Wild animals hitpoints and skulls location
- ParaworldFan
- - SEAS -
- Posts: 482
- Joined: Tue Nov 26, 2019 19:36 pm
- Location: Russia, Surgut
Wild animals hitpoints and skulls location
I noticed, that the wild animals, except arena ones, have hp and skull increasing, while leveling them up. By searching tech tree million times, I figured out, that it should be located somewhere else. I asked lot of times Dryfun, but I didn’t get the answer, so I want to Ask Henry and maybe others, if they know where it is located? It will help me a lot....
Re: Wild animals hitpoints and skulls location
what do you mean by leveling them up? ingame or in mapeditor?
- ParaworldFan
- - SEAS -
- Posts: 482
- Joined: Tue Nov 26, 2019 19:36 pm
- Location: Russia, Surgut
Re: Wild animals hitpoints and skulls location
Ingame, but in mapeditor they also get additional hit points and skulls, like other normal animal
Re: Wild animals hitpoints and skulls location
Okay, i checked techtree too, and it's not there, so it has been hardcoded at some point.
Anyways, why would it help you a lot?
Anyways, why would it help you a lot?
- ParaworldFan
- - SEAS -
- Posts: 482
- Joined: Tue Nov 26, 2019 19:36 pm
- Location: Russia, Surgut
Re: Wild animals hitpoints and skulls location
Because like I said, I was paying detailed attention to campaign and neutral creeps. And btw, I think it will help you. I ve checked by trying to level up wild allosaurus in original game and boosterpack, and their hp and skulls remains unchanged. So, it’s only in mirage, so it was you or someone other who added it.
Re: Wild animals hitpoints and skulls location
It was me, that is true, but you still didn't answer my question, why (or how) would it help you a lot. And same applies for it helping me.
Re: Wild animals hitpoints and skulls location
Btw, it has been listed in ReadMe.txt at 2.5.1 version changes:
- Wild animals can level up on their own, if they kill enough animals/units (mainly carnivores will level up) -> they get level up bonuses and better weapons -> same goes for warden animals
- Wild animals can level up on their own, if they kill enough animals/units (mainly carnivores will level up) -> they get level up bonuses and better weapons -> same goes for warden animals
- ParaworldFan
- - SEAS -
- Posts: 482
- Joined: Tue Nov 26, 2019 19:36 pm
- Location: Russia, Surgut
Re: Wild animals hitpoints and skulls location
I level them up like normal unit, just for skull costs, from start, they not kill anyone. And by reading what you said, I suppose, that located somewhere in .usl scripts? If it is, I would like to know which one it is. Also, you mentioned that they increase their weapon. In tt they don’t have weapon levels, except level one, and they don’t charge it while being leveled up, or just new damage which was settled up by script not displays in unit info. Anyway, I need a script or file where there is located.
Re: Wild animals hitpoints and skulls location
still not answering my question
and yes, if you take control of them and level them up manually, that's certainly not doing automatically by killing anything
and yes, if you take control of them and level them up manually, that's certainly not doing automatically by killing anything
- ParaworldFan
- - SEAS -
- Posts: 482
- Joined: Tue Nov 26, 2019 19:36 pm
- Location: Russia, Surgut
Re: Wild animals hitpoints and skulls location
Just give me the file name plz
Re: Wild animals hitpoints and skulls location
what's the (ingame) real-life use of players levelling them up? i'm genuinely curious
2nd Place Johnnyzocker's Tournament 2008.
2nd Place Saturday Battle Tournament 2010.
3rd Place X-Mas Tournament 2010.
2nd Place Saturday Battle Tournament 2010.
3rd Place X-Mas Tournament 2010.
- ParaworldFan
- - SEAS -
- Posts: 482
- Joined: Tue Nov 26, 2019 19:36 pm
- Location: Russia, Surgut
Re: Wild animals hitpoints and skulls location
Custom maps. But script that mentioned Henry is rarely can be noticed btw
Re: Wild animals hitpoints and skulls location
Yes, its rarely used, because animals don't get many kills normally, so its kinda like a hidden feature. Just like that you can tame wild animals, but most of the players don't even know about it. (^_^)
Anyways, sorry, but i don't feel like i should spend too much time finding that code part (as of now), but i will eventually, (even if for nothing else) to make sure that the damage increase will be visible in HUD.
