Singleplayercheats

Lorean
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Joined: Fri Nov 07, 2008 13:13 pm

Re: Singleplayercheats

Post by Lorean »

thx Scrat...hab aber selber gerade die Dateien gefunden wo alle Einheiten(auch die Wildtiere) drin sind...hab jetz alle cheats von allen Einheiten...hab auch schon versucht die Buildings reinzucheaten...aber ich glaub da is das Problem wenn due ein Building cheatest dass nicht zu dem Volk gehört dass du steuerst...dann funktioniert das Building einfach nicht...*Kopf gegen Wand knall*...dachte ich könnte seas Abwehrtürme spawnen...aber die schiessen einfach nich...

Cheats Update kommt bald!

lg Lor

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Triceratops
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Re: Singleplayercheats

Post by Triceratops »

Mmh, kannst du nicht andere Tasten dazunehmen? In der Datei Keys.srf stehen die bisher belegte Tasten

Lorean
Posts: 17
Joined: Fri Nov 07, 2008 13:13 pm

Re: Singleplayercheats

Post by Lorean »

Ich hab ja eh schon alle Tasten zwischen 0-9 und A-Z für die Cheats vergeben...
Ich mein vlt gehts mit Sonderzeichen ja auch...aber bis jetzt hats nicht funktioniert...ich bin aber optimistisch dass ich ne Lösung finde...

lg Lor

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Scrat
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Re: Singleplayercheats

Post by Scrat »

Ich denke nicht, dass das gehen wird. Mit Sonderzeichen werden Befehle gegeben.

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Triceratops
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Re: Singleplayercheats

Post by Triceratops »

Ausprobieren

Wargom
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Re: Singleplayercheats

Post by Wargom »

Scrat wrote:1. Der Pfad wozu? Zu der Datei Settings.cgf? C:\Users\[WINDOWSNAME]\AppData\Roaming\SpieleEntwicklungsKombinat\Paraworld .

2. Der Arena T-Rex kann gecheatet werden. TechTree-Einträge sind vorhanden, er heißt arena_atroxosaurus. Die Cheatzeile müsste dann in deinem Beispiel mit Z so aussehen:

Z:Arena_T_Rex:CSrvWrap.GetObjMgr()^.CreateObj("arena_atroxosaurus",%PLAYERID%,%MOUSE%);
hallo Jungs.

Arena_T_Rex der Cheat hat nicht funktioniert.
hat jemand die richtige Zeile für diesen Cheat

Danke

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Re: Singleplayercheats

Post by Scrat »

Versuchs mal so Z:arenarex:CSrvWrap.GetObjMgr()^.CreateObj("arena_atroxosaurus",%PLAYERID%,%MOUSE%);
Und nimm evtl. einen anderen Buchstaben als Z, einen, der sicherlich nicht belegt ist, auch nicht bei den Originalcheats.

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Re: Singleplayercheats

Post by Triceratops »

Wargom wrote:
Scrat wrote:1. Der Pfad wozu? Zu der Datei Settings.cgf? C:\Users\[WINDOWSNAME]\AppData\Roaming\SpieleEntwicklungsKombinat\Paraworld .

2. Der Arena T-Rex kann gecheatet werden. TechTree-Einträge sind vorhanden, er heißt arena_atroxosaurus. Die Cheatzeile müsste dann in deinem Beispiel mit Z so aussehen:

Z:Arena_T_Rex:CSrvWrap.GetObjMgr()^.CreateObj("arena_atroxosaurus",%PLAYERID%,%MOUSE%);
hallo Jungs.

Arena_T_Rex der Cheat hat nicht funktioniert.
hat jemand die richtige Zeile für diesen Cheat

Danke

Du kannst deutsch ?

Stega
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Re: Singleplayercheats

Post by Stega »

1:Dilophosaurusnest:var int i;for(i=0)cond(i<1)iter(i++)do CSrvWrap.GetObjMgr()^.CreateObj("ninigi_dilophosaurus_nest",%PLAYERID%,%MOUSE%);endfor;
1:Eusmiluszwinger:var int i;for(i=0)cond(i<1)iter(i++)do CSrvWrap.GetObjMgr()^.CreateObj("hu_kennel_nest",%PLAYERID%,%MOUSE%);endfor;
2:Große_Kanone:var int i;for(i=0)cond(i<1)iter(i++)do CSrvWrap.GetObjMgr()^.CreateObj("seas_hq_big_cannon",%PLAYERID%,%MOUSE%);endfor;
3:Teleskopturm:var int i;for(i=0)cond(i<1)iter(i++)do CSrvWrap.GetObjMgr()^.CreateObj("ninigi_telescope_tower",%PLAYERID%,%MOUSE%);endfor;
4:6_Raketenrampen:var int i;for(i=0)cond(i<3)iter(i++)do CSrvWrap.GetObjMgr()^.CreateObj("ninigi_rocket_ramp",%PLAYERID%,%MOUSE%);endfor;
5:4_Taslowtürme:var int i;for(i=0)cond(i<2)iter(i++)do CSrvWrap.GetObjMgr()^.CreateObj("aje_tesla_tower",%PLAYERID%,%MOUSE%);endfor;
5:4_kleine_Kanonen:var int i;for(i=0)cond(i<2)iter(i++)do CSrvWrap.GetObjMgr()^.CreateObj("seas_hq_defense_turret",%PLAYERID%,%MOUSE%);endfor;
5:4_Geschütztürme:var int i;for(i=0)cond(i<2)iter(i++)do CSrvWrap.GetObjMgr()^.CreateObj("seas_turret_tower",%PLAYERID%,%MOUSE%);endfor;

