Maps?

Post Reply
troodon135
- Multi-Tribe -
Posts: 36
Joined: Wed Aug 25, 2010 3:09 am

Maps?

Post by troodon135 » Wed Aug 25, 2010 20:29 pm

i can't get SDK maps into the game

User avatar
Scrat
- Mod -
Posts: 14046
Joined: Sat Jul 14, 2007 15:44 pm
Location: Seldwyla
Contact:

Re: maps

Post by Scrat » Wed Aug 25, 2010 23:26 pm

Save them at Sunflowers\Paraworld\Data\Base\Maps\Multiplayer.

Did you check player number, game mode etc. ?

troodon135
- Multi-Tribe -
Posts: 36
Joined: Wed Aug 25, 2010 3:09 am

Re: maps

Post by troodon135 » Wed Aug 25, 2010 23:40 pm

Did all of that

User avatar
Scrat
- Mod -
Posts: 14046
Joined: Sat Jul 14, 2007 15:44 pm
Location: Seldwyla
Contact:

Re: maps

Post by Scrat » Thu Aug 26, 2010 12:01 pm

Can you upload your map, so we can take a look? Maybe there's something wrong with your editor and it didn't save your settings?

troodon135
- Multi-Tribe -
Posts: 36
Joined: Wed Aug 25, 2010 3:09 am

Re: Maps?

Post by troodon135 » Thu Aug 26, 2010 17:18 pm


User avatar
Scrat
- Mod -
Posts: 14046
Joined: Sat Jul 14, 2007 15:44 pm
Location: Seldwyla
Contact:

Re: Maps?

Post by Scrat » Thu Aug 26, 2010 20:20 pm

Ok I reworked it: http://www.file-upload.net/download-277 ... d.ula.html

Always keep a distance to the edges of your map. If you press g three times, you can see a big white grid all over the map. It will not be shown ingame, don't worry. Bottom line, to prevent units from falling off the map, Paraworld doesn't use the entire map. It 'cuts off' a part of every map, which is sized four of those squares. So if you have set your map's size to e.g. 1024x1024 you can only use the part inside that box, which brings down your functional map size to a smaller value. Don't place any objects important for the game into that dead district that starts at the map's edge (in mapeditor) and ends four squares away from the edge, from each side, as those objects will not be usable. Because of that, you couldn't play the map.

So what I did now is I took a template of your map and inserted it into a huge sea, so those edges will definitely not destroy your functional desert map part. I admit it looks a big ugly now, but it will work. ;)

troodon135
- Multi-Tribe -
Posts: 36
Joined: Wed Aug 25, 2010 3:09 am

Re: Maps?

Post by troodon135 » Thu Aug 26, 2010 20:52 pm

Thanks

Post Reply

Return to “English”