Anyways, sorry, but i don't feel like i should spend too much time finding that code part (as of now), but i will eventually, (even if for nothing else) to make sure that the damage increase will be visible in HUD.
- ParaworldFan
- - SEAS -
- Posts: 482
- Joined: Tue Nov 26, 2019 19:36 pm
- Location: Russia, Surgut
Re: Wild animals hitpoints and skulls location
(you can actually tame wild animals? with Miyagi enslavement or how?)
2nd Place Johnnyzocker's Tournament 2008.
2nd Place Saturday Battle Tournament 2010.
3rd Place X-Mas Tournament 2010.
2nd Place Saturday Battle Tournament 2010.
3rd Place X-Mas Tournament 2010.
- ParaworldFan
- - SEAS -
- Posts: 482
- Joined: Tue Nov 26, 2019 19:36 pm
- Location: Russia, Surgut
Re: Wild animals hitpoints and skulls location
I just preplaced them through SDK, if you are wondering how I found out the leveling up thing. Also you can get dinosaur nest, player owner and animals spawn as your units, but they take a slot. This trick was done on mission 10 defender with warden allo, oh in single this was done also lol xD
- ParaworldFan
- - SEAS -
- Posts: 482
- Joined: Tue Nov 26, 2019 19:36 pm
- Location: Russia, Surgut
Re: Wild animals hitpoints and skulls location
Can’t wait to see
Re: Wild animals hitpoints and skulls location
wasn't it one of the plans for that Cowboy or Explorer or what-was-it hero we were talking about a few years ago? if it's possible, it seems like a nice addition to the list of things Miyagi can win over, like the workers
2nd Place Johnnyzocker's Tournament 2008.
2nd Place Saturday Battle Tournament 2010.
3rd Place X-Mas Tournament 2010.
2nd Place Saturday Battle Tournament 2010.
3rd Place X-Mas Tournament 2010.
Re: Wild animals hitpoints and skulls location
Needing only to use Miyagi's level 3 ability is too easy Scrat
The reason it is so hidden, that it wouldn't be abused (getting wild animals can be unfair under certain conditions).
Anyways, i checked it, and still works
The reason it is so hidden, that it wouldn't be abused (getting wild animals can be unfair under certain conditions).
Anyways, i checked it, and still works
- ParaworldFan
- - SEAS -
- Posts: 482
- Joined: Tue Nov 26, 2019 19:36 pm
- Location: Russia, Surgut
Re: Wild animals hitpoints and skulls location
Does the weapon change display in HUD? Have you checked it?
Re: Wild animals hitpoints and skulls location
I didn't need to check it, because you already stated that it does not. And I haven't fixed it yet.
Re: Wild animals hitpoints and skulls location
... so how does it work?
2nd Place Johnnyzocker's Tournament 2008.
2nd Place Saturday Battle Tournament 2010.
3rd Place X-Mas Tournament 2010.
2nd Place Saturday Battle Tournament 2010.
3rd Place X-Mas Tournament 2010.
- ParaworldFan
- - SEAS -
- Posts: 482
- Joined: Tue Nov 26, 2019 19:36 pm
- Location: Russia, Surgut
Re: Wild animals hitpoints and skulls location
I do not remember if I ve been mentioning that, the wild animals have this kind of bug, while being leveled up in game...
- Attachments
-
- scr_20191207_141111.jpg (339.02 KiB) Viewed 16843 times
Re: Wild animals hitpoints and skulls location
seems like you are not fully owning the objects spawned by wild animal nests, hmm...
with the secret method, the icons are working properly, so those shouldn't be the source of the problem
with the secret method, the icons are working properly, so those shouldn't be the source of the problem