A:Arbeiter:begin aje_worker;var ^CFightingObj pxO = cast<CFightingObj>(CSrvWrap.GetObjMgr()^.CreateObj("aje_worker",%PLAYERID%,%MOUSE%));if(pxO!=null)then pxO^.SetLevelClean(4); endif; end aje_worker;
B:Mobiles_Haupthaus:begin aje_resource_collector;var ^CFightingObj pxO = cast<CFightingObj>(CSrvWrap.GetObjMgr()^.CreateObj("aje_resource_collector",%PLAYERID%,%MOUSE%));if(pxO!=null)then pxO^.SetLevelClean(4); endif; end aje_resource_collector;
C:Zelt:var int i;for(i=0)cond(i<6)iter(i++)do CSrvWrap.GetObjMgr()^.CreateObj("aje_tent",%PLAYERID%,%MOUSE%);endfor;
D:Basar:begin aje_bazaar;var ^CFightingObj pxO = cast<CFightingObj>(CSrvWrap.GetObjMgr()^.CreateObj("aje_bazaar",%PLAYERID%,%MOUSE%));if(pxO!=null)then pxO^.SetLevelClean(4); endif; end aje_bazaar;
E:Tempel:begin aje_temple;var ^CFightingObj pxO = cast<CFightingObj>(CSrvWrap.GetObjMgr()^.CreateObj("aje_temple",%PLAYERID%,%MOUSE%));if(pxO!=null)then pxO^.SetLevelClean(4); endif; end aje_temple;
F:Waffenbauer:begin aje_weapons_builder;var ^CFightingObj pxO = cast<CFightingObj>(CSrvWrap.GetObjMgr()^.CreateObj("aje_weapons_builder",%PLAYERID%,%MOUSE%));if(pxO!=null)then pxO^.SetLevelClean(4); endif; end aje_weapons_builder;
G:Kleine_Dinosaurierfarm:var int i;for(i=0)cond(i<1)iter(i++)do CSrvWrap.GetObjMgr()^.CreateObj("aje_small_farm",%PLAYERID%,%MOUSE%);endfor;
H:Rodeo:var int i;for(i=0)cond(i<1)iter(i++)do CSrvWrap.GetObjMgr()^.CreateObj("aje_rodeo",%PLAYERID%,%MOUSE%);endfor;

I:Ninjalemur:begin seas_shotgunner;var ^CFightingObj pxO = cast<CFightingObj>(CSrvWrap.GetObjMgr()^.CreateObj("seas_monkey",%PLAYERID%,%MOUSE%));if(pxO!=null)then pxO^.SetLevelClean(4); endif; end seas_shotgunner;

J:MG_Schütze:begin seas_gunner;var ^CFightingObj pxO = cast<CFightingObj>(CSrvWrap.GetObjMgr()^.CreateObj("seas_gunner",%PLAYERID%,%MOUSE%));if(pxO!=null)then pxO^.SetLevelClean(4); endif; end seas_gunner;
J:Raketenwerfer:begin seas_rocketman;var ^CFightingObj pxO = cast<CFightingObj>(CSrvWrap.GetObjMgr()^.CreateObj("seas_rocketman",%PLAYERID%,%MOUSE%));if(pxO!=null)then pxO^.SetLevelClean(4); endif; end seas_rocketman;
J:Scharfschütze:begin seas_marksman;var ^CFightingObj pxO = cast<CFightingObj>(CSrvWrap.GetObjMgr()^.CreateObj("seas_marksman",%PLAYERID%,%MOUSE%));if(pxO!=null)then pxO^.SetLevelClean(4); endif; end seas_marksman;
J:Druide:begin hu_druid;var ^CFightingObj pxO = cast<CFightingObj>(CSrvWrap.GetObjMgr()^.CreateObj("hu_druid",%PLAYERID%,%MOUSE%));if(pxO!=null)then pxO^.SetLevelClean(4); endif; end hu_druid;
J:Mönch:begin ninigi_monk;var ^CFightingObj pxO = cast<CFightingObj>(CSrvWrap.GetObjMgr()^.CreateObj("ninigi_monk",%PLAYERID%,%MOUSE%));if(pxO!=null)then pxO^.SetLevelClean(4); endif; end ninigi_monk;
J:Mediziner:begin seas_medic ;var ^CFightingObj pxO = cast<CFightingObj>(CSrvWrap.GetObjMgr()^.CreateObj("seas_medic",%PLAYERID%,%MOUSE%));if(pxO!=null)then pxO^.SetLevelClean(4); endif; end seas_medic;
K:Shamane:begin aje_shaman;var ^CFightingObj pxO = cast<CFightingObj>(CSrvWrap.GetObjMgr()^.CreateObj("aje_shaman",%PLAYERID%,%MOUSE%));if(pxO!=null)then pxO^.SetLevelClean(4); endif; end aje_shaman;
L:Babbit_Exoskelett:begin babbage_mobile_suit;var ^CFightingObj pxO = cast<CFightingObj>(CSrvWrap.GetObjMgr()^.CreateObj("babbage_mobile_suit",%PLAYERID%,%MOUSE%));if(pxO!=null)then pxO^.SetLevelClean(4); endif; end babbage_mobile_suit;
M:Brachiosaurus:begin aje_brachiosaurus;var ^CFightingObj pxO = cast<CFightingObj>(CSrvWrap.GetObjMgr()^.CreateObj("aje_brachiosaurus",%PLAYERID%,%MOUSE%));if(pxO!=null)then pxO^.SetLevelClean(4); endif; end aje_brachiosaurus;
N:Triceratopstitan:begin hu_triceratops;var ^CFightingObj pxO = cast<CFightingObj>(CSrvWrap.GetObjMgr()^.CreateObj("hu_triceratops",%PLAYERID%,%MOUSE%));if(pxO!=null)then pxO^.SetLevelClean(4); endif; end hu_triceratops;
O:Drachenpanzer:begin ninigi_firecannon;var ^CFightingObj pxO = cast<CFightingObj>(CSrvWrap.GetObjMgr()^.CreateObj("ninigi_firecannon",%PLAYERID%,%MOUSE%));if(pxO!=null)then pxO^.SetLevelClean(4); endif; end ninigi_firecannon;
P:Eisspeerwerfer:begin ninigi_icespearman;var ^CFightingObj pxO = cast<CFightingObj>(CSrvWrap.GetObjMgr()^.CreateObj("ninigi_icespearman",%PLAYERID%,%MOUSE%));if(pxO!=null)then pxO^.SetLevelClean(4); endif; end ninigi_icespearman;

