Code: Select all
01 00 00 00
01 00 00 00
01 00 00 00 count
01 00 00 00 32Block count = 1
00 01 00 00 Height blocks count = 256
00 14 00 14 00 14 00 14 00 14 00 14 00 14 00 14 00 14 00 14 00 14 00 14 00 14 00 14 00 14 00 14
00 14 00 14 00 14 00 14 00 14 00 14 00 14 00 14 00 14 00 14 00 14 00 14 00 14 00 14 00 14 00 14
00 14 00 14 00 14 00 14 00 14 00 14 00 14 00 14 00 14 00 14 00 14 00 14 00 14 00 14 00 14 00 14
00 14 00 14 00 14 00 14 00 14 00 14 00 14 00 14 00 14 00 14 00 14 00 14 00 14 00 14 00 14 00 14
00 14 00 14 00 14 00 14 00 14 00 14 00 14 00 14 00 14 00 14 00 14 00 14 00 14 00 14 00 14 00 14
00 14 00 14 00 14 00 14 00 14 00 14 00 14 00 14 00 14 00 14 00 14 00 14 00 14 00 14 00 14 00 14
00 14 00 14 00 14 00 14 00 14 00 14 00 14 00 14 00 14 00 14 00 14 00 14 00 14 00 14 00 14 00 14
00 14 00 14 00 14 00 14 00 14 00 14 00 14 00 14 00 14 00 14 00 14 00 14 00 14 00 14 00 14 00 14
00 14 00 14 00 14 00 14 00 14 00 14 00 14 00 14 00 14 00 14 00 14 00 14 00 14 00 14 00 14 00 14
00 14 00 14 00 14 00 14 00 14 00 14 00 14 00 14 00 14 00 14 00 14 00 14 00 14 00 14 00 14 00 14
00 14 00 14 00 14 00 14 00 14 00 14 00 14 00 14 00 14 00 14 00 14 00 14 00 14 00 14 00 14 00 14
00 14 00 14 00 14 00 14 00 14 00 14 00 14 00 14 00 14 00 14 00 14 00 14 00 14 00 14 00 14 00 14
00 14 00 14 00 14 00 14 00 14 00 14 00 14 00 14 00 14 00 14 00 14 00 14 00 14 00 14 00 14 00 14
00 14 00 14 00 14 00 14 00 14 00 14 00 14 00 14 00 14 00 14 00 14 00 14 00 14 00 14 00 14 00 14
00 14 00 14 00 14 00 14 00 14 00 14 00 14 00 14 00 14 00 14 00 14 00 14 00 14 00 14 00 14 00 14
00 14 00 14 00 14 00 14 00 14 00 14 00 14 00 14 00 14 00 14 00 14 00 14 00 14 00 14 00 14 00 14
//00 14 = 20.0 * 2 = 40.0 ingame
//36 58 = 88.54 * 2 = 177.08 ingame
40 00 00 00 Materials count = 64
00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00
40 00 00 00 Materials combinations count = 64
80 41 90 41 A0 01 B0 41 C0 41 D0 01 E0 01 30 F8 80 43 90 43 A0 03 B0 43 C0 43 D0 43 E0 43 20 D8 80 05 90 05 A0 05 B0 05 C0 05 D0 45 E0 45 20 DC 80 47 90 47 A0 47 B0 47 C0 07 D0 47 E0 47 30 CC
80 49 90 49 A0 49 B0 49 C0 09 D0 49 E0 49 30 F0 80 4B 90 0B A0 0B B0 4B C0 4B D0 4B E0 4B 00 EC 80 4D 90 4D A0 4D B0 4D C0 4D D0 4D E0 4D 30 DC 80 0F 90 4F A0 4F B0 4F C0 4F D0 0F E0 0F 30 CC
01 00 00 00 Entries count = 1
00 Block1 ForestBlock = 0
03 00 00 00 Objects count = 3
00 00 00 00
1F 00 00 00 CharsCount = 31
6E 6F 72 74 68 6C 61 6E 64 5F 75 6E 64 65 72 77 61 74 65 72 5F 73 74 6F 6E 65 73 5F 30 35 00 "northland_underwater_stones_05"
60 74 D1 41 PosX = 26.1818
80 B4 DB 40 PosY = 6.86578
98 8B 5C 41 PosZ = 13.7841
00 00 00 00 QuatX = 0
00 00 00 00 QuatY = 0
37 EE 38 BE QuatZ = -0.180596
6A CA 7B 3F QuatW = 0.983557
FF FF FF FF
00 00 00 00
1F 00 00 00 CharsCount = 31
6E 6F 72 74 68 6C 61 6E 64 5F 75 6E 64 65 72 77 61 74 65 72 5F 73 74 6F 6E 65 73 5F 30 36 00 "northland_underwater_stones_06"
00 AD 66 40 PosX
80 BB 79 41 PosY
98 2D 77 41 PosZ
00 00 00 00 QuatX
00 00 00 00 QuatY
D1 F6 3D BE QuatZ
6E 8E 7B 3F QuatW
FF FF FF FF
00 00 00 00
1F 00 00 00 CharsCount = 31
6E 6F 72 74 68 6C 61 6E 64 5F 75 6E 64 65 72 77 61 74 65 72 5F 73 74 6F 6E 65 73 5F 30 34 00 "northland_underwater_stones_04"
60 76 EC 41 PosX
C0 B6 6C 41 PosY
F8 01 72 41 PosZ
00 00 00 00 QuatX
00 00 00 00 QuatY
CD AD 7E 3F QuatZ
69 CB CF 3D QuatW
FF FF FF FF