Map ''Apobus''

User avatar
Jmaster888
- Multi-Tribe -
Posts: 43
Joined: Thu Nov 12, 2009 18:05 pm
Location: The Netherlands

Map ''Apobus''

Post by Jmaster888 » Sat Nov 14, 2009 14:59 pm

Name: Apobus
Discription: My first made map :mrgreen: . Apobus is a vulcanic island. it is full with dangerous lava and toxic gasses that only the strongest can resist. Now there are 3 tribes that want this island and wil fight a war for it.
Climatic Zone: Ashvalley
Players: 1-3
Version: 2.5 BETA (!New Version!)

Download 2.0 version:
apobus_seas.ula
(392.74 KiB) Downloaded 634 times
Download 2.5 BETA version:
apobus BETA.ula
(402.01 KiB) Downloaded 589 times
Pics:
Image

Image

Image

Image

Image

please enjoy and if you find a bug report it :mrgreen:
Last edited by Jmaster888 on Sat May 01, 2010 16:26 pm, edited 16 times in total.
Image
-----------------------------------------------------------------
my Paraworld map(s)
http://forum.para-welt.com/viewtopic.php?f=11&t=1186

Image

User avatar
Kharg
- Admin -
Posts: 406
Joined: Mon Jan 12, 2009 15:37 pm
Location: Italy - Sicily - Palermo
Contact:

Re: Map: Apobus

Post by Kharg » Sat Nov 14, 2009 15:13 pm

i will take a look^^ add more info: players and screenshots
▓▒▒▓▒▒▓▒▒▓▒▒▓▒▒▓▒▒▓▒▒▓▒▒▓
• Creator of the: • Current Projects:
  • SEASMOD
▓▒▒▓▒▒▓▒▒▓▒▒▓▒▒▓▒▒▓▒▒▓▒▒▓

Code: Select all

Kharg: I'll go to Nottingham on Monday for a 15 days trip! :D
AyCe: Make some screenshots!

User avatar
Jmaster888
- Multi-Tribe -
Posts: 43
Joined: Thu Nov 12, 2009 18:05 pm
Location: The Netherlands

Re: Map: Apobus

Post by Jmaster888 » Sat Nov 14, 2009 16:51 pm

i placed more info and screens now hope you enjoy :wink:
Image
-----------------------------------------------------------------
my Paraworld map(s)
http://forum.para-welt.com/viewtopic.php?f=11&t=1186

Image

User avatar
AnthonyCole
- Admin -
Posts: 1999
Joined: Sat Apr 18, 2009 14:17 pm

Re: Map: Apobus

Post by AnthonyCole » Sat Nov 14, 2009 17:58 pm

:shock: Looks very very Nice !!! :D

I will test it... but atm my MP does not work :(

TheZoo
- Multi-Tribe -
Posts: 1632
Joined: Tue Oct 16, 2007 14:37 pm
Location: In der Bananenrepublik Deutschland...
Contact:

Re: Map: Apobus

Post by TheZoo » Sat Nov 14, 2009 19:11 pm

Are SEAS already aviable? If not, it is my work :)

Okay, i had a look and it's good! But for the mountains, you cult use the black texture. And I don't know WHY I should go to the most of these Carnivores, there are no Stones or Treasures...
Image

Spruch des Monats: I'm back, baby!

User avatar
Scrat
- Mod -
Posts: 14060
Joined: Sat Jul 14, 2007 15:44 pm
Location: Seldwyla
Contact:

Re: Map: Apobus

Post by Scrat » Sat Nov 14, 2009 19:20 pm

I took a look at it.

It's really well done for your first map. The only two mistakes I've seen is the hardly differing colours from the plateaus to the mainland and that the mountains are very high. 1st: Create a very little brush. With this, it should be no problem to put some more ALT7 terrain to the plateaus. Btw, you can paint the bases with ALT7 completely if you want, that's the usual case in the original paraworld ashvalley maps. 2nd: The mountains can be lowered by creating single, small areas in them that lie very low and then smooth the entire mountains together. A little roughing afterwards will make it art. ;)
Ah, and the volcano in the northern corner has quite a big crater..