Q:20_Torpedoschildkröten:var int i;for(i=0)cond(i<20)iter(i++)do CSrvWrap.GetObjMgr()^.CreateObj("aje_torpedo_turtle",%PLAYERID%,%MOUSE%);endfor;
R:20_Minen:var int i;for(i=0)cond(i<20)iter(i++)do CSrvWrap.GetObjMgr()^.CreateObj("ninigi_mineship_mine",%PLAYERID%,%MOUSE%);endfor;
S:Rammschiff:begin hu_ram_ship;var ^CFightingObj pxO = cast<CFightingObj>(CSrvWrap.GetObjMgr()^.CreateObj("hu_ram_ship",%PLAYERID%,%MOUSE%));if(pxO!=null)then pxO^.SetLevelClean(4); endif; end hu_ram_ship;
T:Kronosaurus:begin aje_cronosaurus;var ^CFightingObj pxO = cast<CFightingObj>(CSrvWrap.GetObjMgr()^.CreateObj("aje_cronosaurus",%PLAYERID%,%MOUSE%));if(pxO!=null)then pxO^.SetLevelClean(4); endif; end aje_cronosaurus;
U:Katamaran:begin aje_catamaran;var ^CFightingObj pxO = cast<CFightingObj>(CSrvWrap.GetObjMgr()^.CreateObj("aje_catamaran",%PLAYERID%,%MOUSE%));if(pxO!=null)then pxO^.SetLevelClean(4); endif; end aje_catamaran;
V:Muraeno_U-boot:begin ninigi_muraeno_submarine;var ^CFightingObj pxO = cast<CFightingObj>(CSrvWrap.GetObjMgr()^.CreateObj("ninigi_muraeno_submarine",%PLAYERID%,%MOUSE%));if(pxO!=null)then pxO^.SetLevelClean(4); endif; end ninigi_muraeno_submarine;
X:Schlachtschiff:begin hu_steam_boat;var ^CFightingObj pxO = cast<CFightingObj>(CSrvWrap.GetObjMgr()^.CreateObj("hu_steam_boat",%PLAYERID%,%MOUSE%));if(pxO!=null)then pxO^.SetLevelClean(4); endif; end hu_steam_boat;
Y:Seas_U-boot:begin seas_submarine;var ^CFightingObj pxO = cast<CFightingObj>(CSrvWrap.GetObjMgr()^.CreateObj("seas_submarine",%PLAYERID%,%MOUSE%));if(pxO!=null)then pxO^.SetLevelClean(4); endif; end seas_submarine;
Z:aje_zeppelin:begin aje_zeppelin;var ^CFightingObj pxO = cast<CFightingObj>(CSrvWrap.GetObjMgr()^.CreateObj("aje_zeppelin",%PLAYERID%,%MOUSE%));if(pxO!=null)then pxO^.SetLevelClean(4); endif; end aje_zeppelin;

6:aje_funtitan:begin aje_funtitan;var ^CFightingObj pxO = cast<CFightingObj>(CSrvWrap.GetObjMgr()^.CreateObj("aje_funtitan",%PLAYERID%,%MOUSE%));if(pxO!=null)then pxO^.SetLevelClean(4); endif; end aje_funtitan;
7:ninigi_funtitan:begin ninigi_funtitan;var ^CFightingObj pxO = cast<CFightingObj>(CSrvWrap.GetObjMgr()^.CreateObj("ninigi_funtitan",%PLAYERID%,%MOUSE%));if(pxO!=null)then pxO^.SetLevelClean(4); endif; end ninigi_funtitan;

8:Mediziner:begin seas_medic ;var ^CFightingObj pxO = cast<CFightingObj>(CSrvWrap.GetObjMgr()^.CreateObj("seas_medic",%PLAYERID%,%MOUSE%));if(pxO!=null)then pxO^.SetLevelClean(4); endif; end seas_medic;
8:Mediziner:begin seas_medic ;var ^CFightingObj pxO = cast<CFightingObj>(CSrvWrap.GetObjMgr()^.CreateObj("seas_medic",%PLAYERID%,%MOUSE%));if(pxO!=null)then pxO^.SetLevelClean(4); endif; end seas_medic;
8:Mediziner:begin seas_medic ;var ^CFightingObj pxO = cast<CFightingObj>(CSrvWrap.GetObjMgr()^.CreateObj("seas_medic",%PLAYERID%,%MOUSE%));if(pxO!=null)then pxO^.SetLevelClean(4); endif; end seas_medic;
8:Mediziner:begin seas_medic ;var ^CFightingObj pxO = cast<CFightingObj>(CSrvWrap.GetObjMgr()^.CreateObj("seas_medic",%PLAYERID%,%MOUSE%));if(pxO!=null)then pxO^.SetLevelClean(4); endif; end seas_medic;

