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During map creating, I encountered the problem if I want to copy rotation of some random map objects with specific angle Rotations, if I just copy it’s own rotation coordinates and paste them to my own object, and click set rotation, the settled rotation will be different than the the object which coordinates I copied had. If I check the coordinates of new object, which was rotated, I will se that coordinates different as well. Anyone knows why this happens? And if there any way to avoid it?