AI using wells
- ParaworldFan
- - SEAS -
- Posts: 482
- Joined: Tue Nov 26, 2019 19:36 pm
- Location: Russia, Surgut
AI using wells
I wonder how to force ai on custom map, using healing wells? Is this even possible without editing .ai files? I saw, that on crash RPG AI using wells, but I can’t open that map to look how that works actually.
Re: AI using wells
on crash rpg it's using healing fountains only because i hardcoded them to do so in .usl
- ParaworldFan
- - SEAS -
- Posts: 482
- Joined: Tue Nov 26, 2019 19:36 pm
- Location: Russia, Surgut
Re: AI using wells
I see. Is it possible to use this .usl file for other maps?
Re: AI using wells
That code part is in a server .usl file, and works only for the six crashrpg player units only (mostly with timers). That shouldn't be implemented for every normal unit. The best would be to make a new AI .usl file, something similar to AiGoalItemAttack.usl (that one makes the AI collect treasures).
I always wanted to that actually (it is on my ToDo list), but has a low importance to be honest.
I always wanted to that actually (it is on my ToDo list), but has a low importance to be honest.
- ParaworldFan
- - SEAS -
- Posts: 482
- Joined: Tue Nov 26, 2019 19:36 pm
- Location: Russia, Surgut
Re: AI using wells
For custom maps, it’s very important hehe, as well as for missions 5 and 11 and 16 of multisinlge. Okay, I ll we wait. Thanks, Henry