9:Taslow:begin tesla_s0;var ^CFightingObj pxO = cast<CFightingObj>(CSrvWrap.GetObjMgr()^.CreateObj("tesla_s0",%PLAYERID%,%MOUSE%));if(pxO!=null)then pxO^.SetLevelClean(4); endif; end tesla_s0;
9:Babbit:begin babbage_s0;var ^CFightingObj pxO = cast<CFightingObj>(CSrvWrap.GetObjMgr()^.CreateObj("babbage_s0",%PLAYERID%,%MOUSE%));if(pxO!=null)then pxO^.SetLevelClean(4); endif; end babbage_s0;
9:Statthalter:begin mayor_s0;var ^CFightingObj pxO = cast<CFightingObj>(CSrvWrap.GetObjMgr()^.CreateObj("mayor_s0",%PLAYERID%,%MOUSE%));if(pxO!=null)then pxO^.SetLevelClean(4); endif; end mayor_s0;
9:Warden:begin darwin_s0;var ^CFightingObj pxO = cast<CFightingObj>(CSrvWrap.GetObjMgr()^.CreateObj("darwin_s0",%PLAYERID%,%MOUSE%));if(pxO!=null)then pxO^.SetLevelClean(4); endif; end darwin_s0;
9:Stina:begin special_eusmilus;var ^CFightingObj pxO = cast<CFightingObj>(CSrvWrap.GetObjMgr()^.CreateObj("special_eusmilus",%PLAYERID%,%MOUSE%));if(pxO!=null)then pxO^.SetLevelClean(4); endif; end special_eusmilus;
9:Bela:begin Bela_s0;var ^CFightingObj pxO = cast<CFightingObj>(CSrvWrap.GetObjMgr()^.CreateObj("Bela_s0",%PLAYERID%,%MOUSE%));if(pxO!=null)then pxO^.SetLevelClean(4); endif; end Bela_s0;
9:Cole:begin Cole_s0;var ^CFightingObj pxO = cast<CFightingObj>(CSrvWrap.GetObjMgr()^.CreateObj("Cole_s0",%PLAYERID%,%MOUSE%));if(pxO!=null)then pxO^.SetLevelClean(4); endif; end Cole_s0;
9:Erzdruide:begin hermit_s0;var ^CFightingObj pxO = cast<CFightingObj>(CSrvWrap.GetObjMgr()^.CreateObj("hermit_s0",%PLAYERID%,%MOUSE%));if(pxO!=null)then pxO^.SetLevelClean(4); endif; end hermit_s0;
9:Loven:begin lovelace_s0;var ^CFightingObj pxO = cast<CFightingObj>(CSrvWrap.GetObjMgr()^.CreateObj("lovelace_s0",%PLAYERID%,%MOUSE%));if(pxO!=null)then pxO^.SetLevelClean(4); endif; end lovelace_s0;
9:Leighton:begin livingstone_s0;var ^CFightingObj pxO = cast<CFightingObj>(CSrvWrap.GetObjMgr()^.CreateObj("livingstone_s0",%PLAYERID%,%MOUSE%));if(pxO!=null)then pxO^.SetLevelClean(4); endif; end livingstone_s0;
9:Kleemann:begin schliemann_s0;var ^CFightingObj pxO = cast<CFightingObj>(CSrvWrap.GetObjMgr()^.CreateObj("schliemann_s0",%PLAYERID%,%MOUSE%));if(pxO!=null)then pxO^.SetLevelClean(4); endif; end schliemann_s0;
9:Kleemann_Zombie:begin schliemann_zombie;var ^CFightingObj pxO = cast<CFightingObj>(CSrvWrap.GetObjMgr()^.CreateObj("schliemann_zombie",%PLAYERID%,%MOUSE%));if(pxO!=null)then pxO^.SetLevelClean(4); endif; end schliemann_zombie;
9:Larry:begin Larry_s0;var ^CFightingObj pxO = cast<CFightingObj>(CSrvWrap.GetObjMgr()^.CreateObj("Larry_s0",%PLAYERID%,%MOUSE%));if(pxO!=null)then pxO^.SetLevelClean(4); endif; end Larry_s0;
9:Miyagi_s0:begin Miyagi_s0;var ^CFightingObj pxO = cast<CFightingObj>(CSrvWrap.GetObjMgr()^.CreateObj("Miyagi_s0",%PLAYERID%,%MOUSE%));if(pxO!=null)then pxO^.SetLevelClean(4); endif; end Miyagi_s0;
9:Tarna_s0:begin Tarna_s0;var ^CFightingObj pxO = cast<CFightingObj>(CSrvWrap.GetObjMgr()^.CreateObj("Tarna_s0",%PLAYERID%,%MOUSE%));if(pxO!=null)then pxO^.SetLevelClean(4); endif; end Tarna_s0;

0:Food:CSrvWrap.GetCurLevel()^.GetPlayer(%PLAYERID%)^.GetAttribs()^.SetValue("food",CSrvWrap.GetCurLevel()^.GetPlayer(%PLAYERID%)^.GetAttribs()^.GetValue("food").ToInt()+10000);
0:Wood:CSrvWrap.GetCurLevel()^.GetPlayer(%PLAYERID%)^.GetAttribs()^.SetValue("wood",CSrvWrap.GetCurLevel()^.GetPlayer(%PLAYERID%)^.GetAttribs()^.GetValue("wood").ToInt()+10000);
0:Stone:CSrvWrap.GetCurLevel()^.GetPlayer(%PLAYERID%)^.GetAttribs()^.SetValue("stone",CSrvWrap.GetCurLevel()^.GetPlayer(%PLAYERID%)^.GetAttribs()^.GetValue("stone").ToInt()+10000);
0:Skulls:CSrvWrap.GetCurLevel()^.GetPlayer(%PLAYERID%)^.GetAttribs()^.SetValue("iron",CSrvWrap.GetCurLevel()^.GetPlayer(%PLAYERID%)^.GetAttribs()^.GetValue("iron").ToInt()+10000);

A:Arbeiter:begin aje_worker;var ^CFightingObj pxO = cast<CFightingObj>(CSrvWrap.GetObjMgr()^.CreateObj("aje_worker",%PLAYERID%,%MOUSE%));if(pxO!=null)then pxO^.SetLevelClean(4); endif; end aje_worker;
A:Arbeiter:begin aje_worker;var ^CFightingObj pxO = cast<CFightingObj>(CSrvWrap.GetObjMgr()^.CreateObj("aje_worker",%PLAYERID%,%MOUSE%));if(pxO!=null)then pxO^.SetLevelClean(4); endif; end aje_worker;
A:Arbeiter:begin aje_worker;var ^CFightingObj pxO = cast<CFightingObj>(CSrvWrap.GetObjMgr()^.CreateObj("aje_worker",%PLAYERID%,%MOUSE%));if(pxO!=null)then pxO^.SetLevelClean(4); endif; end aje_worker;
A:Arbeiter:begin aje_worker;var ^CFightingObj pxO = cast<CFightingObj>(CSrvWrap.GetObjMgr()^.CreateObj("aje_worker",%PLAYERID%,%MOUSE%));if(pxO!=null)then pxO^.SetLevelClean(4); endif; end aje_worker;
A:Arbeiter:begin aje_worker;var ^CFightingObj pxO = cast<CFightingObj>(CSrvWrap.GetObjMgr()^.CreateObj("aje_worker",%PLAYERID%,%MOUSE%));if(pxO!=null)then pxO^.SetLevelClean(4); endif; end aje_worker;

