Search found 790 matches

by MrMorgana
Tue Mar 13, 2012 15:35 pm
Forum: MIRAGE
Topic: MIRAGE Discussion
Replies: 507
Views: 505952

Re: MIRAGE Discussion

Scrat wrote:And if we take dc gate animation and color it like seas gate? And those parts that don't fit we can make invisible?
you know we can't duplicate models (if we change texture, that would affect dragonclans warpgate as well)
by MrMorgana
Sun Mar 11, 2012 17:41 pm
Forum: - Main Characters -
Topic: (Not playable) The Trader Triplets / Die Händler-Drillinge
Replies: 1
Views: 10411

Re: (Not playable) The Trader Triplets / Die Händler-Drillinge

whatabout: The Trader Triplets Harry, Barry and Larry Strengths and Weaknesses: Vs Infantry + Vs Animals: + Vs Vehicles: + Vs Buildings: + • Close combat fighter Skills: lvl1: Harvests many resources lvl2: Workers around Larry harvest more resources at a time lvl3: Brotherhood (Larry calls/summons h...
by MrMorgana
Sun Mar 11, 2012 17:17 pm
Forum: MIRAGE
Topic: MIRAGE Discussion
Replies: 507
Views: 505952

Re: MIRAGE Discussion

Scrat wrote:Or tesla machine from sequence end mission seven with a big blue dimension whirl
thats also a good idea, but the problem is, that it hasn't the blue whirl effect on its own
by MrMorgana
Sat Mar 10, 2012 17:09 pm
Forum: CEP (formerly SEASMOD)
Topic: [CEP/SEASMOD] Make S.E.A.S. playable in Paraworld
Replies: 225
Views: 213289

Re: [CEP/SEASMOD] Make S.E.A.S. playable in Paraworld

Triceratops wrote:Seas will get some material from Mirage too?
i think yes, at least AyCe would like to use some of the new seas units in cep campaign :)
by MrMorgana
Fri Mar 09, 2012 22:01 pm
Forum: CEP (formerly SEASMOD)
Topic: [CEP/SEASMOD] Make S.E.A.S. playable in Paraworld
Replies: 225
Views: 213289

Re: [CEP/SEASMOD] Make S.E.A.S. playable in Paraworld

okay, we should consider what to do next in CEP:

what things we want to make, what we want to fix/change/balance
or what spells/abilities we would like to give seas medic

everyone lets talk, just like in the good old times =)
by MrMorgana
Fri Mar 09, 2012 13:58 pm
Forum: MIRAGE
Topic: MIRAGE Discussion
Replies: 507
Views: 505952

Re: MIRAGE Discussion

How about big headquarter gate? Or is that already used in wall upgrades? nope, it isn't used yet, and actually a good candidat Ok, seriously, what about the 'planet accelerator' from mission 16? Any chance we could make a smaller one out of its parts? no chance, all of the 5 parts are way to much ...
by MrMorgana
Fri Mar 09, 2012 13:27 pm
Forum: (Download) Replays
Topic: - Replay collection -
Replies: 74
Views: 100277

Re: - Replay collection -

by MrMorgana
Fri Mar 09, 2012 0:20 am
Forum: MIRAGE
Topic: MIRAGE Discussion
Replies: 507
Views: 505952

Re: MIRAGE Discussion

so, i will work more with AyCe and Kharg on CEP from now on (i'm also waiting for Scrat to show up), but Mirage will be still developed btw, what do you think about seas warpgate? right now in mirage seas has the same warpgate as the dragon clan with taslows machine on it, but maybe for seas we coul...
by MrMorgana
Fri Mar 02, 2012 20:37 pm
Forum: MIRAGE
Topic: MIRAGE Discussion
Replies: 507
Views: 505952

Re: MIRAGE Discussion

good news: from now on, SEAS is playable on every sek map =)
by MrMorgana
Wed Feb 29, 2012 19:52 pm
Forum: MIRAGE
Topic: MIRAGE Discussion
Replies: 507
Views: 505952

Re: MIRAGE Discussion

i don't think it has a knock-down attack
by MrMorgana
Fri Feb 24, 2012 22:06 pm
Forum: (Download) Maps
Topic: Map "BfPW - Holy City"
Replies: 11
Views: 15184

Re: BfPW - Holy City

really great news :D
by MrMorgana
Mon Feb 20, 2012 19:53 pm
Forum: MIRAGE
Topic: MIRAGE Discussion
Replies: 507
Views: 505952

Re: MIRAGE Discussion

another question: some users are saying that the zeppelin is in its current form too much good (flying, transporting, attacking, etc.)

how should it be balanced?
by MrMorgana
Mon Feb 20, 2012 19:05 pm
Forum: MIRAGE
Topic: MIRAGE Discussion
Replies: 507
Views: 505952

Re: MIRAGE Discussion

i'm not speaking about a new unit
but about a title :)
by MrMorgana
Mon Feb 20, 2012 10:36 am
Forum: English
Topic: Vote for your favorite character!
Replies: 19
Views: 24405

Re: Vote for your favorite character!

anyways, i vote for Tarna (she has cool speeches too, thanks Scrat) and she can freeze the enemy and can resurrect ;)
by MrMorgana
Mon Feb 20, 2012 10:32 am
Forum: English
Topic: Vote for your favorite character!
Replies: 19
Views: 24405

Re: Vote for your favorite character!

