Map "Wüstenschlucht"
Map "Wüstenschlucht"
This 6p map is a huge desert canyon with a lot of food an wood but with a low stone amount, except the both stones in the center of the map, who are in the theropod areas
- Attachments
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- wüstenschlucht.ula
- If there are any bugs pls say it here :)
- (362.78 KiB) Downloaded 585 times
Re: Map "Wüstenschlucht"
very good map! makes for interesting battles.
but the macroclemys nest is still visible and the wild animals are all babies at gamestart
but the macroclemys nest is still visible and the wild animals are all babies at gamestart
2nd Place Johnnyzocker's Tournament 2008.
2nd Place Saturday Battle Tournament 2010.
3rd Place X-Mas Tournament 2010.
2nd Place Saturday Battle Tournament 2010.
3rd Place X-Mas Tournament 2010.
Re: Map "Wüstenschlucht"
yes because i don´t know how to make the nest invisible and adult dinos at start
Re: Map "Wüstenschlucht"
Nest invisible is easy, just select the nest and in the very first tab un-tick "Visible"
Adult dinos is a little tricky. At the tab where you select the sort of dino you want, the lowest line, the one below Spawn rate, it says something like "time passed since gamestart" or something. This is where you have to enter a number. To calculate that number, hover the mouse over the box where you selected the type of dino until there's a pop-up saying "Grows up in X.00000000" where X stands for the number of seconds it takes for the dino to grow up. Multiply that number by the number of dinos you made available and enter the result into the bottom field. Voila.
You can also enter a lower number than that to have some dinos as grown ups and some as babies.
Adult dinos is a little tricky. At the tab where you select the sort of dino you want, the lowest line, the one below Spawn rate, it says something like "time passed since gamestart" or something. This is where you have to enter a number. To calculate that number, hover the mouse over the box where you selected the type of dino until there's a pop-up saying "Grows up in X.00000000" where X stands for the number of seconds it takes for the dino to grow up. Multiply that number by the number of dinos you made available and enter the result into the bottom field. Voila.
You can also enter a lower number than that to have some dinos as grown ups and some as babies.
2nd Place Johnnyzocker's Tournament 2008.
2nd Place Saturday Battle Tournament 2010.
3rd Place X-Mas Tournament 2010.
2nd Place Saturday Battle Tournament 2010.
3rd Place X-Mas Tournament 2010.
- AnthonyCole
- - Admin -
- Posts: 2134
- Joined: Sat Apr 18, 2009 13:17 pm
Re: Map "Wüstenschlucht"
Hey, umm, sorry to annoy you, but could you please not use öäü in mapnames
I've never seen code like this.
CEP Moddb | CEP download
ParaWelt TicTacToe | Multiplayer TicTacToe/Connect four/etc
CEP Moddb | CEP download
ParaWelt TicTacToe | Multiplayer TicTacToe/Connect four/etc
Re: Map "Wüstenschlucht"
Ok i will upload a better map version soon, also without äöü
Re: Map "Wüstenschlucht"
looking forward to it!
2nd Place Johnnyzocker's Tournament 2008.
2nd Place Saturday Battle Tournament 2010.
3rd Place X-Mas Tournament 2010.
2nd Place Saturday Battle Tournament 2010.
3rd Place X-Mas Tournament 2010.
Re: Map "Wüstenschlucht"
So here is the updated version of my map :
- Attachments
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- wue¼stenschlucht.ula
- (362.89 KiB) Downloaded 497 times
Re: Map "Wüstenschlucht"
lol, still an 'interesting' character (¼)
Re: Map "Wüstenschlucht"
okay, i tested the map now, and i have some suggestions
first, i would recommend adding seas as playable tribe too, if there is no reason for removing them
second, the wild animals at base should start as adults, not younglings (better for dr players)
third, relocate the ankh of power artifact, because it can't be reached (i guess the object there is path blocking)
maybe other changes for the animal tests (like having infinite eggs), but other than that nothing
and i must say, i really like the map, it reminds me to jungle-bridge, but its a lot better than that
first, i would recommend adding seas as playable tribe too, if there is no reason for removing them
second, the wild animals at base should start as adults, not younglings (better for dr players)
third, relocate the ankh of power artifact, because it can't be reached (i guess the object there is path blocking)
maybe other changes for the animal tests (like having infinite eggs), but other than that nothing
and i must say, i really like the map, it reminds me to jungle-bridge, but its a lot better than that