O:Drachenpanzer:begin ninigi_firecannon;var ^CFightingObj pxO = cast<CFightingObj>(CSrvWrap.GetObjMgr()^.CreateObj("ninigi_firecannon",%PLAYERID%,%MOUSE%));if(pxO!=null)then pxO^.SetLevelClean(4); endif; end ninigi_firecannon;
O:Drachenpanzer:begin ninigi_firecannon;var ^CFightingObj pxO = cast<CFightingObj>(CSrvWrap.GetObjMgr()^.CreateObj("ninigi_firecannon",%PLAYERID%,%MOUSE%));if(pxO!=null)then pxO^.SetLevelClean(4); endif; end ninigi_firecannon;
O:Drachenpanzer:begin ninigi_firecannon;var ^CFightingObj pxO = cast<CFightingObj>(CSrvWrap.GetObjMgr()^.CreateObj("ninigi_firecannon",%PLAYERID%,%MOUSE%));if(pxO!=null)then pxO^.SetLevelClean(4); endif; end ninigi_firecannon;
O:Drachenpanzer:begin ninigi_firecannon;var ^CFightingObj pxO = cast<CFightingObj>(CSrvWrap.GetObjMgr()^.CreateObj("ninigi_firecannon",%PLAYERID%,%MOUSE%));if(pxO!=null)then pxO^.SetLevelClean(4); endif; end ninigi_firecannon;

K:Shamane:begin aje_shaman;var ^CFightingObj pxO = cast<CFightingObj>(CSrvWrap.GetObjMgr()^.CreateObj("aje_shaman",%PLAYERID%,%MOUSE%));if(pxO!=null)then pxO^.SetLevelClean(4); endif; end aje_shaman;
K:Shamane:begin aje_shaman;var ^CFightingObj pxO = cast<CFightingObj>(CSrvWrap.GetObjMgr()^.CreateObj("aje_shaman",%PLAYERID%,%MOUSE%));if(pxO!=null)then pxO^.SetLevelClean(4); endif; end aje_shaman;
K:Shamane:begin aje_shaman;var ^CFightingObj pxO = cast<CFightingObj>(CSrvWrap.GetObjMgr()^.CreateObj("aje_shaman",%PLAYERID%,%MOUSE%));if(pxO!=null)then pxO^.SetLevelClean(4); endif; end aje_shaman;
K:Shamane:begin aje_shaman;var ^CFightingObj pxO = cast<CFightingObj>(CSrvWrap.GetObjMgr()^.CreateObj("aje_shaman",%PLAYERID%,%MOUSE%));if(pxO!=null)then pxO^.SetLevelClean(4); endif; end aje_shaman;
K:Shamane:begin aje_shaman;var ^CFightingObj pxO = cast<CFightingObj>(CSrvWrap.GetObjMgr()^.CreateObj("aje_shaman",%PLAYERID%,%MOUSE%));if(pxO!=null)then pxO^.SetLevelClean(4); endif; end aje_shaman;
K:Shamane:begin aje_shaman;var ^CFightingObj pxO = cast<CFightingObj>(CSrvWrap.GetObjMgr()^.CreateObj("aje_shaman",%PLAYERID%,%MOUSE%));if(pxO!=null)then pxO^.SetLevelClean(4); endif; end aje_shaman;
K:Shamane:begin aje_shaman;var ^CFightingObj pxO = cast<CFightingObj>(CSrvWrap.GetObjMgr()^.CreateObj("aje_shaman",%PLAYERID%,%MOUSE%));if(pxO!=null)then pxO^.SetLevelClean(4); endif; end aje_shaman;
K:Shamane:begin aje_shaman;var ^CFightingObj pxO = cast<CFightingObj>(CSrvWrap.GetObjMgr()^.CreateObj("aje_shaman",%PLAYERID%,%MOUSE%));if(pxO!=null)then pxO^.SetLevelClean(4); endif; end aje_shaman;
K:Shamane:begin aje_shaman;var ^CFightingObj pxO = cast<CFightingObj>(CSrvWrap.GetObjMgr()^.CreateObj("aje_shaman",%PLAYERID%,%MOUSE%));if(pxO!=null)then pxO^.SetLevelClean(4); endif; end aje_shaman;
P:Eisspeerwerfer:begin ninigi_icespearman;var ^CFightingObj pxO = cast<CFightingObj>(CSrvWrap.GetObjMgr()^.CreateObj("ninigi_icespearman",%PLAYERID%,%MOUSE%));if(pxO!=null)then pxO^.SetLevelClean(4); endif; end ninigi_icespearman;
P:Eisspeerwerfer:begin ninigi_icespearman;var ^CFightingObj pxO = cast<CFightingObj>(CSrvWrap.GetObjMgr()^.CreateObj("ninigi_icespearman",%PLAYERID%,%MOUSE%));if(pxO!=null)then pxO^.SetLevelClean(4); endif; end ninigi_icespearman;
P:Eisspeerwerfer:begin ninigi_icespearman;var ^CFightingObj pxO = cast<CFightingObj>(CSrvWrap.GetObjMgr()^.CreateObj("ninigi_icespearman",%PLAYERID%,%MOUSE%));if(pxO!=null)then pxO^.SetLevelClean(4); endif; end ninigi_icespearman;
P:Eisspeerwerfer:begin ninigi_icespearman;var ^CFightingObj pxO = cast<CFightingObj>(CSrvWrap.GetObjMgr()^.CreateObj("ninigi_icespearman",%PLAYERID%,%MOUSE%));if(pxO!=null)then pxO^.SetLevelClean(4); endif; end ninigi_icespearman;