Marcusaralius76 wrote:Ada because she has boobs
such a nice argument :D
by MrMorgana
Sun Feb 19, 2012 23:21 pm
Forum: MIRAGE
Topic: MIRAGE Discussion
Replies: 507
Views: 505952

Re: MIRAGE Discussion

hi all
i would like to know your opinion: what should be the new titan of the seas (in mirage), because babbits exoenforcer is newly a level 4 bonus to the hero
by MrMorgana
Sun Feb 19, 2012 19:43 pm
Forum: (Download) Replays
Topic: - Replay collection -
Replies: 74
Views: 100277

Re: - Replay collection -

Free for all on tangled
Players:
- Overlord
- Tric
- Adder
- Pix
- Anakey
- Henry (Mr-Morgana)

ffa_6pl_tangled_2012_02_19.rpl - 14.3 MB

Overlord vs Henry on autumn battlefield
2 games

Download
by MrMorgana
Thu Feb 09, 2012 10:54 am
Forum: Deutsch
Topic: Wie findet ihr die neue Version von Paraworld (Mirage)
Replies: 2
Views: 7650

Re: Wie findet ihr die neue Version von Paraworld (Mirage)

paulbr! =)

In MIRAGE der army controller ist fürs testen (by default) ausgeschaltet, allerdings kann man aktivieren, du musst nur in Optionsmenü gehen, auf gameplay-tab, und "Hide army controller" Option deaktivieren (Haken aus). Aber damit wirst du auch nur 52 einheiten sehen können.
by MrMorgana
Sun Jan 29, 2012 10:18 am
Forum: CEP (formerly SEASMOD)
Topic: SEASMOD problem
Replies: 29
Views: 27813

Re: SEASMOD problem

hmmm, tényleg igazad van, nekem is lefagy... már jóideje beszélnek a srácok róla, hogy meg kell javítani a küldetés részt, de eddig nem egészen értettem mi is a baj vele, mert a saját projektemmel voltam elfoglalva. Most már értem =) hát cep-el egyenlőre nem tudsz hadjáratokat indytani, reméljük AyC...
by MrMorgana
Sun Jan 22, 2012 16:02 pm
Forum: CEP (formerly SEASMOD)
Topic: SEASMOD problem
Replies: 29
Views: 27813

Re: SEASMOD problem

Az csak fake, nem tudjuk az hadsereg irányítót (Army Controller = AC) kibővíteni. Pont jómagam készítettem az egyik moddernek egy olyan képfájlt, amivel az AC-ben kétszer annyi hely van (5-ös szinten ráadaásul három...), de ez pont csak a megjelenítésig működik, a játék ugyanúgy csak a bal felét has...
by MrMorgana
Wed Jan 18, 2012 20:59 pm
Forum: CEP (formerly SEASMOD)
Topic: SEASMOD problem
Replies: 29
Views: 27813

Re: SEASMOD problem

okay, ellenőriztem és a legutolsó seasmod-ban és a jelenlegi cep-ben a fájl ugyanaz. Átalakítottam a fájlt és magam le is teszteltem, hogy működik-e. Mindent rendben találtam :mrgreen:
1 pontos csalásfájl:
NewPointBuyCosts.txt
can be used with SEASMOD 3.6.2 Beta and CEP 1.0 Prebuild #1
(12.74 KiB) Downloaded 470 times
Visszajelzést kérek, hogy nálad is működik-e :)
by MrMorgana
Mon Jan 16, 2012 9:19 am
Forum: Cheats
Topic: Problem with cheats
Replies: 6
Views: 9366

Re: problem with cheats

The cheat file in Cheat-topic is wrong

use this instead:
cheats.txt
(4.51 KiB) Downloaded 666 times
with this it works for me (F6 toggles cheats display on/off)
by MrMorgana
Sat Jan 14, 2012 12:23 pm
Forum: MIRAGE
Topic: MIRAGE Discussion
Replies: 507
Views: 505952

Re: MIRAGE Discussion

can you try if the standard hotkeys are working with boosterpack?
by MrMorgana
Fri Jan 13, 2012 18:57 pm
Forum: MIRAGE
Topic: MIRAGE Discussion
Replies: 507
Views: 505952

Re: MIRAGE Discussion

You can also change the key combinations from Ctrl+P to whatever you like in 'Keys.srf' file (MIRAGE\SCIAGE\Scripts\Game\options)
E.g: look for 'SelectAllPBS' and change the 'CONTROL' to SHIFT or make a whole new combination, just check if its unused
by MrMorgana
Fri Jan 13, 2012 18:00 pm
Forum: MIRAGE
Topic: MIRAGE Discussion
Replies: 507
Views: 505952

Re: MIRAGE Discussion

You can turn AC on in Options: at gameplay tab uncheck "hide army controller"
You can do this even 'ingame', but so you have to press 'Tab key' a few times to bring AC back.

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