[SEASMOD] Developing

Makes the SEAS playable and adds features!
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Kharg
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[SEASMOD] Developing

Post by Kharg »

Sooo in this topic i will write all thing that can help us and other members on the SEASMOD developing ^_^


Messages if you wanna insert a message as feedback use:

Code: Select all

CFeedback.Print("LOCALIZATION CODE");
if you also wanna insert icon here all the codes:

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				CFeedback.Print(00h,"LOCALIZATION CODE"); chat
				CFeedback.Print(01h,"LOCALIZATION CODE"); attack
				CFeedback.Print(02h,"LOCALIZATION CODE"); leaf
				CFeedback.Print(03h,"LOCALIZATION CODE"); diplomacy
				CFeedback.Print(04h,"LOCALIZATION CODE"); upgrades
				CFeedback.Print(05h,"LOCALIZATION CODE"); info
				CFeedback.Print(06h,"LOCALIZATION CODE"); system message
				CFeedback.Print(07h,"LOCALIZATION CODE"); nothing
				CFeedback.Print(08h,"LOCALIZATION CODE"); new mission
				CFeedback.Print(09h,"LOCALIZATION CODE"); mission accomplished

that's all for now :-)
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• Creator of the: • Current Projects:
  • SEASMOD
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Kharg: I'll go to Nottingham on Monday for a 15 days trip! :D
AyCe: Make some screenshots!

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AnthonyCole
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Re: [SEASMOD] Developing

Post by AnthonyCole »

Has been useful to me so often already ^^

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Triceratops
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Re: [SEASMOD] Developing

Post by Triceratops »

I report norsemen siege ladder is not working

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AnthonyCole
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Re: [SEASMOD] Developing

Post by AnthonyCole »

none of the siege units currently is...

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Triceratops
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Re: [SEASMOD] Developing

Post by Triceratops »

Oh - Shouldn't we call the Power of the Morgana?!

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AnthonyCole
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Re: [SEASMOD] Developing

Post by AnthonyCole »

im already on implementing it with henrys source ^^

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Triceratops
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Re: [SEASMOD] Developing

Post by Triceratops »

ok 8)

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