[SEASMOD] News

Makes the SEAS playable and adds features!
Post Reply
User avatar
Kharg
- Honorable Old Guard -
Posts: 406
Joined: Mon Jan 12, 2009 14:37 pm
Location: Italy - Sicily - Palermo
Contact:

[SEASMOD] News

Post by Kharg »

Image

So guys good news for all of you :-) as you know we are working hard on latest version of seasmod aka 3.5...
it will have a lot of new cool features such as:
• 3 New Heroes with really cool special units/buildings
• Cool new icons for units :D
• SEAS are completely improved this mean new cool upgrades and units
• Fixed a lot of game bugs!! like the NT_AI_RESSOURCE_STONE now it's STONE :D
• and a lot more...


SEASMOD 3.5 is out! Check out http://www.para-welt.com/seasmod
JK1011
- Honorable Old Guard -
Posts: 298
Joined: Wed Aug 19, 2009 18:37 pm
Location: London, England

Re: [SEASMOD] News

Post by JK1011 »

woooohooooo

it is the month of by birthday

like a early birthday present

i'm glad my tests are running well and most bugs are fixed :wink:
User avatar
AnthonyCole
- Admin -
Posts: 2134
Joined: Sat Apr 18, 2009 13:17 pm

Re: [SEASMOD] News

Post by AnthonyCole »

Okay! SEASMOD 3.5 will be released on

14th May (probably midnight)

It will have regulary updates.

It's still to decide to name it CEP
User avatar
timopw
- Multi-Tribe -
Posts: 157
Joined: Thu Dec 03, 2009 17:32 pm
Location: Deutschland
Contact:

Re: [SEASMOD] News

Post by timopw »

ENGLISH

hello

FR 14th May is today.
SEASMOD 3.5 will already to upload!
---------------------------------------------
Deutsch

hallo

FR 14.Mai ist heute.
SEASMOD 3.5 wird schon hochladen!
Map gewerten mit Punkte:
0-1 = sehr schlecht
2 = schlecht
3 = gut
4-5 und hoher = sehr gut

mfg timopw
User avatar
Scrat
- Mod -
Posts: 14223
Joined: Sat Jul 14, 2007 14:44 pm
Location: Bamberg / Budapest
Contact:

Re: [SEASMOD] News

Post by Scrat »

The release will be delayed until maybe next week. I am loaded with work atm, cannot work enough for SM to code what is left until today's midnight.
User avatar
AnthonyCole
- Admin -
Posts: 2134
Joined: Sat Apr 18, 2009 13:17 pm

Re: [SEASMOD] News

Post by AnthonyCole »

Scrat, you dont do anything. I will release all by myself, i will add slingshots and special units. No problem ;)
JK1011
- Honorable Old Guard -
Posts: 298
Joined: Wed Aug 19, 2009 18:37 pm
Location: London, England

Re: [SEASMOD] News

Post by JK1011 »

latter today i will send you the new logo with the Hero's.
Kharg's Conditions. :wink:
JK1011
- Honorable Old Guard -
Posts: 298
Joined: Wed Aug 19, 2009 18:37 pm
Location: London, England

Re: [SEASMOD] News

Post by JK1011 »

here is the new logo i designed
Image
User avatar
Bonobo
Posts: 183
Joined: Tue May 11, 2010 21:38 pm
Location: Lüneburger Heide
Contact:

Re: [SEASMOD] News

Post by Bonobo »

Arvinder wrote:here is the new logo i designed
[image snipped]
Nice.

But, if I may, I’d like to suggest something from a DTP guy’s, Designer’s, or perhaps simply from a viewer’s point of view:

The red text under the heroes is a bit hard to read—at least for my olden eyes—especially the word “Modification”, but also the web addresses. Reason is that the background is partly red and the rest is quite dark, but not dark enough to be a good contrast to the text.

Seeing that you apparently used some effect like “Outer Glow”, it would probably be enough if you changed the colour of this effect. You’d only have to decide whether it should look trashy or poisonous or sweet or somewhere between.

Being quite Photoshop-savvy (among other things, in the past 9 yrs I have trained Photoshop amateurs and professionals), I could offer my help and some of my <cough> precious time (currently unemployed with goal self-employment) in case you and folks here need some graphical support. I am NOT an artist, but, well, I can certainly do a few things.

BTW your nick “Arvinder” sounds familiar to my ears, I know it as a first name common for Hindus and (I think) even more common for Sikhs—I lived my childhood years from 4 to 10 in Kerala, 1961-1967. Would love to go back “home” but currently am stuck in the North German flatlands.

Greetings, Tom
JK1011
- Honorable Old Guard -
Posts: 298
Joined: Wed Aug 19, 2009 18:37 pm
Location: London, England

Re: [SEASMOD] News

Post by JK1011 »

oh, ok
i guess i will edit the logo then
User avatar
timopw
- Multi-Tribe -
Posts: 157
Joined: Thu Dec 03, 2009 17:32 pm
Location: Deutschland
Contact:

Re: [SEASMOD] News

Post by timopw »

good logo
Map gewerten mit Punkte:
0-1 = sehr schlecht
2 = schlecht
3 = gut
4-5 und hoher = sehr gut

mfg timopw
JK1011
- Honorable Old Guard -
Posts: 298
Joined: Wed Aug 19, 2009 18:37 pm
Location: London, England

Re: [SEASMOD] News

Post by JK1011 »

Bonobo wrote:
Arvinder wrote:here is the new logo i designed
[image snipped]
Nice.