I love that carnotaur cave! :D And the almost isolation.. it's cool. :) A lot better than my first map. ;)

User avatar
Jmaster888
- Multi-Tribe -
Posts: 43
Joined: Thu Nov 12, 2009 18:05 pm
Location: The Netherlands

Re: Map: Apobus

Post by Jmaster888 » Sat Nov 14, 2009 20:17 pm

TheZoo wrote:Are SEAS already aviable? If not, it is my work :)

Okay, i had a look and it's good! But for the mountains, you cult use the black texture. And I don't know WHY I should go to the most of these Carnivores, there are no Stones or Treasures...
Seas is not availble but you have my permission to make it seas mod comptible. :wink: .

!New Version is out!
Changelog:
:arrow: Mountains now smoother and rougher.
:arrow: Mountains have a black colour now.
:arrow: treasure's are added near the dangerous angry predator's.
:arrow: Vulcano in the middle has now a smaller crater.
:arrow: fixed some plateau's.

hope you'll enjoy. :mrgreen:
Image
-----------------------------------------------------------------
my Paraworld map(s)
http://forum.para-welt.com/viewtopic.php?f=11&t=1186

Image

TheZoo
- Multi-Tribe -
Posts: 1632
Joined: Tue Oct 16, 2007 14:37 pm
Location: In der Bananenrepublik Deutschland...
Contact:

Re: Map: Apobus

Post by TheZoo » Sat Nov 14, 2009 21:44 pm

Jmaster888 wrote:Seas is not availble but you have my permission to make it seas mod comptible. :wink: .
Do you think I need a permission to change freeware? (But I doesn't change if you really wouldn't ;) )
Image

Spruch des Monats: I'm back, baby!

User avatar
Scrat
- Mod -
Posts: 14060
Joined: Sat Jul 14, 2007 15:44 pm
Location: Seldwyla
Contact:

Re: Map: 'Apobus'

Post by Scrat » Sat Nov 14, 2009 22:09 pm

Now it's better. ;)

But I found another few mistakes.. sorry.^^

The baryonyx' nest is bugged, it spawns lots of baby baryonyx when the game begins.
When foots of mountains consist of plateaus, the transition is a little bit unrealistic. It's better to first make a.. how to say.. I show you what I mean:
scr_20091114_220653.jpg
To make it less abrupt.

The rest looks fine to me. :)

User avatar
Jmaster888
- Multi-Tribe -
Posts: 43
Joined: Thu Nov 12, 2009 18:05 pm
Location: The Netherlands

Re: Map: 'Apobus'

Post by Jmaster888 » Sat Nov 14, 2009 22:15 pm

!New Version is out!
Changelog 1.5:
:arrow: baryonyx problem solved
:arrow: made the plains and plateaus rougher
:arrow: made the mountains better fit with plateaus
:arrow: made some basalt plains
if you have found some bugs or have a suggestion plz report it :D
Image
-----------------------------------------------------------------
my Paraworld map(s)
http://forum.para-welt.com/viewtopic.php?f=11&t=1186

Image

User avatar
Jmaster888
- Multi-Tribe -
Posts: 43
Joined: Thu Nov 12, 2009 18:05 pm
Location: The Netherlands

Re: Map: 'Apobus'

Post by Jmaster888 » Sun Nov 15, 2009 15:36 pm

sorry for the double post but how do you place smoke? everytime i want to place smoke it is invisible. :?
Image
-----------------------------------------------------------------
my Paraworld map(s)
http://forum.para-welt.com/viewtopic.php?f=11&t=1186

Image

User avatar
Scrat
- Mod -
Posts: 14060
Joined: Sat Jul 14, 2007 15:44 pm
Location: Seldwyla
Contact:

Re: Map: 'Apobus'

Post by Scrat » Sun Nov 15, 2009 15:42 pm

Go to Tools -> Sequence editor -> New -> Story -> Play

Then you have one minute of sequence effects visible. You can then see smoke, waterfalls etc...

