Community's Expansion Pack 1.2.1
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Buggyness and Lazyness - that's what kept me from CEP-development for quite a long time. We actually did nothing for this release in the last months. It is, in fact, just a collection of bugfixes and little improvements we added in the weeks after CEP 1.2.0 was released. And after almost a year, I thought that we should release this "patch" - why keeping it back for a version that might never come?
Not much to say. I'll say write something anyway.
Fixes
There are some. Object-terrain-brush of the MG-nest and Small Turret. Fixes in Rescue Ada mission. More randomness is sown. (Probably without effect). Transferring a gate to another player (by triggers for example) will now update the pathfinding. Idle and shooting animations of the shotgunner and barry/harry fixed. And tiny translation updates. Maybe the most noticable: Eusmilus-Stina will now sleep instead of freeze when special-move'd by another Stina. Also, Lambeosaur have 250 instead of 50 hitpoints now.
Improvements
The game info panel now shows the author and version of a map in a separate line, Mirage-style. Oh, regarding Mirage-style: The zooming from Mirage is now available with CTRL pressed down and the regular zooming is now... regular zooming again. In code, it's just a
Code: Select all
!
Code: Select all
bStrg
For mappers
Object-action-actions have more options now: Mine, Use and Harvest. You will need to edit SDK-files to use this or use my SDK fix (is it included there already? I don't remember...). But frankly, when you have an idea, and you want to script it, don't let code be your restriction. We can add a lot of stuff on the server and client side. So can you. Learn USL today!
As usual, last-minute-hassles with various stuff.