J:seas_gunner:begin seas_gunner;var ^CFightingObj pxO = cast<CFightingObj>(CSrvWrap.GetObjMgr()^.CreateObj("seas_gunner",%PLAYERID%,%MOUSE%));if(pxO!=null)then pxO^.SetLevelClean(4); endif; end seas_gunner;
J:seas_gunner:begin seas_gunner;var ^CFightingObj pxO = cast<CFightingObj>(CSrvWrap.GetObjMgr()^.CreateObj("seas_gunner",%PLAYERID%,%MOUSE%));if(pxO!=null)then pxO^.SetLevelClean(4); endif; end seas_gunner;
J:seas_gunner:begin seas_gunner;var ^CFightingObj pxO = cast<CFightingObj>(CSrvWrap.GetObjMgr()^.CreateObj("seas_gunner",%PLAYERID%,%MOUSE%));if(pxO!=null)then pxO^.SetLevelClean(4); endif; end seas_gunner;
J:seas_gunner:begin seas_gunner;var ^CFightingObj pxO = cast<CFightingObj>(CSrvWrap.GetObjMgr()^.CreateObj("seas_gunner",%PLAYERID%,%MOUSE%));if(pxO!=null)then pxO^.SetLevelClean(4); endif; end seas_gunner;
J:seas_gunner:begin seas_gunner;var ^CFightingObj pxO = cast<CFightingObj>(CSrvWrap.GetObjMgr()^.CreateObj("seas_gunner",%PLAYERID%,%MOUSE%));if(pxO!=null)then pxO^.SetLevelClean(4); endif; end seas_gunner;
J:seas_gunner:begin seas_gunner;var ^CFightingObj pxO = cast<CFightingObj>(CSrvWrap.GetObjMgr()^.CreateObj("seas_gunner",%PLAYERID%,%MOUSE%));if(pxO!=null)then pxO^.SetLevelClean(4); endif; end seas_gunner;
J:seas_gunner:begin seas_gunner;var ^CFightingObj pxO = cast<CFightingObj>(CSrvWrap.GetObjMgr()^.CreateObj("seas_gunner",%PLAYERID%,%MOUSE%));if(pxO!=null)then pxO^.SetLevelClean(4); endif; end seas_gunner;
J:seas_gunner:begin seas_gunner;var ^CFightingObj pxO = cast<CFightingObj>(CSrvWrap.GetObjMgr()^.CreateObj("seas_gunner",%PLAYERID%,%MOUSE%));if(pxO!=null)then pxO^.SetLevelClean(4); endif; end seas_gunner;
J:seas_gunner:begin seas_gunner;var ^CFightingObj pxO = cast<CFightingObj>(CSrvWrap.GetObjMgr()^.CreateObj("seas_gunner",%PLAYERID%,%MOUSE%));if(pxO!=null)then pxO^.SetLevelClean(4); endif; end seas_gunner;
J:seas_rocketman:begin seas_rocketman;var ^CFightingObj pxO = cast<CFightingObj>(CSrvWrap.GetObjMgr()^.CreateObj("seas_rocketman",%PLAYERID%,%MOUSE%));if(pxO!=null)then pxO^.SetLevelClean(4); endif; end seas_rocketman;
J:seas_rocketman:begin seas_rocketman;var ^CFightingObj pxO = cast<CFightingObj>(CSrvWrap.GetObjMgr()^.CreateObj("seas_rocketman",%PLAYERID%,%MOUSE%));if(pxO!=null)then pxO^.SetLevelClean(4); endif; end seas_rocketman;
J:seas_rocketman:begin seas_rocketman;var ^CFightingObj pxO = cast<CFightingObj>(CSrvWrap.GetObjMgr()^.CreateObj("seas_rocketman",%PLAYERID%,%MOUSE%));if(pxO!=null)then pxO^.SetLevelClean(4); endif; end seas_rocketman;
J:seas_rocketman:begin seas_rocketman;var ^CFightingObj pxO = cast<CFightingObj>(CSrvWrap.GetObjMgr()^.CreateObj("seas_rocketman",%PLAYERID%,%MOUSE%));if(pxO!=null)then pxO^.SetLevelClean(4); endif; end seas_rocketman;
J:seas_rocketman:begin seas_rocketman;var ^CFightingObj pxO = cast<CFightingObj>(CSrvWrap.GetObjMgr()^.CreateObj("seas_rocketman",%PLAYERID%,%MOUSE%));if(pxO!=null)then pxO^.SetLevelClean(4); endif; end seas_rocketman;
J:seas_rocketman:begin seas_rocketman;var ^CFightingObj pxO = cast<CFightingObj>(CSrvWrap.GetObjMgr()^.CreateObj("seas_rocketman",%PLAYERID%,%MOUSE%));if(pxO!=null)then pxO^.SetLevelClean(4); endif; end seas_rocketman;
J:seas_rocketman:begin seas_rocketman;var ^CFightingObj pxO = cast<CFightingObj>(CSrvWrap.GetObjMgr()^.CreateObj("seas_rocketman",%PLAYERID%,%MOUSE%));if(pxO!=null)then pxO^.SetLevelClean(4); endif; end seas_rocketman;
J:seas_rocketman:begin seas_rocketman;var ^CFightingObj pxO = cast<CFightingObj>(CSrvWrap.GetObjMgr()^.CreateObj("seas_rocketman",%PLAYERID%,%MOUSE%));if(pxO!=null)then pxO^.SetLevelClean(4); endif; end seas_rocketman;
J:seas_rocketman:begin seas_rocketman;var ^CFightingObj pxO = cast<CFightingObj>(CSrvWrap.GetObjMgr()^.CreateObj("seas_rocketman",%PLAYERID%,%MOUSE%));if(pxO!=null)then pxO^.SetLevelClean(4); endif; end seas_rocketman;
J:seas_rocketman:begin seas_rocketman;var ^CFightingObj pxO = cast<CFightingObj>(CSrvWrap.GetObjMgr()^.CreateObj("seas_rocketman",%PLAYERID%,%MOUSE%));if(pxO!=null)then pxO^.SetLevelClean(4); endif; end seas_rocketman;
J:seas_rocketman:begin seas_rocketman;var ^CFightingObj pxO = cast<CFightingObj>(CSrvWrap.GetObjMgr()^.CreateObj("seas_rocketman",%PLAYERID%,%MOUSE%));if(pxO!=null)then pxO^.SetLevelClean(4); endif; end seas_rocketman;
J:seas_rocketman:begin seas_rocketman;var ^CFightingObj pxO = cast<CFightingObj>(CSrvWrap.GetObjMgr()^.CreateObj("seas_rocketman",%PLAYERID%,%MOUSE%));if(pxO!=null)then pxO^.SetLevelClean(4); endif; end seas_rocketman;
J:seas_rocketman:begin seas_rocketman;var ^CFightingObj pxO = cast<CFightingObj>(CSrvWrap.GetObjMgr()^.CreateObj("seas_rocketman",%PLAYERID%,%MOUSE%));if(pxO!=null)then pxO^.SetLevelClean(4); endif; end seas_rocketman;
