[CEP/SEASMOD] Make S.E.A.S. playable in Paraworld

Makes the SEAS playable and adds features!
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AnthonyCole
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Re: [SEASMOD] Make S.E.A.S. playable in Paraworld

Post by AnthonyCole »

Look at the first page ;)

PS: Welcome to the Forum ^^
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Re: [SEASMOD] Make S.E.A.S. playable in Paraworld

Post by Kharg »

Image

Vote For us in the Mod Of The Year Awards :D
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Re: [SEASMOD] Make S.E.A.S. playable in Paraworld

Post by AnthonyCole »

OFMG??? How did you...? NICE! I will vote, sure :D
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Re: [SEASMOD] Make S.E.A.S. playable in Paraworld

Post by Kharg »

AnthonyCole wrote:OFMG??? How did you...? NICE! I will vote, sure :D
What i did?
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• Creator of the: • Current Projects:
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Kharg: I'll go to Nottingham on Monday for a 15 days trip! :D
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Re: [SEASMOD] Make S.E.A.S. playable in Paraworld

Post by AnthonyCole »

Putting the mod into the selection...
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Re: [SEASMOD] Make S.E.A.S. playable in Paraworld

Post by Kharg »

LOL all mod are in selection (i think) xDD
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• Creator of the: • Current Projects:
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Kharg: I'll go to Nottingham on Monday for a 15 days trip! :D
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Re: [SEASMOD] Make S.E.A.S. playable in Paraworld

Post by Triceratops »

Kharg, could you make the first post shorter, easier to read, by removing outdated or unimportant infomation?

Not sure if 'outsiders' will get the content anymore
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Re: [SEASMOD] Make S.E.A.S. playable in Paraworld

Post by Kharg »

is it okay now? :P
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• Creator of the: • Current Projects:
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Kharg: I'll go to Nottingham on Monday for a 15 days trip! :D
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Re: [SEASMOD] Make S.E.A.S. playable in Paraworld

Post by Even »

Is the SEAS Mod only playable in the multiplayer
If it could be played on single player, how to make it play

PS: I've already downloaded the map packs
I'm only active at weekends (UTC+7)
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Re: [SEASMOD] Make S.E.A.S. playable in Paraworld

Post by MrMorgana »

At the moment only in multiplayer amd skirmish, but once it is finished, we (at least me ^^) wanna make mission maps with seas...
The Dustriders are nomads, who endlessly roam the parallel world with their tamed dinosaurs, which they use both as riding animals and as powerfull combat units, designed to strike fear into the hearts of their enemies.
Feel the power as you destroy enemy after enemy using the T-Rex Titan, the king of dinosaurs!
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Re: [SEASMOD] Make S.E.A.S. playable in Paraworld

Post by TheZoo »

We have enough Ideas. We only need somebody who can make really good Maps and Triggers.

*hust* AyCe *hust*
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Re: [SEASMOD] Make S.E.A.S. playable in Paraworld

Post by Triceratops »

New missions can be done I think. But we will need some time for them
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Re: [SEASMOD] Make S.E.A.S. playable in Paraworld

Post by Kronosaurus »

How long the music for the intro should be? So after how many minutes it has to restart?
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Re: [SEASMOD] Make S.E.A.S. playable in Paraworld

Post by AnthonyCole »

It wont restart. 2 min 50 sek. and you can send me a pm for that ^^
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Re: [SEASMOD] Make S.E.A.S. playable in Paraworld

Post by Kharg »

SEASMOD 3.5 is out, Download it now at: http://www.para-welt.de/seasmod/

Changelog:

it's too big i will not write it lol
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Re: [SEASMOD] Make S.E.A.S. playable in Paraworld

Post by AnthonyCole »

Yeah, true ^^
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Re: [SEASMOD] Make S.E.A.S. playable in Paraworld

Post by Kharg »

This Screenshot explain everything....


http://screenshot.xfire.com/s/103938740-4.jpg :mrgreen:
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Kharg: I'll go to Nottingham on Monday for a 15 days trip! :D
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Re: [SEASMOD] Make S.E.A.S. playable in Paraworld

Post by Scrat »

How did you get a medic on epoch 3 eh? :P


Changelog for 3.5.5.:
- Added more speech notifications
- Fixed bug that carriers in Mission 12 have only 1 HP
- Added icons for SEAS vehicle upgrades
- Fixed some texts
- Added icons for poison ammo
- Fixed some stats
- Fixed Sentinel: now upgrade is for Stone and works!
- Added Mission 4.2 seasmodified by Synkro
- Added Dustriders funtitan soundset (arena trex) thx to Arvinder
- Fixed MK II Defense
- Fixed seas worker harvesting speed
- Balanced some cost
- now seas have a working warpgate (dc one)
- Balanced Miyagi T2
- Added 2 new treasures
- improved AI
- balanced trader t2
- Added a Localizer to make custom texts :D
- SEAS carriers can fish
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Re: [SEASMOD] Make S.E.A.S. playable in Paraworld

Post by Kharg »

Leaker! <.< xD


By the way, good news, Tarna is able to resurrect :mrgreen: so i think that this will be her special move :P
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• Creator of the: • Current Projects:
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Re: [SEASMOD] Make S.E.A.S. playable in Paraworld

Post by Scrat »

Very good :)

It would not make shamans useless as their tornado and quicksand skills are really strong, the camouflage scouting skill would be rocky if it would work correctly >.< and those termites are handy as well.

Just that Tarna cannot see spirits, so she needs a shaman's help.. >.<
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Re: [SEASMOD] Make S.E.A.S. playable in Paraworld

Post by Kharg »

wrong, we fixed that yesterday, so now she can!
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• Creator of the: • Current Projects:
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Re: [SEASMOD] Make S.E.A.S. playable in Paraworld

Post by Scrat »

and if she gets killed or reviving is cancelled in any other way, do any bugs occur, like malfunctioning unit limit counter/army controller?
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Re: [SEASMOD] Make S.E.A.S. playable in Paraworld

Post by Kharg »

it's the same as shaman, so no bugs i think ^^
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• Creator of the: • Current Projects:
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Code: Select all

Kharg: I'll go to Nottingham on Monday for a 15 days trip! :D
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Re: [SEASMOD] Make S.E.A.S. playable in Paraworld

Post by MrMorgana »

lol...
with shamans sometimes there are bugs, so that means...

btw don't forget to mention in you list Scrat, that seas carrier can fish as well :)
The Dustriders are nomads, who endlessly roam the parallel world with their tamed dinosaurs, which they use both as riding animals and as powerfull combat units, designed to strike fear into the hearts of their enemies.
Feel the power as you destroy enemy after enemy using the T-Rex Titan, the king of dinosaurs!
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Re: [SEASMOD] Make S.E.A.S. playable in Paraworld

Post by Scrat »

Oh I didn't know they can >.<
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