[CEP/SEASMOD] Join us!

Makes the SEAS playable and adds features!
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AnthonyCole
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[CEP/SEASMOD] Join us!

Post by AnthonyCole » Fri Sep 04, 2009 12:06 pm

We are looking for some helpers for the CEP/SEASMOD. If you want to help, please send a PM to me or Kharg or add me in Xfire (see my signature).

Needed:
  • 3D Modellers (3ds max)
  • 3ds max plugin developers/experts
  • Paint.net/GIMP/Photoshop experts (for textures)
  • Scripters (for USL and/or techtree)
  • Mappers (for making multiplayer/campaign/coop levels)
  • Testers (for testing beta versions)
  • Creative Persons (f.e. for story)
  • Voice Actors (For the campaign and the units)
  • Screenshotters (For the splash screens)
  • Video makers!
  • Spanish Translators
  • Russian Translators
  • French Translators
  • Polish Translators
If you think you have other skills which will contribute to our project, tell us!

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yclari
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Re: [SEASMOD] Join us!

Post by yclari » Sun Sep 06, 2009 0:29 am

Thank to your site infos (and 3 reinstallations, thank vista), I can now use the SDK.

I can help you :

Testers (for testing our stuff)
no problem, with my french version of the game

Translaters (helping us translating the descriptions)
in French, when my work let me time.

Mappers (to make good SEAS-levels)
I will try to make levels and SEAS-levels, but good levels, we will see.

Scripters (for USL and/or techtree)
only when truly needed, it would take time, and I have little time.
However beautiful the strategy, you should occasionally look at the results.
Winston Churchill

TheZoo
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Re: [SEASMOD] Join us!

Post by TheZoo » Sun Sep 06, 2009 12:25 pm

Wenn i have my new CD, I help with mapping and testing :mrgreen:
Image

Spruch des Monats: I'm back, baby!

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AnthonyCole
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Re: [SEASMOD] Join us!

Post by AnthonyCole » Sun Sep 06, 2009 13:08 pm

Nice :D

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Kharg
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Re: [SEASMOD] Join us!

Post by Kharg » Sun Sep 06, 2009 14:38 pm

yclari wrote:Thank to your site infos (and 3 reinstallations, thank vista), I can now use the SDK.

I can help you :

Testers (for testing our stuff)
no problem, with my french version of the game

Translaters (helping us translating the descriptions)
in French, when my work let me time.

Mappers (to make good SEAS-levels)
I will try to make levels and SEAS-levels, but good levels, we will see.

Scripters (for USL and/or techtree)
only when truly needed, it would take time, and I have little time.
Hi, Nice we need translaters an testers :) if u wan't to join you are ok :)
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• Creator of the: • Current Projects:
  • SEASMOD
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Code: Select all

Kharg: I'll go to Nottingham on Monday for a 15 days trip! :D
AyCe: Make some screenshots!

Elrond
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Re: [SEASMOD] Join us!

Post by Elrond » Sun Sep 06, 2009 15:30 pm

Hey, I will be happy to help with the skinning, textures and once i get more familar with the game techtree too
Image
A merge of all my work
Hopefully this is the feature of ParaWorld

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AnthonyCole
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Re: [SEASMOD] Join us!

Post by AnthonyCole » Sun Sep 06, 2009 15:31 pm

Ok! Welcome in the team :)

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Re: [SEASMOD] Join us!

Post by TheZoo » Sun Sep 06, 2009 17:13 pm

We need NEW Units as Spacial Units for the SEAS but...
You know... :roll:
Image

Spruch des Monats: I'm back, baby!

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Scrat
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Re: [SEASMOD] Join us!

Post by Scrat » Sun Sep 06, 2009 18:20 pm

I'm in for the techtree, as before. And mapping and testing too of cause. ;)

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Re: [SEASMOD] Join us!

Post by TheZoo » Fri Sep 11, 2009 19:03 pm

I make Custommaps playable for SEAS. Look at my SEAS Mod Maps Thread.
Image

Spruch des Monats: I'm back, baby!

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Yugito Nii
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Re: [SEASMOD] Join us!

Post by Yugito Nii » Sun Sep 13, 2009 20:11 pm

I can test the maps, too. I would like to make a map, but i'm not so good at it. :lol:
Hold! This is the tomb of Great Lord Gwyn.
Tarnished, it shall not be, by the feet of men.
If thou art a true discipline of the Dark Sun, cast aside thine ire,
hear the voice of mineself, Gwyndolin, and kneel before me.

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yclari
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Re: [SEASMOD] Join us!

Post by yclari » Fri Nov 27, 2009 0:47 am

french texts for the SEASMOD

:D :D :D
Attachments
Data SEASMOD BoosterPack1 locale fr Texts.zip
french text for SEASMOD
(26.98 KiB) Downloaded 312 times
However beautiful the strategy, you should occasionally look at the results.
Winston Churchill

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Scrat
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Re: [SEASMOD] Join us!

Post by Scrat » Fri Nov 27, 2009 13:12 pm

Nice! Image We couldn't await recieving it. ;)

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Kharg
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Re: [SEASMOD] Join us!

Post by Kharg » Fri Nov 27, 2009 15:35 pm

Thank you yclari :D now i need only the file main_fr in /Sunflowers/ParaWorld/Data/Locale/fr/Texts
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• Creator of the: • Current Projects:
  • SEASMOD
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Code: Select all

Kharg: I'll go to Nottingham on Monday for a 15 days trip! :D
AyCe: Make some screenshots!

