEP/SEASMOD] Make S.E.A.S. playable in Paraworld
Why not use the trader and tarna abilities from funmode? They seem ok to me.
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Re: [CEP/SEASMOD] Make S.E.A.S. playable in Paraworld
call it MirageScrat wrote:Why not use the trader and tarna abilities from funmode? They seem ok to me.
anyways thats also an a solution, so:
- Larry' t3 ability can be Brotherhood (calls his brothers, Harry and Barry to help)
- Tarna level 2 aura is aura of the aschnabar (prevents enemy units to use (certain) special skills
Another thing i forget to mention in my previous post:
SEAS doesn't have a siege unit (to get infantry units over enemy walls)
should we add them such a unit/building?
if yes then exactly what? ^^
(ideas so far: Kharg already suggested to use phoenix (airplane) from mission 9-10 - a unit, which could fly like zeppelin, but no attack and could transport only infantry)
If anyone has an idea for this or the other questions (in my previous post) please tell us
The Dustriders are nomads, who endlessly roam the parallel world with their tamed dinosaurs, which they use both as riding animals and as powerfull combat units, designed to strike fear into the hearts of their enemies.
Feel the power as you destroy enemy after enemy using the T-Rex Titan, the king of dinosaurs!
Feel the power as you destroy enemy after enemy using the T-Rex Titan, the king of dinosaurs!
Re: [CEP/SEASMOD] Make S.E.A.S. playable in Paraworld
Can we make phoenix smaller?
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Re: [CEP/SEASMOD] Make S.E.A.S. playable in Paraworld
nopeScrat wrote:Can we make phoenix smaller?
The Dustriders are nomads, who endlessly roam the parallel world with their tamed dinosaurs, which they use both as riding animals and as powerfull combat units, designed to strike fear into the hearts of their enemies.
Feel the power as you destroy enemy after enemy using the T-Rex Titan, the king of dinosaurs!
Feel the power as you destroy enemy after enemy using the T-Rex Titan, the king of dinosaurs!
Re: [CEP/SEASMOD] Make S.E.A.S. playable in Paraworld
T4 upgr cbt transp so it can loaded units over walls direct from transp basket
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Re: [CEP/SEASMOD] Make S.E.A.S. playable in Paraworld
hmm, interesting ideaScrat wrote:T4 upgr cbt transp so it can loaded units over walls direct from transp basket
The Dustriders are nomads, who endlessly roam the parallel world with their tamed dinosaurs, which they use both as riding animals and as powerfull combat units, designed to strike fear into the hearts of their enemies.
Feel the power as you destroy enemy after enemy using the T-Rex Titan, the king of dinosaurs!
Feel the power as you destroy enemy after enemy using the T-Rex Titan, the king of dinosaurs!
Re: [CEP/SEASMOD] Make S.E.A.S. playable in Paraworld
Btw maybe a nice ending: seas use barbarian druids to summon huge meteor to kill all life of pw and the heroes have to stop them? For campaign
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- Boristeam09
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Re: [CEP/SEASMOD] Make S.E.A.S. playable in Paraworld
Tach!
Is their not a thread for a discussion about the plot of PW 2?
Because I have some ideas for that (if you need some now).
Is their not a thread for a discussion about the plot of PW 2?
Because I have some ideas for that (if you need some now).
Brauchst du etwas?
Frag ruhig!
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Frag ruhig!
Skype: akaNighogh
XFire: Boristeam09
Re: [CEP/SEASMOD] Make S.E.A.S. playable in Paraworld
post them here ^^
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Re: [CEP/SEASMOD] Make S.E.A.S. playable in Paraworld
SEAS bunkers should attack enemy fighters first. If there is an dustrider hq among them the bunkers it trying to destroy it before taking care of the fighters, same happens with swimming harbors
Re: [CEP/SEASMOD] Make S.E.A.S. playable in Paraworld
don't know how you guys are with it, but i think it would be great for the developing to make at least every week a testing day/evening (etc), so that we can make further balancing (for example with seas)
if you think the same way, then we should arrange this 'testing events'
if you think the same way, then we should arrange this 'testing events'
The Dustriders are nomads, who endlessly roam the parallel world with their tamed dinosaurs, which they use both as riding animals and as powerfull combat units, designed to strike fear into the hearts of their enemies.
Feel the power as you destroy enemy after enemy using the T-Rex Titan, the king of dinosaurs!
Feel the power as you destroy enemy after enemy using the T-Rex Titan, the king of dinosaurs!
- AnthonyCole
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Re: [CEP/SEASMOD] Make S.E.A.S. playable in Paraworld
Good idea! ^^ How about Friday/Saturday ?
I've never seen code like this.
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Re: [CEP/SEASMOD] Make S.E.A.S. playable in Paraworld
this is also good for me (Saturday perhaps only at night)AnthonyCole wrote:Good idea! ^^ How about Friday/Saturday ?
The Dustriders are nomads, who endlessly roam the parallel world with their tamed dinosaurs, which they use both as riding animals and as powerfull combat units, designed to strike fear into the hearts of their enemies.
Feel the power as you destroy enemy after enemy using the T-Rex Titan, the king of dinosaurs!
Feel the power as you destroy enemy after enemy using the T-Rex Titan, the king of dinosaurs!
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Re: [CEP/SEASMOD] Make S.E.A.S. playable in Paraworld
Good idea, I will participate
- Boristeam09
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Re: [CEP/SEASMOD] Make S.E.A.S. playable in Paraworld
I'm too.
Brauchst du etwas?
Frag ruhig!
Skype: akaNighogh
XFire: Boristeam09
Frag ruhig!
