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New options that mirage needs

Posted: Thu Mar 26, 2020 22:18 pm
by ParaworldFan
In new build mirage needs:
1) Cutscenes should be making game paused in skirmish maps, in multiplayer, and game shouldn’t be unpaused until the last watching player will end/skip sequence
2) Filter in mirage bide, which will allow to enable/disable sequence skipping
3) Script changing that will allow to change diplomacy in multiplayer through triggers even if its, locked in settings or teams was settled up by custom_level_data.txt
4) Needs Techtree filter which will allow enable free hero units only to current HQ and not for everyone
5) Fixing in SDK conditioned named “True”. It’s not opening right now
6) Allowing to view Quest window in skirmish multiplayer
7) Fixing singleplayer gates and walls
8) Changing script of action “CreateComplexUnit” that while changing the owner, whole units and setting not will be reset
9) Adding in sequence editor ability to add “Flag” to animals
10)In skirmish selecting would be good if maps from mirage, boosterpack and original paw will be displaying in different folders and not in one whole list
11) Fixing the trigger “NewStickerMessage”
12) Making ninigi_pirate_ship have whole animation of destruction
Hope, Henry will see it.

Re: New options that mirage needs

Posted: Fri Mar 27, 2020 5:43 am
by MrMorgana
that's a long list :)

Re: New options that mirage needs

Posted: Fri Mar 27, 2020 6:22 am
by ParaworldFan
That’s just main things what I could have remembered😆. I am sure, I can found more, but this things I really need.

Re: New options that mirage needs

Posted: Fri Apr 03, 2020 12:19 pm
by ParaworldFan
Some of players suggested, and I join them that it would be cool, that the units had the patroling action.

Re: New options that mirage needs

Posted: Fri Apr 03, 2020 14:03 pm
by MrMorgana
they have patroling since the very beginning (original, 1.0 version of the game)

Re: New options that mirage needs

Posted: Fri Apr 03, 2020 15:59 pm
by ParaworldFan
Really? How to make the units use it than?

Re: New options that mirage needs

Posted: Wed Apr 08, 2020 10:14 am
by Scrat
4) Needs Techtree filter which will allow enable free hero units only to current HQ and not for everyone
Other than maybe in a defender map, this would be really unfair.

In singleplayer, you can just activate and edit cheats.txt to spawn special hero units.

Re: New options that mirage needs

Posted: Wed Apr 08, 2020 17:05 pm
by ParaworldFan
This is will be working only for me, and I need it work for everyone.Without everyone copy and past damn files, cause there is enough problems with each time updating damn custom_level_data.txt

Re: New options that mirage needs

Posted: Fri Apr 10, 2020 12:13 pm
by Scrat
How about a custom building that produces hero specials? And only one player (e.g. on a defender map) has this building?

Re: New options that mirage needs

Posted: Fri Apr 10, 2020 16:15 pm
by ParaworldFan
I Already offered, taken and realized that idea. It SEAS jail, which produces custom infantry, in custom map it can be replaced in SDK and locked for building for seas tribe as well. But that’s no the same thing what means step 4) in list. You can’t put seas jail on map where no seas on lore, like mission 4

Re: New options that mirage needs

Posted: Mon Apr 13, 2020 19:03 pm
by ParaworldFan
Would be cool to add also ability to upload in custom maps, loading screens of campaign and also heroes diary, during the loading.

Re: New options that mirage needs

Posted: Mon Apr 20, 2020 19:17 pm
by Scrat
i think you can do that by clicking the map's image in Mapeditor -> Tools -> Map Info but i'm not sure. It must work somehow through Mapeditor, that I'm pretty sure of.

Re: New options that mirage needs

Posted: Mon Apr 20, 2020 22:09 pm
by ParaworldFan
I dunno how it is done. I only know, that I able to download scape picture

Re: New options that mirage needs

Posted: Wed Apr 22, 2020 11:05 am
by ParaworldFan
Got another idea for mirage node filters: would be great to make a filter or script, which will allow to lock current player or team, to pick up artifacts. Because for example it would be interesting future to mess up with, I think, and also it’s kinda unfair when playing in multi single and flying trader on mission 3 offers heroes to take their artifacts near amazon fortress, while enemy player steals from heroes all artifacts😅

Re: New options that mirage needs

Posted: Fri Apr 24, 2020 17:49 pm
by Scrat
you can retrieve the artifact, bring it back to your base, right-click on it to drop it (activate this function in mirage pre-game menu) and have a worker pick it up, then it should mostly be safe from robbers

Re: New options that mirage needs

Posted: Fri Apr 24, 2020 20:16 pm
by ParaworldFan
You didn’t understand whole problem and typing wrong answer...

Re: New options that mirage needs

Posted: Sat Apr 25, 2020 11:43 am
by MrMorgana
okay, i will make new nodes for that

Re: New options that mirage needs

Posted: Mon May 18, 2020 21:30 pm
by ParaworldFan
Suggestion: Make a new option - if HeroPool is enabled and GlobalBuffs as well, Heroes level 5 bonuses will be working as well for all ally players, and not to only the Hero owner ones... Same as with artefacts buffs

Re: New options that mirage needs

Posted: Thu May 21, 2020 8:21 am
by Scrat
that would make it very difficult to tip the balance of power once one team gains superiority

Re: New options that mirage needs

Posted: Thu May 21, 2020 15:04 pm
by ParaworldFan
And more reason to start hunt for heroes, more extreme gameplay, I think, it worth to give it a try

Re: New options that mirage needs

Posted: Fri May 22, 2020 21:13 pm
by ParaworldFan
Could arena animals get ability to feed on corpses/trees, same as their normal brothers?

Re: New options that mirage needs

Posted: Sun May 24, 2020 20:00 pm
by ParaworldFan
Suggestion: the heroes abilities costs mana, if mana is enabled

Re: New options that mirage needs

Posted: Fri May 29, 2020 20:47 pm
by ParaworldFan
Suggestion: change Tesla Chief bonus (lvl5) from giving resources to giving vehicles armor

Re: New options that mirage needs

Posted: Sat May 30, 2020 10:57 am
by MrMorgana
ParaworldFan wrote: Sun May 24, 2020 20:00 pm Suggestion: the heroes abilities costs mana, if mana is enabled
i don't think that's a good idea, but you are free to justify, why it would be good to have
ParaworldFan wrote: Fri May 29, 2020 20:47 pm Suggestion: change Tesla Chief bonus (lvl5) from giving resources to giving vehicles armor
basically goes the same as for the previous one (although it's kind a big change, because Tesla lvl5 bonus was always a good one, and making him give vehicle armor on lvl5 makes dragon clan vehicle army composition even more viable)

Re: New options that mirage needs

Posted: Sat May 30, 2020 11:42 am
by ParaworldFan
Even the Player ☦️ was telling that the bonus which gives resources for building destruction is too op.
Mana usually just makes gameplay more hardcore, and...it’s option which can be turned off, so why don’t?
Kinda about dragon clan armor......I still think it should be reduced, so all vehicles of all tribes will have the same armor. That would be fair, and than Tesla armor increasing also be fair to other tribes as seas and Norseman. Plus, like I mentioned dragon clan have vehicles regeneration, which pretty strong buff