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yclari
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Re: [SEASMOD] Join us!

Post by yclari » Sat Nov 28, 2009 16:57 pm

the file you asked : Do I need to modify or add lines ?
Attachments
main_fr.zip
(21.35 KiB) Downloaded 286 times
However beautiful the strategy, you should occasionally look at the results.
Winston Churchill

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Kharg
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Re: [SEASMOD] Join us!

Post by Kharg » Sat Nov 28, 2009 16:59 pm

yclari wrote:the file you asked : Do I need to modify or add lines ?
Thanks no you don't need to modify or add lines i need this file for fix the point buy bug :D
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• Creator of the: • Current Projects:
  • SEASMOD
▓▒▒▓▒▒▓▒▒▓▒▒▓▒▒▓▒▒▓▒▒▓▒▒▓

Code: Select all

Kharg: I'll go to Nottingham on Monday for a 15 days trip! :D
AyCe: Make some screenshots!

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Jmaster888
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Re: [SEASMOD] Join us!

Post by Jmaster888 » Fri Dec 11, 2009 16:25 pm

Hey do you guys still needs a mapper :?:
Image
-----------------------------------------------------------------
my Paraworld map(s)
http://forum.para-welt.com/viewtopic.php?f=11&t=1186

Image

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AnthonyCole
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Re: [SEASMOD] Join us!

Post by AnthonyCole » Fri Dec 11, 2009 16:44 pm

Sure :D Continue as now, and make nice SEAS-Maps :)

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Kharg
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Re: [SEASMOD] Join us!

Post by Kharg » Fri Dec 11, 2009 17:07 pm

Make some nice seas map and you can join! ^_^
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• Creator of the: • Current Projects:
  • SEASMOD
▓▒▒▓▒▒▓▒▒▓▒▒▓▒▒▓▒▒▓▒▒▓▒▒▓

Code: Select all

Kharg: I'll go to Nottingham on Monday for a 15 days trip! :D
AyCe: Make some screenshots!

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MrMorgana
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Re: [SEASMOD] Join us!

Post by MrMorgana » Sat Jan 16, 2010 23:06 pm

Hi! I read your (Kharg :) ) message, and I would like to join the SEAS team.
So what to do next :?:
The Dustriders are nomads, who endlessly roam the parallel world with their tamed dinosaurs, which they use both as riding animals and as powerfull combat units, designed to strike fear into the hearts of their enemies.
Feel the power as you destroy enemy after enemy using the T-Rex Titan, the king of dinosaurs!

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Scrat
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Re: [SEASMOD] Join us!

Post by Scrat » Sat Jan 16, 2010 23:14 pm

Well it depends on where your strenghts lie. Can you modify files, check for bugs, give some creative ideas, test games, do good mapping, anything like that is required and very welcome. ;)

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MrMorgana
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Re: [SEASMOD] Join us!

Post by MrMorgana » Sun Jan 17, 2010 13:09 pm

So, I don't really know, where my strength lie, (time will tell :))
So give me something to work on, please :)
The Dustriders are nomads, who endlessly roam the parallel world with their tamed dinosaurs, which they use both as riding animals and as powerfull combat units, designed to strike fear into the hearts of their enemies.
Feel the power as you destroy enemy after enemy using the T-Rex Titan, the king of dinosaurs!

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Scrat
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Location: Seldwyla
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Re: [SEASMOD] Join us!

Post by Scrat » Sun Jan 17, 2010 13:28 pm

Okay, I give you multiple choice:

1st)
Tarnas weapon does not work properly. Make it work (if you choose this job, I will give you the latest techtree so we don't mess our works up).

2nd)
Seasmod enables 9 Players instead of 8. Make a neat 9 player map to play on.

3rd)
We are planning to insert Miyagi as new hero (he is kinda like pirate captain). For his animation, we plan to take a baryonyx with a samurai rider and a pirate flag on its back. Try to put those three things together without making the original baryonyx look different.

So this is what I could think of. Choose the one you want. :D

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Kharg
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Re: [SEASMOD] Join us!

Post by Kharg » Sun Jan 17, 2010 15:11 pm

MrMorgana wrote:So, I don't really know, where my strength lie, (time will tell :))
So give me something to work on, please :)
Please download X-FIRE so we can speak there :P
▓▒▒▓▒▒▓▒▒▓▒▒▓▒▒▓▒▒▓▒▒▓▒▒▓
• Creator of the: • Current Projects:
  • SEASMOD
▓▒▒▓▒▒▓▒▒▓▒▒▓▒▒▓▒▒▓▒▒▓▒▒▓

Code: Select all

Kharg: I'll go to Nottingham on Monday for a 15 days trip! :D
AyCe: Make some screenshots!

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MrMorgana
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Re: [SEASMOD] Join us!

Post by MrMorgana » Mon Jan 18, 2010 1:09 am

I had not so much time today, but I will, ASAP :)
The Dustriders are nomads, who endlessly roam the parallel world with their tamed dinosaurs, which they use both as riding animals and as powerfull combat units, designed to strike fear into the hearts of their enemies.
Feel the power as you destroy enemy after enemy using the T-Rex Titan, the king of dinosaurs!

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