Search found 111 matches
- Wed Apr 29, 2009 18:49 pm
- Forum: English
- Topic: Population limit
- Replies: 33
- Views: 34894
Re: population limit
Welcome to the forums, nice to see someone else from the UK Yes Ubisoft did buy sunflowers for Anno which was the main game produced by sunflowers, with that they also got paraworld as well. unfoutunately ubisoft seem to want to continue what sunflowers had started to do ie make it appear pw never e...
- Mon Apr 27, 2009 10:17 am
- Forum: English
- Topic: Chapter 14!
- Replies: 39
- Views: 40292
Re: Chapter 14!
nope infact ubisoft seem to have done their hardest to make sure the game never existed all the offical forums/websites were closed down and they seem to just not care any more course what they should do is give everything to us so we can use it rarther then just holding it for no apparent reason
- Sun Apr 26, 2009 12:47 pm
- Forum: English
- Topic: Chapter 14!
- Replies: 39
- Views: 40292
Re: Chapter 14!
completed it woot
16 was easy compared to 14 and 15 but you can't ue the DR, you need a few healers love the last cut scene where the DR are destroying London though pulling a stop sign out of the ground must have taken some strength could have made quite a nice sequal
16 was easy compared to 14 and 15 but you can't ue the DR, you need a few healers love the last cut scene where the DR are destroying London though pulling a stop sign out of the ground must have taken some strength could have made quite a nice sequal
- Fri Apr 24, 2009 21:49 pm
- Forum: English
- Topic: Chapter 14!
- Replies: 39
- Views: 40292
Re: Chapter 14!
again another mission wherei chose an unouthodox place to build my main base :lol: for the valhalla mission the open clearing where the norseman were was too exposed so i decided on building right at the bottom to the south east as again it was easily defendable and i had plenty of resources. For so...
- Fri Apr 24, 2009 12:48 pm
- Forum: English
- Topic: Chapter 14!
- Replies: 39
- Views: 40292
Re: Chapter 14!
so did you do it with DC without those?Zumokuta Clan wrote:I used Cheats.
- Thu Apr 23, 2009 16:13 pm
- Forum: English
- Topic: Chapter 14!
- Replies: 39
- Views: 40292
Re: Chapter 14!
i meen the bit right at the start that is south of the first prison, its small but you can just about get 3 tents and a dino farm on there and then build wall and towers along the small pasageway leading to the first prison.this makes it so the enemy can only atack you from one direction. Then have ...
- Thu Apr 23, 2009 1:49 am
- Forum: English
- Topic: Chapter 14!
- Replies: 39
- Views: 40292
Re: Chapter 14!
perhaps for experianced players like yourself Tric but not all are as fast yet did it finally without cheats ok instead of using the clearing next to the seas as the base, use that bit of beach you start off in that way you limit the attacks from one direction instead of land and sea have a small fo...
- Wed Apr 22, 2009 18:43 pm
- Forum: English
- Topic: Chapter 14!
- Replies: 39
- Views: 40292
Re: Chapter 14!
haven't had time to come up with an army as i get beaten just getting into epoch 3 so don't have time fo braco's i will have to replay and find someway to counter Executioners with only level 2 units
- Wed Apr 22, 2009 15:08 pm
- Forum: English
- Topic: Chapter 14!
- Replies: 39
- Views: 40292
Re: Chapter 14!
ok i'm on that one now realy is super hard trying to go anyware when they keep sending the exo enforcers i meen how can they be just level 2 with that much HP, all my units end up getting killed with just that tiny seas army
- Mon Apr 20, 2009 8:40 am
- Forum: English
- Topic: Chapter 14!
- Replies: 39
- Views: 40292
Re: Chapter 14!
is this the one where you have to defend the Holy City walls? i thought you only had one tribe that you could have? anyway i find it very hard their machines are tough especially as they start at high level
- Fri Apr 17, 2009 22:50 pm
- Forum: English
- Topic: ParaWorld now playable online with GameRanger
- Replies: 20
- Views: 23508
Re: ParaWorld now playable online with GameRanger
ok will reinstall 1.01
- Fri Apr 17, 2009 20:42 pm
- Forum: English
- Topic: ParaWorld now playable online with GameRanger
- Replies: 20
- Views: 23508
Re: ParaWorld now playable online with GameRanger
yes i do but might need a fresh copy of the tech tree
- Thu Apr 16, 2009 19:18 pm
- Forum: English
- Topic: ParaWorld now playable online with GameRanger
- Replies: 20
- Views: 23508
Re: ParaWorld now playable online with GameRanger
i might be able to make it depending on my internet connection
- Thu Apr 16, 2009 11:30 am
- Forum: English
- Topic: Can't get to map editor
- Replies: 2
- Views: 6644
Re: Can't get to map editor
the map editor is a seperate program to the main game so it won't appear on the main menu you need to go to the folder where you instaslled it and play with the map editor shortcut untill it works, if you don't get the shortcut right it can blue screen on vista if you put the wrong target in
- Thu Apr 16, 2009 11:21 am
- Forum: English
- Topic: ParaWorld now playable online with GameRanger
- Replies: 20
- Views: 23508
Re: ParaWorld now playable online with GameRanger
probably be very rare though i have occasionally seen games but they are already full usually just 1 on 1 its the sort of thing taht would need co ordinating on here or icq etc for it to work
- Mon Apr 13, 2009 18:04 pm
- Forum: English
- Topic: Collection of ideas - Which units shall be changed?
