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[CEP/SEASMOD] Join us!

Posted: Fri Sep 04, 2009 11:06 am
by AnthonyCole
We are looking for some helpers for the CEP/SEASMOD. If you want to help, please send a PM to me or Kharg or add me in Xfire (see my signature).

Needed:
  • 3D Modellers (3ds max)
  • 3ds max plugin developers/experts
  • Paint.net/GIMP/Photoshop experts (for textures)
  • Scripters (for USL and/or techtree)
  • Mappers (for making multiplayer/campaign/coop levels)
  • Testers (for testing beta versions)
  • Creative Persons (f.e. for story)
  • Voice Actors (For the campaign and the units)
  • Screenshotters (For the splash screens)
  • Video makers!
  • Spanish Translators
  • Russian Translators
  • French Translators
  • Polish Translators
If you think you have other skills which will contribute to our project, tell us!

Re: [SEASMOD] Join us!

Posted: Sat Sep 05, 2009 23:29 pm
by yclari
Thank to your site infos (and 3 reinstallations, thank vista), I can now use the SDK.

I can help you :

Testers (for testing our stuff)
no problem, with my french version of the game

Translaters (helping us translating the descriptions)
in French, when my work let me time.

Mappers (to make good SEAS-levels)
I will try to make levels and SEAS-levels, but good levels, we will see.

Scripters (for USL and/or techtree)
only when truly needed, it would take time, and I have little time.

Re: [SEASMOD] Join us!

Posted: Sun Sep 06, 2009 11:25 am
by TheZoo
Wenn i have my new CD, I help with mapping and testing :mrgreen:

Re: [SEASMOD] Join us!

Posted: Sun Sep 06, 2009 12:08 pm
by AnthonyCole
Nice :D

Re: [SEASMOD] Join us!

Posted: Sun Sep 06, 2009 13:38 pm
by Kharg
yclari wrote:Thank to your site infos (and 3 reinstallations, thank vista), I can now use the SDK.

I can help you :

Testers (for testing our stuff)
no problem, with my french version of the game

Translaters (helping us translating the descriptions)
in French, when my work let me time.

Mappers (to make good SEAS-levels)
I will try to make levels and SEAS-levels, but good levels, we will see.

Scripters (for USL and/or techtree)
only when truly needed, it would take time, and I have little time.
Hi, Nice we need translaters an testers :) if u wan't to join you are ok :)

Re: [SEASMOD] Join us!

Posted: Sun Sep 06, 2009 14:30 pm
by Elrond
Hey, I will be happy to help with the skinning, textures and once i get more familar with the game techtree too

Re: [SEASMOD] Join us!

Posted: Sun Sep 06, 2009 14:31 pm
by AnthonyCole
Ok! Welcome in the team :)

Re: [SEASMOD] Join us!

Posted: Sun Sep 06, 2009 16:13 pm
by TheZoo
We need NEW Units as Spacial Units for the SEAS but...
You know... :roll:

Re: [SEASMOD] Join us!

Posted: Sun Sep 06, 2009 17:20 pm
by Scrat
I'm in for the techtree, as before. And mapping and testing too of cause. ;)

Re: [SEASMOD] Join us!

Posted: Fri Sep 11, 2009 18:03 pm
by TheZoo
I make Custommaps playable for SEAS. Look at my SEAS Mod Maps Thread.

Re: [SEASMOD] Join us!

Posted: Sun Sep 13, 2009 19:11 pm
by Yugito Nii
I can test the maps, too. I would like to make a map, but i'm not so good at it. :lol:

Re: [SEASMOD] Join us!

Posted: Thu Nov 26, 2009 23:47 pm
by yclari
french texts for the SEASMOD

:D :D :D

Re: [SEASMOD] Join us!

Posted: Fri Nov 27, 2009 12:12 pm
by Scrat
Nice! Image We couldn't await recieving it. ;)

Re: [SEASMOD] Join us!

Posted: Fri Nov 27, 2009 14:35 pm
by Kharg
Thank you yclari :D now i need only the file main_fr in /Sunflowers/ParaWorld/Data/Locale/fr/Texts

Re: [SEASMOD] Join us!

Posted: Sat Nov 28, 2009 15:57 pm
by yclari
the file you asked : Do I need to modify or add lines ?

Re: [SEASMOD] Join us!

Posted: Sat Nov 28, 2009 15:59 pm
by Kharg
yclari wrote:the file you asked : Do I need to modify or add lines ?
Thanks no you don't need to modify or add lines i need this file for fix the point buy bug :D

Re: [SEASMOD] Join us!

Posted: Fri Dec 11, 2009 15:25 pm
by Jmaster888
Hey do you guys still needs a mapper :?:

Re: [SEASMOD] Join us!

Posted: Fri Dec 11, 2009 15:44 pm
by AnthonyCole
Sure :D Continue as now, and make nice SEAS-Maps :)

Re: [SEASMOD] Join us!

Posted: Fri Dec 11, 2009 16:07 pm
by Kharg
Make some nice seas map and you can join! ^_^

Re: [SEASMOD] Join us!

Posted: Sat Jan 16, 2010 22:06 pm
by MrMorgana
Hi! I read your (Kharg :) ) message, and I would like to join the SEAS team.
So what to do next :?:

Re: [SEASMOD] Join us!

Posted: Sat Jan 16, 2010 22:14 pm
by Scrat
Well it depends on where your strenghts lie. Can you modify files, check for bugs, give some creative ideas, test games, do good mapping, anything like that is required and very welcome. ;)

Re: [SEASMOD] Join us!

Posted: Sun Jan 17, 2010 12:09 pm
by MrMorgana
So, I don't really know, where my strength lie, (time will tell :))
So give me something to work on, please :)

Re: [SEASMOD] Join us!

Posted: Sun Jan 17, 2010 12:28 pm
by Scrat
Okay, I give you multiple choice:

1st)
Tarnas weapon does not work properly. Make it work (if you choose this job, I will give you the latest techtree so we don't mess our works up).

2nd)
Seasmod enables 9 Players instead of 8. Make a neat 9 player map to play on.

3rd)
We are planning to insert Miyagi as new hero (he is kinda like pirate captain). For his animation, we plan to take a baryonyx with a samurai rider and a pirate flag on its back. Try to put those three things together without making the original baryonyx look different.

So this is what I could think of. Choose the one you want. :D

Re: [SEASMOD] Join us!

Posted: Sun Jan 17, 2010 14:11 pm
by Kharg
MrMorgana wrote:So, I don't really know, where my strength lie, (time will tell :))
So give me something to work on, please :)
Please download X-FIRE so we can speak there :P

Re: [SEASMOD] Join us!

Posted: Mon Jan 18, 2010 0:09 am
by MrMorgana
I had not so much time today, but I will, ASAP :)