Dragon clan nerfs
Re: Dragon clan nerfs
Not counting armor upgrades, battle mammoths have 30 defense (melee and RC), scorpions have 0 armor. If both of these units have 2000 hp, that brings the mammoth's hp to 2000 + (30% of 2000) = 2667 hp. The scorpions hp stays at its normal value even if corrected for armor (since it has none).
Now, the scorpions attack does pierce armor, so for this fight, the mammoth in essence stays at 2000 hp, making my calculation useless. lol
Them having the same amount of hp (again, counting for a duel between the two only) but the mammoth dealing more damage per minute should mean the mammoth wins. Maybe the lacerate attack does change that; if you have the two units duel and the scorpion wins, how many hp does it have left?
Now, the scorpions attack does pierce armor, so for this fight, the mammoth in essence stays at 2000 hp, making my calculation useless. lol
Them having the same amount of hp (again, counting for a duel between the two only) but the mammoth dealing more damage per minute should mean the mammoth wins. Maybe the lacerate attack does change that; if you have the two units duel and the scorpion wins, how many hp does it have left?
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Re: Dragon clan nerfs
I don’t remember. Btw I noticed, that mammoth harvester also got +100% against BLDG. is there really need in this?
Re: Dragon clan nerfs
Nothing is needed: neither the changes that was made in MIRAGE, nor complaining about them. Anyways, I think it gives the unit more usability in a different way than giving it abilities like trumpet.
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Re: Dragon clan nerfs
I think it would be better to give them a bonus against animals or vehicles one, But that’s just mine opinion. I think that way, because mammoth harvester not that strong as dragon clan scorpions so, it woulnt stand for long against gates or towers.
Re: Dragon clan nerfs
To be honest it was not given them to be good against walls, gates and towers, but instead simply killing normal buildings faster (e.g. weakening/destroying economy of opponent, for example a simple resource outpost). Harvester mammoth is typically a unit which should be used more for economy purposes (since it can collect all 3 type of resources), and having the battle mammoth do fighting. Scorpion on the other hand is a bit more like an actual combat unit, which can also boost economy by collecting trees. But that's only my opinion.
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Re: Dragon clan nerfs
Makes sense with mammoth. Anyway, this post is about dragon clan, so let’s get back to topic
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Re: Dragon clan nerfs
Why dragon clan’s triceratops have armorpiercing and splash damage? Aren’t this too much? While this stats usually have titans, or cannons like mammoth log or seas bombarded or dragon tank or ships, but hey not the unit of level 3. No one of the units have both this Adonis, they have or Ap or splash.
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Re: Dragon clan nerfs
Dragon clan Gatling rider can get armor upgrade up to 30 melee and 30 ranged. Aren’t this too much, for the unit of level two compare to high attack frequency and mobility of the unit?
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Re: Dragon clan nerfs
Poison trap attacks while staying invisible. This is OP, because this can be destroyed only with usage of druids
Re: Dragon clan nerfs
Or targeted area of effect attacks on the ground where the traps are hidden
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Re: Dragon clan nerfs
Idunno, but still when trap is damaging me it’s remain hidden and I am not able to see it until use ability of shaman, that means it will be in reusable and will be damaging my units all the time
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Re: Dragon clan nerfs
Btw why don’t make an exclude, so smoke tower not any longer hide gate and walls.
Because, if player had enough time to build defence, destroy gates is kinda painful if you don’t have units like log cannon or seismosaurus, since army is going dummy and can’t fight because of hidden walls. I think it will make Dragon clan less powered and more balanced, in way. Atleast it will be much fair comparing to other tribes...
Because, if player had enough time to build defence, destroy gates is kinda painful if you don’t have units like log cannon or seismosaurus, since army is going dummy and can’t fight because of hidden walls. I think it will make Dragon clan less powered and more balanced, in way. Atleast it will be much fair comparing to other tribes...
Re: Dragon clan nerfs
what's the purpose of the tower if not hiding defence buildings? there's no need to for the inside of your base to have smoke towers. they can only buy you time if you're overrun by the enemy, and that 2000hp tower won't keep the enemy from destroying your headquarters for more than a few seconds.
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Re: Dragon clan nerfs
Only walls and gates, not whole defense buildings. Also I can build a whole map with them and until I not destroy every of them, I can’t even get inside his base. For destroying it like I said I should have something like log cannon or seismosaurus, but taking artillery army on slot 3, makes my army less effective against bend my army, which still also camp on base, and will attack me, while I start attacking their smoke towers. In result I ll just die maybe killing a few towers, which can be builder again. But enemy gets a time, which they use to rush my base while my army is building. That’s the purpose