- Replies: 31
- Views: 24951
Re: Collection of ideas - Which units shall be changed?
normally by the age you get dino's you have full resources anyway unless your like the computer that just sends waves after waves to their doom instead of healing and loosing only 1 or 2 units. DR are great at attacking but you need the army that you attack with to defend your base with also as nors...
- Tue Apr 07, 2009 12:53 pm
- Forum: English
- Topic: Shaman and resurrecting transport units
- Replies: 4
- Views: 8675
Re: Shaman and resurrecting transport units
to reproduce just enable the 10k limit with the other players against you and have them on ether norseman or DC (the DR don't seem to be able to use the extra points for some reason) then upgrade the braco's to transports as soon as you start (for some reason you can upgrade braco's to transports in...
- Tue Apr 07, 2009 2:22 am
- Forum: English
- Topic: Shaman and resurrecting transport units
- Replies: 4
- Views: 8675
Re: Shaman and resurecting transport units
no i'm saying that if you have a shaman the units onboard the transport die as well as the transport itself if you don't have shaman then only the transport dies
- Mon Apr 06, 2009 23:39 pm
- Forum: English
- Topic: Shaman and resurrecting transport units
- Replies: 4
- Views: 8675
Shaman and resurrecting transport units
if you have a transport unit eg breco transporter or stego transportr that is carrying units, then when the transport unit dies, those that were on it die also instead of just appearing on the ground again. I don't know if its supposed to be like this but it seems to be a bug though not sure if it c...
- Tue Mar 31, 2009 11:55 am
- Forum: English
- Topic: Help with vista 64
- Replies: 10
- Views: 10355
Re: Help with vista 64
also where it says start searching or something underneath where you put the target, it needs to be the bin folder
C:\Program Files\Sunflowers\Paraworld\bin
if you do not add \bin the editor will not run
C:\Program Files\Sunflowers\Paraworld\bin
if you do not add \bin the editor will not run
- Tue Mar 31, 2009 11:12 am
- Forum: English
- Topic: Collection of ideas - Which units shall be changed?
- Replies: 31
- Views: 24951
Re: Collection of ideas - Which units shall be changed?
the seismos are the best titain in the game, the 2 guns on them chew you up when you try and get close so yeah if you ever play on the 10k points at DC then you would be very hard to beat.
Tri, did you read what i said earlier about teh ai DR not taking full advantage of teh 10k points?
Tri, did you read what i said earlier about teh ai DR not taking full advantage of teh 10k points?
- Sat Mar 28, 2009 22:13 pm
- Forum: English
- Topic: Collection of ideas - Which units shall be changed?
- Replies: 31
- Views: 24951
Re: Collection of ideas - Which units shall be changed?
dc is too strong a couple of telescope towers out the front with a load of rocket launchers at teh back they can cut down anything before it gets close then any that do get past the rockets end up being taken out by the titain
- Sat Mar 28, 2009 8:09 am
- Forum: English
- Topic: Collection of ideas - Which units shall be changed?
- Replies: 31
- Views: 24951
Re: Collection of ideas - Which units shall be changed?
hmm i would think area damage would be better then poison, i meen to a titain the amount of damage the poison would do is not very large, however if you gave the T rex area damage then when you get 4 titains and a large army coming to you which you do get on the 10k points then being able to damage ...
- Fri Mar 27, 2009 20:27 pm
- Forum: English
- Topic: Collection of ideas - Which units shall be changed?
- Replies: 31
- Views: 24951
Re: Collection of ideas - Which units shall be changed?
just a few more things i've noticed, T rex titain is teh weakest of the three, however i think that i could be improved by adding area damage if thats possible. also i nticed in teh water the torpedo turtles don't work against fire boats because of the area effect damage of the flame the turtle gets...
- Tue Mar 24, 2009 10:56 am
- Forum: English
- Topic: Collection of ideas - Which units shall be changed?
- Replies: 31
- Views: 24951
Re: Collection of ideas - Which units shall be changed?
it miht be possible to have them being produced at level 3 but its definately a useless unit right now. played with the tech tree a bit to enable it to harvest but all it does is go and stad by a tree instead of say attacking it. Anyway if it has been done by seas then it should be pretty easy to do...