Greetings guys
BOOSTERPACK NEEDED !!
Here another map I just finished after a lot of work ... saying that the creation of a proper northland map is a huge pain in the butt is a massive understatement
anyways
due to this, I might have been a little bit unconcentrated when creating some parts of the map so there MIGHT be some "bugs" like dark grass near cliffs or parts of rocks floating some inches above the ground - just tell me and I'll fix it immediately
However have fun
Map "Crimson Tides"
Map "Crimson Tides"
- Attachments
-
- crimsontides.ula
- (558.17 KiB) Downloaded 564 times
Last edited by PhelX on Sun Jul 17, 2016 11:55 am, edited 1 time in total.
Re: Map "Crimson Tides"
I have the map testing and this is a my loveing gaming maps.
build: 2
island: 2+
gameplay: 1 (3vs3)
build: 2
island: 2+
gameplay: 1 (3vs3)
Map gewerten mit Punkte:
0-1 = sehr schlecht
2 = schlecht
3 = gut
4-5 und hoher = sehr gut
mfg timopw
0-1 = sehr schlecht
2 = schlecht
3 = gut
4-5 und hoher = sehr gut
mfg timopw
- AnthonyCole
- - Admin -
- Posts: 2134
- Joined: Sat Apr 18, 2009 13:17 pm
Re: Map "Crimson Tides"
Hi,
map looks nice!
Some things I noticed:
- There seem to be only 2 harbor locations, both are at the same side of the map. The other players can't go fishing (but cannot be attacked by landing troops as well...)
- There are some passable areas amidst impassable areas. Some of them at the shoreline, others in cliffs and mountains.
- There may be little space for ships on some sides, did not test that.
Keep up the amazing work!
map looks nice!
Some things I noticed:
- There seem to be only 2 harbor locations, both are at the same side of the map. The other players can't go fishing (but cannot be attacked by landing troops as well...)
- There are some passable areas amidst impassable areas. Some of them at the shoreline, others in cliffs and mountains.
- There may be little space for ships on some sides, did not test that.
Keep up the amazing work!
I've never seen code like this.
CEP Moddb | CEP download
ParaWelt TicTacToe | Multiplayer TicTacToe/Connect four/etc
CEP Moddb | CEP download
ParaWelt TicTacToe | Multiplayer TicTacToe/Connect four/etc
Re: Map "Crimson Tides"
Well, the differences between the starting locations are supposed to be that way, if you look for symmetry in any way or an equal amount of building space or defensability (is that a word ?) I am not your man.
IMO that's the point of a strategy game, being able to work with what you have got and still win ... the supposedly impassable areas will be fixed, but actually i have no idea where they are found .... could you tell me, i hope they are not countless
Anyway thanks for the input to both of you
IMO that's the point of a strategy game, being able to work with what you have got and still win ... the supposedly impassable areas will be fixed, but actually i have no idea where they are found .... could you tell me, i hope they are not countless
Anyway thanks for the input to both of you
- AnthonyCole
- - Admin -
- Posts: 2134
- Joined: Sat Apr 18, 2009 13:17 pm
Re: Map "Crimson Tides"
Hi,
i agree with you, that is the point of strategy games! I don't like symmetrical maps that much.
However, not having a shore in the vicinity makes the fishing spots there a bit pointless, just a though.
To View Impassable areas in the level editor, press V (or B). Both actually do the same thing, but if you press both, you need to press both again to toggle it off.
i agree with you, that is the point of strategy games! I don't like symmetrical maps that much.
However, not having a shore in the vicinity makes the fishing spots there a bit pointless, just a though.
To View Impassable areas in the level editor, press V (or B). Both actually do the same thing, but if you press both, you need to press both again to toggle it off.
I've never seen code like this.
CEP Moddb | CEP download
ParaWelt TicTacToe | Multiplayer TicTacToe/Connect four/etc
CEP Moddb | CEP download
ParaWelt TicTacToe | Multiplayer TicTacToe/Connect four/etc
Re: Map "Crimson Tides"
Most things I do are just for the visual effect, I like water with fish in it, and I like it even more if they remain untouched xD
Well, if thats the case I will get to it ASAP, thanks
Well, if thats the case I will get to it ASAP, thanks
Re: Map "Crimson Tides"
you can have the fish unuseable if you tick selectable and hittable off in their Properties window
2nd Place Johnnyzocker's Tournament 2008.
2nd Place Saturday Battle Tournament 2010.
3rd Place X-Mas Tournament 2010.
2nd Place Saturday Battle Tournament 2010.
3rd Place X-Mas Tournament 2010.
Re: Map "Crimson Tides"
new version online,
passable areas were not edited, it would destroy the look with the same texture all over the shoreline for example
passable areas were not edited, it would destroy the look with the same texture all over the shoreline for example
- Triceratops
- - Mod -
- Posts: 4910
- Joined: Wed Jul 25, 2007 16:16 pm
- Location: Germany
- Contact:
Re: Map "Crimson Tides"
Just add to the map description what you designed a map for if it is less conservative like having one side with a fishing area and the other with more fruits etc. Things like this could be quite interesting to play. I still miss a cool siege map, with one player defending a resource-rich plateu while the other player tries to bring that base down. Add interesting paths to get around the base, maybe add a bridge from the plateau to a second one or an island.