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XFire: Boristeam09
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Re: [CEP/SEASMOD] Make S.E.A.S. playable in Paraworld
Hey i have a problem. Whenever I launch skirmish or campaign my game crashes and says there is an error in "insects.usl" Something about CInsects.... If i need to post the full error please tell me.Help!
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Re: [CEP/SEASMOD] Make S.E.A.S. playable in Paraworld
Reinstall CEP.
If that doesnt work, reinstall BP 2.0
If that doesnt work, reinstall Paraworld
If that doesnt work, reinstall BP 2.0
If that doesnt work, reinstall Paraworld
I've never seen code like this.
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Re: [CEP/SEASMOD] Make S.E.A.S. playable in Paraworld
I have tried all of those and it still doesent work. The error is USL error (CodeGen)
"c:users/kasutaja/desktop/sunflowers/paraworld/data/base/scripts/server/classes/task/insects.usl: 113: invalid function arguments "CInsectsObj.Set@CObjHndl@CGameTimeSpan@int@CObjHndl"
(should be: "Set@CObjHNDL@CGameTimeSpan@int")
I've tried deleting the file, rewriting it. It says its in the paraworld data but its in the CEP data folders. The reason why my Sunflowers was on my desktop is because someone said it would be better if it was in another location and not in program files. "kasutaja" is estonian for user if i confused someone
"c:users/kasutaja/desktop/sunflowers/paraworld/data/base/scripts/server/classes/task/insects.usl: 113: invalid function arguments "CInsectsObj.Set@CObjHndl@CGameTimeSpan@int@CObjHndl"
(should be: "Set@CObjHNDL@CGameTimeSpan@int")
I've tried deleting the file, rewriting it. It says its in the paraworld data but its in the CEP data folders. The reason why my Sunflowers was on my desktop is because someone said it would be better if it was in another location and not in program files. "kasutaja" is estonian for user if i confused someone
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Re: [CEP/SEASMOD] Make S.E.A.S. playable in Paraworld
Paraworld should be fine in Program Files. I use C:\PW for myself, but it should still be okay to install it to program files.
The error is basically: Your're calling the function the wrong way. The compiler complains about
pxInsects^.Set(m_xTarget,CGameTimeSpan.OneSecond() * 180.0, 20,m_xCharacter);
which is in line 133, not 113.
This is weird. It looks like someone (you?) has tried to mod something or an important patch is missing. I just checked, version 1.0 is different in the function so, most likely, you haven't installed the boosterpack.
Download this: http://para-welt.com/download_main/counter.php?file=0
Just uninstall the entire game to make sure everything is reset back to normal. Manually delete the remains of the Paraworld Folder.
Now install it in the default location (INSTALL, not copy!!!) and apply the Boosterpack 2.0. After that, install the CEP and it should work.
Would help if you'd explain what you did the PW folder. I would guess you copied or moved it from it default directory after installation?
If you don't have a CD because you copied the folder from a friend or some other reason, I recommend buying the game for a small price online.
The error is basically: Your're calling the function the wrong way. The compiler complains about
pxInsects^.Set(m_xTarget,CGameTimeSpan.OneSecond() * 180.0, 20,m_xCharacter);
which is in line 133, not 113.
This is weird. It looks like someone (you?) has tried to mod something or an important patch is missing. I just checked, version 1.0 is different in the function so, most likely, you haven't installed the boosterpack.
Download this: http://para-welt.com/download_main/counter.php?file=0
Just uninstall the entire game to make sure everything is reset back to normal. Manually delete the remains of the Paraworld Folder.
Now install it in the default location (INSTALL, not copy!!!) and apply the Boosterpack 2.0. After that, install the CEP and it should work.
Would help if you'd explain what you did the PW folder. I would guess you copied or moved it from it default directory after installation?
If you don't have a CD because you copied the folder from a friend or some other reason, I recommend buying the game for a small price online.
I've never seen code like this.
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Re: [CEP/SEASMOD] Make S.E.A.S. playable in Paraworld
Hey im just asking, but is there a way to rewrite or do someting in the insects file? Because the error said "should be .....". I just wanna know.
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Re: [CEP/SEASMOD] Make S.E.A.S. playable in Paraworld
There is. But that's not the problem. The problem is, you don't have the Boosterpack installed.
I've never seen code like this.
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Re: [CEP/SEASMOD] Make S.E.A.S. playable in Paraworld
But could the rewriting way or whatever fix this problem? I know you said thats not the problem but could you tell me how to do it?
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Re: [CEP/SEASMOD] Make S.E.A.S. playable in Paraworld
Find the used class in the game's script files (CInsectObj i think). Edit function parameters for the method "Set".
The scripting language is quite complex and this is the wrong topic
What I meant is, there are much more files than this one which are incompatible to the CEP - because they are from an outdated version of Paraworld, and the CEP is only compatble with the latest version (1.05 - this is the version you get from the boosterpack).
The scripting language is quite complex and this is the wrong topic
What I meant is, there are much more files than this one which are incompatible to the CEP - because they are from an outdated version of Paraworld, and the CEP is only compatble with the latest version (1.05 - this is the version you get from the boosterpack).
I've never seen code like this.
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Re: [CEP/SEASMOD] Make S.E.A.S. playable in Paraworld
guys!
although Kharg had this idea first, but what do you think about making seas robots convertible (like dr animals), so that mobile suit and mobile suit flamethrower/executioner and mkii could be changed into one another?
the conversion would cost reasonable resources and the option itself could be bound to a certain epoch level and/or invention
although Kharg had this idea first, but what do you think about making seas robots convertible (like dr animals), so that mobile suit and mobile suit flamethrower/executioner and mkii could be changed into one another?
the conversion would cost reasonable resources and the option itself could be bound to a certain epoch level and/or invention
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