I wonder, if triggers which runs AI on campaign maps, referIng to .usl ai scripts, can cause an instant crash for the player, which uplaying as the bot’s HQ. How this happens....
This happens only in multiplayer and only if game server have 2 more players: Map loading, and on some HQ player after map starts, immediately gets loose connection screen....This never been host. Running Tests like, using same map in Mirage, with all nodes, and Player info settings, but with all deleted triggers, I came to the idea, that seems caused by a trigger, and I really think that’s because of AI. I think that way, because usually this problem Encountered in maps, where for gameplay, I should been swapping the Bot HQ on one level slot down or up. For example On original map bot was been Player_5 and I changed its settings tand trigger to Player_4.... Probably that’s the reason? I seen, that Campaign AI is highly attAches to their HQs
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