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Re: Maps by PhelX

Posted: Sat Jun 07, 2014 17:22 pm
by Triceratops
Your Xfire is blocked by your firewall it seems. Add xfire.exe to its list and allow it free access to the internet ;)

New Map

Posted: Sun Jun 15, 2014 14:48 pm
by PhelX
A new map is online!
Created with the new MIRAGE-Leveleditor, there should be no problems with loading or saving, Base and Boosterpack are tested already.
This time you fight on a lil' Northland-Island, not much place ...
Once again, a taste :

Re: Maps by PhelX

Posted: Sun Jun 15, 2014 14:57 pm
by AnthonyCole
Cool. But why do you use the Mirage SDK? If you use the Boosterpack SDK the map is much more compatible.

Re: Maps by PhelX

Posted: Sun Jun 15, 2014 15:41 pm
by PhelX
The Boosterpack SDK was overwritten by the MIRAGE-SDK :(
Can't do anything
But Henry said there will be no more problems with it. It is now compatible with everything

Re: Maps by PhelX

Posted: Sun Jun 15, 2014 17:30 pm
by MrMorgana
PhelX wrote:The Boosterpack SDK was overwritten by the MIRAGE-SDK :(
Can't do anything
But Henry said there will be no more problems with it. It is now compatible with everything
lol, it isn't overwritten :D, you need only to start it with normal shortcut, the mirage one can only be used, if started from the mirage-launcher ;)
but as you said, the maps saved by your beta mirage won't have any problems, it saves only boosterpack compatible values from now on

Re: Maps by PhelX

Posted: Sun Jun 15, 2014 18:06 pm
by PhelX
Oh :shock:
I made my first map with the normal shortcut "PWClient"
And everybody said it didn't work ...

Re: Maps by PhelX

Posted: Mon Jun 16, 2014 2:30 am
by jiajia
PhelX wrote:Oh :shock:
I made my first map with the normal shortcut "PWClient"
And everybody said it didn't work ...
BUG:
1、 kuestenplateaus.ula didn't work ...
1111.jpg
2、 neighbourhood.ula
People get stuck in here

Re: Maps by PhelX

Posted: Mon Jun 16, 2014 11:08 am
by MrMorgana
jiajia wrote:BUG:
1、 kuestenplateaus.ula didn't work ...
okay, the old file was still up, but now the compatible version has been uploaded, which you can surely use

Re: Maps by PhelX

Posted: Mon Jun 16, 2014 12:18 pm
by PhelX
And how can I fix this ? :?
People ... really, I just make my maps and use the PW Client from now on everytime, but it seems there are problems too. I can't do more than start the NORMAL :D editor and create a new map. What am I doing wrong ??? :cry:

Re: Maps by PhelX

Posted: Tue Jun 17, 2014 14:44 pm
by jiajia
MrMorgana wrote:
jiajia wrote:BUG:
1、 kuestenplateaus.ula didn't work ...
okay, the old file was still up, but now the compatible version has been uploaded, which you can surely use
Now kuestenplateaus.ula work good !!!

But neighbourhood.ula are problems, People get stuck ...

Re: Maps by PhelX

Posted: Thu Aug 07, 2014 8:50 am
by PhelX
Hey Guys ! :D
Finally after 3 months (Sorry I was busy) I finished my next map on AyCe's request : Ash Valley
I hope there aren't any bugs like stucking people and so on .. sry for that, dunno how to fix it. Nevertheless have fun with my new map

Like I already said, I was busy and I will be in near future but after 3 months I thought I should upload the map in this version. It is not ready yet because the unimportant things like shrubs are not present. It is 99.99-percent finished, the 100% version will be available soon. However I will start my next map, the mammoth project "Jurassic Pangaea" in the jungle setting ...

Here a few Screenshots:

Re: Maps by PhelX

Posted: Thu Aug 07, 2014 16:05 pm
by AnthonyCole
Cool :D Es heißt "throughthefire" btw :P

Re: Maps by PhelX

Posted: Thu Aug 07, 2014 19:04 pm
by PhelX
Ja ich weiß :)
Ich meinte das Setting dass du dir gewünscht hast

Re: Maps by PhelX

Posted: Thu Mar 19, 2015 21:40 pm
by AnthonyCole
Deine Maps sind jetzt im neuen Mappack!

Re: Maps by PhelX

Posted: Sat Mar 21, 2015 19:42 pm
by PhelX
Okay Danke dir :D

New Map !

Posted: Sat Mar 28, 2015 18:46 pm
by PhelX
Another Jungle Map :roll:
Inagua is inspired by the island of Great Inagua in the Bahamas and now home to six tribes who fight for it.
It is my first map to make use of my "roaming-animals-system", which lets certain animals walk over the WHOLE map ! But the beloved Hadrosaurs still have smaller territories so you do not have to hunt your meat all over the world :)
Have fun with the map, with a rather peaceful wilderness ! :D :D
And of course leave a comment and some suggestions and recommendations
Thx for downloading !

Some screenshots :

New Map !

Posted: Sat Mar 28, 2015 20:25 pm
by PhelX
I put a lot of time and work into this map and I am now happy to present the result : Baywatch is a quite large northland map with beautiful woods and wide plains. However, the ruins and shipwrecks are the perfect setting for a fight :D

Comments, Suggestions are welcome !
Thx for Downloading


Some Screenshots:

IMPORTANT !

Posted: Mon Mar 30, 2015 12:57 pm
by PhelX
While editing the level info of Baywatch.ula I messed around with the picture of the boar, trying to change this one. But obviously it deleted the minimap of the game and other infos, preventing them from being shown in the game. Watch out, you will know what I mean ... so it is impossible to do a proper hq selection and other appointments. Does anyone know, how i can fix this ?
Remapping is not an option!!

Re: Maps by PhelX

Posted: Mon Mar 30, 2015 16:24 pm
by MrMorgana
well, after saving as a temporary file, and changing th levelinfos (and fixing the start locations at player info), everything worked just fine, until i saw that that the sdk saved the new file as "baywatch.ula"
after renaming it to original "Baywatch.ula" it didn't work at all. so i guess that was the problem. if you are online at xfire or steam i can send you the working file

Re: Maps by PhelX

Posted: Mon Mar 30, 2015 17:26 pm
by AnthonyCole
Maps that have uppercase letters (Baywatch.ula) will not show up correctly. Please use lowercase only! (baywatch.ula)

(This was the problem with the ParaLeague maps and with the Lost World map)

Re: Maps by PhelX

Posted: Tue Mar 31, 2015 10:56 am
by PhelX
No need for sending me the fixed file :)
Did it myself, thanks to you :D