But, if I may, I’d like to suggest something from a DTP guy’s, Designer’s, or perhaps simply from a viewer’s point of view:

The red text under the heroes is a bit hard to read—at least for my olden eyes—especially the word “Modification”, but also the web addresses. Reason is that the background is partly red and the rest is quite dark, but not dark enough to be a good contrast to the text.

Seeing that you apparently used some effect like “Outer Glow”, it would probably be enough if you changed the colour of this effect. You’d only have to decide whether it should look trashy or poisonous or sweet or somewhere between.

Being quite Photoshop-savvy (among other things, in the past 9 yrs I have trained Photoshop amateurs and professionals), I could offer my help and some of my <cough> precious time (currently unemployed with goal self-employment) in case you and folks here need some graphical support. I am NOT an artist, but, well, I can certainly do a few things.

BTW your nick “Arvinder” sounds familiar to my ears, I know it as a first name common for Hindus and (I think) even more common for Sikhs—I lived my childhood years from 4 to 10 in Kerala, 1961-1967. Would love to go back “home” but currently am stuck in the North German flatlands.

Greetings, Tom
BTW i do not use photoshop to make the logo, only for the hero's and i can say that i am not so bad at using photoshop but thanks for the offer.

@timpw
thanks

@Bonobo
are one of these fine for you?
Image
Image
JK1011
- Honorable Old Guard -
Posts: 298
Joined: Wed Aug 19, 2009 18:37 pm
Location: London, England

Re: [SEASMOD] News

Post by JK1011 »

Image

Here is an even better one with a correct font in the paraworld modification title :wink:
User avatar
timopw
- Multi-Tribe -
Posts: 157
Joined: Thu Dec 03, 2009 17:32 pm
Location: Deutschland
Contact:

Re: [SEASMOD] News

Post by timopw »

New_Version_is_online!

SEASMOD_3.5.4_Beta
Last edited by timopw on Fri Jun 25, 2010 6:12 am, edited 4 times in total.
Map gewerten mit Punkte:
0-1 = sehr schlecht
2 = schlecht
3 = gut
4-5 und hoher = sehr gut

mfg timopw
User avatar
Bonobo
Posts: 183
Joined: Tue May 11, 2010 21:38 pm
Location: Lüneburger Heide
Contact:

Re: [SEASMOD] News

Post by Bonobo »

Hello Arvinder,

that’s definitely more readable, very cool.

And I also prefer the last version—because you did not use that great spacing in the type :)

Greetings, Tom
User avatar
feichti
Posts: 90
Joined: Sat Jul 28, 2007 8:39 am
Location: Bodensee
Contact:

Re: [SEASMOD] News

Post by feichti »

i dont know if this is the right place for feedback...but here are my 5 cents

1) seas - mod: just fantastic! many thanks to all who made this possible

2) bugs:

2a) goetterdaemmerung: if you pick seas - you will get nordvolk (this happened to me twice...)

2b) northern plateaus 2v6: if i play in a team with a "KI-friend" and i build a big tent, my KI-friend can build something "over" my tent and my tent disappears...

i was wondering why i suddenly had reached the limit of units (before i had space for 52). suddenly it dropped down to 35 or so. why? he has build a farm "over" my tent....
User avatar
AnthonyCole
- Admin -
Posts: 2134
Joined: Sat Apr 18, 2009 13:17 pm

Re: [SEASMOD] News

Post by AnthonyCole »

Nice to hear some feedback ;)
Yeah, the maps have to be fixed so that there is no map with # (1 version of each map only is better)
The bug with the build-over is strange. Is it possible some animals or enemies destroyed the tent?
User avatar
thezinosaurus
Posts: 13
Joined: Mon Jun 21, 2010 15:33 pm

Re: [SEASMOD] News

Post by thezinosaurus »

can anyone help me
User avatar
AnthonyCole
- Admin -
Posts: 2134
Joined: Sat Apr 18, 2009 13:17 pm

Re: [SEASMOD] News

Post by AnthonyCole »

depends on your problem... write it!
User avatar
feichti
Posts: 90
Joined: Sat Jul 28, 2007 8:39 am
Location: Bodensee
Contact:

Re: [SEASMOD] News

Post by feichti »

some seas feedback

seas and tarna @ lvl 4

is it possible that i can build just one (1) steingolem?

i have 2 open slots at lvl 4 and enough resources but i cant build a second one

other problem: i cant get it managed that more than one farmer builds the amazon temple. i commanded a few farmers (workers) to build the amazone temple but just one built the temple..
User avatar
AnthonyCole
- Admin -
Posts: 2134
Joined: Sat Apr 18, 2009 13:17 pm

Re: [SEASMOD] News

Post by AnthonyCole »

1. Yes
2. Thats a bug, we cant fix it
JK1011
- Honorable Old Guard -
Posts: 298
Joined: Wed Aug 19, 2009 18:37 pm
Location: London, England

Re: [SEASMOD] News

Post by JK1011 »

i think it would be better if you could play by making more than 1 funtitan
if you just for fun use 10000 points in the army builder when planing a game, you can build up to 4 but in game you can only build 1
User avatar
maxi1
- Multi-Tribe -
Posts: 78
Joined: Thu Aug 13, 2009 12:16 pm
Contact:

Re: [SEASMOD] News

Post by maxi1 »

A good Modification (Seas ftw:mrgreen:)
asdf,lulz 1 jahr auf Pw und schon B& :lol:
13375|º34|< 5|_|×
Post Reply

Return to “CEP (formerly SEASMOD)”