New options that mirage needs

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ParaworldFan
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New options that mirage needs

Post by ParaworldFan »

In new build mirage needs:
1) Cutscenes should be making game paused in skirmish maps, in multiplayer, and game shouldn’t be unpaused until the last watching player will end/skip sequence
2) Filter in mirage bide, which will allow to enable/disable sequence skipping
3) Script changing that will allow to change diplomacy in multiplayer through triggers even if its, locked in settings or teams was settled up by custom_level_data.txt
4) Needs Techtree filter which will allow enable free hero units only to current HQ and not for everyone
5) Fixing in SDK conditioned named “True”. It’s not opening right now
6) Allowing to view Quest window in skirmish multiplayer
7) Fixing singleplayer gates and walls
8) Changing script of action “CreateComplexUnit” that while changing the owner, whole units and setting not will be reset
9) Adding in sequence editor ability to add “Flag” to animals
10)In skirmish selecting would be good if maps from mirage, boosterpack and original paw will be displaying in different folders and not in one whole list
11) Fixing the trigger “NewStickerMessage”
12) Making ninigi_pirate_ship have whole animation of destruction
Hope, Henry will see it.

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Re: New options that mirage needs

Post by MrMorgana »

that's a long list :)

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Re: New options that mirage needs

Post by ParaworldFan »

That’s just main things what I could have remembered😆. I am sure, I can found more, but this things I really need.

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Re: New options that mirage needs

Post by ParaworldFan »

Some of players suggested, and I join them that it would be cool, that the units had the patroling action.

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Re: New options that mirage needs

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they have patroling since the very beginning (original, 1.0 version of the game)

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Re: New options that mirage needs

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Really? How to make the units use it than?

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Re: New options that mirage needs

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4) Needs Techtree filter which will allow enable free hero units only to current HQ and not for everyone
Other than maybe in a defender map, this would be really unfair.

In singleplayer, you can just activate and edit cheats.txt to spawn special hero units.

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Re: New options that mirage needs

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This is will be working only for me, and I need it work for everyone.Without everyone copy and past damn files, cause there is enough problems with each time updating damn custom_level_data.txt

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Re: New options that mirage needs

Post by Scrat »

How about a custom building that produces hero specials? And only one player (e.g. on a defender map) has this building?

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Re: New options that mirage needs

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I Already offered, taken and realized that idea. It SEAS jail, which produces custom infantry, in custom map it can be replaced in SDK and locked for building for seas tribe as well. But that’s no the same thing what means step 4) in list. You can’t put seas jail on map where no seas on lore, like mission 4

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Re: New options that mirage needs

Post by ParaworldFan »

Would be cool to add also ability to upload in custom maps, loading screens of campaign and also heroes diary, during the loading.

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Re: New options that mirage needs

Post by Scrat »

i think you can do that by clicking the map's image in Mapeditor -> Tools -> Map Info but i'm not sure. It must work somehow through Mapeditor, that I'm pretty sure of.

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Re: New options that mirage needs

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I dunno how it is done. I only know, that I able to download scape picture

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Re: New options that mirage needs

Post by ParaworldFan »

Got another idea for mirage node filters: would be great to make a filter or script, which will allow to lock current player or team, to pick up artifacts. Because for example it would be interesting future to mess up with, I think, and also it’s kinda unfair when playing in multi single and flying trader on mission 3 offers heroes to take their artifacts near amazon fortress, while enemy player steals from heroes all artifacts😅

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Re: New options that mirage needs

Post by Scrat »

you can retrieve the artifact, bring it back to your base, right-click on it to drop it (activate this function in mirage pre-game menu) and have a worker pick it up, then it should mostly be safe from robbers

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Re: New options that mirage needs

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You didn’t understand whole problem and typing wrong answer...

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Re: New options that mirage needs

Post by MrMorgana »

okay, i will make new nodes for that

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Re: New options that mirage needs

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Suggestion: Make a new option - if HeroPool is enabled and GlobalBuffs as well, Heroes level 5 bonuses will be working as well for all ally players, and not to only the Hero owner ones... Same as with artefacts buffs

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Re: New options that mirage needs

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that would make it very difficult to tip the balance of power once one team gains superiority

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Re: New options that mirage needs

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And more reason to start hunt for heroes, more extreme gameplay, I think, it worth to give it a try

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Re: New options that mirage needs

Post by ParaworldFan »

Could arena animals get ability to feed on corpses/trees, same as their normal brothers?

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Re: New options that mirage needs

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Suggestion: the heroes abilities costs mana, if mana is enabled

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Re: New options that mirage needs

Post by ParaworldFan »

Suggestion: change Tesla Chief bonus (lvl5) from giving resources to giving vehicles armor

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Re: New options that mirage needs

Post by MrMorgana »

ParaworldFan wrote:
Sun May 24, 2020 20:00 pm
Suggestion: the heroes abilities costs mana, if mana is enabled
i don't think that's a good idea, but you are free to justify, why it would be good to have
ParaworldFan wrote:
Fri May 29, 2020 20:47 pm
Suggestion: change Tesla Chief bonus (lvl5) from giving resources to giving vehicles armor
basically goes the same as for the previous one (although it's kind a big change, because Tesla lvl5 bonus was always a good one, and making him give vehicle armor on lvl5 makes dragon clan vehicle army composition even more viable)

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Re: New options that mirage needs

Post by ParaworldFan »

Even the Player ☦️ was telling that the bonus which gives resources for building destruction is too op.
Mana usually just makes gameplay more hardcore, and...it’s option which can be turned off, so why don’t?
Kinda about dragon clan armor......I still think it should be reduced, so all vehicles of all tribes will have the same armor. That would be fair, and than Tesla armor increasing also be fair to other tribes as seas and Norseman. Plus, like I mentioned dragon clan have vehicles regeneration, which pretty strong buff

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