TheZoo
- Multi-Tribe -
Posts: 1632
Joined: Tue Oct 16, 2007 14:37 pm
Location: In der Bananenrepublik Deutschland...
Contact:

Re: Map: 'Apobus'

Post by TheZoo » Sun Nov 15, 2009 15:44 pm

Try this: place the smoke and then look under tools/sequence editor

then make a new sequenz and start it (you need no changes)

All Objekts become animatet :)

sorry, Scrat was a little bit faster :(
Image

Spruch des Monats: I'm back, baby!

User avatar
AnthonyCole
- Admin -
Posts: 1999
Joined: Sat Apr 18, 2009 14:17 pm

Re: Map: 'Apobus'

Post by AnthonyCole » Sun Nov 15, 2009 17:43 pm

Yes, but one minute is not much! No Problem: On the left bottom is a Button that becomes a circle if you click on it. It lets the Seq-Editor repeat the sequence infinitively..

User avatar
Scrat
- Mod -
Posts: 14060
Joined: Sat Jul 14, 2007 15:44 pm
Location: Seldwyla
Contact:

Re: Map: 'Apobus'

Post by Scrat » Sun Nov 15, 2009 17:58 pm

You can also keep the control panel (under the option 'Sequence editor') open and control the sequences from there. The play-repeat-button stays the same, but it's easier to control. Sometimes you need to switch sequences off as painting terrain takes very much longer with running sequences.

User avatar
Kharg
- Admin -
Posts: 406
Joined: Mon Jan 12, 2009 15:37 pm
Location: Italy - Sicily - Palermo
Contact:

Re: Map: 'Apobus'

Post by Kharg » Sun Nov 15, 2009 19:37 pm

i try it and i love it :mrgreen: but enable the seas ^^ rank: 8/10
▓▒▒▓▒▒▓▒▒▓▒▒▓▒▒▓▒▒▓▒▒▓▒▒▓
• Creator of the: • Current Projects:
  • SEASMOD
▓▒▒▓▒▒▓▒▒▓▒▒▓▒▒▓▒▒▓▒▒▓▒▒▓

Code: Select all

Kharg: I'll go to Nottingham on Monday for a 15 days trip! :D
AyCe: Make some screenshots!

TheZoo
- Multi-Tribe -
Posts: 1632
Joined: Tue Oct 16, 2007 14:37 pm
Location: In der Bananenrepublik Deutschland...
Contact:

Re: Map: 'Apobus'

Post by TheZoo » Sun Nov 15, 2009 20:50 pm

I enable SEAS next weekend. Or overnext Weekend. Or the weekend after that...
Image

Spruch des Monats: I'm back, baby!

User avatar
Kharg
- Admin -
Posts: 406
Joined: Mon Jan 12, 2009 15:37 pm
Location: Italy - Sicily - Palermo
Contact:

Re: Map: 'Apobus'

Post by Kharg » Sun Nov 15, 2009 23:03 pm

BUG: units can't exit from HQ1
▓▒▒▓▒▒▓▒▒▓▒▒▓▒▒▓▒▒▓▒▒▓▒▒▓
• Creator of the: • Current Projects:
  • SEASMOD
▓▒▒▓▒▒▓▒▒▓▒▒▓▒▒▓▒▒▓▒▒▓▒▒▓

Code: Select all

Kharg: I'll go to Nottingham on Monday for a 15 days trip! :D
AyCe: Make some screenshots!

User avatar
Jmaster888
- Multi-Tribe -
Posts: 43
Joined: Thu Nov 12, 2009 18:05 pm
Location: The Netherlands

Re: Map: 'Apobus'

Post by Jmaster888 » Mon Nov 16, 2009 16:53 pm

the normal version or the seas modified version? becouse in the normal one all my units can exit hq 1 :|
Image
-----------------------------------------------------------------
my Paraworld map(s)
http://forum.para-welt.com/viewtopic.php?f=11&t=1186

Image

User avatar
Kharg
- Admin -
Posts: 406
Joined: Mon Jan 12, 2009 15:37 pm
Location: Italy - Sicily - Palermo
Contact:

Re: Map: 'Apobus'

Post by Kharg » Mon Nov 16, 2009 17:08 pm

i try the normal version
▓▒▒▓▒▒▓▒▒▓▒▒▓▒▒▓▒▒▓▒▒▓▒▒▓
• Creator of the: • Current Projects:
  • SEASMOD
▓▒▒▓▒▒▓▒▒▓▒▒▓▒▒▓▒▒▓▒▒▓▒▒▓

Code: Select all

Kharg: I'll go to Nottingham on Monday for a 15 days trip! :D
AyCe: Make some screenshots!