J:seas_rocketman:begin seas_rocketman;var ^CFightingObj pxO = cast<CFightingObj>(CSrvWrap.GetObjMgr()^.CreateObj("seas_rocketman",%PLAYERID%,%MOUSE%));if(pxO!=null)then pxO^.SetLevelClean(4); endif; end seas_rocketman;
J:seas_rocketman:begin seas_rocketman;var ^CFightingObj pxO = cast<CFightingObj>(CSrvWrap.GetObjMgr()^.CreateObj("seas_rocketman",%PLAYERID%,%MOUSE%));if(pxO!=null)then pxO^.SetLevelClean(4); endif; end seas_rocketman;
J:seas_rocketman:begin seas_rocketman;var ^CFightingObj pxO = cast<CFightingObj>(CSrvWrap.GetObjMgr()^.CreateObj("seas_rocketman",%PLAYERID%,%MOUSE%));if(pxO!=null)then pxO^.SetLevelClean(4); endif; end seas_rocketman;
J:seas_rocketman:begin seas_rocketman;var ^CFightingObj pxO = cast<CFightingObj>(CSrvWrap.GetObjMgr()^.CreateObj("seas_rocketman",%PLAYERID%,%MOUSE%));if(pxO!=null)then pxO^.SetLevelClean(4); endif; end seas_rocketman;
J:seas_rocketman:begin seas_rocketman;var ^CFightingObj pxO = cast<CFightingObj>(CSrvWrap.GetObjMgr()^.CreateObj("seas_rocketman",%PLAYERID%,%MOUSE%));if(pxO!=null)then pxO^.SetLevelClean(4); endif; end seas_rocketman;
J:seas_rocketman:begin seas_rocketman;var ^CFightingObj pxO = cast<CFightingObj>(CSrvWrap.GetObjMgr()^.CreateObj("seas_rocketman",%PLAYERID%,%MOUSE%));if(pxO!=null)then pxO^.SetLevelClean(4); endif; end seas_rocketman;
J:seas_marksman:begin seas_marksman;var ^CFightingObj pxO = cast<CFightingObj>(CSrvWrap.GetObjMgr()^.CreateObj("seas_marksman",%PLAYERID%,%MOUSE%));if(pxO!=null)then pxO^.SetLevelClean(4); endif; end seas_marksman;
J:seas_marksman:begin seas_marksman;var ^CFightingObj pxO = cast<CFightingObj>(CSrvWrap.GetObjMgr()^.CreateObj("seas_marksman",%PLAYERID%,%MOUSE%));if(pxO!=null)then pxO^.SetLevelClean(4); endif; end seas_marksman;
J:seas_marksman:begin seas_marksman;var ^CFightingObj pxO = cast<CFightingObj>(CSrvWrap.GetObjMgr()^.CreateObj("seas_marksman",%PLAYERID%,%MOUSE%));if(pxO!=null)then pxO^.SetLevelClean(4); endif; end seas_marksman;
J:seas_marksman:begin seas_marksman;var ^CFightingObj pxO = cast<CFightingObj>(CSrvWrap.GetObjMgr()^.CreateObj("seas_marksman",%PLAYERID%,%MOUSE%));if(pxO!=null)then pxO^.SetLevelClean(4); endif; end seas_marksman;
J:seas_marksman:begin seas_marksman;var ^CFightingObj pxO = cast<CFightingObj>(CSrvWrap.GetObjMgr()^.CreateObj("seas_marksman",%PLAYERID%,%MOUSE%));if(pxO!=null)then pxO^.SetLevelClean(4); endif; end seas_marksman;
J:seas_marksman:begin seas_marksman;var ^CFightingObj pxO = cast<CFightingObj>(CSrvWrap.GetObjMgr()^.CreateObj("seas_marksman",%PLAYERID%,%MOUSE%));if(pxO!=null)then pxO^.SetLevelClean(4); endif; end seas_marksman;
J:seas_marksman:begin seas_marksman;var ^CFightingObj pxO = cast<CFightingObj>(CSrvWrap.GetObjMgr()^.CreateObj("seas_marksman",%PLAYERID%,%MOUSE%));if(pxO!=null)then pxO^.SetLevelClean(4); endif; end seas_marksman;
J:seas_marksman:begin seas_marksman;var ^CFightingObj pxO = cast<CFightingObj>(CSrvWrap.GetObjMgr()^.CreateObj("seas_marksman",%PLAYERID%,%MOUSE%));if(pxO!=null)then pxO^.SetLevelClean(4); endif; end seas_marksman;
J:seas_marksman:begin seas_marksman;var ^CFightingObj pxO = cast<CFightingObj>(CSrvWrap.GetObjMgr()^.CreateObj("seas_marksman",%PLAYERID%,%MOUSE%));if(pxO!=null)then pxO^.SetLevelClean(4); endif; end seas_marksman;
J:seas_marksman:begin seas_marksman;var ^CFightingObj pxO = cast<CFightingObj>(CSrvWrap.GetObjMgr()^.CreateObj("seas_marksman",%PLAYERID%,%MOUSE%));if(pxO!=null)then pxO^.SetLevelClean(4); endif; end seas_marksman;
J:seas_marksman:begin seas_marksman;var ^CFightingObj pxO = cast<CFightingObj>(CSrvWrap.GetObjMgr()^.CreateObj("seas_marksman",%PLAYERID%,%MOUSE%));if(pxO!=null)then pxO^.SetLevelClean(4); endif; end seas_marksman;
J:seas_marksman:begin seas_marksman;var ^CFightingObj pxO = cast<CFightingObj>(CSrvWrap.GetObjMgr()^.CreateObj("seas_marksman",%PLAYERID%,%MOUSE%));if(pxO!=null)then pxO^.SetLevelClean(4); endif; end seas_marksman;
J:seas_marksman:begin seas_marksman;var ^CFightingObj pxO = cast<CFightingObj>(CSrvWrap.GetObjMgr()^.CreateObj("seas_marksman",%PLAYERID%,%MOUSE%));if(pxO!=null)then pxO^.SetLevelClean(4); endif; end seas_marksman;
J:seas_marksman:begin seas_marksman;var ^CFightingObj pxO = cast<CFightingObj>(CSrvWrap.GetObjMgr()^.CreateObj("seas_marksman",%PLAYERID%,%MOUSE%));if(pxO!=null)then pxO^.SetLevelClean(4); endif; end seas_marksman;
J:seas_marksman:begin seas_marksman;var ^CFightingObj pxO = cast<CFightingObj>(CSrvWrap.GetObjMgr()^.CreateObj("seas_marksman",%PLAYERID%,%MOUSE%));if(pxO!=null)then pxO^.SetLevelClean(4); endif; end seas_marksman;
