Basically this is BSM program with some fixes and with the saving function
Сhange (and recompile) i = 0 in line 124 in GsfPackage.cs to change a model
All model meshes are automatically saved to C:\\Untitled.obj
But you have to remove the extra addresses, so the .obj must have one address (mesh) to be displayed correctly in the 3d editor
Contains information and downloads about the GSF file format reverse engineering progress and the GSF Unpacker.
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