User avatar
Jmaster888
- Multi-Tribe -
Posts: 43
Joined: Thu Nov 12, 2009 18:05 pm
Location: The Netherlands

Re: Map: 'Apobus'

Post by Jmaster888 » Mon Nov 16, 2009 17:15 pm

becouse i don't like it when one of my downloads doesn't work good in an other guy's game i tried to repair it so i hope you can leave hq 1 now.
!New Version!
changelog:
:arrow: fixed hq 1 exit.
:arrow: deleted a skeleton that prevented you to build a harbor near hq 1.

hope everything works fine now i am sorry for the problem i hope you try my file again. :mrgreen:
Image
-----------------------------------------------------------------
my Paraworld map(s)
http://forum.para-welt.com/viewtopic.php?f=11&t=1186

Image

User avatar
Kharg
- Admin -
Posts: 406
Joined: Mon Jan 12, 2009 15:37 pm
Location: Italy - Sicily - Palermo
Contact:

Re: Map: 'Apobus'

Post by Kharg » Mon Nov 16, 2009 17:22 pm

ok thank you, i try it now ^^
▓▒▒▓▒▒▓▒▒▓▒▒▓▒▒▓▒▒▓▒▒▓▒▒▓
• Creator of the: • Current Projects:
  • SEASMOD
▓▒▒▓▒▒▓▒▒▓▒▒▓▒▒▓▒▒▓▒▒▓▒▒▓

Code: Select all

Kharg: I'll go to Nottingham on Monday for a 15 days trip! :D
AyCe: Make some screenshots!

User avatar
Jmaster888
- Multi-Tribe -
Posts: 43
Joined: Thu Nov 12, 2009 18:05 pm
Location: The Netherlands

Re: Map: 'Apobus'

Post by Jmaster888 » Tue Nov 17, 2009 20:29 pm

My new map is nearly ready it only needs some animals, trees, recources and some small details. i think i will release it end this week. 8)
Little Sneak Peak of my map:
Players: 4
Climate zone: Icewaste
Screens:
Image

Image

Image

hope you guys like it :mrgreen:
Cheers
Image
-----------------------------------------------------------------
my Paraworld map(s)
http://forum.para-welt.com/viewtopic.php?f=11&t=1186

Image

User avatar
Kharg
- Admin -
Posts: 406
Joined: Mon Jan 12, 2009 15:37 pm
Location: Italy - Sicily - Palermo
Contact:

Re: Map: 'Apobus'

Post by Kharg » Tue Nov 17, 2009 20:51 pm

The new map seem awesome ^^ i find another bug in first map: unit can't go there: Image and you should make HQ 3 entrance bigger ^^
▓▒▒▓▒▒▓▒▒▓▒▒▓▒▒▓▒▒▓▒▒▓▒▒▓
• Creator of the: • Current Projects:
  • SEASMOD
▓▒▒▓▒▒▓▒▒▓▒▒▓▒▒▓▒▒▓▒▒▓▒▒▓

Code: Select all

Kharg: I'll go to Nottingham on Monday for a 15 days trip! :D
AyCe: Make some screenshots!

User avatar
AnthonyCole
- Admin -
Posts: 1999
Joined: Sat Apr 18, 2009 14:17 pm

Re: Map: 'Apobus'

Post by AnthonyCole » Tue Nov 17, 2009 21:28 pm

BTW: For screenshots you can remove the UserInterface with BACKSPACE, works in game and in the editor! ;)

Post Reply

Return to “(Download) Maps”