J:seas_marksman:begin seas_marksman;var ^CFightingObj pxO = cast<CFightingObj>(CSrvWrap.GetObjMgr()^.CreateObj("seas_marksman",%PLAYERID%,%MOUSE%));if(pxO!=null)then pxO^.SetLevelClean(4); endif; end seas_marksman;
J:seas_marksman:begin seas_marksman;var ^CFightingObj pxO = cast<CFightingObj>(CSrvWrap.GetObjMgr()^.CreateObj("seas_marksman",%PLAYERID%,%MOUSE%));if(pxO!=null)then pxO^.SetLevelClean(4); endif; end seas_marksman;
J:seas_marksman:begin seas_marksman;var ^CFightingObj pxO = cast<CFightingObj>(CSrvWrap.GetObjMgr()^.CreateObj("seas_marksman",%PLAYERID%,%MOUSE%));if(pxO!=null)then pxO^.SetLevelClean(4); endif; end seas_marksman;
J:seas_marksman:begin seas_marksman;var ^CFightingObj pxO = cast<CFightingObj>(CSrvWrap.GetObjMgr()^.CreateObj("seas_marksman",%PLAYERID%,%MOUSE%));if(pxO!=null)then pxO^.SetLevelClean(4); endif; end seas_marksman;
J:Druide:begin hu_druid;var ^CFightingObj pxO = cast<CFightingObj>(CSrvWrap.GetObjMgr()^.CreateObj("hu_druid",%PLAYERID%,%MOUSE%));if(pxO!=null)then pxO^.SetLevelClean(4); endif; end hu_druid;
J:Mönch:begin ninigi_monk;var ^CFightingObj pxO = cast<CFightingObj>(CSrvWrap.GetObjMgr()^.CreateObj("ninigi_monk",%PLAYERID%,%MOUSE%));if(pxO!=null)then pxO^.SetLevelClean(4); endif; end ninigi_monk;
J:Mediziner:begin seas_medic ;var ^CFightingObj pxO = cast<CFightingObj>(CSrvWrap.GetObjMgr()^.CreateObj("seas_medic",%PLAYERID%,%MOUSE%));if(pxO!=null)then pxO^.SetLevelClean(4); endif; end seas_medic;
J:Druide:begin hu_druid;var ^CFightingObj pxO = cast<CFightingObj>(CSrvWrap.GetObjMgr()^.CreateObj("hu_druid",%PLAYERID%,%MOUSE%));if(pxO!=null)then pxO^.SetLevelClean(4); endif; end hu_druid;
J:Mönch:begin ninigi_monk;var ^CFightingObj pxO = cast<CFightingObj>(CSrvWrap.GetObjMgr()^.CreateObj("ninigi_monk",%PLAYERID%,%MOUSE%));if(pxO!=null)then pxO^.SetLevelClean(4); endif; end ninigi_monk;
J:Mediziner:begin seas_medic ;var ^CFightingObj pxO = cast<CFightingObj>(CSrvWrap.GetObjMgr()^.CreateObj("seas_medic",%PLAYERID%,%MOUSE%));if(pxO!=null)then pxO^.SetLevelClean(4); endif; end seas_medic;
J:Druide:begin hu_druid;var ^CFightingObj pxO = cast<CFightingObj>(CSrvWrap.GetObjMgr()^.CreateObj("hu_druid",%PLAYERID%,%MOUSE%));if(pxO!=null)then pxO^.SetLevelClean(4); endif; end hu_druid;
J:Mönch:begin ninigi_monk;var ^CFightingObj pxO = cast<CFightingObj>(CSrvWrap.GetObjMgr()^.CreateObj("ninigi_monk",%PLAYERID%,%MOUSE%));if(pxO!=null)then pxO^.SetLevelClean(4); endif; end ninigi_monk;
J:Mediziner:begin seas_medic ;var ^CFightingObj pxO = cast<CFightingObj>(CSrvWrap.GetObjMgr()^.CreateObj("seas_medic",%PLAYERID%,%MOUSE%));if(pxO!=null)then pxO^.SetLevelClean(4); endif; end seas_medic;
J:Druide:begin hu_druid;var ^CFightingObj pxO = cast<CFightingObj>(CSrvWrap.GetObjMgr()^.CreateObj("hu_druid",%PLAYERID%,%MOUSE%));if(pxO!=null)then pxO^.SetLevelClean(4); endif; end hu_druid;
J:Mönch:begin ninigi_monk;var ^CFightingObj pxO = cast<CFightingObj>(CSrvWrap.GetObjMgr()^.CreateObj("ninigi_monk",%PLAYERID%,%MOUSE%));if(pxO!=null)then pxO^.SetLevelClean(4); endif; end ninigi_monk;
J:Mediziner:begin seas_medic ;var ^CFightingObj pxO = cast<CFightingObj>(CSrvWrap.GetObjMgr()^.CreateObj("seas_medic",%PLAYERID%,%MOUSE%));if(pxO!=null)then pxO^.SetLevelClean(4); endif; end seas_medic;



Die Gebäude (Türme, Zelte, Tempel, ...) funktionieren erst wenn man speichert und neu lädt.

Stega
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Re: Singleplayercheats

Post by Stega »

Ach ja die große Kanone nur wegen der sichtweite
und die richtige zeile für den arena T-Rex:

6:aje_funtitan:begin aje_funtitan;var ^CFightingObj pxO = cast<CFightingObj>(CSrvWrap.GetObjMgr()^.CreateObj("aje_funtitan",%PLAYERID%,%MOUSE%));if(pxO!=null)then pxO^.SetLevelClean(4); endif; end aje_funtitan;


PS: damit ist er gleich auf Level 5

Stega
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Location: Viechtach

Re: Singleplayercheats

Post by Stega »

^^^ zumindest in der seas mod

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Triceratops
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Re: Singleplayercheats

Post by Triceratops »

Klasse Sache, Danke

Und ein guter 1.Post ;) Willkommen in unserem kleinen Forum

Stega
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Re: Singleplayercheats

Post by Stega »

bin immer gerne hilfreich

Stega
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Joined: Fri Aug 20, 2010 22:18 pm
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Re: Singleplayercheats

Post by Stega »

ich kenne auch noch die zeilen zu anderen Einheiten! einfach fragen

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